Truest thing you've said.
Agreed after reading the books I like Yen too but Triss is still better
Guest_john_sheparrd_*
Truest thing you've said.
Agreed after reading the books I like Yen too but Triss is still better
Agreed after reading the books I like Yen too but Triss is still better
I've never read the books. I'M JUST FOLLOWING MY HEEEEEEEAAAAAART
well seeing as the person I was actually responding to has come out against nudity, sex scenes, and such in games, I think I'm more on the right track
I thought speaking on everyone's behalf generally isn't approved of around here?
Meh. Edited a little bit. But I think some people are underestimating how important the freedom to craft even the appearance of your PC is to many players. It's a primary consideration for me, I know that much.
I don't presume to speak for everyone, but I would say that, generally speaking, the accusation that the witcher is just too real for everyone's delicate little feelings is leveled here pretty frequently, and it gets pretty tiresome, considering the PG romances of every game since ME1 were in fact subject to heavy criticism around here. A lot of people here just don't want to play that game.
And hell, I like action games. If TW3 is a good action game, as opposed to a bad/clumsy action game like the prior entries, I'll try it out, and likely enjoy it that aspect of it, along with a decent open world. I just hold that if, god forbid, EA's takeaway from it's inevitable success is "fixed protagonist, cut down the romances, no more party" for Bioware's next big game, I'll be pretty pissed off, and I won't be alone, and least around here.
There are certainly things to take from the witcher series. There are also things that Bioware IMO does better, notably Romances. Also I am avoiding the preset race and character like Garalt is, that is something that the witcher does that I doubt Bioware would do.
Anyways, here are number of specific things that could be used to improve the dragon age franchise.
Novigrad: I was disappointed in Val Royeaux, it felt too small and not like the capital. While I have not yet gotten to Novigraad IG, it does seem to be a full region, and I read that it was one too. Where-ever the next game goes, there likely will be a city area, and say we go to Tevinter, then learning from the Witcher in how one can make Minrathous, a full zone.
Villages and Towns: So far in my play through of the witcher 3 I have encountered a number of villages and towns in the zones. One of the things I didn't like in DA:I is that it was largely wilderness. However, I have been to various villages some ruined, some living, and larger towns. I adore this as this helps makes the world feel alive. Regardless of where we go in DA4, I am hoping for Tevinter, regardless of the major city, I want to see some smaller cities, towns and villages scattered throughout the area. It is here where we should try and stock up on supplies for our quests.
Side Quests: Not to much to say here but I am enjoying the side quests, but i haven't really found any MMO style fetch quests so far. Of course this was one of the major complaints of DA:I, So I expect bioware to improve in this area. Making them mini stories that can help world building and atmosphere building is a good thing to do.
Almost all of the war-table missions would have been so much better if they were shown to us instead of told. Plenty of them seemed fun and cooled, such as the politicing in orlais, your racial missions, and so on. Here is the funny thing, they also had consquenses as sometimes brute force, diplomacy, or intrigue wasn't the right thing.
Consequences: This is something that has often been asked and suggested, long before the witcher games were being talked about here. Looking here for ways to do consequences, both positive and negatives should be looked at. This has been something that a lot of people have mentioned, thus more consequences. As mentioned above, the war-table misisons had plenty of consquenses.
Furthermore it should be that the choices are not good or evil. For instance saving the chargers or saving the Qunari alliance is a good moral choice as both can be argued. Your choices should involve a large degree of moral ambiguity.
Meh. Edited a little bit. But I think some people are underestimating how important the freedom to craft even the appearance of your PC is to many players. It's a primary consideration for me, I know that much.
I don't presume to speak for everyone, but I would say that, generally speaking, the accusation that the witcher is just too real for everyone's delicate little feelings is leveled here pretty frequently, and it gets pretty tiresome, considering the PG romances of every game since ME1 were in fact subject to heavy criticism around here. A lot of people here just don't want to play that game.
And hell, I like action games. If TW3 is a good action game, as opposed to a bad/clumsy action game like the prior entries, I'll try it out, and likely enjoy it that aspect of it, along with a decent open world. I just hold that if, god forbid, EA's takeaway from it's inevitable success is "fixed protagonist, cut down the romances, no more party" for Bioware's next big game, I'll be pretty pissed off, and I won't be alone, and least around here.
<<<<<<<<<<>>>>>>>>>>
What, exactly, are you afraid of?
Bioware and CDPR have two very different styles to creating RPGs, which in my opinion wouldn't really work well together unless there is a limitless budget since parts of their style conflicts with each other. So I'd prefer that like others have said Bioware remain like Bioware.
It's not that I don't like CDPR or something. Sure I don't like the Witcher franchise, but I'm really curious about their Cyberpunk 2077 game.
EA cut everything else already. That said, the witcher so far is very impressive. With a party and a tactics menu and some dragon age style magic (back before mages became a "balanced" joke), it would play the way I wish DAI played.
Back when the time a fireball can obliterate an entire mob of mooks and kill an opponent with a crushing prison. Ah the old times.
It's not that I don't like CDPR or something. Sure I don't like the Witcher franchise, but I'm really curious about their Cyberpunk 2077 game.
I'm mega interested in Cyberpunk. I'm curious as to whether it's an actual game and not just a mirage. I can easily see CDP just sitting around cashing their GOG and witcher checks, a la Valve and HL3.
There are certainly things to take from the witcher series. There are also things that Bioware IMO does better, notably Romances. Also I am avoiding the preset race and character like Garalt is, that is something that the witcher does that I doubt Bioware would do.
Anyways, here are number of specific things that could be used to improve the dragon age franchise.
Novigrad: I was disappointed in Val Royeaux, it felt too small and not like the capital. While I have not yet gotten to Novigraad IG, it does seem to be a full region, and I read that it was one too. Where-ever the next game goes, there likely will be a city area, and say we go to Tevinter, then learning from the Witcher in how one can make Minrathous, a full zone.
Villages and Towns: So far in my play through of the witcher 3 I have encountered a number of villages and towns in the zones. One of the things I didn't like in DA:I is that it was largely wilderness. However, I have been to various villages some ruined, some living, and larger towns. I adore this as this helps makes the world feel alive. Regardless of where we go in DA4, I am hoping for Tevinter, regardless of the major city, I want to see some smaller cities, towns and villages scattered throughout the area. It is here where we should try and stock up on supplies for our quests.
Might be the optimist in me, but I think they know that the settlements, particularly VR, were disappointing. They don't need TW to tell them that. But, I'm also willing to chalk this up to limitations imposed by co-developing for old gen systems. Even if places like Denerim and Kirkwall were bigger, they weren't exactly bustling. TW3 is a current gen game, developed as such, and will hopefully take advantage of that. It would surprise me if DA4 and ME4 aren't a lot more impressive in this respect.
I'm mega interested in Cyberpunk. I'm curious as to whether it's an actual game and not just a mirage. I can easily see CDP just sitting around cashing their GOG and witcher checks, a la Valve and HL3.
Well, now that the Witcher 3 is out maybe we'll start getting info on it more than "it exists".
Consequences: This is something that has often been asked and suggested, long before the witcher games were being talked about here. Looking here for ways to do consequences, both positive and negatives should be looked at. This has been something that a lot of people have mentioned, thus more consequences. As mentioned above, the war-table misisons had plenty of consquenses.
Furthermore it should be that the choices are not good or evil. For instance saving the chargers or saving the Qunari alliance is a good moral choice as both can be argued. Your choices should involve a large degree of moral ambiguity.
I think a great role playing experience should make you feel like **** when it wants, but not for good vs. evil reasons, I really liked the Winter Palace for this reason as it made sense for my dalish elf to let the Empress die so Briala could take over - but you still feel bad for letting that happen.
As for TW3, I can't play it until I get a better CPU cooler even though it's already installed. First world problems I guess.
Might be the optimist in me, but I think they know that the settlements, particularly VR, were disappointing. They don't need TW to tell them that. But, I'm also willing to chalk this up to limitations imposed by co-developing for old gen systems. Even if places like Denerim and Kirkwall were bigger, they weren't exactly bustling. TW3 is a current gen game, developed as such, and will hopefully take advantage of that. It would surprise me if DA4 and ME4 aren't a lot more impressive in this respect.
Oh, I agree with you. I just posted that as something that one can look at the TW3 that would be good for the next dragon age game. I am also optimistic that they realizied that, and hopefully the witcher 3 can inspire Bioware to make the cities and villages of da4 bustling and cool. ![]()
Played the Witcher 3 for 6 hours straight and I am fighti ng myself to take a break. It is truly fantastic.
I lost interest in DAI within 2 hours....
Same. I know this just comes down to personal preference but I greatly prefer the skill-based combat which is actually challenging (not to mention significantly more realistic). DAI was a stroll in the park.
I can't make specific comparisons on the quests yet as I haven't completed any, BUT the pacing feels much more dramatically polished here and the pacing of the story was a HUGE issue in DAI. Also, there are slight framerate issues on the Xbox 1 cutscenes (and I hear during combat on PS4). However CDPR had acknowledged them pre-release and have patches planned for today or soon after. This, in comparison to the numerous bugs in DAI (many of which went unacknowledged or flatly denied), is a very good look.
I disagree with this. I thought the whole sequence from the battle of Haven to the discovery of Skyhold was one long 'wow' moment, and I loved the post credits scene (possibly because I was playing a Solas-romancing Lavellan, so I was very invested in the character).
So you had 2 "wow" moments. Not especially impressive. And by the time the credits had finished rolling, I had long-ago lost interest in any little twists they tacked on to try and save that miserable ending.
Meh. Edited a little bit. But I think some people are underestimating how important the freedom to craft even the appearance of your PC is to many players. It's a primary consideration for me, I know that much.
I don't presume to speak for everyone, but I would say that, generally speaking, the accusation that the witcher is just too real for everyone's delicate little feelings is leveled here pretty frequently, and it gets pretty tiresome, considering the PG romances of every game since ME1 were in fact subject to heavy criticism around here. A lot of people here just don't want to play that game.
And hell, I like action games. If TW3 is a good action game, as opposed to a bad/clumsy action game like the prior entries, I'll try it out, and likely enjoy it that aspect of it, along with a decent open world. I just hold that if, god forbid, EA's takeaway from it's inevitable success is "fixed protagonist, cut down the romances, no more party" for Bioware's next big game, I'll be pretty pissed off, and I won't be alone, and least around here.
Meh. Edited a little bit. But I think some people are underestimating how important the freedom to craft even the appearance of your PC is to many players. It's a primary consideration for me, I know that much.
I don't presume to speak for everyone, but I would say that, generally speaking, the accusation that the witcher is just too real for everyone's delicate little feelings is leveled here pretty frequently, and it gets pretty tiresome, considering the PG romances of every game since ME1 were in fact subject to heavy criticism around here. A lot of people here just don't want to play that game.
And hell, I like action games. If TW3 is a good action game, as opposed to a bad/clumsy action game like the prior entries, I'll try it out, and likely enjoy it that aspect of it, along with a decent open world. I just hold that if, god forbid, EA's takeaway from it's inevitable success is "fixed protagonist, cut down the romances, no more party" for Bioware's next big game, I'll be pretty pissed off, and I won't be alone, and least around here.
Too real isn't the word I'd use -- I'd try, it may just be over the top and not for everyone. Too real makes it sound corny actually considering DA has a lot of that, at least in DA2 and DAO it felt a bit more grim than DAI.
I played the original Witcher and yawned rather quickly. It was trite, and I don't expect the sequels are much different. I also prefer to make my protagonist, not push buttons to control some other person's hero, especially a walking stereotype like Geralt.
Why do you keep calling TW3 an action game? Do you consider DAI an action game?
Heh, I consider DAI to be an action game myself, but Action RPG more like it.
I consider TW3 to have really good fighting mechanics that isn't just click X, r1, or mouse bump left to attack..At the same time. I'd say it has a bit more strategy than in DAI. But different styles of rpgs, the other one has party mechanics so eh.
Why do you keep calling TW3 an action game? Do you consider DAI an action game?
I can't speak for TW3, but 2 was definitely more of an action rpg than 1 was. I consider a game an action rpg if elements of action games are key to winning battles ie: dodge roll, parry and timing in Dark Souls makes that an action rpg but not a straight action game as those actions are still informed by stats and not a straight rpg as those actions aren't soley informed by stats either. DAI's only realtime action is mostly just management in that respect. Mass Effect is also an action rpg.
Now on to the general topic of the the thread. I dont understand why people have a need to compare games like these and say "this one should be like the other".... Its so small minded
why cant people just enjoy both games and appreciate them for what they are?
It's quite simple... because DAI was not especially enjoyable for a significant portion of the fanbase. Its lack of quality has nothing to do with the Witcher, however The Witcher 3 does things that Bioware attempted to do, only it does them successfully. Seems "small-minded" to simply disregard a potential learning experience by calling it a contest between 2 games. This isn't about witch
game is objectively better as that can never be correctly answered.
This is about seeing what works and what doesn't for the majority of players. So far, my experience with TW3 has worked far better than my experience with DAI due to a number of specific factors. Many have already been mentioned in this thread and thank you to those who are joining in with actual feedback!
It's quite simple... because DAI was not especially enjoyable for a significant portion of the fanbase. Its lack of quality has nothing to do with the Witcher, however The Witcher 3 does things that Bioware attempted to do, only it does them successfully. Seems "small-minded" to simply disregard a potential learning experience by calling it a contest between 2 games. This isn't about witch
game is objectively better as that can never be correctly answered.
This is about seeing what works and what doesn't for the majority of players. So far, my experience with TW3 has worked far better than my experience with DAI due to a number of specific factors. Many have already been mentioned in this thread and thank you to those who are joining in with actual feedback!
I just want to say that I don't feel quite as strongly as you do but I can support that I'm just one that wasn't completely wowed with my purchase of DAI. There were points that I loved in DAI, I don't think there was an extreme lack of quality -- Just, it wasn't a game for me.
Why do you keep calling TW3 an action game? Do you consider DAI an action game?
Not really. I don't think there's quite the same one-to-one relationship between your button presses and the actions your characters take (I don't think there's any autoattacking in TW), let alone reliance on player skill or reflexes. It's no more or less an action game than Origins was, in my view.
I'm comfortable calling TW an action-RPG, I guess. But from what I've played of the series and gathered from watching let's plays, there's very little in the gameplay to differentiate from any number of action games with XP or level up systems like, for example, Legacy of Kain, or Legend of Zelda, or Mass Effect, as Torgette observes. Is my impression not accurate?
I can't speak for TW3, but 2 was definitely more of an action rpg than 1 was. I consider a game an action rpg if elements of action games are key to winning battles ie: dodge roll, parry and timing in Dark Souls makes that an action rpg but not a straight action game as those actions are still informed by stats and not a straight rpg as those actions aren't soley informed by stats either. DAI's only realtime action is mostly just management in that respect. Mass Effect is also an action rpg.
Why do you keep calling TW3 an action game? Do you consider DAI an action game?
Yeah... none of The Witcher titles have met the standard of action game.
I think Mr. Servo's not played them and simply watched gameplay trailers with action in them.
Yeah... none of The Witcher titles have met the standard of action game.
I think Mr. Servo's not played them and simply watched gameplay trailers with action in them.
I think Mr. Servo owns both of them. The first one is just awful, the second less so. I haven't beaten either of them, but I have played them. I've watched footage of TW3. Again, I think they play like action games, more or less.
Not really. I don't think there's quite the same one-to-one relationship between your button presses and the actions your characters take (I don't think there's any autoattacking in TW), let alone reliance on player skill or reflexes. It's no more or less an action game than Origins was, in my view.
I'm comfortable calling TW an action-RPG, I guess. But from what I've played of the series and gathered from watching let's plays, there's very little in the gameplay to differentiate from any number of action games with XP or level up systems like, for example, Legacy of Kain, or Legend of Zelda, or Mass Effect, as Torgette observes. Is my impression not accurate?
Wait, those first two games, LoK and LoZ both have no real choice in if you let certain npc's live or die, befriend or enemy anyone in particular.. the part we are talking about here is whether TW3 is an RPG or not?
Demon/Dark souls, Bloodborne each have similar combat in TW3 or vice versa. You have ways to specialize in your character's growth too. Action RPG as in every souls series, again you have so many different variables that can happen in each playthrough, does ex. npc live/die.. blah.. From what I see in TW3, that can also hold true.. It's definitely an action RPG.
Wait, those first two games, LoK and LoZ both have no real choice in if you let certain npc's live or die, befriend or enemy anyone in particular.. the part we are talking about here is whether TW3 is an RPG or not?
Demon/Dark souls, Bloodborne each have similar combat in TW3 or vice versa. You have ways to specialize in your character's growth too. Action RPG as in every souls series, again you have so many different variables that can happen in each playthrough, does ex. npc live/die.. blah.. From what I see in TW3, that can also hold true.. It's definitely an action RPG.
And I'm referring to the gameplay specifically.
I haven't played Bloodborne, but I've played Dark Souls... and I can't say I'd describe it as anything other than an action game. Action-RPG, sure, whatever, but doesn't play like anything remotely similar to Dragon Age.
Modifié par TommyServo, 19 mai 2015 - 05:42 .