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Feedback... be more like The Witcher 3


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#6676
Xetykins

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Lets keep this as a feedback section btw or we get booted by the mods. I'm sure some people will be very happy about that :-p
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#6677
Domiel Angelus

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I'm at the 40 hour point in my first and probably only TW3 playthrough and I like it but its far too much content to be honest. If I actually killed every single person in the Witcher universe that I felt deserved death then there would be about 50 people left in the entire game world. 

 

All of the monster board quests having a back story is overboard, sometimes a monster just needs to be a monster. When you find out that a wraith was created by some guy deciding he'd rather kill his ex and her new beau rather than let them go off on their merry way, I wanted to slaughter him and his extended family but it won't let me. When you go in to check out a mine someone's brother died in and find out they tried to mine knowing full well that there are super-sized mutant ants in that same area, it makes me want to murder the miners and everyone involved because they're destroying a habitat they knew not to go near. 

 

I do have a few items from TW3 that I do find very cool however:

 

  • Weapons and armor that can be improved upon without gaining a new item entirely
  • Only needing one of a resource to restore all of my potions
  • Only needing to make a potion or sub weapon once 
  • Potion and sub weapon upgrades that aren't annoying to do.
  • Meditation that allows time passage + proper day/night cycles.
  • The quick swap spell wheel that is somehow missing in DAI
  • Mounted combat
  • Non-cardboard NPCs
  • The vast array of monsters 
  • The superfluous number of items that can restore your health
  • The 'super vikings' (yes I shall refer to them as that) 

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#6678
hoechlbear

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All of the monster board quests having a back story is overboard, sometimes a monster just needs to be a monster. When you find out that a wraith was created by some guy decided he'd rather kill her and her new beau rather than let them go off on their merry way, I wanted to slaughter him and his extended family but it won't let me. When you go in to check out a mine someone's brother died in and find out they tried to mine knowing full well that there are super-sized mutant ants in that same area, it makes me want to murder the miners and everyone involved because they're destroying a habitat they knew not to go near. 

 

 

I don't agree at all. I had such a fun time doing the witcher contracts because of just that. They were interesting, they had a story, it wasn't just "go here and kill this monster". That's what I hated the most about DAI, every damn sidequest in that game is as simple as go here and fetch this, go there and kill that. There's barely any story behind it, or choices to be made, and it's just the same boring thing over and over again. Kudos to CDPR to be able to make simple kill quests interesting to the point that I don't even consider them as kill quests.


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#6679
Domiel Angelus

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I don't agree at all. I had such a fun time doing the witcher contracts because of just that. They were interesting, they had a story, it wasn't just "go here and kill this monster". That's what I hated the most about DAI, every damn sidequest in that game is as simple as go here and fetch this, go there and kill that. There's barely any story behind it, or choices to be made, and it's just the same boring thing over and over again. Kudos to CDPR to be able to make simple kill quests interesting to the point that I don't even consider them as kill quests.

 

Some of them had back story for a reason, some felt like they added back story just to have back story or to make you hope that you can turn around and commit mass murder of an entire village.

 

I had quite a few where I had to toss my controller in annoyance because I went hunting for who I felt really needed to die (such as the quest I mentioned, Jenny O' The Woods) only to find out I can't kill the person involved because they don't exist in the game itself or they found a way to make them impossible to kill otherwise.

On the same token, I didn't want to know The White Lady slit her wrists because her parents wanted her to get married, because I wanted to find a way to lead her to her parents so she could take her supernatural revenge on them. Her parents don't exist in the game to have such a reunion occur. 

 

Its good to see they put an extremely high amount of effort into making the quests more than just 'kill this', but still there are some things that you don't need to know to kill a monster. By making it that much more of a personal connection it makes me far more frustrated when I can't actually fix the real problem (even if its just a game), rather than having it as a simple stick it with the pointy bit. 


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#6680
Xetykins

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Some of them had back story for a reason, some felt like they added back story just to have back story or to make you hope that you can turn around and commit mass murder of an entire village.

I had quite a few where I had to toss my controller in annoyance because I went hunting for who I felt really needed to die (such as the quest I mentioned, Jenny O' The Woods) only to find out I can't kill the person involved because they don't exist in the game itself or they found a way to make them impossible to kill otherwise.
On the same token, I didn't want to know The White Lady slit her wrists because her parents wanted her to get married, because I wanted to find a way to lead her to her parents so she could take her supernatural revenge on them. Her parents don't exist in the game to have such a reunion occur.

Its good to see they put an extremely high amount of effort into making the quests more than just 'kill this', but still there are some things that you don't need to know to kill a monster. By making it that much more of a personal connection it makes me far more frustrated when I can't actually fix the real problem (even if its just a game), rather than having it as a simple stick it with the pointy bit.

You don't think it's a good thing that this game evoked such a strong emotion from you? I actually enjoyed reading your review and the feelings the game created on you :-)

#6681
Torgette

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I don't agree at all. I had such a fun time doing the witcher contracts because of just that. They were interesting, they had a story, it wasn't just "go here and kill this monster". That's what I hated the most about DAI, every damn sidequest in that game is as simple as go here and fetch this, go there and kill that. There's barely any story behind it, or choices to be made, and it's just the same boring thing over and over again. Kudos to CDPR to be able to make simple kill quests interesting to the point that I don't even consider them as kill quests.

 

I'm split, I really liked that they fleshed out the meaningless parts of the game but at the same time it did get too predictable with every story being some version of "the fallible man" theme; it made everybody seem powerless, ugly and stupid.


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#6682
Dread-Reaper

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Some of them had back story for a reason, some felt like they added back story just to have back story or to make you hope that you can turn around and commit mass murder of an entire village.

 

I had quite a few where I had to toss my controller in annoyance because I went hunting for who I felt really needed to die (such as the quest I mentioned, Jenny O' The Woods) only to find out I can't kill the person involved because they don't exist in the game itself or they found a way to make them impossible to kill otherwise.

On the same token, I didn't want to know The White Lady slit her wrists because her parents wanted her to get married, because I wanted to find a way to lead her to her parents so she could take her supernatural revenge on them. Her parents don't exist in the game to have such a reunion occur. 

 

Its good to see they put an extremely high amount of effort into making the quests more than just 'kill this', but still there are some things that you don't need to know to kill a monster. By making it that much more of a personal connection it makes me far more frustrated when I can't actually fix the real problem (even if its just a game), rather than having it as a simple stick it with the pointy bit. 

Geralt's only their to kill the monsters, not to go hunting a murderer from a small village or leading a Noonwraith to her parents. Also you wouldn't even know where to look for the personal involved with the Jenny O' The Woods contract, he could be some random schmuck you walked past in some other village. The White Lady's parents might not even be alive anymore or maybe they left Novigrad and Geralt wouldn't even know how to find them or what they even looked like, so that'd be a waste of time. Maybe Helma might know where they are or what happened to them, but as things are now, it's left open to interpretation. The funny thing is, for Noonwraiths and Nightwraiths you have to know what happened to them and what binds them to the land of the living, so you can either kill it or release it.


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#6683
hoechlbear

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Some of them had back story for a reason, some felt like they added back story just to have back story or to make you hope that you can turn around and commit mass murder of an entire village.

 

I had quite a few where I had to toss my controller in annoyance because I went hunting for who I felt really needed to die (such as the quest I mentioned, Jenny O' The Woods) only to find out I can't kill the person involved because they don't exist in the game itself or they found a way to make them impossible to kill otherwise.

On the same token, I didn't want to know The White Lady slit her wrists because her parents wanted her to get married, because I wanted to find a way to lead her to her parents so she could take her supernatural revenge on them. Her parents don't exist in the game to have such a reunion occur. 

 

Its good to see they put an extremely high amount of effort into making the quests more than just 'kill this', but still there are some things that you don't need to know to kill a monster. By making it that much more of a personal connection it makes me far more frustrated when I can't actually fix the real problem (even if its just a game), rather than having it as a simple stick it with the pointy bit. 

 

You're not supposed to commit mass murder just because some dumb peasants annoyed you (like the miners) or did something you don't approve of. Like you said, if that was the case, you would murder almost every single person in the world. As I see it, that's just how things are in the witcher. People are cruel, crazy, stupid, you name it. Your job is to find out what happened and deal with the monsters, sometimes the monsters happen to be people, other times they are just that, monsters. 

 

 

I'm split, I really liked that they fleshed out the meaningless parts of the game but at the same time it did get too predictable with every story being some version of "the fallible man" theme; it made everybody seem powerless, ugly and stupid.

 

After DAI being so safe and clean, I'd say it was a nice change and at least TW3's sidequests made me react and feel something. I mean, the witcher contracts are there because either someone was killed or went missing and it always involves monsters, so I think it's obvious that the story for those quests aren't supposed to be cheery.


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#6684
ashwind

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All of the monster board quests having a back story is overboard, sometimes a monster just needs to be a monster. When you find out that a wraith was created by some guy deciding he'd rather kill his ex and her new beau rather than let them go off on their merry way, I wanted to slaughter him and his extended family but it won't let me. When you go in to check out a mine someone's brother died in and find out they tried to mine knowing full well that there are super-sized mutant ants in that same area, it makes me want to murder the miners and everyone involved because they're destroying a habitat they knew not to go near. 

 

 

You dont need to do all the contracts. I only do them when I feel like taking a contract. Also, some contracts I finish without knowing the back story because the silly monster just happen to be in my way and I killed - then I Geralt notify me that someone maybe willing to pay for said service. Some contracts do allows you to "punish/kill" the "bad guy" - not many.

 

However, I believe having a backstory is better than not having one. Reason: It is better for it to be there when you are in the mood for such things while you can ignore and skip them if you are not in the mood for such things. I may not need it but tis nice to know that tis there when I do.


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#6685
Domiel Angelus

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You don't think it's a good thing that this game evoked such a strong emotion from you? I actually enjoyed reading your review and the feelings the game created on you :-)

 

It's a double edged sword, some quests evoking such an emotional response is good but when they attempt to make all quests evoke the same level of emotional response that's when it goes overboard. 

 

You dont need to do all the contracts. I only do them when I feel like taking a contract. Also, some contracts I finish without knowing the back story because the silly monster just happen to be in my way and I killed - then I Geralt notify me that someone maybe willing to pay for said service. Some contracts do allows you to "punish/kill" the "bad guy" - not many.

 

However, I believe having a backstory is better than not having one. Reason: It is better for it to be there when you are in the mood for such things while you can ignore and skip them if you are not in the mood for such things. I may not need it but tis nice to know that tis there when I do.

 
 
I very rarely stumbled upon the contracts out of the blue even though I pretty much abandoned poor Roach and took to the fields and mountains on foot to explore for just about my entire play time so far and I still only randomly finished two contracts in that manner. I did find most of the Witcher gear schematics by just tripping over the chest they're store in.


#6686
Das Tentakel

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I'm split, I really liked that they fleshed out the meaningless parts of the game but at the same time it did get too predictable with every story being some version of "the fallible man" theme; it made everybody seem powerless, ugly and stupid.


Eh? As far as I remember, there were only a couple of quests where it is the weakness of a male that (partly) causes problems (the Red Baron and the Fyke Isle curse).

The nature or actions of other male characters plays a role in their respective quests or backstories, but that's not so much a result of any real weakness on their part, but bad luck / other people's actions.

 

Well, perhaps Whoreson Junior*, whose demise ( in my playthrough) can probably be attributed to, erm, character weaknesses on his part provoking Geralt's wrath. But man, that demise felt good...

 

In general, I am glad that the actions and mistakes of the characters in TW3 can be entirely ascribed to their own (largely understandable) motivations and quirks, even if CDPR stumbled a few times in this respect (

Spoiler
). Although DA:I has some of that, there's way too much madness, possession, other supernatural influences over people and general stupidity in it for me to be immersive or enjoyable.

 

 

 

* Personally I thought him a bit too over the top. He is far too murderous and undisciplined to be believable as a gang leader, at least not one who last long, though he did sort of inherit his position.



#6687
Xetykins

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It's a double edged sword, some quests evoking such an emotional response is good but when they attempt to make all quests evoke the same level of emotional response that's when it goes overboard.

I understand, no worries :-). But after DAI where it's almost a total emotion /story-free ride, this a very welcome change for me. Granted, I'm not trying to do everything in the game in one go, cuz there's just a lot to do in this game. I'll leave some for the next pt. Also, I very much value the story aspect of a game, so for me it feels like I've stepped on a goldmine.

#6688
FKA_Servo

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It's a double edged sword, some quests evoking such an emotional response is good but when they attempt to make all quests evoke the same level of emotional response that's when it goes overboard. 

 

I agree that it can feel excessive. Personally, I'm not a huge fan of this whole "morally gray" paradigm, at least in execution. I very much enjoy the prospect of at least one happy ending (which you don't really get in TW1, at any rate). I do like weighty decisions that possibly come back to bite me, please don't misunderstand me - I just don't want every situation to be like, rescue a puppy in act 1, only to have it spiral into someone getting raped or disemboweled or something in act 3.

 

(Intentional hyperbole, BTW. Not actually an accusation I'm leveling at TW, per se, though it seems like not much of an exaggeration sometimes.)

 

In one of your earlier posts, you mention that there's too much content for you. Which I admit, is a criticism that I can't imagine ever making because too much content equals awesome for me, but I think it would at least work in favor of subsequent playthroughs, so you don't see all this stuff in one go. People are saying great stuff about the relationship between Geralt and Ciri (something I'm very much looking forward to), and I imagine from folks' descriptions that it will be a little bit of light to counteract at least some of the relentlessly "gray" stuff.



#6689
Afro_Explosion

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The only thing they need to take from the witcher 3 is the side quests having actual story and motivations with different outcomes and bring back cutscenes.
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#6690
Torgette

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After DAI being so safe and clean, I'd say it was a nice change and at least TW3's sidequests made me react and feel something. I mean, the witcher contracts are there because either someone was killed or went missing and it always involves monsters, so I think it's obvious that the story for those quests aren't supposed to be cheery.

 

I don't mind not-cheery, but some variety would've been nice.


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#6691
KBomb

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Just a friendly reminder to use spoiler tags, even when talking about small contracts like noonwraith missions.

That being said: I love that every contract has a backstory and Geralt isn't there to right a wrong, but sometimes he does get to bring about a happy ending to a contract or mission.

Spoiler


There are other examples I could give, so I am not sure why people think there aren't any good outcomes. Geralt isn't The Punisher, he is first and foremost a witcher and he does his job, if he can help the situation further, he does. If he can't, time to move on to the next.
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#6692
line_genrou

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I really like how in the world of the Witcher everyone is so racist. I mean, real racist. And the game doesn't play it safe.

I read a notice on a notice board of a villager saying "don't trust anyone from Velen and beat them up if you seem them". They show racism for the non-human races in everything. You see them in the places you visit, in side-quests, on notice boards, NPC comments. It's palpable.

 

The game does a perfect job of showing us how rough and awful the world is.

They just don't say so, they show us and make us think about it. It's something out of our control, out of Geralt's control and the only thing you can do is help when you can, but it doesn't change anything in the end. The quest of helping an elf girl being harassed in Novigrad ends up with said girl telling Geralt he only helped to feel noble, and her struggle for being an elf will continue.


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#6693
quinwhisperer

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The new patch is now available on PS4! It's a pretty huge one (more than 7 GB).
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#6694
AmberDragon

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Just a friendly reminder to use spoiler tags, even when talking about small contracts like noonwraith missions.
That being said: I love that every contract has a backstory and Geralt isn't there to right a wrong, but sometimes he does get to bring about a happy ending to a contract or mission.

Spoiler

There are other examples I could give, so I am not sure why people think there aren't any good outcomes. Geralt isn't The Punisher, he is first and foremost a witcher and he does his job, if he can help the situation further, he does. If he can't, time to move on to the next.

I am with you 100% with all of those quests. I love that while riding around you can
Spoiler
it all helps make the world feel full and alive...
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#6695
KBomb

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The new patch is now available on PS4! It's a pretty huge one (more than 7 GB).


Thank you for letting us know! Just checked and it's out for Xbox One too. Never been so excited for a patch or the size of one, 7GB is pretty meaty.
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#6696
line_genrou

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I don't understand how BioWare, an experienced studio when it comes to RPG, couldn't make a game equal to TW3 in writing and side-quests considering they spent 3 years on it.

I mean, what was their focus? Are they clueless and CDPR isn't?

What happened seem like a novice mistake. Oh, we didn't know how to blend the side-quests with the context of the world we created. They didn't think it was important? What happened?


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#6697
line_genrou

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Anyone knows when the patch is going to be released on PC?



#6698
quinwhisperer

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Thank you for letting us know! Just checked and it's out for Xbox One too. Never been so excited for a patch or the size of one, 7GB is pretty meaty.


Your welcome! I am so excited, too. I've been waiting for it all day long.

#6699
Elhanan

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I don't understand how BioWare, an experienced studio when it comes to RPG, couldn't make a game equal to TW3 in writing and side-quests considering they spent 3 years on it.
I mean, what was their focus? Are they clueless and CDPR isn't?
What happened seem like a novice mistake. Oh, we didn't know how to blend the side-quests with the context of the world we created. They didn't think it was important? What happened?


Nothing; the writing is fine, and prefer it to that of DA2 which I also enjoy.

#6700
9TailsFox

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I don't understand how BioWare, an experienced studio when it comes to RPG, couldn't make a game equal to TW3 in writing and side-quests considering they spent 3 years on it.

I mean, what was their focus? Are they clueless and CDPR isn't?

What happened seem like a novice mistake. Oh, we didn't know how to blend the side-quests with the context of the world we created. They didn't think it was important? What happened?

Main reason. CDPR leaders are 5 people who love games. EA leaders are ... you get what I mean. And bad design decisions


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