not all the quests are ones reacting to the invasion.
I'm not saying all the quests are reacting to the invasion, but this one is.
not all the quests are ones reacting to the invasion.
I'm not saying all the quests are reacting to the invasion, but this one is.
what like the fetch the frying pan for the old woman which the guy used for making a note but we dont follow up on?
Yet that fetch quest included a cinematic conversation, a segment where you had to search for clues and then have the quest end with a twist with an interesting backstory.
Now compare that to the fetch quest in Emprise du Lion.
You see a random NPC talking to herself about a ring that belonged to her mother. You go to the point on the map and do a quick scan. Find the ring. Return the ring. The end.
I know which quest I'd rather do. It isn't the ring one.
The frying pan quest is never about the pan, whilst the ring's quest is literally just about the ring. ![]()
The frying pan quest is never about the pan, whilst the ring's quest is literally just about the ring.
I just used the frying pan to show that there are fetch quests ![]()
I just used the frying pan to show that there are fetch quests
Warcraft 3's fetch quests count right?
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Warcraft 3's fetch quests count right?
huzzah! TW3 has cinematic side quests! So did ME3, but others like myself prefer to have those zots used elsewhere so we can skip the films, and continue to play the game. This is something that has been asked about now for a few years, and Bioware apparently listened.
Feedback... Be more like DAI.
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huzzah! TW3 has cinematic side quests! So did ME3, but others like myself prefer to have those zots used elsewhere so we can skip the films, and continue to play the game. This is something that has been asked about now for a few years, and Bioware apparently listened.
Feedback... Be more like DAI.
Skip the film? I don't get the logic. Do you mean fast-skipping forwards through conversations and not wait for the audio to finish? Because if that's NOT what you mean, where is the difference between TW3 and DAI when it comes to conversations and "watching films"?
If you were to put the same conversation into both TW3 and DAI, and TW3 would handle it in its usual cinematic way and DAI would keep its minimalistic style, the conversation would still take the same time in both games - the time it takes for the talking characters to finish what they're saying. You spend the same time watching them talk, and it takes the same time to get back to actually playing the game. Except one game has gestures and facial expressions and whatnot and in the other there's two people standing next to each other.
I'm not saying one is better than the other (though one definitely put in way more effort than the other) because that's personal preference, but the time spent watching is the same.
As for cutscenes that advance the story and are not part of a conversation... well, I greatly prefer that over codex entries or merely being told what actually happened. But yeah, YMMV again.
Feedback: CDPR, keep doing your thing. BioWare... good luck.
It's a long game, if you want to do everything you're looking at 100+ hours, I don't blame anybody for skipping content.
Skip the film? I don't get the logic. Do you mean fast-skipping forwards through conversations and not wait for the audio to finish? Because if that's NOT what you mean, where is the difference between TW3 and DAI when it comes to conversations and "watching films"?
If you were to put the same conversation into both TW3 and DAI, and TW3 would handle it in its usual cinematic way and DAI would keep its minimalistic style, the conversation would still take the same time in both games - the time it takes for the talking characters to finish what they're saying. You spend the same time watching them talk, and it takes the same time to get back to actually playing the game. Except one game has gestures and facial expressions and whatnot and in the other there's two people standing next to each other.
I'm not saying one is better than the other (though one definitely put in way more effort than the other) because that's personal preference, but the time spent watching is the same.
As for cutscenes that advance the story and are not part of a conversation... well, I greatly prefer that over codex entries or merely being told what actually happened. But yeah, YMMV again.
Feedback: CDPR, keep doing your thing. BioWare... good luck.
Do not mind tighter face shots with the camera, but do not want more cut-scenes, esp those that have long winded speeches that are not controlled by the Player. ME3 has examples of both methods, and am grateful that DAI has more of the former; less of the latter.
Oh.
One of my favorite moments in DA:I was the discovery of Skyhold. And being made Inquisitor. Is it scenes like those you're referring to?
Oh.
One of my favorite moments in DA:I was the discovery of Skyhold. And being made Inquisitor. Is it scenes like those you're referring to?
This is another thing that I find interesting with CD Project, their patches are not just about damage control, they always manage to slip some quality of life changes, some player's request and other things, with each patch not only the game works better - it actually gets better.
As my father used to say: "you can judge a character not by what they do best, but on how they handle their worst".
I just used the frying pan to show that there are fetch quests
Usually when we use the term fetch quest it means just that, fetch the thing, bring it back, quest over.
The quest you just mentioned in an attempt to show that "omg W3 also has fetch quest guyzzz it's the same as DAI" does not include in what I said. There's a context there and gives us information which makes the quest INTERESTING. Something DAI fetch quests lacked.
I love the support Witcher 3 is getting.
But, seriously, HOW MANY PATCHES WILL IT TAKE BEFORE I CAN SKIP THE (Seriously? I edited how the "u" in my "profane" word and you still edit it out?) DANDELION LOADING-SCREEN STORY RECAPS?
Modifié par AppalachianApex, 10 juillet 2015 - 06:50 .
Profanity/Evading filter
This is another thing that I find interesting with CD Project, their patches are not just about damage control, they always manage to slip some quality of life changes, some player's request and other things, with each patch not only the game works better - it actually gets better.
As my father used to say: "you can judge a character not by what they do best, but on how they handle their worst".
Well, what do you expect from a company that gave their previous 2 title's enhanced edition to players who bought the original game for the low low price of *FREE*? ![]()
Meanwhile in EA....
Announce intention to make story DLC to properly conclude the Inquisitor's story but cut off part of their customers and make them pay for the same game on a new console.
Be more like the Witcher 3?? Nope... Not gonna happen.
Well, what do you expect from a company that gave their previous 2 title's enhanced edition to players who bought the original game for the low low price of *FREE*?
Meanwhile in EA....
Announce intention to make story DLC to properly conclude the Inquisitor's story but cut off part of their customers and make them pay for the same game on a new console.
Be more like the Witcher 3?? Nope... Not gonna happen.
If they were more like TW3 in that specific scenario there wouldn't have been a 360/PS3 version to begin with (which would've been better for everybody really).
I love the support Witcher 3 is getting.
But, seriously, HOW MANY PATCHES WILL IT TAKE BEFORE I CAN SKIP THE F*CKING DANDELION LOADING-SCREEN STORY RECAPS?
You prefer a black screen?
Dandelion is just telling in which part of the story you are WHILE the game is loading.