Well it's whichever options nets you the most exp.Skyrim is honestly almost Super Mario, I mean what are the differences between joining the Thief's guild, attacking the thief's guild, killing all the guards in Riften,. doing half the quests, then killing all the thieves, as a Dark Elf? Or doing the same thing as a nord?
Well nothing.
I was thinking about this in the context of The Witcher, but also something like Shadow of the Colossus (um spoilers) has pretty good ambiguity, your girlfriend is dead, so you basically violate every sacred law and slowly destroy your body in the vain hope it'll save her, but you end up resurrecting an ancient demon god anyway who is killed by the people trying to protect the land and the guardians you are basically ripping apart the whole land.
There's no choice in anything, the protagonist, the order in which you kill bosses, but it seems to me the story inherently possesses more kind of gray area, no matter how many 'choices' Skyrim offers. I think a similar logic applies to something like DA:I, you can either A) Join the Inquisition, gather companions, kill the big bad boss
Join the Inquisition, gather companions, kill the big bad boss, or C) Join the inquisition, gather companions, kill the big bad boss.
I would say creating your own kind of character is interesting and fun but to be honest I do that a lot in something like Second Life or a free to play MMO where it's like the whole point. If I want to experience something exciting and be invited into a dramatic new world I want the people making the game to be have strong opinions and feelings about where things should end up going in the end.
I think that I'm kind of just repeating the same thing, but I kind of get the idea of making your own character, I just kind of feel like that's a separate thing.
I don't know I think the Roche/Iorveth decisions was a pretty big difference. Geralt is either loyal to his original association, or considerably more willing to be rebellious and break the rules and boundaries. Plus, I mean, I don't think "no personality" is the solution to not liking someone, DA:O and DA:I PCs are a blank slate basically.
You know another thing is how infrequently people play those other options, most people play Nord or human or something like that anyway. A lot of the time they also play like mage or warrior or something...
I mean more than 50% of the people in WoW play Blood Elves, Humans, or Night Elves.
I would agree that games like Morrowind, and Baldur's Gate 2, and MotB, etc, have your own character created as well as pretty interesting worlds to play with them, but I think the problem is one being sacrificed for the other.
I don't know I think the Roche/Iorveth decisions was a pretty big difference. Geralt is either loyal to his original association, or considerably more willing to be rebellious and break the rules and boundaries.
My problem with DAI is that I felt so restricted in my role as the Inquisitor that I didn't feel any difference when I was a Qunari or a Human. Just slight dialogue choices and court approval :/





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