This article might be worth reading, dunno. It has mostly positive points about TW3's open world, fillers, quests and does comparisons to AC: Unity and Skyrim among others.
http://arstechnica.c...ting-your-time/
This article might be worth reading, dunno. It has mostly positive points about TW3's open world, fillers, quests and does comparisons to AC: Unity and Skyrim among others.
http://arstechnica.c...ting-your-time/
Really? I honestly find them to be equally bad, and with good reason. If you are to do open world then atleast make it relevant to the story you are telling. At not one point in TW3 main story is there a good reason to stop looking for Ciri and explore the world. Atleast in DA:I you had to close the rifts, so it was tied in, sort of. Also there is nothing interesting about liberating villages or stomping bandit camps after you have done it 10 times. The Scavenger hunts are abit better, but compared to getting gear in other open world games it is just not Interesting. Just my take on it, atleast i was interested in the lore tidbits i found in the open world of DA:I, so that wins out there.
This article might be worth reading, dunno. It has mostly positive points about TW3's open world, fillers, quests and does comparisons to AC: Unity and Skyrim among others.
great read!
Though I cringed when he used Persona 4. as I'm a weeaboo but damn I don't understand the appeal of that or Akiba's Quest XD
Skyrim is an open world with the impending doom upon the world, yet you can play dozens and dozens of hours without touching the main quest and none of the gazillions of side quests had anything to do with the stopping Alduin.
You can justify going into the DAI "open world" to close rifts, but why? They're rarely around villages and when they are, there is no urgency to close them. One was open right behind the Horsemaster's farm and it was business as usual. You could also say that most of the side quests had little to do with the main plot. "I know we are on borrowed time, but this elven woman needs her ring back." or "Red Templars are taking over Emprise du Lion? We'll stop them sooner or later, this woman has lost her mother's ring. Priorities!"
There isn't anything exciting about gathering shards, closing rifts, doing connect the dot puzzles and fighting bears after doing it 10 times, either. DAI's open world is very sparse. I am not saying TW3's open world is top shelf, but when comparing the two, TW3 has more to offer and definitely more detailed and expansive with layers of exploration, tons more wildlife, various monster encounters and a more realistic feel.
Disclaimer: This is my opinion, of course.
But The Elder Scrolls games always have a natural story point where you can just stop and do whatever you want and it more or less fits, not saying its perfect, but not as breaking with the story as DA:I and TW3. This is more about me not liking the open world solutions for storydriven RPG's. It is the reason why i prefer DA:O and TW2 to this day, because they are more focused in what they are suppose to accomplish and don't try to break the forumla that they know. Even if the technology calls for open world does not mean it is a great solution for storydriven games.
I did not try to defend DA:I's open world activities either, they are not good. The only saving grace of TW3 open world for me are the sidequests, but you could have the same amount on quests on smaller space and i wouldn't have known the difference. The world is large and yet feels empty. The npc's repeat the same lines over and over when i run past them. The choices i make has no impact on the world either, except for maybe a few small cameos through dialogue. All in all it does not service the game well and should not have been the main focus of TW3 or DA:I. They are both lesser games for it. Disclaimer - my opinion.
True, I still enjoy every moment in Skellige with my loyal yet stupid roach dispite it is my 3rd play through. The atmosphere, the sun shrine through forest and all those details are so wonderfully done. In a foreseeable future the open world of TW3 will be the benchmark for any other open world RPG. CDPR really raise the bar high this time.
But The Elder Scrolls games always have a natural story point where you can just stop and do whatever you want and it more or less fits, not saying its perfect, but not as breaking with the story as DA:I and TW3. This is more about me not liking the open world solutions for storydriven RPG's. It is the reason why i prefer DA:O and TW2 to this day, because they are more focused in what they are suppose to accomplish and don't try to break the forumla that they know. Even if the technology calls for open world does not mean it is a great solution for storydriven games.
I did not try to defend DA:I's open world activities either, they are not good. The only saving grace of TW3 open world for me are the sidequests, but you could have the same amount on quests on smaller space and i wouldn't have known the difference. The world is large and yet feels empty. The npc's repeat the same lines over and over when i run past them. The choices i make has no impact on the world either, except for maybe a few small cameos through dialogue. All in all it does not service the game well and should not have been the main focus of TW3 or DA:I. They are both lesser games for it. Disclaimer - my opinion.
Skyrim is an open world with the impending doom upon the world, yet you can play dozens and dozens of hours without touching the main quest and none of the gazillions of side quests had anything to do with the stopping Alduin.
You can justify going into the DAI "open world" to close rifts, but why? They're rarely around villages and when they are, there is no urgency to close them. One was open right behind the Horsemaster's farm and it was business as usual. You could also say that most of the side quests had little to do with the main plot. "I know we are on borrowed time, but this elven woman needs her ring back." or "Red Templars are taking over Emprise du Lion? We'll stop them sooner or later, this woman has lost her mother's ring. Priorities!"
There isn't anything exciting about gathering shards, closing rifts, doing connect the dot puzzles and fighting bears after doing it 10 times, either. DAI's open world is very sparse. I am not saying TW3's open world is top shelf, but when comparing the two, TW3 has more to offer and definitely more detailed and expansive with layers of exploration, tons more wildlife, various monster encounters and a more realistic feel.
Disclaimer: This is my opinion, of course.
Great point, through out my DAI experience I did not record a single villager/city/settlement got in danger if the inquisitor failed to close those rifts. What is more fracturing is I cant even see how demons spawning from rifts bring any impact on DAI's open world really. They got not motivation, not characteristics to have impact on anything except to served as walking exp for the great inquisitor to level up.
I laughed when he said, "DAI was my favorite game of 2014." Considering 2014 was the year of mostly crap that came out, yeah DAI would be better.
However if DAI went up against Pillars of Eternity or even better W3, it would lose.
I noticed earlier people mentioned the jump button. Honestly since we had no jump button in DAO and DA2 I can deal without it. Oh and the worst was introducing mounts. Really Bioware? Really? Sure the mounts look cool, but thats it. Its laughable to see your companions disapear into the ether. Yes, I need a mount to move from fighting a bear to more bears.
If you have a game with in-depth exploration such as W3 has or even the Elder series, yes I can see mounts as being useful. But for DAI? Waste of development time.
No Jump button in the past, so no new function should be made for future games does not appear to be a wise mind-set. While I oppose change for the sake of change, it is often a good notion for games to evolve; not remain static.
Mounts may be useless in some games; guess that depends on the Players. Personally have used them in DAI to climb steeper inclines and avoid falling damage like in Skyrim, and have seen them used to avoid annoying minor encounters like spiders (eg; GamerMD). And steeds also had to be patched to include mounted combat in Skyrim. And having mounts and other like creatures in an engine appear this time may lead to further developments in the next. For myself, that is a good thing, but personally am not against progress altogether....
It felt like Jumping only served one point in DAI, and it was to climb steep inclines or avoid falling into the water in Storm Coast and being respawned. I am pro climbing mechanics, and swimming even instead for the next DA game. I don't see Jumping necessary outside those two instances.
interesting quick comparison
Absolutely. Never get bored wandering about in TW3. Not to mention there is a whole other layer, which is water. You can ride boats around the islands and explore shipwrecks, underwater caves, hunt for treasure, whale spot and even experience combat on and under water. I loved wandering and finding beached whales and whale graveyards. Bands of pirates and sometimes wandering NPC's, not to mention the wandering merchant and abandoned buildings. Day and night cycles, thunderstorms with visible lightening in the sky, snow showers and pouring rain also add to the atmosphere. There are also scattered farmsteads with actual people in them, doing actual activities and abandoned villagers where monsters have taken over, leaving bloodied bodies scattered around as evidence of their slaughter, not just skeletons and charred to a crisp figures. I mean ****, just sitting atop a tall structure, hillside or boat side watching the sun set and rise is already more alive than what you'll find in DAI.
Can't please everyone. /shrug
It felt like Jumping only served one point in DAI, and it was to climb steep inclines or avoid falling into the water in Storm Coast and being respawned. I am pro climbing mechanics, and swimming even instead for the next DA game. I don't see Jumping necessary outside those two instances.
interesting quick comparison
Comment section is more interesting
especially this one :
"Witcher 3 :- A mature gritty and well crafted game made by Polish virtuoso and maestros to their best of their abilities. Dragon Age Inquisition :- A politically correct social justice shoveling game made by Canadian schoolchildren fooling around with crayons. Comparing W3 to DAI is like comparing Chrisopher Nolan to Micheal Bay. One is infinitely superior to the other."
Skyrim is an open world with the impending doom upon the world, yet you can play dozens and dozens of hours without touching the main quest and none of the gazillions of side quests had anything to do with the stopping Alduin.
You can justify going into the DAI "open world" to close rifts, but why? They're rarely around villages and when they are, there is no urgency to close them. One was open right behind the Horsemaster's farm and it was business as usual. You could also say that most of the side quests had little to do with the main plot. "I know we are on borrowed time, but this elven woman needs her ring back." or "Red Templars are taking over Emprise du Lion? We'll stop them sooner or later, this woman has lost her mother's ring. Priorities!"
There isn't anything exciting about gathering shards, closing rifts, doing connect the dot puzzles and fighting bears after doing it 10 times, either. DAI's open world is very sparse. I am not saying TW3's open world is top shelf, but when comparing the two, TW3 has more to offer and definitely more detailed and expansive with layers of exploration, tons more wildlife, various monster encounters and a more realistic feel.
Disclaimer: This is my opinion, of course.
Comment section is more interesting
especially this one :
"Witcher 3 :- A mature gritty and well crafted game made by Polish virtuoso and maestros to their best of their abilities. Dragon Age Inquisition :- A politically correct social justice shoveling game made by Canadian schoolchildren fooling around with crayons. Comparing W3 to DAI is like comparing Chrisopher Nolan to Micheal Bay. One is infinitely superior to the other."
I'm a bit critical of the reviewer and it's not because the score was close.
I think I heard him liken it to dark souls which isn't a bad thing. But he made it sound like a negative thing.
OGRE CRUSH those that would shun games for their souls like combat.
Comment section is more interesting
especially this one :
"Witcher 3 :- A mature gritty and well crafted game made by Polish virtuoso and maestros to their best of their abilities. Dragon Age Inquisition :- A politically correct social justice shoveling game made by Canadian schoolchildren fooling around with crayons. Comparing W3 to DAI is like comparing Chrisopher Nolan to Micheal Bay. One is infinitely superior to the other."
Christopher Nolan isn't that good tho...
Christopher Nolan isn't that good tho...
He never claimed Nolan was good, just that he is infinitely superior to Micheal Bay, so the point stands. ![]()
I'm a bit critical of the reviewer and it's not because the score was close.
I think I heard him liken it to dark souls which isn't a bad thing. But he made it sound like a negative thing.
OGRE CRUSH those that would shun games for their souls like combat.
This is a comparison from gaming media hence it must hold some "balance of interests" nonsense.
Christopher Nolan isn't that good tho...
I'm kind of like Nolan, especially the Dark Knight.
He never claimed Nolan was good, just that he is infinitely superior to Micheal Bay, so the point stands.
Bad Boys 2 is a work of art though. ![]()
Nice decaps and finishing moves on the versus video. Something I sorely missed after DAO.
We can burn people to death in DAI but we can't decapitate them :/
Lastest response from CDPR regarding the lack of Triss's romance content in TW3.
"Originally Posted by GingerEffect
Since Marcin has updated you a little, I'd like to add a bit to that, since apparently some people seem to believe this particular issue is getting preferential treatment.
Here is the thing. The major thing. I know it's gonna be a shock to some but...we are not perfect. (LEGASP!!!!!)
The biggest issue that we as a team identified with the Triss situation is that the current implementation does not really represent the very core design philosophy we hold dear. Namely, that your choices carry consequences and those consequences WILL present themselves to you.
As it has been stated in the opening thread, the consequences of choosing Triss are not adequately represented. This was something that was brought to our attention by this thread. We went back and looked at it again and realized that yes, this is indeed an inconsistency and one that deserves our attention. So we sat down, took our notes from your suggestions and checked what is viable to do. The result of that is what you will eventually see.
To the people who are somehow annoyed that we will correct the inconsistent consequences that are currently present in the Triss romance I say this: Please understand that this is not a case of us changing something simply because fans want it. This is because fans alerted us to something which we, internally, discussed (hence the long silence in between replies) and eventually agreed that it did not fit our core philosophy of including consequences to the choices the player can make.
In any case, I hope this clears things up a bit and puts a rest to the infighting about which issue deserves what kind of attention.
Now, off to work!"
They deserve every credit! I'm so happy about their honest and attitude towards our witcher fans!
Even CDPR can't escape the internet's obsession with video game romances.
They are willing to put so much effort in for their fans!
I don't even like Triss and that's good news for me!
Even CDPR can't escape the internet's obsession with video game romances.