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#576
Spectre Impersonator

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9) Theres no wow moments in combat. In dao when i defeated the end boss i was floored. I truly felt like i saved the world and was truly happy with my choices. There were exciting battles such as the spider queen and high dragon and i loved fighting darkspawn. Dai took most of that away slthough dragon fights were a blast if you went in at the right level. W3 combat has consequences and there are many battles where you may question your decisions(based on youtube lets play )

Big one. There were no "wow" moments period, throughout the entire damn game EXCEPT the scene where the battered remnants of the Inquisition sing that little song. That was nicely done. But yeah, no emotional payoff, especially with the crap ending.



#577
Spectre Impersonator

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I have played through 30 minutes of the witcher 3 and it just seems like that game has 100 times bigger budget than what DAI ever had.

Don't know about the budget but what it did have was developers/publishers who went for quality over a rushed out release. It's been a long time coming and the delays have been hard on those who've been frothing for W3. I never was one of those, I just recognize and applaud the extra effort. Since I don't know who is to blame for the rushing of DAI, I can't just accuse Bioware or EA but it was one of the two who resulted in that blog post admitting "we just ran out of time."



#578
Zatche

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For Geralt, I find him very interesting. I have played him as a gentle-ish soul and a positive butthole and was satisfied with the difference.


I've been contemplating for a while, does it make sense that you can roleplay a predefined character different ways. When it's a predefined character, I determine if they are interesting by tring to deternity what the author is saying abut them though said character's decisions. If I am the one making the decision, do I analyze myself? I

I see the same with Lee in the Walking Dead, which I really enjoyed for the narrative's reactivity to my decisions. I enjoyed that much about Witcher as well, but not the actual roleplaying...I'm rambling. Am I making sense?
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#579
TheOgre

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who would pick someone besides Triss though?

 

I love redheads

 

But I hate being forced into a "canon romance" o.o



#580
Shadow Fox

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While I would consider most of that is subjective and some of it discussable; there is emotional dialogue with not just the companions but also the Inquisitor. One instance of this would be the final scene with Solas during his romance in which both him and the Inquisitor display some clear emotions not just conveyed through facial expressions but also through voice.  
 

Or when Cass interrogates you at the very beginning of the game or In Hushed Whispers and Champions or the Just or when Haven's attacked...


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#581
Spectre Impersonator

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For those interested... The Witcher 3 is now playable on Xbox 1. Playing the DLed version now. It's quite gorgeous.  :)



#582
KBomb

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For those interested... The Witcher 3 is now playable on Xbox 1. Playing the DLed version now. It's quite gorgeous.  :)

I have to wait until tomorrow, but damn I am so...

 

kCao7xU.gif


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#583
Seraphim24

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Am I ? I don't play that way. For me, my character is different every time. Am I going to be a lizard thief? Sure but it does change how people react to me (Sure, only a little but it's nice.) Who am I going to marry if anyone? Which factions shall I join and support or destroy (I also have mods that allow me to destroy any faction I choose). Am I going to take the power offered by becoming a vampire or hunt all of them down? Am I going to destroy the dragon that taught me important lessons or am I going to let him live? Do I treat people with kindness or am I a dick? Even worse do I choose to slaughter absolutely everyone I see on sight. 

 

Even with all of those options I also have an entire story for this character going on in my head. How is she really reacting to things? What is she thinking during this portion of the adventure? Why is she choosing this armour over that one, how did she learn what she knows, why was she crossing the border (or any of the other starts I have with the alternate start mod) 

 

Well it's whichever options nets you the most exp.Skyrim is honestly almost Super Mario, I mean what are the differences between joining the Thief's guild, attacking the thief's guild, killing all the guards in Riften,. doing half the quests, then killing all the thieves, as a Dark Elf? Or doing the same thing as a nord?

 

Well nothing.

 

I was thinking about this in the context of The Witcher, but also something like Shadow of the Colossus (um spoilers) has pretty good ambiguity, your girlfriend is dead, so you basically violate every sacred law and slowly destroy your body in the vain hope it'll save her, but you end up resurrecting an ancient demon god anyway who is killed by the people trying to protect the land and the guardians you are basically ripping apart the whole land.

 

There's no choice in anything, the protagonist, the order in which you kill bosses, but it seems to me the story inherently possesses more kind of gray area, no matter how many 'choices' Skyrim offers. I think a similar logic applies to something like DA:I, you can either A) Join the Inquisition, gather companions, kill the big bad boss B) Join the Inquisition, gather companions, kill the big bad boss, or C) Join the inquisition, gather companions, kill the big bad boss. 

 

I would say creating your own kind of character is interesting and fun but to be honest I do that a lot in something like Second Life or a free to play MMO where it's like the whole point. If I want to experience something exciting and be invited into a dramatic new world I want the people making the game to be have strong opinions and feelings about where things should end up going in the end.

 

I think that I'm kind of just repeating the same thing, but I kind of get the idea of making your own character, I just kind of feel like that's a separate thing.

 

If it means something to the player, it means something. Ultimately every game - even the Witcher - plays through almost exactly the same way apart from a few player-defined choices. No matter which faction Geralt supports (or whatever), his personality is never going to change. If you like that personality, great, but if you don't, the game will never be satisfying.

 

I don't know I think the Roche/Iorveth decisions was a pretty big difference. Geralt is either loyal to his original association, or considerably more willing to be rebellious and break the rules and boundaries. Plus, I mean, I don't think "no personality" is the solution to not liking someone, DA:O and DA:I PCs are a blank slate basically.

 

@kefka if I really want a strong author driven narrative at the expense of customisation (purely or mainly flavour though that customisation may be), I can choose to play in almost any other genre of game, where I simply steer an avatar around a world. CRPGs are unique (excepting the sims) in allowing the player a way to express whatever they want - yes, within the confines of the game world, but they are typically looser in a CRPG than in other genres. This includes such things as gender, race, sexual identity and of course appearance. It may not be a meaningful distinction within the narrative, for the most part, but is a meaningful distinction to many players, including myself. I don't only role play stats, or role play my character responding to in-game events. I also role play that character's mind, their history, their preferences, their personality. In that respect then yeah, there is a massive difference between my Nord Dragonborn and my Khajit, or between my paragon vanguard Shepard and my renegade engineer.

There are also occasional games which show that a compelling narrative and being able to create your own character aren't mutually exclusive. Vampire the Masquerade: bloodlines, Baldur's Gate 2, Fallout new Vegas, morrowind, pillars of eternity, KotOR 1 & 2, Mass Effect 1, Origins, Mask of the Betrayer. All examples of great or well-told stories that also allow character creation.

I find that in games where the narrative doesn't shine through so much, it's less as a result of customisation, and more to do with open world (and even here there are exceptions).

 

You know another thing is how infrequently people play those other options, most people play Nord or human or something like that anyway. A lot of the time they also play like mage or warrior or something...

 

I mean more than 50% of the people in WoW play Blood Elves, Humans, or Night Elves.

 

I would agree that games like Morrowind, and Baldur's Gate 2, and MotB, etc, have your own character created as well as pretty interesting worlds to play with them, but I think the problem is one being sacrificed for the other.

 

If it means something to the player, it means something. Ultimately every game - even the Witcher - plays through almost exactly the same way apart from a few player-defined choices. No matter which faction Geralt supports (or whatever), his personality is never going to change. If you like that personality, great, but if you don't, the game will never be satisfying.

 

I don't know I think the Roche/Iorveth decisions was a pretty big difference. Geralt is either loyal to his original association, or considerably more willing to be rebellious and break the rules and boundaries.



#584
Shadow Fox

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It baffles me how people can actually say this and not have their heads explode from the paradox in logic.

 

One quite literally can NOT do something right without first attempting it and almost certainly failing in the process (something I like to call "learning"). If it really were as simple as "do it right or don't do it at all", human society would be stuck in caves and struggling to hunt animals for food and skins.

Nevermind the fact that for several people they did "get it right"



#585
Gileadan

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For those interested... The Witcher 3 is now playable on Xbox 1. Playing the DLed version now. It's quite gorgeous.  :)

I only played the tutorial so far, messed with video settings, and will start again when I get home tonight. Little Ciri is so awesome! (The tutorial is a flashback of Geralt and her training at Kaer Morhen while she was a kid)

This was also the first collector's edition where I felt compelled to take photos during the unboxing. It is very well packaged, even the Geralt/ griffon statue that practically screamed "I'll break if you squint at me the wrong way" didn't have a single scratch. The artbook is impressive again, the metal wolf medallion looks exactly as in game. The entire package has a pleasant feeling of high production value, just like the gorgeous graphics in the game.

I have only played the tutorial's basic combat training so far. The clunky "bounce-off" of TW2 is gone, riposting is reflex based like in the Batman Arkham games. While the tutorial teaches you the ability/item wheel again, the new mouse/keyboard bindings make it completely optional, which I really like.

What can BioWare learn from this game? In my opinion it's this: stick to your guns, know what you want to do with your game, and go for that!
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#586
DSiKn355

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A review of Witcher 3 on Steam from a user (not me lol)

 

The hype for this game was real, probably damaging in the long run but after The Witcher 2 and CDPR's reputation, it was inevitable. AAA PC RPGs are somewhat rare, contrary to popular belief (Bloodborne, pls). The Witcher 3 provides for what is probably the biggest gap in the market we have had for Behemoth RPG games in a few years. The game is no 10/10, but despite a vast list of problems (more than listed here), if it runs, it truly shines.

What to expect from this review:
An honest first-glance at the game's first five-six hours. The review will be updated upon game completion or any significant observations. The character limit will stop me listing everything but here's a short rundown.


As per usual, a TL;DR for the lazy (In no particular order):
+ The game for the most part runs very well on my three year old hardware
+ The RPG development system is fleshed out
+ The Witcher's world is as depressing as ever
+ The combat system of the game has been refined
+ A very nice soundtrack, albeit perhaps a bit repetitive in its thematic style 
+ As expected of a witcher game, phenomenal writing
+ Graphical Fidelity of the game is pretty superb with beautiful face models (But with some caveats - read more below)
+ Mod Support
THE WHITE WOLF CAN JUMP
- The game has been "downgraded" in its graphical detail compared to its 2013 trailer, though without too much harm
- There have been some relatively bizarre performance issues which I will detail later
- The controls are fairly clunky and PC keyboard/mouse controls suffer from 'console-isation' 
- Some texture popping, probably hardware related 
- Frankly a disappointing set of PC options for a CDPR game, I expected more from the devs
- More than a few open world bugs
- Crashes for some players!!!

I shall spare you the long winded lectures of the origins and synopsis for the game and get straight to the gritty of its core components. There is an abundance of information on both steam and the internet if you wish to learn more of the Witcher franchise.


Game Mechanics
As I am a vehement believer in the significance of gameplay and mechanics above all, I will address this criterion of judgement first. For those who have enjoyed previous Witcher games, there is little that will be unexpected- Geralt will swim in the air from one foe to another as he has done in previous game, all twirls and lunges retained, but with somewhat of a smoother lock system than has been provisioned in previous games. 

There is however, a large discontent on my behalf with the utility wheel for this game. For those on a keyboard and mouse, one may find the wheel barely-usable with a mouse due to the console nature of the controls. The developers have thankfully provisioned an easier means for one to select signs through the number row, thank the Gods. Aside this complaint, I must mention it note-worthy that the movements of the Witcher have since become somewhat uncontrollable in comparison to The Witcher 2, with more instances than I can count whereby I have moved too far forwards or back to loot a corpse or gather herbs. This control of momentum appears to be an issue for other friends of mine who have played this game as well. 

Another note- The Witcher "Sense". This took the form of the Medallion in The Witcher 2. Now, it is a full hold-down keybind that will permit the player to investigate surroundings of clues to a quest, loot and objects of interest. I prefer games to treat me as competent. But, as I played I realised the hilarious reason for this implementation was simply due to the sheer volume of vegetation in the game, clues were often so hidden in the forestry that I would never have been able to discern their existence. With that being said, even with the Witcher sense it is entirely reasonable to believe that some players may still experience difficulties in discovering clues, struggling for a good five minutes. I simply wished to address this mechanic for the few of those interested in it, not to complain nor praise it. 

Finally, for the core aspect of RPG gameplay- character progression. The Witcher 2 was very lacking in this area, forcing the player to invest deeply with little knowledge in skills that could or could not have potentially benefited their playstyle, Oftentimes, players modded or rerolled their saves to fix this problem. The Witcher 3 has taken a step forward in this regard. Now, skill points are obtained more frequently and through more means than simply levelling up. Skills can be allocated to your "equipped" slots at will so long as you are not in combat, this is particularly useful for those who wish to experiment later on with builds and I see a vast array of potential for what is possible within the game, especially with mod support. 


Story
The Witcher isn't about saving the world, or ending a war. Simply, a skilled man trying to get by (and trying to get laid) in a harsh world with vast suffering and distrust. The writing is amazing and will catch you off-guard many times. I have already found situations where I did not know how to act or answer, the choices are very well scripted. Literary realism at its best. 

Graphics
Now into the gritty. There has been mass speculation of 'downgrading' of the graphics in this game compared to its 2013 trailers. I can say with great sadness that some of this is true. While I am not the first to throw the baby into the water, so to speak, I am more than adamant that the game with its totally fleshed out quality does not at all look similar to its trailer in terms of graphical fidelity. In regards to optimisation, as it stands, my 770 GTX cannot run the game at a playable framerate with every setting maxed out. However, with a selection of features in ultra and rendering distance lowered to medium, I can obtain a solid 60 FPS with very few drops in framerate in order to enjoy the game. Those who wish to inquire my settings or any compatibility issues may contact me here on steam. One thing I must definitely mention is thatSTEAM OVERLAY IS SLUGGISH. With overlay enabled, I suffer from many stuttering issues and a definitely significant drop in framerate (around 15-20 depending on where I was) whilst disabled, I could enjoy the game at a solid 60 with no stutters.

However, despite the 'downgrade', the game itself is still beautiful despite CDPR's decision to have altered its state. Riding through the desecrated world, I could see far into the horizon, lush vegetation and probably the most beautiful bodies of water that I have enjoyed in my many years of gaming. On closer inspection, The Witcher 3 has some incredibly life-like faces that appear to express emotion and speech extremely well, at least in my opinion. Characters are varied, with many hideous characters to contrast the rare beauties that you will encounter in your journey (Yen is very hot). There is however, a large volume of vegetation that your character will simply pass through- not cool and immersion breaking.

But, for a CDPR game the settings options definitely suck, especially compared to TW2. We can likely expect totalbiscuit to complain in this department, and he is more knowledgable than I. 


Sound
There isn't much to say. I personally love it but it will be subjective. Instrumentals are great but some will find the singing quite irritating. Did you like the trailer music? That's what you can expect. I for one will be buying the soundtrack. 

Conclusion

I'd love to write more but there is a word limit on these things. I shall simply end with this: Despite some flaws, the game is beautiful, plays amazing and I have so far enjoyed the title. The game is no 10/10 and has many issues, but I have no regrets and will likely sink many, many hours into this title.

 

Now you can compare lol



#587
SofaJockey

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On Xbox One:

Graphics and vistas seem similar to DAI in terms of quality.

I still prefer DAI's combat as being more intuitive, though I may get used to the hitting, blocking, magic selection after a few hours.

 

Haven't been asked to fetch anything yet  ;)


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#588
AllThatJazz

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Well it's whichever options nets you the most exp.Skyrim is honestly almost Super Mario, I mean what are the differences between joining the Thief's guild, attacking the thief's guild, killing all the guards in Riften,. doing half the quests, then killing all the thieves, as a Dark Elf? Or doing the same thing as a nord?

 

Well nothing.

 

I was thinking about this in the context of The Witcher, but also something like Shadow of the Colossus (um spoilers) has pretty good ambiguity, your girlfriend is dead, so you basically violate every sacred law and slowly destroy your body in the vain hope it'll save her, but you end up resurrecting an ancient demon god anyway who is killed by the people trying to protect the land and the guardians you are basically ripping apart the whole land.

 

There's no choice in anything, the protagonist, the order in which you kill bosses, but it seems to me the story inherently possesses more kind of gray area, no matter how many 'choices' Skyrim offers. I think a similar logic applies to something like DA:I, you can either A) Join the Inquisition, gather companions, kill the big bad boss B) Join the Inquisition, gather companions, kill the big bad boss, or C) Join the inquisition, gather companions, kill the big bad boss. 

 

We can be similarly reductive about any game. The Witcher 2 ultimately has you find the guy who killed the king. That's it. Everything else is about the journey to that point, and for some people (myself included) character creation is as intrinsic and vital a part of that journey as whether to side with faction x or faction y.  

 

I would say creating your own kind of character is interesting and fun but to be honest I do that a lot in something like Second Life or a free to play MMO where it's like the whole point. If I want to experience something exciting and be invited into a dramatic new world I want the people making the game to be have strong opinions and feelings about where things should end up going in the end.

 

I think that I'm kind of just repeating the same thing, but I kind of get the idea of making your own character, I just kind of feel like that's a separate thing.

 

You feel like it is yes, and that's fine, and there are game,s, plenty of them both within and outside the RPG genre that  don't include character creation.  But plenty of us don't see it as a separate process at all - it's part of the role-playing experience, and without which that experience is less rich, regardless of whether the narrative is more 'personal'. Surely it's good for games that cater to both tastes? 

 

 

I don't know I think the Roche/Iorveth decisions was a pretty big difference. Geralt is either loyal to his original association, or considerably more willing to be rebellious and break the rules and boundaries. Plus, I mean, I don't think "no personality" is the solution to not liking someone, DA:O and DA:I PCs are a blank slate basically.

 

I could say the same about the Inquisitor. My Trevelyan sided with the mages because she wanted to see the world become something new and more free. My Lavellan sided with the Templars because she didn't trust Fiona to do the right thing and is somewhat ambivalent about magic. I've got others, whose motivations and personalities are different still - and I get to roleplay all of them, because of this 'blank slate'. My imagination fills in those blanks, and that imaginative process is a massive part of role-playing for me. When can my imagination come into play as Geralt? Hardly ever due to his being so pre-defined, which is partly why I find him so boring. Honestly (and without wishing offence) I tend to think that people who dislike 'blank slate' characters don't have a very vivid imagination, perhaps, and need more pre-definition for the character to come to life. But for people who do have a vivid imagination, such pre-definition is nothng but restrictive and unnecessary.

 

 

You know another thing is how infrequently people play those other options, most people play Nord or human or something like that anyway. A lot of the time they also play like mage or warrior or something...

 

I mean more than 50% of the people in WoW play Blood Elves, Humans, or Night Elves.

 

Less than 30% of people typically finish games at all, especially long ones, so what? Should devs only make 10 hour long games? CRPGs are a pretty niche market to begin with, they have nowhere near the popularity of GTA or COD, for example. Following the 'majority rules' logic CRPGs should stop existing as a genre altogether ...

 

I would agree that games like Morrowind, and Baldur's Gate 2, and MotB, etc, have your own character created as well as pretty interesting worlds to play with them, but I think the problem is one being sacrificed for the other.

 

But I've  given you a (not exhaustive)  list where narrative quality has not been sacrificed for the sake of pretty worlds/character customisation. And even where there is a trade-off, (and yes, I agree that the more heavily defined a character, the more personal a narrative can be told) there are plenty (like myself) who find the trade-off not only acceptable, but preferable. Skyrim is one of the most popular CRPGs ever released, Fallout 3 also extremely successful. Neither have outstanding narratives, but both offer customisation and open world, so clearly those things have appeal.

 

So, we have games like Skyrim which offer very open worlds and tons of customisation, games like TW which offer less customisation abd a very tight narrative, and games like the ones Bioware does which offer an experience that occupies the middle ground (my favourite). Surely it's good for all of us to have games that offer what we want? I think we'd both be pretty bored if each other's preference was the only thing on the table :) 

 


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#589
AllThatJazz

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Big one. There were no "wow" moments period, throughout the entire damn game EXCEPT the scene where the battered remnants of the Inquisition sing that little song. That was nicely done. But yeah, no emotional payoff, especially with the crap ending.

I disagree with this. I thought the whole sequence from the battle of Haven to the discovery of Skyhold was one long 'wow' moment, and I loved the post credits scene (possibly because I was playing a Solas-romancing Lavellan, so I was very invested in the character).


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#590
SnakeCode

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Collector's edition just arrived! It's absolutely packed with goodies and well worth the money. It's huge too! Just waiting for the day 1 patch to download then i'll get right to it. Will hopefully post some constructive feedback after getting a feel for the game. Can't wait!


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#591
Seraphim24

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Well it's whichever options nets you the most exp.Skyrim is honestly almost Super Mario, I mean what are the differences between joining the Thief's guild, attacking the thief's guild, killing all the guards in Riften,. doing half the quests, then killing all the thieves, as a Dark Elf? Or doing the same thing as a nord?

 

Well nothing.

 

I was thinking about this in the context of The Witcher, but also something like Shadow of the Colossus (um spoilers) has pretty good ambiguity, your girlfriend is dead, so you basically violate every sacred law and slowly destroy your body in the vain hope it'll save her, but you end up resurrecting an ancient demon god anyway who is killed by the people trying to protect the land and the guardians you are basically ripping apart the whole land.

 

There's no choice in anything, the protagonist, the order in which you kill bosses, but it seems to me the story inherently possesses more kind of gray area, no matter how many 'choices' Skyrim offers. I think a similar logic applies to something like DA:I, you can either A) Join the Inquisition, gather companions, kill the big bad boss B) Join the Inquisition, gather companions, kill the big bad boss, or C) Join the inquisition, gather companions, kill the big bad boss. 

 

We can be similarly reductive about any game. The Witcher 2 ultimately has you find the guy who killed the king. That's it. Everything else is about the journey to that point, and for some people (myself included) character creation is as intrinsic and vital a part of that journey as whether to side with faction x or faction y.  

 

I would say creating your own kind of character is interesting and fun but to be honest I do that a lot in something like Second Life or a free to play MMO where it's like the whole point. If I want to experience something exciting and be invited into a dramatic new world I want the people making the game to be have strong opinions and feelings about where things should end up going in the end.

 

I think that I'm kind of just repeating the same thing, but I kind of get the idea of making your own character, I just kind of feel like that's a separate thing.

 

You feel like it is yes, and that's fine, and there are game,s, plenty of them both within and outside the RPG genre that  don't include character creation.  But plenty of us don't see it as a separate process at all - it's part of the role-playing experience, and without which that experience is less rich, regardless of whether the narrative is more 'personal'. Surely it's good for games that cater to both tastes? 

 

 

I don't know I think the Roche/Iorveth decisions was a pretty big difference. Geralt is either loyal to his original association, or considerably more willing to be rebellious and break the rules and boundaries. Plus, I mean, I don't think "no personality" is the solution to not liking someone, DA:O and DA:I PCs are a blank slate basically.

 

I could say the same about the Inquisitor. My Trevelyan sided with the mages because she wanted to see the world become something new and more free. My Lavellan sided with the Templars because she didn't trust Fiona to do the right thing and is somewhat ambivalent about magic. I've got others, whose motivations and personalities are different still - and I get to roleplay all of them, because of this 'blank slate'. My imagination fills in those blanks, and that imaginative process is a massive part of role-playing for me. When can my imagination come into play as Geralt? Hardly ever due to his being so pre-defined, which is partly why I find him so boring. Honestly (and without wishing offence) I tend to think that people who dislike 'blank slate' characters don't have a very vivid imagination, perhaps, and need more pre-definition for the character to come to life. But for people who do have a vivid imagination, such pre-definition is nothng but restrictive and unnecessary.

 

 

You know another thing is how infrequently people play those other options, most people play Nord or human or something like that anyway. A lot of the time they also play like mage or warrior or something...

 

I mean more than 50% of the people in WoW play Blood Elves, Humans, or Night Elves.

 

Less than 30% of people typically finish games at all, especially long ones, so what? Should devs only make 10 hour long games? CRPGs are a pretty niche market to begin with, they have nowhere near the popularity of GTA or COD, for example. Following the 'majority rules' logic CRPGs should stop existing as a genre altogether ...

 

I would agree that games like Morrowind, and Baldur's Gate 2, and MotB, etc, have your own character created as well as pretty interesting worlds to play with them, but I think the problem is one being sacrificed for the other.

 

But I've  given you a (not exhaustive)  list where narrative quality has not been sacrificed for the sake of pretty worlds/character customisation. And even where there is a trade-off, (and yes, I agree that the more heavily defined a character, the more personal a narrative can be told) there are plenty (like myself) who find the trade-off not only acceptable, but preferable. Skyrim is one of the most popular CRPGs ever released, Fallout 3 also extremely successful. Neither have outstanding narratives, but both offer customisation and open world, so clearly those things have appeal.

 

So, we have games like Skyrim which offer very open worlds and tons of customisation, games like TW which offer less customisation abd a very tight narrative, and games like the ones Bioware does which offer an experience that occupies the middle ground (my favourite). Surely it's good for all of us to have games that offer what we want? I think we'd both be pretty bored if each other's preference was the only thing on the table :) 

 

 

 

Well at this point I think we're just stretching our respective experiences to meet mutually agreed upon criteria...

 

Honestly I was hoping you would address the part about Shadow of the Colossus although I realize tons of people have never played that game. It's extremely linear and controlled (moreso than The Witcher), but people have told me (and I agree) that the whole experience is pretty morally ambiguous.

 

I was always a big fan myself of big choice games and the sense of freedom, The Witcher and Dragon Age weren't the only series to do that, it was present since Baldur's Gate, on into Neverwinter Nights and KOTOR etc, but it's also in Japanese games like Tactics Ogre: Let Us Cling Together, and even something like Chrono Trigger with the 13 endings. 

 

It's because I've experienced it so much that I've come to realize that what I like more than the presence of choices or character options but the feeling of ambiguity in general. It doesn't have to be transmitted via choices, it can be by just the nature of the world and inherent conflicts and characters.

 

Basically, the presence of absence of choices tends to have little impact on how morally conflicting I view the game. In this instance, the degree of customization or choices or companions in whatever else in Dragon Age (or the Witcher, for that matter) is probably not going to affect me as much as the overall impression generated by the overall thematic drive.

 

Like the appeal of origins multiple character paths was that you got different experiences with them. Even though DA:I offers different races etc, you are getting the same exact thing basically. Stuff like making Solas female elf only mitigates that, but it's a drop in the bucket kinda.


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#592
Guest_john_sheparrd_*

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Just played TW3 for a few hours and its awesome 

 

I can't say much about the story yet but the open world is great and really feels alive 

Compared to DA:I's big lifeless areas with no interesting side quests TW3 wins hands down (only talking about the open world)

 

Its clear CDPR put a lot of work into it, some great writing here (not just the main story but also the side quests) and they weren't lazy

 (cough Bioware)

 

DA:I is still better with the companions though (at least so far) but characters were always Bioware's strength


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#593
DanAxe

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Just played TW3 for a few hours and its awesome 

 

I can't say much about the story yet but the open world is great and really feels alive 

Compared to DA:I's big lifeless areas with no interesting side quests TW3 wins hands down (only talking about the open world)

 

Its clear CDPR put a lot of work into it, some great writing here (not just the main story but also the side quests) and they weren't lazy

 (cough Bioware)

 

DA:I is still better with the companions though (at least so far) but characters were always Bioware's strength

 

 

Im not criticizing or anything (havent even played the game so how could I :P), but from what i've read and seen in many reviews, they say the "open-world" is only alive if you stick to following the quests handed out to you. If you go offtrack to explore à lá Skyrim, all you get is vistas and the ocasional treasure. Which one is true then? 

 

Now on to the general topic of the the thread. I dont understand why people have a need to compare games like these and say "this one should be like the other".... Its so small minded :( why cant people just enjoy both games and appreciate them for what they are? Cause in the end, during a "RPG Titans War" who wins are the players, we! Cause we get great titles and we can certainly enjoy them all.... And going on praising one while bashing the other makes no sense at all, its like having 2 toys and destroying one of them cause you like the other better, instead of keeping and playing with both whenever you want...


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#594
AllThatJazz

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Well at this point I think we're just stretching our respective experiences to meet mutually agreed upon criteria...
 
Honestly I was hoping you would address the part about Shadow of the Colossus although I realize tons of people have never played that game. It's extremely linear and controlled (moreso than The Witcher), but people have told me (and I agree) that the whole experience is pretty morally ambiguous.
 
I was always a big fan myself of big choice games and the sense of freedom, The Witcher and Dragon Age weren't the only series to do that, it was present since Baldur's Gate, on into Neverwinter Nights and KOTOR etc, but it's also in Japanese games like Tactics Ogre: Let Us Cling Together, and even something like Chrono Trigger with the 13 endings. 
 
It's because I've experienced it so much that I've come to realize that what I like more than the presence of choices or character options but the feeling of ambiguity in general. It doesn't have to be transmitted via choices, it can be by just the nature of the world and inherent conflicts and characters.
 
Basically, the presence of absence of choices tends to have little impact on how morally conflicting I view the game. In this instance, the degree of customization or choices or companions in whatever else in Dragon Age (or the Witcher, for that matter) is probably not going to affect me as much as the overall impression generated by the overall thematic drive.


Sorry, I haven't played Shadow of the Colossus. I have heard though, that players feel really bad at killing the Colossi (colossuses??) because they are peaceful, even though killing them is the point of the game . Is that the ambiguity you're referring to? TW is more thematically ambiguous than DA in general, yeah. Though to be honest, I find that it often expresses itself as 'whatever you choose, it's crappy for someone', which I don't always enjoy, at least not in too great a measure.

DA is lighter, with apparently more clear cut lines between good and evil. Although characters such as Loghain, Solas, Flemeth, morrigan are all pretty ambiguous themselves, and I think as the series progresses we're seeing more shades of grey. Neither mages nor Templars are presented as out and out good/evil, we've learnt that Arlathan wasn't the utopia it was believed to be. Solas suggests that the Grey Wardens aren't doing the right thing with regards to Blights, the relationship between demons/spirits, the Fade/real world are more complicated than they appeared in Origins etc.

As the 'story of the world' develops across the games, we're seeing more ambiguities emerging, learning that previously held beliefs aren't true which is something I enjoy, particularly as it's still balanced with humour, and more obvious good/evil (after all, not everything in the world is grey).
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#595
Seraphim24

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Sorry, I haven't played Shadow of the Colossus. I have heard though, that players feel really bad at killing the Colossi (colossuses??) because they are peaceful, even though killing them is the point of the game . Is that the ambiguity you're referring to? TW is more thematically ambiguous than DA in general, yeah. Though to be honest, I find that it often expresses itself as 'whatever you choose, it's crappy for someone', which I don't always enjoy, at least not in too great a measure.

DA is lighter, with apparently more clear cut lines between good and evil. Although characters such as Loghain, Solas, Flemeth, morrigan are all pretty ambiguous themselves, and I think as the series progresses we're seeing more shades of grey. Neither mages nor Templars are presented as out and out good/evil, we've learnt that Arlathan wasn't the utopia it was believed to be. Solas suggests that the Grey Wardens aren't doing the right thing with regards to Blights, the relationship between demons/spirits, the Fade/real world are more complicated than they appeared in Origins etc.

As the 'story of the world' develops across the games, we're seeing more ambiguities emerging, learning that previously held beliefs aren't true which is something I enjoy, particularly as it's still balanced with humour, and more obvious good/evil (after all, not everything in the world is grey).

 

Yes that's the game, you kill the Colossi who are practically like harmless animals sorta, yeah it's intense.

 

Well ok yeah DA:O is far from the least ambiguous series I've played, I played it when it came out marathon and then maybe 2 more times since. As you mention Loghain and Morrigan were a part of that.

 

DA2? I could not finish though. The mages and templar did not feel like genuine ambiguity to me, choices aside. Solas was a decently ambiguous character. Like Foltest I though? I thought he was pretty cool cause he's like the king but kind of a total **** at the same time. I feel like he was challenging me to accept a king that was brutally honest and forthright instead of having your leader me this excessively deferential obsequious person.

 

But I think this kind of makes my point? We're talking about characters and themes more than "You can support X or Y."

 

It seems to me choices can take away from characters also, you want someone to push ahead, like I want a Paladin or someone that doesn't care about my opinions, and just kind of does what they want, I think that would be kind of cool. I really gravitate towards characters in fiction that are extremely independent in that respect.

 

Like imagine if you had a necromancer in the party that's a wild card, and you get the "choice" to do this or that, and no matter what you pick she just kind of blows up the town or drinks the demon magic or whatever anyway? Restriction and choice need to play with other to make magic it seems to me.



#596
AllThatJazz

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Yes that's the game, you kill the Colossi who are practically like harmless animals sorta, yeah it's intense.
 
Well ok yeah DA:O is far from the least ambiguous series I've played, I played it when it came out marathon and then maybe 2 more times since. As you mention Loghain and Morrigan were a part of that.
 
DA2? I could not finish though. The mages and templar did not feel like genuine ambiguity to me, choices aside. Solas was a decently ambiguous character. Like Foltest I though? I thought he was pretty cool cause he's like the king but kind of a total **** at the same time. I feel like he was challenging me to accept a king that was brutally honest and forthright instead of having your leader me this excessively deferential obsequious person.
 
But I think this kind of makes my point? We're talking about characters and themes more than "You can support X or Y."
 
It seems to me choices can take away from characters also, you want someone to push ahead, like I want a Paladin or someone that doesn't care about my opinions, and just kind of does what they want, I think that would be kind of cool. I really gravitate towards characters in fiction that are extremely independent in that respect.
 
Like imagine if you had a necromancer in the party that's a wild card, and you get the "choice" to do this or that, and no matter what you pick she just kind of blows up the town or drinks the demon magic or whatever anyway? Restriction and choice need to play with other to make magic it seems to me.


Agreed about DA2, the Mage Templar conflict wasn't presented well in that game. All subtlety was lost.

I think there's room for both thematic ambiguity and choices that force you to pick a side. Though I admit, strictly binary choices are my least favourite. That's why I don't like the Roche Iorveth choice as much as, say, the choice to take the 'true Witcher' path through the endgame in TW1. I loved that third option, and was pretty gutted that it wasn't followed up in TW2. In DA, I liked that the Mage Templar choice was given a little more depth by allowing you to either ally with or conscript your chosen side. I also enjoyed Wicked Eyes in Inquisition and the Landsmeet in Origins, again because there were different permutations, it wasn't a simple either /or.

With regards to your last paragraph, you mean like Anders? He does his own thing regardless. A fair few people didn't like that, thought that his actions should have been 'decided' by the player. But one of the things I did enjoy about DA2 was that companion characters had agency of their own, more so than in Inquisition, with the exception of Solas and possibly Blackwall.
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#597
Seraphim24

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Agreed about DA2, the Mage Templar conflict wasn't presented well in that game. All subtlety was lost.

I think there's room for both thematic ambiguity and choices that force you to pick a side. Though I admit, strictly binary choices are my least favourite. That's why I don't like the Roche Iorveth choice as much as, say, the choice to take the 'true Witcher' path through the endgame in TW1. I loved that third option, and was pretty gutted that it wasn't followed up in TW2. In DA, I liked that the Mage Templar choice was given a little more depth by allowing you to either ally with or conscript your chosen side. I also enjoyed Wicked Eyes in Inquisition and the Landsmeet in Origins, again because there were different permutations, it wasn't a simple either /or.

With regards to your last paragraph, you mean like Anders? He does his own thing regardless. A fair few people didn't like that, thought that his actions should have been 'decided' by the player. But one of the things I did enjoy about DA2 was that companion characters had agency of their own, more so than in Inquisition, with the exception of Solas and possibly Blackwall.

 

Anders was cool in Origins, DA2 I thought he was gutted. I have to be honest the whole DA2 thing went completely over my head. The thing with Anders is he still seems to lack agency, he blows up the chantry, but then he's all like "what do you think?" and you get to judge him afterwards or something. It was pretty intense but then he's all "How do you feel?"

 

I'm like how do you feel friend? Good god I'd think if you want to be a mass terrorist you have to have the strength of your convictions good god, what a bizzare twist.

 

As for the Landsmeet I think of just primarily Loghain giving his side of the situation and me going "Huh, dang, now I don't know what to think." It seems to me choices force you think about these more than you would otherwise (do you have Alistair or Loghain? Do you execute Alistair? etc) It was your full introduction to Loghain's kind of deeper motives and intentions. I think actually the choice to fight or submit to Ser Cauthrien was a more interesting choice though, because it was all interlinked purely with your own motives and interests.

 

As for TW1 yes it was quite something, there was a lot of interesting stuff in that game even though it was a NWN mod practically.

 

Editing: You know I have to refresh my memory of some of these things to be honest, I played TW1 a long time ago. Re-watching the chantry scene yeah the part where Ander's is taking initiative is really intense, maybe the most interesting thing in DA2, but then he reverts backwards and it goes eh....

 

I'd have to really watch the TW1 scenes again or something as well.


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#598
Sartoz

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The less Bioware tries to be like CDPR, the better. 

 

                                                                                                    <<<<<<<<<<>>>>>>>>>>

 

What, exactly, are you afraid of?


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#599
AllThatJazz

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Anders was cool in Origins, DA2 I thought he was gutted. I have to be honest the whole DA2 thing went completely over my head. The thing with Anders is he still seems to lack agency, he blows up the chantry in this kind of tepid way and then you get to judge him afterwards or something. It doesn't count if you don't really mean it, I suppose.

 

As for TW1 yes it was quite something, there was a lot of interesting stuff in that game even though it was a NWN mod practically.

 

I think what I want is the world or NPCs not to just sort of play into my hands, whether that's by choice or otherwise. I was talking to someone who mentioned Blackwall would of been more interesting if he had the whole redemption thing going.. but then he like betrays you and it's all IM STILL BAAAAAAAAD! I mean how crazy would that have been? As you think he's finally on your side he betrays the Inquisition again and stabs Cullen in the back or something.

 

Like the Landsmeet I think of just primarily Loghain giving his side of the situation and me going "Huh, dang, now I don't know what to think." It seems to me choices force you think about these more than you would otherwise (do you have Alistair or Loghain? Do you execute Alistair? etc)

 

I guess we're talking about agency, but I'm talking like heaps of agency I guess. I think Kefka is another example as far as that goes, he destroys everything, but doesn't have this kind of repentent sorta of wispy quality to him, it's just, he hates everything and that's going to be the end of that, if you want to stop him, you have to meet him in the field kind of thing.

Yeah, there are companions in DA2 who can (and will) leave if they don't like you or a decision you've made, and there are companions whose fates are largely or completely out of your control. I found it very believable and interesting - but sadly it was one of the good things about DA2 that sort of got lost in all the negative criticism. Shame really, I would like to have seen that developed further. Think we're getting there with Solas though - I certainly don't see an easy way of talking him down from whatever he's planning.


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#600
Erstus

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Played the Witcher 3 for 6 hours straight and I am fighti ng myself to take a break. It is truly fantastic.

I lost interest in DAI within 2 hours....
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