The frying pan quest is never about the pan, whilst the ring's quest is literally just about the ring.
This is true. Though the quest is never followed up on, it's clearly linked to the plot to dethrone Radovid later in the game. It's pretty clear that the spy is/was Thaler, since we find a monocle and the language on the burnt notes is pretty vulgar.
panzerwzh, nici2412, 9TailsFox et 2 autres aiment ceci
This is true. Though the quest is never followed up on, it's clearly linked to the plot to dethrone Radovid later in the game. It's pretty clear that the spy is/was Thaler, since we find a monocle and the language on the burnt notes is pretty vulgar.
Can't have been Thaler. He was too ploughing busy learning rock trolls how to curse!
Damn that's a bloody shame. Actually now that I think about it, neither DA:O nor DA:2 had mini games. I actually think that would be a lovely addition for the next Dragon Age. I could see stuff like horse races, poker etc.
And yea, at first I didn't really like Gwent because i was never a fan of card games but now I'm completely addicted to it. Every time someone offers the option to play Gwent, I take it, and it is oddly satisfying to battle using actual characters and factions from the lore and the story. Kicking ass with Broche and Yennefer is just amazing
When you learn the trick to playing Gwent, the game just become addicting as hell.
And I admire those who have hope for a good DA game.
The let you mine for rocks and find 50 copies of varrick's book. Isn't that fun? The developers are sure it's fun.
Those are not what I would consider mini-games; The former is collecting materials for crafting and the latter is either a very tedious quest or a collectible hunt, perhaps both. The last I consider very tame either way.
The astrariums could maybe count as a mini-game in addition to being collectibles but otherwise I do not believe there is something that could count as a mini-game in Inquisition.
A way to play "Wicked Grace" in future installments could be neat but I've always had a soft spot for card games even more so after playing the two "Knight's of the Old Republic" games. I'd prefer it to be optional, however, that helps ease any potential frustrations that could lie with a mission about it.
Isn't obvious he's just bored out of his mind and want to troll? At least his trolling is subtle, I give him that.
I was replying to Akraba myself, though I know someone was practically giddy to see someone else ready to propose a locked thread because he hates different opinions.
It's also for any mod that may be considering their reports crying for a lock. Other people may be playing the game right now with their own feedback to provide, and more after that.
Those are not what I would consider mini-games; The former is collecting materials for crafting and the latter is either a very tedious quest or a collectible hunt, perhaps both. The last I consider very tame either way.
The astrariums could maybe count as a mini-game in addition to being collectibles but otherwise I do not believe there is something that could count as a mini-game in Inquisition. A way to play "Wicked Grace" in future installments could be neat but I've always had a soft spot for card games even more so after playing the two "Knight's of the Old Republic" games. I'd prefer it to be optional, however, that helps ease any potential frustrations that could lie with a mission about it.
The globe quests were really nice in DAI. I actually loved them and want more of them in DA4.
When you learn the trick to playing Gwent, the game just become addicting as hell.
And I admire those who have hope for a good DA game.
Indeed, it's when I understood how the game works that it all clicked.
Honestly, I still consider DA:I to be a good game. There were good ideas, great moments in the story and most of the companions were really good. But the game is plagued with too many problems to be considered above "good". And my esteem for BEAware plunged deep when they joyfully announced that last-gen players won't receive DLC support. Eurk...
Do I have hope the next DA will be good ? A little bit. I think Bioware might learn from their mistakes from their very first open world game (then again TW3 was also CDPR's first open world game). But since DA2, ME3 and partially DA:I, I'm now extremely cautious with Bioware and by no means do I blindly trust them. They lost my trust and will have to work quite hard to get it back.
I was replying to Akraba myself, though I know someone was practically giddy to see someone else ready to propose a locked thread because he hates different opinions.
It's also for any mod that may be considering their reports crying for a lock. Other people may be playing the game right now with their own feedback to provide, and more after that.
The thread should be open for feedback aslong as TW3 is relevant, and that could be awhile with the expansions coming up, etc. So i did choose my words abit poorly, i'll own that. Would be nice if we could make a list of things we actually think that Bioware could learn from and then put it in the OP.
KBomb, Shechinah, blahblahblah et 1 autre aiment ceci
The thread should be open for feedback aslong as TW3 is relevant, and that could be awhile with the expansions coming up, etc. So i did choose my words abit poorly, i'll own that. Would be nice if we could make a list of things we actually think that Bioware could learn from and then put it in the OP.
This is true. Though the quest is never followed up on, it's clearly linked to the plot to dethrone Radovid later in the game. It's pretty clear that the spy is/was Thaler, since we find a monocle and the language on the burnt notes is pretty vulgar.
It's amultiregions quest. I came on the second half of it somewhere in Velen it does have a follow through.
I admit to being an odd man (woman) out, when it comes to cut scenes. I think where the number of cut scenes in TW3 started to wear on me was things like:
Spoiler
Cabaret and A Dangerous Game. I love Zoltan, but all the extra cutscenes before beating the snot out of Cleaver's men, felt more like padding, and just dragged the progression of the quest. Cabaret, admittedly was a set up to Cardinal Sin, but running around to get props, waiting for the right time to act out Dandelion's little scene (to scam money from a previous dalliance), just made what should have inherently been a tight set of circumstances to lead into a more meaty storyline, felt overly drawn out. Simply put, I began to get bored/tired of the quest sets in Novigrad.
Another example for me, is something I had mentioned previously. Cut scenes for many of the Monster Contracts felt unnecessary. It seemed more bloated than required. And again, made a simple task take much longer than expected. Add in long loading screens if you had to jump to another area (like on Following the Thread - having to head off to Skellige at one point), and I start spending more time just sitting and watching, instead of being actively involved. Granted, I do realize that Lambert's quest (that I just mentioned), is not a Monster Contract, but I tossed it in, as one of those game mechanics that drags the story and gameplay out, farther than needed/wanted.
Of course, this is merely my reaction to all of this. Just my tastes and preferences.
Having said all of that (if you bothered with tl;dr "spoiler" ), I do agree that DAI could have profited by including more cut scenes. Especially when establishing the different regions we are given access to. Give the player a chance to connect with these places and the people in them. TW3 did do that quite well. I am just personally not looking for the level of cut scenes that are in TW3, in the next DA game.
I don't think cut-scenes are the issue, I think the problem is pay-off. Movies are a medium and we can have more or less of them on the game, but what we really need is pay-off: upon completing a quest I expect character development, world building, story, lore or loot.
In that regard I think TW3 delivers and DAI does not.
I think DAI could get away without having cut-scenes as long as something of note happened on their side quests.
Delivered the flowers to the old woman's grave? Great. When returning the quest you learn that the old man that asked you the favor was long dead too and was probably a ghost. From now on the ghost will appear a few times in certain areas showing you the location of hidden treasure. After helping you a few times, the ghost disappears leaving some magic ectoplasm behind that is also a great material to craft a bad ass magic wand.
No cut-scenes, much more interesting than just leaving the flowers there.
That said, I loved almost all cutscenes in TW3, but I do not think they are needed to tell a good story. The problem I see is that Bioware is kind of terrible to tell a story through gameplay - their thing is dialogue, and exposition is almost always better presented in a more dynamic way.
I just gotta say this. I bet those more errr sensitive people is going to moan a lot more for Yen's alternative gear. Those stockings! I haven't met Triss yet so I don't know what hers is like. Well done for not giving into the negativity on how everyone should look in a fantasy game. It's very refreshing imo.
panzerwzh, 9TailsFox, SnakeCode et 1 autre aiment ceci
They discussed experiences with vaiours publishers (stats around 23:34) publishers and the importance for keeping the integrity/independence of the company.
CDPRreviewing their development of TW series, and how they survival those almost bankruptcy.
Lesson to take away from this video: One needs to be commercially unreasonable to make great games
Sure everyone can argue about being commercially reasonable but if we let them suit monkeys have their way soon the world will be a living hell. Consider:
To be commercially reasonable means screw the quality of product and make more money. That leads to people making a lot of money and products becoming lousier. If the pathetic business monkeys have their way, the end result will be, we have a lot of money but... what can we buy with that money? Lousy crappy products.
So do you want to have less money but you can buy great product with that money OR do you want a lot of money but all you can buy with that money is crap?
Think of all the fake food product in China. Oh yes, a lot of people in China is getting rich. Some businesses in China try to make even more money by making fake food. What happens in the end?
The rich fake chicken business man made a lot of money selling fake chicken but he only eats fish because he dont want to eat his own fake chicken.
The rich fake fish business man made a lot of money selling fake fish but he only eats chicken because he dont want to eat his own fake fish.
Both of them end up in intensive care lying next to one another dying from all sorts of cancer because of eating fake food products. They then found out that the person next to them is the one who put them in ICU and they in turn are responsible for putting the other dude there.
Capitalism without ethics and honor is Cannibalism.
Lesson to take away from this video: One needs to be commercially unreasonable to make great games
Sure everyone can argue about being commercially reasonable but if we let them suit monkeys have their way soon the world will be a living hell. Consider:
To be commercially reasonable means screw the quality of product and make more money. That leads to people making a lot of money and products becoming lousier. If the pathetic business monkeys have their way, the end result will be, we have a lot of money but... what can we buy with that money? Lousy crappy products.
So do you want to have less money but you can buy great product with that money OR do you want a lot of money but all you can buy with that money is crap?
Think of all the fake food product in China. Oh yes, a lot of people in China is getting rich. Some businesses in China try to make even more money by making fake food. What happens in the end?
The rich fake chicken business man made a lot of money selling fake chicken but he only eats fish because he dont want to eat his own fake chicken.
The rich fake fish business man made a lot of money selling fake fish but he only eats chicken because he dont want to eat his own fake fish.
Both of them end up in intensive care lying next to one another dying from all sorts of cancer because of eating fake food products. They then found out that the person next to them is the one who put them in ICU and they in turn are responsible for putting the other dude there.
Capitalism without ethics and honor is Cannibalism.
No offense but the video game industry in general is the last place i'd look to for ethics in anything, they're all run like sweat shops to begin with. The heads of studios can wax poetic about pandering to audiences and auteurism but it's an industry built on the back of expendable labor. If they cared about the people who actually make this stuff they'd unionize and give people more job stability and fixed work hours. The movie industry is just as bad in this regard with cg studios.
I am nearing the end of my first TW3 playthrough and there is still tons and tons of contracts and side quests and treasures that I haven't touched, I have been playing for 6 weeks.
The game is a marvel - my only criticism is that there is actually too much to do and as someone who prefers to complete, it is hard to let go. I will do a second paythrough and try to do everything except gwent, races and fights.
When I get back to DA:I it will be interesting to see/feel the differences. I really enjoyed DA:I. but it doesn't seem as rich, deep and engaging as TW3. Mostly I think I will miss the deep and rich relationships that Geralt has with his buds.
panzerwzh, HowlingSiren, 9TailsFox et 5 autres aiment ceci
I am nearing the end of my first TW3 playthrough and there is still tons and tons of contracts and side quests and treasures that I haven't touched, I have been playing for 6 weeks.
The game is a marvel - my only criticism is that there is actually too much to do and as someone who prefers to complete, it is hard to let go. I will do a second paythrough and try to do everything except gwent, races and fights.
When I get back to DA:I it will be interesting to see/feel the differences. I really enjoyed DA:I. but it doesn't seem as rich, deep and engaging as TW3. Mostly I think I will miss the deep and rich relationships that Geralt has with his buds.