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Feedback... be more like The Witcher 3


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#5676
Cantina

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That is a joke yes? The open world of W3 is almost as statica and boring as DA:I and not one of them is even close to The Elder Scrolls. You run from a ? to another ? and there is never anything new or exciting to do there. No deep dungeons to delve into and find amazing loot. It is just a grind, like DA:I. Both games would have been way better without open world, and more focus on story. Seeing how much was cut from TW3 because of the need for an open world makes me cry. Both the open worlds are closer to a Ubisoft game then Bethesda's series. 

 

Apprenlty you missed the whole, "Exploration point" in W3. Yes, there are "?" all over the map. However there is so much more to find not connected to quests or "?". I found loads of loot by just exploring. Overhear some NPCs talk about dungeons with loot. There is even a "hidden" non-game breaking way to make money fairly easily. The "?" are there as points of interest, they are no means to say this is all the exploration of things to find.

 

No amazing loot? How about finding awesome weapon/upgrades, armor sets/upgrades, potions, alchmey ingredients, random items to start a quest. How about just walking along out in the middle of nowhere and stumbiling upon a quest.

 

There are large dungeons, true they are mostly associated with quests, but give the developers their due. At least the world of W3 is fun and not dry as stale bread as DAI is.


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#5677
Eelectrica

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 NO.

Keep Multiplayer away from The Witcher. Well, W3 is the last one, but keep multiplayer away from any good RPG for the love of all that is holy. I pray that CDPR future titles will be amazing RPGs with no multiplayer. Ever.

Whilst they're playing their cards very close to the chest in regards to Cyberpunk, they have said it will have MP features, but the focus will still be on the SP story. I wouldn't expect MP in Cyberpunk to be mandatory or anything silly like that though. Hopefully just an optional thing where we can invite friends into our game world and run some missions co-op if we want instead of AI team mates perhaps we can have real people help out. /Speculation

 

Since Cyberpunk is based as close as possible to the PnP game, and we won't have a fixed protagonist, and by more of a sandbox environment, an optional co-op story mode could be quite good and should fit in with the game much more than some tacked on MP component would if they had done that in W3 or the train wreck that is DAIMP.



#5678
TheOgre

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I wonder if someone approached Laidlaw with the idea of story mode co op and the guy was shot down saying they couldn't use micro transactions to boost their $ potential?



#5679
Eelectrica

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I wonder if someone approached Laidlaw with the idea of story mode co op and the guy was shot down saying they couldn't use micro transactions to boost their $ potential?

Will no one think of the poor CEO's? 30 room mansions don't clean themselves and luxury cars don't buy themselves you know.


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#5680
Torgette

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Why?

 

Erm sorry but no we don't all agree about that, I personally couldn't care less about mulriplayer and it really doesn't need to be added to every single game. Multiplayer is just a way for companies like EA to make even more money nickle & diming players who have more money than sense...

 

35129188.jpg

 

 

But I do like the online Gwent Tournament idea.  ;)

 

No, we can't. What exactly would you do with MP in Witcher 3?

 

A co-op exploration thing could be cool, but the problem is if they worked on MP, the main game would have suffered, and that would have been bad.

They're not under EA's wing where apparently they can say here's the SP budget, now here's the MP budget.

 

Cyberpunk is supposed to have MP. Hopefully it's a co-op campaign type thing. Something BW need to get back to instead of this horde mode nonsense they're suddenly obsessed with if they're going to do MP.

 

Gwent tournament, and I believe someones already doing something about that independently of CDPR.

http://www.gamespot....a/1100-6428050/

 

 NO.

Keep Multiplayer away from The Witcher. Well, W3 is the last one, but keep multiplayer away from any good RPG for the love of all that is holy. I pray that CDPR future titles will be amazing RPGs with no multiplayer. Ever.

 

 

Yes  :D



#5681
TheOgre

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Yes  :D

 

Plz no? :*(


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#5682
chrstnmonks

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I like the online Gwent tournament idea but that would be about it. Alot of games would be better off with no multiplayer involved.


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#5683
duckley

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DA:I has tons of richness to it. Some of the detail in the scenery is quite astounding to me and the variety of scenery is quite amazing. Great companions, some neat story lines. A darn good and fun game and I look forward to eventually getting back to it.

 

But there is a depth and richness overall in TW3- the people, the world teeming with life and noise, the detail and variety of facial expression and  conversation, the number of interesting stories and side quests, the complexities, that makes DA:I or any good, well-done rpg seem a bit pale in comparison.

 

TW3 has totally spoiled me and it is the new standard of experiential excellence.

 

Plus bonus people!!!!!!!-  great hair, great body postures  - women look like women and men look like men, children exist, and not one person wears grey PJS :P


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#5684
Aren

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 At least the world of W3 is fun and not dry as stale bread as DAI is.

Holy words.


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#5685
Aren

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I like the online Gwent tournament idea but that would be about it. Alot of games would be better off with no multiplayer involved.

i have still to figure out what is the point of having a poorly done multiplayer in DA.

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#5686
TheOgre

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i have still to figure out what is the point of having a poorly done multiplayer in DA.


Because micro transactions
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#5687
Aren

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I can't believe some people say DAI was their favorite game of 2014 when we had the amazing Divinity: Original Sin. The indie game had a depth that lacked in that triple A title.

Divinity original Sin is intresating,but i would have liked more a sequel of the Dragon knight saga.



#5688
Aren

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Because micro transactions

alright,  i will change the question
What is the point of playing a poorly done multiplayer and even pay for the stuff there?


#5689
TheOgre

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alright,  i will change the question
What is the point of playing a poorly done multiplayer and even pay for the stuff there?

 

No point to buying any of the stuff aside from getting materials quicker for crafting or getting 'chests' quicker for a possible random upgrade your primary character may or may not use (save it for your alternative characters). 

 

The RNG is atrocious in that game and it doesn't get better with paying for it either unless they buffed it after the second patch. People have dumped close to a hundred on it and gotten a level 17 item level weapon at best (which is decent but not amazing)

 

Other ways to make micro transactions work with the "Story Mode co op" IMO.



#5690
line_genrou

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I wonder if someone approached Laidlaw with the idea of story mode co op and the guy was shot down saying they couldn't use micro transactions to boost their $ potential?

 

It's more likely he came up with the idea himself.

He said already he wants to make RPGs accessible to even those who hates RPGs. What a better way to shove multiplayer in a title that was never meant to have multiplayer. Then all the MP whores can buy the game without even ever played the other two or without even caring about the SP experience.



#5691
TheOgre

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It's more likely he came up with the idea himself.

He said already he wants to make RPGs accessible to even those who hates RPGs. What a better way to shove multiplayer in a title that was never meant to have multiplayer.

 

He came up with the current DAMP sure but I was talking about the idea of making it so that you could join other peoples story mode and assist them.

 

Unless you meant he went up to the decision makers with the idea and they said "Which one can make us more micro transaction money?"..



#5692
Tonio545

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Love how people mention Witcher 3's open world to be just as boring as inquisition's because of the ?'s. The ?'s arent too far apart in quality to the side quests in inquisition. Im still on Skellige, around 165 hours into act 1 and haven't done a single ? here. There optional (and pointless to be fair you get nothing useful, a friend of mine spent 12 hours doing all of Skellige's ?'s out of ocd and got nothing) unlike the side quests in inquisition which are needed for power.

 

Until recently i thought inquisition had better graphics over witcher, despite the 'downgrade' im finding it hard to agree. http://imgur.com/a/6wdQP#0



#5693
Cantina

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I think it would have been nice to have MP for Gwent. Aside from that I thought it was silly to incorperate such for DAI. That time could have been devoted to making the single player game better.

 

As for the details about the open world, uh W3 wins. Dotting the landscapes with everything you can think of from vilages to empty battlefileds. DAI tries to do this, but um, most of the time its just barren. Oh look a bear! :P


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#5694
London

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Things I hope DA4 steals from Witcher 3:

- Long Hairstyles for Women
- More Immerive world; NPCs doing logical activities based on their economic class and geographic region, day / night / weather cycle, more interesting things to see and overhear. Make cities larger and more immersive.
- More immersive side quests. No more shards. Astariums I didn't mind as ipthey offered puzzles and only a few a zone and also had a nice reward. No boring fetch quests.
- More show, less tell.
- more interesting monsters. I don't know if they need to come up with tevinter failed experiments or something, but more variety than wildlife, bandits, dark spawn, and 4 types of demons.
- quest narratives. I really enjoy reading Dandelions quest summaries and quest conclusions more than a boring to do list.
- codex - a lot of DAIs codex entries didn't really give me I formation I wanted (like a history of information the character told me about themselves or maybe rumors other people told me. Some of the entries for the companions were nonsense like a letter they wrote. This hardly summarizes a character. Even DAO had codex entries that evolved with the story.
- elves. I like Witchers elves. Keep ours beautiful or exotic in some way. I never want to see DA2 aliens again. I also liked that Witchers elves were more hostile and cautious of outsiders than Dragon ages.

Things I hope DA4 doesn't change:
- party interaction - though I would like more than DAI gave us with the companions. DA2 did well here with multiple story quests for each companion, and DAO had a lot of dialogue for the companions in camp.
- customizable characters
- varied romance options
- da lore and fantasy world: Witcher 3 is just too gross for my taste. You don't need to show me someone is lower class by making them filthy and disgusting. I hated the disgusting snort noises a lot of peasants did and this just made me annoyed and not immersed. I love over the top nobles and that poverty doesn't turn people into animals. Also like seeing exquisite armor designs. I wish they let us pick up some orleasian fashion items to wear for fun as I like some of the dresses and outfits and would have been nice to wear around city zones.
- combat / control scheme. I already complained about how clunky Witcher 3 feels.

Something I hope they both steal from Skyrim:
- immersive loot. Why does Witcher 3 have a broken rake or fishing rod in a small bag? Looting a person should let you loot genetic things they are wearing, armor on armor racks or chests, gems and jewelry in drawers, jewelry boxes, on enemies, or chests. I don't know - just have loot where you would logically look for such loot in a real world.
- crafting system. I like their being a more basic set of materials than the endles number of things you carry around in the other games. Also the crafting area really let's you preview what the armor will look like where I can't tell what something will look like in Witcher 3 or DAI diagrams - thoug DAI does preview at the crafting table.
- books. I like opening up books and actually reading the book - in text that is legible. I wish we had codex entries that took the form of story books we could then place in Skyhokds Library and read later.
- more things to do in my own bedroom.

Personal preference: more manageable worlds. Maybe it's because I'm getting older and am busy in my 30s but I don't want to spend 250 hours if only 40 of those are exciting content.

#5695
line_genrou

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Something I hope they both steal from Skyrim:
- immersive loot. Why does Witcher 3 have a broken rake or fishing rod in a small bag? Looting a person should let you loot genetic things they are wearing, armor on armor racks or chests, gems and jewelry in drawers, jewelry boxes, on enemies, or chests. I don't know - just have loot where you would logically look for such loot in a real world.
 

 

Because you dismantle and get crafting materials?

I rather have that then the game hand me over crafting material all the time in loot.

What's wrong with thinking and working out which materials you get to craft an specific item?

 In fact, getting those items makes the world immersive. EG: you are in a fisherman's hut and find a fishing rod. Who would've thought!

Now, you don't have to pick those items, and even you get them you can dismantle into crafting materials and make something you need. It's not useless loot.


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#5696
Eelectrica

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Love how people mention Witcher 3's open world to be just as boring as inquisition's because of the ?'s. The ?'s arent too far apart in quality to the side quests in inquisition. Im still on Skellige, around 165 hours into act 1 and haven't done a single ? here. There optional (and pointless to be fair you get nothing useful, a friend of mine spent 12 hours doing all of Skellige's ?'s out of ocd and got nothing) unlike the side quests in inquisition which are needed for power.

 

Until recently i thought inquisition had better graphics over witcher, despite the 'downgrade' im finding it hard to agree. http://imgur.com/a/6wdQP#0

I finished off the ?'s as well in W3, was really hoping to find some more places of power hidden away. LOL

 

Anyway what I concluded is that they're a great way to make money or crafting materials fast if needed. Better that than grinding it out. In Witcher 2 they badly failed at math and economics. The only way to get the dark armour sets was to grind out hundreds of poor old harpies. Their just wasn't enough cash sources in that game without a tedious grind. The smugglers caches fix that.

 

Also you can find high level monsters that will kick your ass as well. If I was to have one complaint is that I found after beating some of the higher level monsters, that loot drops were underlevelled. Underlevelled loot is one of my pet hates though in games where gear has levels. If I beat a higher level monster, I want gear scaled to the monsters level.

 

And yeah Witcher 3 graphics are fine, at times DAI might look a little better and sharper, but W3 makes up lost ground with dynamic weather, night and day phases and all the little things like children skimming stones by the river, people fishing in canoes, people paddling canoes. etc. Looking through the W3 art book yesterday apparently their is even an underwater village!



#5697
KBomb

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alright,  i will change the question
What is the point of playing a poorly done multiplayer and even pay for the stuff there?

 

I remember when ME3 came out and not long after (not sure if it was this forum or another forum, seems like it was this one) and some guy said he had already spent $300.00 on MP after only a couple of weeks. With people like him it's no wonder microtransactions are a staple anymore. 

 

 

*snippity snip*

Things I hope DA4 doesn't change:

- da lore and fantasy world: Witcher 3 is just too gross for my taste. You don't need to show me someone is lower class by making them filthy and disgusting. I hated the disgusting snort noises a lot of peasants did and this just made me annoyed and not immersed. I love over the top nobles and that poverty doesn't turn people into animals. Also like seeing exquisite armor designs. I wish they let us pick up some orleasian fashion items to wear for fun as I like some of the dresses and outfits and would have been nice to wear around city zones.


 

Poverty does turn people into animals, at least it did in those days. The greater majority of peasants were uneducated and illiterate, so they based their knowledge on superstition--which meant they rarely bathed. They bathed about once a year or so because they believed washing off the dirt left them open for sickness, washing in the winter meant certain death and that if you were too clean, you disturbed the humors in your body. They would also sleep with their best animals in the house. A good milking cow or expensive hog was too risky to be left out for thieves or cold weather, so in the house they'd go, bunkering down with the family. Their clothing would have been completely filthy. Most peasants owned only a few clothes and despite everyone always washing clothes in TW3, peasants rarely washed their clothes. Washing clothes in those days was very hard on fabric. In most cases lye was used to cleanse the clothes and it could cause your hands to because raw and burned and it was known to even cause blindness--so you can imagine how it would wear on cloth. Fabric and thread were too expensive. In fact, royalty and nobles never washed their heavy velvets and silk gowns. They would brush them and freshen them with herbs, only linen and underclothes were washed and carried pomades to stifle the stench of themselves and others.

 

Manners would have been a useless trait and in the days where even nobles pissed in fireplaces and belched at the whim, it isn't something peasants would have put any priority to. 

 

I love that there is a social and economic difference that is noticeable. It's kind of off-putting to me to have peasants speaking with a posh accent. I like seeing the downtrodden be actually downtrodden. Those refugees in the Hinterlands were too happy and clean given their situation. They seemed to have it pretty good, actually. To me, that's not immersive.

 

It does boil down to personal preference though. Just what people like to and don't like.

 

Love how people mention Witcher 3's open world to be just as boring as inquisition's because of the ?'s. The ?'s arent too far apart in quality to the side quests in inquisition. Im still on Skellige, around 165 hours into act 1 and haven't done a single ? here. There optional (and pointless to be fair you get nothing useful, a friend of mine spent 12 hours doing all of Skellige's ?'s out of ocd and got nothing) unlike the side quests in inquisition which are needed for power.

 

Until recently i thought inquisition had better graphics over witcher, despite the 'downgrade' im finding it hard to agree. http://imgur.com/a/6wdQP#0

What I find amusing is when people were complaining about some of the boring and repetitious minor quests in DAI, some people kept saying they should stop complaining about it because you didn't have to do them and they were completely optional. I have seen a couple of those same people complain about the Question Mark quests. I think you can even toggle them off the map, can't you? Not sure about that, never tried it but someone told me you could. And the loot you find may not be remarkable on those quests, but destroying nests(especially higher ranked ones) can give you rare reagents and mutagens. The rest can be dismantled for crafting--even books and notes, or sold for some sweet moola. 


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#5698
Morroian

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Whilst they're playing their cards very close to the chest in regards to Cyberpunk, they have said it will have MP features, but the focus will still be on the SP story.

 

 

They said that with DAI and it did end up being a detriment to the SP game. Should be no MP at all.



#5699
Cantina

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Because you dismantle and get crafting materials?

I rather have that then the game hand me over crafting material all the time in loot.

What's wrong with thinking and working out which materials you get to craft an specific item?

 In fact, getting those items makes the world immersive. EG: you are in a fisherman's hut and find a fishing rod. Who would've thought!

Now, you don't have to pick those items, and even you get them you can dismantle into crafting materials and make something you need. It's not useless loot.

 

 

That is what I love about W3 their loot system; while not perfect it does do a very good job. As you have stated much of the so called "garbage" you find can be broken down. Hell if you wanted to you can even break-down quest items for crafting.

 

I fiind it funny that some people complain crafting is too easy AKA DAI then when you have a more involved system AKA W3 people complain its too difficult. Personally I prefer the challenge at making an item then for it to be handed to me. Makes crafting something far more rewarding. Oh and lets not forget at least in W3 Mr. G does not run around K.M. in some ghastly default Mum'Ra outfit. :P AND the armor in W3 is so much better looking.


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#5700
Tonio545

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http://gwent-online.com/

 

Got a fan made mp game, no deck builder or chat unfortunately, dont know how long it will last either but its fun. Not enough gwent in game.

 

I think you can even toggle them off the map, can't you?

 

 

 

 

Aye you can most things in the hud infact, did that as soon as i got to Skellige, too much of a ballache :lol: