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Feedback... be more like The Witcher 3


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#5626
Elhanan

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He never claimed Nolan was good, just that he is infinitely superior to Micheal Bay, so the point stands.  :P


Not really; quite like The Rock, and even a few other films are enjoyable.

Plus, one could post negative reviews made of TW3 here, too; no point, as the premise is to obtain what is best for the DA series moving forward.

And of those criticizing DAI as, "A politically correct social justice shoveling game made by Canadian schoolchildren fooling around with crayons". Have to disagree, and wonder what was included to make the reviewer so uncomfortable. While there is content within the DA series with which I oppose, I simply avoid it like in RL, and Bioware continues to make the majority of it completely optional. In this case, dealing with objectionable materials, perhaps this is something that TW3 may learn, and be more like DAI.

#5627
Xetykins

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We can burn people to death in DAI but we can't decapitate them :/


Imagine what the finishing moves on the dai dragons would have been like. Must be "gloooriouuuss!!" But alas..
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#5628
panzerwzh

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With great power, comes with great responsibility. ;)



#5629
MoonDrummer

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we are not perfect.

CDPR blatantly lying to us. Absolute disgrace. 


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#5630
TheOgre

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CDPR blatantly lying to us. Absolute disgrace. 

The bastards.

 

Something positive..

 

Yen forever.


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#5631
MoonDrummer

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The bastards.

 

Something positive..

 

Keira forever.

fixed.



#5632
TheOgre

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fixed.

Better than Triss!



#5633
panzerwzh

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The bastards.

 

Something positive..

 

Yen forever.

We still have 2 expansions and could ask for the Wedding DLC. Remember, we win in books thats what really matters!


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#5634
panzerwzh

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LOL cat school withcer's comments on Geralt's feline armor.

 

 

Da details!


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#5635
TheOgre

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LOL cat school withcer's comments on Geralt's feline armor.

 

 

Da details!

 

200.gif


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#5636
panzerwzh

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The full playthrough of this DLC quest.

 

It is free  short and grim. But also perfectly explain why witcher is such a horrible job. 

 


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#5637
AmberDragon

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We can burn people to death in DAI but we can't decapitate them :/

True but it is never like when you burn

Spoiler
 


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#5638
TheOgre

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The full playthrough of this DLC quest.

 

It is free  short and grim. But also perfectly explain why witcher is such a horrible job. 

 

 

Never know when people will try to cheat you :/ that's why I love it so much.


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#5639
TheOgre

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I know this is TW3 and DAI mostly so its definitely OT

 

But I hope the writing in SWTOR's new xpac will be as fantastic as this trailer somehow

 

 

the heartstrings though near the end 8(


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#5640
panzerwzh

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I know this is TW3 and DAI mostly so its definitely OT

 

But I hope the writing in SWTOR's new xpac will be as fantastic as this trailer somehow

 

 

the heartstrings though near the end 8(

Nice trailer, but still hope they will make a proper sequel for KOTOR instead of MMORPG.



#5641
TheOgre

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I'd like a kotor sequel..

Is it bad that I haven't played either game? V.V

#5642
Xetykins

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I'd like a kotor sequel..
Is it bad that I haven't played either game? V.V


Shame on you!


Because I haven't either :-p
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#5643
KBomb

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While I do miss Swimming, in my experience DAI also has an evolving environment. Refugees move near and inside of cleared and newly constructed buildings and locations, have ambient dialogue mentioning their conditions, and Mother Giselle can keep the Inq informed of their status, too. Bridges, towers, keeps, walkways, and other constructions become an integral part of the area in which they were made; some directly affect NPC's in those areas (eg; economies, trade, etc in The Lion).

And I have stopped at a few locations in DAI to gaze on the vistas. What may be needed is a iHUD mod to easier remove the HUD, and a way to remove the Inquisition themselves.

None of those examples really are viable comparisons for what I was discussing, but:

 

Where are there newly constructed buildings where people move in? I am not saying it isn't true, I genuinely cannot recall any area where new buildings are constructed in an area and which npc's move into. Basically as I remember it, the landscape doesn't change even if you re-build a bridge or tower, other than a couple of Inquisition guards now stand in protection. I also saw none of the npc's benefit because of a keep being occupied or anything like that. Oh, you may hear a bit of banter and a merchant or two may mention some improvement, but I don't recall seeing anything that would constitute a change in the environment or that will be a incentive to explore unknown area.

 

I will agree that DAI does have some beautiful areas. I don't think I have ever stated that it didn't. I just don't find it as zoetic as TW3.

 

 

Elhanan, on 03 Jul 2015 - 09:12 AM, said:
While I dislike gathering Shards, I quite enjoy the rewards made possible by doing so. And closing rifts, gaining the rewards from the Astrariums, fighting bears, and other like examples are still fun for myself and others (love the bow gained on the Storm Coast).

And a lack of urgency has been applied to both games, which is again up to the Players on how to proceed. If a minor task is going to cost a lot of time, then skip it; if it is something that may be easily done, then it may not a problem to incorporate it into the Grand Plan. If the MQ was on a timer, I would dislike it, and wait for a patch, DLC, mod, or console command to disable it.

 

I wasn't saying any of those things are inherently bad. I quite liked the Astrariums. I am glad that you and others find pleasure in those. I was using those things as an example to the fact that anything can become repetitive and mundane after doing them over and over. 

 

 

Lastest response from CDPR regarding the lack of Triss's romance content in TW3.

 

*snip*

Wow, what a great response. I might sound like a fanboy (like I give a poop if I do) but CDPR just keeps on earning my respect and loyalty. I can't wait to see how they implement this.

 

#Trissforever


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#5644
line_genrou

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I laughed when he said, "DAI was my favorite game of 2014." Considering 2014 was the year of mostly crap that came out, yeah DAI would be better.

 

However if DAI went up against Pillars of Eternity or even better W3, it would lose.

 

 

 

I noticed earlier people mentioned the jump button. Honestly since we had no jump button in DAO and DA2 I can deal without it. Oh and the worst was introducing mounts. Really Bioware? Really? Sure the mounts look cool, but thats it. Its laughable to see your companions disapear into the ether. Yes, I need a mount to move from fighting a bear to more bears.

 

If you have a game with in-depth exploration such as W3 has or even the Elder series, yes I can see mounts as being useful. But for DAI? Waste of development time.

 

I can't believe some people say DAI was their favorite game of 2014 when we had the amazing Divinity: Original Sin. The indie game had a depth that lacked in that triple A title.


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#5645
line_genrou

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fixed.

 

Spoiler

 

Yennefer forever.



#5646
MoonDrummer

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Dude Keira ends up with Lambert if you send her to Kaer Morhen. Which I thought was great because Lambert is awesome and Keira is so cool.

3dBOAEw_700wa_0.gif

 

Meh... here's hoping Margarita or Fringilla become available.



#5647
KBomb

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Dude Keira ends up with Lambert if you send her to Kaer Morhen. Which I thought was great because Lambert is awesome and Keira is so cool.

Yennefer forever.


Use spoiler tags, please.

Oh, and #Trissforever :P
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#5648
line_genrou

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Ops Sorry

I'll edit that



#5649
line_genrou

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Similar impressions here, in comparison to DA:I:

 

 

 

That's a great review and very relevant arguments. I agree completely.



#5650
Elhanan

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None of those examples really are viable comparisons for what I was discussing, but:
 
Where are there newly constructed buildings where people move in? I am not saying it isn't true, I genuinely cannot recall any area where new buildings are constructed in an area and which npc's move into. Basically as I remember it, the landscape doesn't change even if you re-build a bridge or tower, other than a couple of Inquisition guards now stand in protection. I also saw none of the npc's benefit because of a keep being occupied or anything like that. Oh, you may hear a bit of banter and a merchant or two may mention some improvement, but I don't recall seeing anything that would constitute a change in the environment or that will be a incentive to explore unknown area.
 
I will agree that DAI does have some beautiful areas. I don't think I have ever stated that it didn't. I just don't find it as zoetic as TW3.


Re-occupation occurs in the Hinterlands, as well as almost every Keep claimed for the Inquisition.