While I do miss Swimming, in my experience DAI also has an evolving environment. Refugees move near and inside of cleared and newly constructed buildings and locations, have ambient dialogue mentioning their conditions, and Mother Giselle can keep the Inq informed of their status, too. Bridges, towers, keeps, walkways, and other constructions become an integral part of the area in which they were made; some directly affect NPC's in those areas (eg; economies, trade, etc in The Lion).
And I have stopped at a few locations in DAI to gaze on the vistas. What may be needed is a iHUD mod to easier remove the HUD, and a way to remove the Inquisition themselves.
None of those examples really are viable comparisons for what I was discussing, but:
Where are there newly constructed buildings where people move in? I am not saying it isn't true, I genuinely cannot recall any area where new buildings are constructed in an area and which npc's move into. Basically as I remember it, the landscape doesn't change even if you re-build a bridge or tower, other than a couple of Inquisition guards now stand in protection. I also saw none of the npc's benefit because of a keep being occupied or anything like that. Oh, you may hear a bit of banter and a merchant or two may mention some improvement, but I don't recall seeing anything that would constitute a change in the environment or that will be a incentive to explore unknown area.
I will agree that DAI does have some beautiful areas. I don't think I have ever stated that it didn't. I just don't find it as zoetic as TW3.
Elhanan, on 03 Jul 2015 - 09:12 AM, said:
While I dislike gathering Shards, I quite enjoy the rewards made possible by doing so. And closing rifts, gaining the rewards from the Astrariums, fighting bears, and other like examples are still fun for myself and others (love the bow gained on the Storm Coast).
And a lack of urgency has been applied to both games, which is again up to the Players on how to proceed. If a minor task is going to cost a lot of time, then skip it; if it is something that may be easily done, then it may not a problem to incorporate it into the Grand Plan. If the MQ was on a timer, I would dislike it, and wait for a patch, DLC, mod, or console command to disable it.
I wasn't saying any of those things are inherently bad. I quite liked the Astrariums. I am glad that you and others find pleasure in those. I was using those things as an example to the fact that anything can become repetitive and mundane after doing them over and over.
Lastest response from CDPR regarding the lack of Triss's romance content in TW3.
*snip*
Wow, what a great response. I might sound like a fanboy (like I give a poop if I do) but CDPR just keeps on earning my respect and loyalty. I can't wait to see how they implement this.
#Trissforever