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Feedback... be more like The Witcher 3


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#5751
Elhanan

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Alright, for the past 230 pages people asked you nicely to not troll the thread.
 
You aren't capable of that it seems, so I will activate my moderator status.
 
I don't like reporting for trolling but after 200+ pages of it your just not gonna stop.


Be certain to include examples that prove that claim, as well as does not indict others.

Still prefer more quickslots.

#5752
TheOgre

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What's disappointing is that after so many pages, at least seven different posters that frequent this post are trying to babysit a man in his fifties telling him not to bait or post little passive aggressive posts. He just refuses to give up with that behavior.

 

Spoiler

 

@Kbomb, the fun thing about the endings are how varied they can happen. It feels rather nice not having a railroaded "this is the destination goal line". Your decisions actually amount to the end point. I'm looking forward to spending the next month or so going through it.


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#5753
KBomb

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Yikes! I just found a bandit camp with a dead kid in it. You usually don't see that sort of thing unless it is just some small bones. **** just got real, man.
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#5754
panzerwzh

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What's disappointing is that after so many pages, at least seven different posters that frequent this post are trying to babysit a man in his fifties telling him not to bait or post little passive aggressive posts. He just refuses to give up with that behavior.

 

Spoiler

 

@Kbomb, the fun thing about the endings are how varied they can happen. It feels rather nice not having a railroaded "this is the destination goal line". Your decisions actually amount to the end point. I'm looking forward to spending the next month or so going through it.

Don't feed the troll folks, report then ignore it.


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#5755
TheOgre

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Don't feed the troll folks, report then ignore it.

 

I did contribute to it I admit, I think it's best to just not reply to his posts and continue to have a normal discussion.

 

If he wants to post counter points he can continue, but it's the one liner passive aggressive comments that just get ignored/reported.


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#5756
line_genrou

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Thank you. I don't know if that's true, some may disagree with you. :P But thank you all the same.

 

CDPR is going to be adding a storage chest in an update and I am happy to hear it, between trophies and crafting materials, my inventory is loaded. I hate selling trophies. I worked for them, I want to keep them. I like keeping different sets of armor, too. As well as different swords. I am surprised both CDPR and Bioware omitted storage chests, especially when they were previously in the earlier games. What were they thinking?

 

Yes, also considering how the game tells you to keep witcher equipment so you can upgrade them when you get superior diagrams.

I had to sell all my trophies and I was set on keeping them but there was no way.


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#5757
KBomb

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Yes, also considering how the game tells you to keep witcher equipment so you can upgrade them when you get superior diagrams.
I had to sell all my trophies and I was set on keeping them but there was no way.


Yeah. I also like keeping all my books and runes, especially the higher level ones so that if I get equipment I'll always have a rune on hand.

#5758
line_genrou

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Do you know when they're going to add a storage chest?



#5759
Eelectrica

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@Kbomb, the fun thing about the endings are how varied they can happen. It feels rather nice not having a railroaded "this is the destination goal line". Your decisions actually amount to the end point. I'm looking forward to spending the next month or so going through it.


Things like that show just how much weight each decision we make has. Weighty decisions is what I want for the next DA game. I also think it can be done without a fixed protagonist. DAI kind of tried but in the end not many decisions really matter.

We have some say in who runs the chantry I suppose, but that doesn't help the inquisitor who would cheerfully burn the chantry to the ground.
We have the choice in the fade, but that doesn't matter much as it only affects the next game to some unknown extent and we can reverse the decision in the DA keep making the whole thing irrelevant.

The war table also has impact depending on who pick in most of those I guess.
Bulls Chargers only affects war table missions, it doesn't send the story spinning off in a new direction or something which would have been cool.
We had the choice between mages and templars, which was done fairly well apart from the stupid time limit mechanic in the templar path.

I guess DAI tried to show what consequences our choices had through the game here and there with patrols and what not, but W3 did it so much better with a lot more impact than some random patrols or war table missions.
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#5760
Eelectrica

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Do you know when they're going to add a storage chest?

Apparently they're aiming the get the next patch out this week. It's expected to be included there. Fingers crossed.

#5761
Eelectrica

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You're quite right - most aren't (I finished the game, btw). There are entire regions of map that can be entirely omitted with no bearing or connection to the plot whatsoever. It's not a bad thing per se, but it makes me chuckle when I see people complaining at, say, DAI or Skyrim have things to do in game that are, well, "pointless exploration" ("fetch quests", treasure hunts, collectables, etc), while TW3 is not that different.
 
In fact, sometimes the only reason to explore those points is to get mats for Witcher's uber-extensive crafting system (in which many potions require one specific ingredient that work... and it only works for a very limited number of potions), finding diagrams or ability points - how is that less of a busywork than, say, "grinding fade-touched mats"?

Huge difference.
Taking a few minutes to hit a '?' and getting something out of it is far better than wasting a few hours on killing the same monster over and over in the hope that the fade touched mat will drop with its stupidly low drop rates.
Hell the drop rates in BL2 were bad enough, but no where nears as bad as the drop rates in DAI for fade touched mats.

In the next DA game, remove the damned grind.

I'm replaying Witcher 2 and decicded to use CE to give Geralt 50k gold, and it's already a better experience as I know I can buy something without grinding for it. Besides I've already completed a dark mode run with the grind so why the hell not.
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#5762
Elhanan

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Huge difference.
Taking a few minutes to hit a '?' and getting something out of it is far better than wasting a few hours on killing the same monster over and over in the hope that the fade touched mat will drop with its stupidly low drop rates.
Hell the drop rates in BL2 were bad enough, but no where nears as bad as the drop rates in DAI for fade touched mats.


And yet, one does not have to farm for mats; have two Inq's that have top end gear, and no farming or grinding was required. That is on the Player; not the game design.

#5763
KBomb

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And yet, one does not have to farm for mats; have two Inq's that have top end gear, and no farming or grinding was required. That is on the Player; not the game design.


You may not have to and that's great, but it's based in a random system so telling someone that you have no issue has little to do with their chances.

I heard that one of the latest patches seemed to have made the chances better, but it's still a lottery. I was on my forth (really third, but I had to restart because of a game breaking bug) before I even seen Fade-Touched Silverite and as of last time I played, there was quite a few FT materials that remain elusive.

I understand rare materials aren't suppose to be in every loot cache, but four playthroughs before seeing a material is ridiculous, especially when some other rare materials are abundant.
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#5764
Elhanan

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You may not have to and that's great, but it's based in a random system so telling someone that you have no issue has little to do with their chances.

I heard that one of the latest patches seemed to have made the chances better, but it's still a lottery. I was on my forth (really third, but I had to restart because of a game breaking bug) before I even seen Fade-Touched Silverite and as of last time I played, there was quite a few FT materials that remain elusive.

I understand rare materials aren't suppose to be in every loot cache, but four playthroughs before seeing a material is ridiculous, especially when some other rare materials are abundant.


And yet I was able to make top tier gear after 600+ hrs w/o farming. Simply because some choose to do it does not mean it is required. See; this works both ways....

#5765
KBomb

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And yet I was able to make top tier gear after 600+ hrs w/o farming. Simply because some choose to do it does not mean it is required. See; this works both ways....

For every team member? And really, 600+ hours?

Also, if you can't get rare materials, or decent schematics, what do you suggest they do? Go without them? That is counter productive to a crafting system and hinders it. If I play a game that is easily 100+ hours, I want to be big pimpin' by the end. It's called payoff.

So, tell me: If you're not picking up rare FT items or only picking up schematics below your level or not even for your class-- what shall they do, if not farm for it? Pray tell, what is your strategy for picking up all of your rare and top tier materials?
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#5766
Elhanan

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For every team member? And really, 600+ hours?

Also, if you can't get rare materials, or decent schematics, what do you suggest they do? Go without them? That is counter productive to a crafting system and hinders it. If I play a game that is easily 100+ hours, I want to be big pimpin' by the end. It's called payoff.

So, tell me: If you're not picking up rare FT items or only picking up schematics below your level or not even for your class-- what shall they do, if not farm for it? Pray tell, what is your strategy for picking up all of your rare and top tier materials?


Nope; as mentioned elsewhere, I do not craft for Followers, though they do get some hand-me downs and the top of the discovered loot. Currently, Varric is wearing some unique armor with a higher rating then the Inq (do not require Cunning boost), and my Mage Inq is wearing new robes while Dorian has the previous set. Doing it this way insures plenty of funds for other options.

The Black Emporium has both rare materials and schematics for sale, as well as what can be purchased in the Vanilla game. And both of my first campaigns went over 600+ hrs; now extending the first by playing JoH next.

#5767
TheOgre

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Nope; as mentioned elsewhere, I do not craft for Followers, though they do get some hand-me downs and the top of the discovered loot. Currently, Varric is wearing some unique armor with a higher rating then the Inq (do not require Cunning boost), and my Mage Inq is wearing new robes while Dorian has the previous set. Doing it this way insures plenty of funds for other options.

The Black Emporium has both rare materials and schematics for sale, as well as what can be purchased in the Vanilla game. And both of my first campaigns went over 600+ hrs; now extending the first by playing JoH next.

 

as a min/maxer for output that is counterproductive toward my playthrough. I want to have all around maximum potential from my party and that was one of the reasons why crafting was going to be good for me.

 

Gearing for one character, I'd rather just play a non-party based game.


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#5768
giveamanafish...

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For every team member? And really, 600+ hours?

Also, if you can't get rare materials, or decent schematics, what do you suggest they do? Go without them? That is counter productive to a crafting system and hinders it. If I play a game that is easily 100+ hours, I want to be big pimpin' by the end. It's called payoff.

So, tell me: If you're not picking up rare FT items or only picking up schematics below your level or not even for your class-- what shall they do, if not farm for it? Pray tell, what is your strategy for picking up all of your rare and top tier materials?

In DAI iff you want top tier materials you need to kill a few dragons. You can get second tier schematics for the best gear in the Hissing Wastes, you need a perk to get the next level. Higher level schematics are available in the Jaws of Hakkon DLC. Personally I tend to avoid more than 2nd tier armor as well as some of the fade-touched materials ( I assume this is what people mean by 'mats', or am I completely missing something), the game gets to easy at the later stages.



#5769
Elhanan

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as a min/maxer for output that is counterproductive toward my playthrough. I want to have all around maximum potential from my party and that was one of the reasons why crafting was going to be good for me.
 
Gearing for one character, I'd rather just play a non-party based game.


That is the Player's choice, though my experience is otherwise. And as mentioned, the Followers are not ignored; simply not tailored like the PC. They have plenty, and no time is wasted reloading, camping, farming, or other such methodology. Also do not min/ max; prefer more versatile builds.

#5770
TheOgre

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That is the Player's choice, though my experience is otherwise. And as mentioned, the Followers are not ignored; simply not tailored like the PC. They have plenty, and no time is wasted reloading, camping, farming, or other such methodology. Also do not min/ max; prefer more versatile builds.

 

It is a players choice but the current design is min'maxing your groups armor for crafting. It's too grindy and rng for stability. It's a decent system but it could use a lot of tweaking and its just my suggestion they start with making it less grindy/rng.



#5771
Eelectrica

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Needs to be less grindy. Required or not is irrelevant.
By being able to break things down and get specific crafting schematics along with plenty of optional gear caches CDPR has effectively removed much of the grinding from the game.

Black Emporium didn't need to be as extravagant. A few extra vendors in Skyhold/haven with the same things on sale would have been just as effective. Better actually as it would have been two less loading screens (One loading screen on entry, one on exit) Having the game on SSD, the loading screens aren't that big an issue for me, but still less is more. Also the BE should have all the fade touched mats on sale. It doens't.
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#5772
Elhanan

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It is a players choice but the current design is min'maxing your groups armor for crafting. It's too grindy and rng for stability. It's a decent system but it could use a lot of tweaking and its just my suggestion they start with making it less grindy/rng.


And again, such grinding is the Player's choice. If one must have customized gear for all, then that would seem to be the price one must pay. Simply glad I do not spoil my sessions with it; too much like what some seem to do for MMO's, though it was not needed for SWTOR either.

#5773
TheOgre

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I'm not arguing choice. I'm arguing that the system is far too grindy and rng instead of rewarding.


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#5774
Elhanan

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I'm not arguing choice. I'm arguing that the system is far too grindy and rng instead of rewarding.


And I defend the system, and would advise giving these complaints to the one in the mirror.

#5775
KBomb

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Nope; as mentioned elsewhere, I do not craft for Followers, though they do get some hand-me downs and the top of the discovered loot. Currently, Varric is wearing some unique armor with a higher rating then the Inq (do not require Cunning boost), and my Mage Inq is wearing new robes while Dorian has the previous set. Doing it this way insures plenty of funds for other options.

The Black Emporium has both rare materials and schematics for sale, as well as what can be purchased in the Vanilla game. And both of my first campaigns went over 600+ hrs; now extending the first by playing JoH next.

The rare materials in the Black Emporium are absurdly expensive. The fact that they had to add a shop to remedy the poor rng system speaks for itself and if grinding is so awful and numbing that it isn't fun, it defeats the purpose. In TW3, materials are in abundance and armor and weapons are level guarded. I wish DAI would would do that. 

 

So, I will ask you again, what is your strategy for gathering all of your rare materials? I am sure it will be helpful to know. And if you have 600+ hours, I am assuming you had high level mats before the BE, so please share how you got so many, so quickly and easy.

 

 

as a min/maxer for output that is counterproductive toward my playthrough. I want to have all around maximum potential from my party and that was one of the reasons why crafting was going to be good for me.

 

Gearing for one character, I'd rather just play a non-party based game.

+1 I have actually had people here ask me why I would want to gear out my crew.  :blink: It's an astonishing question. Why wouldn't I? Crafting is important to me, I spend hours upon hours crafting in Skyrim. Every single follower, whether I use them or not, gets great gear. That is the point of a crafting system. To craft. To enjoy crafting. And I switch my team between every mission, they all get a spotlight. (I never switch out Cassandra, though. That's my gurl.)

 

In DAI iff you want top tier materials you need to kill a few dragons. You can get second tier schematics for the best gear in the Hissing Wastes, you need a perk to get the next level. Higher level schematics are available in the Jaws of Hakkon DLC. Personally I tend to avoid more than 2nd tier armor as well as some of the fade-touched materials ( I assume this is what people mean by 'mats', or am I completely missing something), the game gets to easy at the later stages.

 

Even with killing all the dragons, you still don't have enough materials to craft armor and weapons for all of your followers. That is poor design, imo. It's an open world game and it lasts for hours upon hours. Through the game, you should be able to collect enough to outfit your entire team with the best armor and weapons. Do you have to? Is it required? No. But it should be a stable in a rpg that gives you a crew that you can customize armor and weapons for. That is the crux of the issue. If a player wants to fully implement the crafting system, they are handicapped. Gathering in DAI is tedious and way too grindy. Also, higher level schematics aren't available in the DLC. I went there and saw those armor schematics and spent all my freaking money on them. I thought, "It's a dlc, so surely this armor is going to be kickass. Only to craft it -wasting materials, I might add-- to find out that the armor I am wearing is SO much better. That is another issue I have with DAI. You can't see armor when browsing schematics in store. 

That is the Player's choice, though my experience is otherwise. And as mentioned, the Followers are not ignored; simply not tailored like the PC. They have plenty, and no time is wasted reloading, camping, farming, or other such methodology. Also do not min/ max; prefer more versatile builds.

 

And again, such grinding is the Player's choice. If one must have customized gear for all, then that would seem to be the price one must pay. Simply glad I do not spoil my sessions with it; too much like what some seem to do for MMO's, though it was not needed for SWTOR either.

Yes, it is player choice, as it should be, such as how they choose to play their game and allocating the time for crafting if they so wish. There shouldn't be a "price" to be paid in crafting. Maybe for a short game, but DAI isn't one of those. They need to get rid of the rng and "rare" materials and level guard weapons and armor. It's asinine that good materials are randomized. Also, not everyone plays the same way. You act as if you set the standard on how DAI should be played. Saying, "I have no problem with >insert issue<, so you shouldn't have issues either." If you don't want to craft for your team, then don't, but you shouldn't expect others to conform to your playstyle. Criticizing players because they do not play the way you do is childish and you're old enough to know better, Elhanan. Blaming them for wanting certain things in a game is, and please don't take offense, but it's hypocritical. You have pages upon pages in this thread complaining about certain aspects, such as a pause function. You don't need it. You can play the game without it and if someone said to you, "It's your fault you need a pause function. Look in the mirror and see your problem! I play the game just fine without one", you would be upset about it. 

 

EDIT: Dear forum, I am sorry this reply is a 100 pages long.  :unsure: Please feel free to walk on by.


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