Nope; as mentioned elsewhere, I do not craft for Followers, though they do get some hand-me downs and the top of the discovered loot. Currently, Varric is wearing some unique armor with a higher rating then the Inq (do not require Cunning boost), and my Mage Inq is wearing new robes while Dorian has the previous set. Doing it this way insures plenty of funds for other options.
The Black Emporium has both rare materials and schematics for sale, as well as what can be purchased in the Vanilla game. And both of my first campaigns went over 600+ hrs; now extending the first by playing JoH next.
The rare materials in the Black Emporium are absurdly expensive. The fact that they had to add a shop to remedy the poor rng system speaks for itself and if grinding is so awful and numbing that it isn't fun, it defeats the purpose. In TW3, materials are in abundance and armor and weapons are level guarded. I wish DAI would would do that.
So, I will ask you again, what is your strategy for gathering all of your rare materials? I am sure it will be helpful to know. And if you have 600+ hours, I am assuming you had high level mats before the BE, so please share how you got so many, so quickly and easy.
as a min/maxer for output that is counterproductive toward my playthrough. I want to have all around maximum potential from my party and that was one of the reasons why crafting was going to be good for me.
Gearing for one character, I'd rather just play a non-party based game.
+1 I have actually had people here ask me why I would want to gear out my crew.
It's an astonishing question. Why wouldn't I? Crafting is important to me, I spend hours upon hours crafting in Skyrim. Every single follower, whether I use them or not, gets great gear. That is the point of a crafting system. To craft. To enjoy crafting. And I switch my team between every mission, they all get a spotlight. (I never switch out Cassandra, though. That's my gurl.)
In DAI iff you want top tier materials you need to kill a few dragons. You can get second tier schematics for the best gear in the Hissing Wastes, you need a perk to get the next level. Higher level schematics are available in the Jaws of Hakkon DLC. Personally I tend to avoid more than 2nd tier armor as well as some of the fade-touched materials ( I assume this is what people mean by 'mats', or am I completely missing something), the game gets to easy at the later stages.
Even with killing all the dragons, you still don't have enough materials to craft armor and weapons for all of your followers. That is poor design, imo. It's an open world game and it lasts for hours upon hours. Through the game, you should be able to collect enough to outfit your entire team with the best armor and weapons. Do you have to? Is it required? No. But it should be a stable in a rpg that gives you a crew that you can customize armor and weapons for. That is the crux of the issue. If a player wants to fully implement the crafting system, they are handicapped. Gathering in DAI is tedious and way too grindy. Also, higher level schematics aren't available in the DLC. I went there and saw those armor schematics and spent all my freaking money on them. I thought, "It's a dlc, so surely this armor is going to be kickass. Only to craft it -wasting materials, I might add-- to find out that the armor I am wearing is SO much better. That is another issue I have with DAI. You can't see armor when browsing schematics in store.
That is the Player's choice, though my experience is otherwise. And as mentioned, the Followers are not ignored; simply not tailored like the PC. They have plenty, and no time is wasted reloading, camping, farming, or other such methodology. Also do not min/ max; prefer more versatile builds.
And again, such grinding is the Player's choice. If one must have customized gear for all, then that would seem to be the price one must pay. Simply glad I do not spoil my sessions with it; too much like what some seem to do for MMO's, though it was not needed for SWTOR either.
Yes, it is player choice, as it should be, such as how they choose to play their game and allocating the time for crafting if they so wish. There shouldn't be a "price" to be paid in crafting. Maybe for a short game, but DAI isn't one of those. They need to get rid of the rng and "rare" materials and level guard weapons and armor. It's asinine that good materials are randomized. Also, not everyone plays the same way. You act as if you set the standard on how DAI should be played. Saying, "I have no problem with >insert issue<, so you shouldn't have issues either." If you don't want to craft for your team, then don't, but you shouldn't expect others to conform to your playstyle. Criticizing players because they do not play the way you do is childish and you're old enough to know better, Elhanan. Blaming them for wanting certain things in a game is, and please don't take offense, but it's hypocritical. You have pages upon pages in this thread complaining about certain aspects, such as a pause function. You don't need it. You can play the game without it and if someone said to you, "It's your fault you need a pause function. Look in the mirror and see your problem! I play the game just fine without one", you would be upset about it.
EDIT: Dear forum, I am sorry this reply is a 100 pages long.
Please feel free to walk on by.