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Feedback... be more like The Witcher 3


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#6701
littlebrightpanda

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I just finished the Witcher 3 and it was...fine? I thought the arc towards the end to be weirdly rushed (even more than DAI's) and some character development came out of nowhere...also the whole Ciri/Wild Hunt thing was more thinly developed than I anticipated based on the glimpses you see from her story. 

 

One thing I truly want from the next Dragon Age game, are better side quests, because even when some of them went completely overboard in the Witcher 3, it was still nicer than what DAI had (although some were nice, e.g. Emprise du Lion). 

 

But one thing that really weirded me out in the Witcher 3: they had a very limited amount of NPC models. I swear, I saw Gretka's model at least 8 times across the game, and I saved the "same" merchant 4 times. The important characters were nicely diverse, but the actual side quest character looked all the same.

 

Also, the side quest quality really dependent on whether a quest giver was a character in the story or just a random person. Story character stuff was great (e.g.  A Tower Full of Mice), but the random person stuff was often more of the same. Nice variations of more of the same, but in terms of impact it was pretty small. So it's actually quite similar as to what you can find in Dragon Age. 

 

I also thought that it was weird that in DAI you actually have a reason to do the side quests (making the Inqusition known to the people and gaining power and importance), but then the execution faltered (sidequests bad, no representation of power). Compare that to the Witcher 3, which had good to great side quests, but then actually no reason for you to explore.

 

While playing, I felt BioWare and CD Project REd should compare notes and give each other feedback to make the games better. 


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#6702
Torgette

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I really like how in the world of the Witcher everyone is so racist. I mean, real racist. And the game doesn't play it safe.

I read a notice on a notice board of a villager saying "don't trust anyone from Velen and beat them up if you seem them". They show racism for the non-human races in everything. You see them in the places you visit, in side-quests, on notice boards, NPC comments. It's palpable.

 

The game does a perfect job of showing us how rough and awful the world is.

They just don't say so, they show us and make us think about it. It's something out of our control, out of Geralt's control and the only thing you can do is help when you can, but it doesn't change anything in the end. The quest of helping an elf girl being harassed in Novigrad ends up with said girl telling Geralt he only helped to feel noble, and her struggle for being an elf will continue.

 

DAI is sort of flip/flop that of The Witcher in that in the Witcherverse the higher up the ladder you go the more intelligent people are while the proletariat are all dirty mouth breathing backstabbing racists (if anybody at the top is evil, they're plainly made out to be abnormal/insane); on the flip side in DAI the populace is just concerned about surviving (with Varric featured as a sympathetic common man) while the higher up the ladder you go the more institutional backstabbing racism & debauchery you run into (and this is treated as normal). Maybe Bioware is more socialist than CDPR.



#6703
nici2412

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While playing, I felt BioWare and CD Project REd should compare notes and give each other feedback to make the games better. 

meh, better not. I don't want any Bioware influence in my next CDP game


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#6704
Torgette

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meh, better not. I don't want any Bioware influence in my next CDP game

 

Well time to give up on CDPR then as their products have always been inspired in different ways by Bioware (whether it's something that worked, or something they felt they could make work better).



#6705
nici2412

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Well time to give up on CDPR then as their products have always been inspired in different ways by Bioware (whether it's something that worked, or something they felt they could make work better).

Any example?



#6706
Elhanan

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Any example?


TW1 was made on the same engine as NWN1? Have both used the same Community Manager? Both are likely recipients of GOTY?

:)

#6707
hoechlbear

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I just finished the Witcher 3 and it was...fine? I thought the arc towards the end to be weirdly rushed (even more than DAI's) and some character development came out of nowhere...also the whole Ciri/Wild Hunt thing was more thinly developed than I anticipated based on the glimpses you see from her story. 

 

One thing I truly want from the next Dragon Age game, are better side quests, because even when some of them went completely overboard in the Witcher 3, it was still nicer than what DAI had (although some were nice, e.g. Emprise du Lion). 

 

But one thing that really weirded me out in the Witcher 3: they had a very limited amount of NPC models. I swear, I saw Gretka's model at least 8 times across the game, and I saved the "same" merchant 4 times. The important characters were nicely diverse, but the actual side quest character looked all the same.

 

Also, the side quest quality really dependent on whether a quest giver was a character in the story or just a random person. Story character stuff was great (e.g.  A Tower Full of Mice), but the random person stuff was often more of the same. Nice variations of more of the same, but in terms of impact it was pretty small. So it's actually quite similar as to what you can find in Dragon Age. 

 

I also thought that it was weird that in DAI you actually have a reason to do the side quests (making the Inqusition known to the people and gaining power and importance), but then the execution faltered (sidequests bad, no representation of power). Compare that to the Witcher 3, which had good to great side quests, but then actually no reason for you to explore.

 

While playing, I felt BioWare and CD Project REd should compare notes and give each other feedback to make the games better. 

 

I'm sorry but I just don't get what you're saying at all, maybe I'm misunderstanding you.

 

For one, I don't see how the plot was rushed. 

 

Spoiler

 

I also still don't get the whole "sidequests were too much in TW3" thing but well... opinions, I guess. The only purpose of DAI's sidequests is for you to gain power (which is just a number) to unlock main missions. It doesn't matter which and how many quests you do because the Inquisition will always grow and people will always respect you no matter what. In TW3, it's the main quests that motivates you to explore the worlds because you have to go to all these different places to do them, so you can come across the sidequests easily. And the reason for you to do said sidequests? Well, because you're doing your job as a witcher, killing things and helping people while gaining some money in the process, that's a good enough reason to me.

 

I have no idea if you're actually suggesting TW3's sidequests are the same as DAI's sidequests in terms of consequences and impact on the world, but if you are, I wonder if we played the same games. There are tons of quests in TW3 where your decisions matter because later on you'll face the consequences (good or bad) of your choices. Some consist of a small cutscene while others have an impact on a bigger scale. That never happens in DAI. Even sidequests such as bring food and supplies to the refugees mean nothing because nothing changes if you do or not those quests. Meanwhile in TW3 there's the abandoned places that you can clean up (from monsters/bandits) and people will return to them which grants you access to merchants, new quests, etc. And that's just one small example of the impact your actions have in the world. In DAI, you can close how many rifts you want or just leave them open forever, nothing will happen.

 

I will agree about the recycled faces, it can be a bit weird but it didn't bother me that much because I'd rather have in depth sidequests with recycled NPCs than having all these different NPCs and shitty sidequests.


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#6708
KBomb

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Recycled faces is something nearly every rpg has. Mass Effect had them in abundance as does DA. You'd think people would be used to that by now.
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#6709
panzerwzh

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Given the scale and NPC population in each village/town/city. I would say CDPR does wonderful job with their NPC models.
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#6710
The Hierophant

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While playing, I felt BioWare and CD Project REd should compare notes and give each other feedback to make the games better. 

I don't agree with everything you posted but i can agree to some degree with this. DAI's sword crafting system could fit nicely with TW3's.  



#6711
London

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Upon thinking about things, I really would prefer they drop the open world and make a more streamlined and memorable experience like DAO and ME. I personally dont see the need of a 200 hour game with 40 hours of story and maybe another 40 of side quests and 120 hours of ???

Give me an amazing main plot, very substantial relationship building and character arcs with the companions, maybe a couple side quests but otherwise leave the quests where you essentially risk your life to help nameless NpCs off the table. It's possible to flesh out a world environment in the context of more important story plots.

All said and done DAO took me around 80 hours to do everything and that is more than enough. But I was immersed and interested in most of those hours, unlike the open world story driven RPGs where the ratio of actual meaningful content is a lot less.

Essentially, I am in my 30s and have a busy career and interests outside of gaming. Don't waste my time with meaningless content just for the sake of claiming the game is long. Some of my favorite games of all time are only 20 to 30 hours long and I'm more likely to replay those over some,thing that will take the next 4 months of my gaming time.
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#6712
line_genrou

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Recycled faces is something nearly every rpg has. Mass Effect had them in abundance as does DA. You'd think people would be used to that by now.

 

That's because in DAI we don't have dialogue cutscene, we only see the NPCs from afar, but yeah, they all look the same too. In TW3 at least they had some differences such as beards, goatees, tattoos, etc



#6713
line_genrou

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I don't agree with everything you posted but i can agree to some degree with this. DAI's sword crafting system could fit nicely with TW3's.  

 

I prefer 100 times TW3 crafting system over DAI's.


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#6714
TheOgre

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It bothered me that in DAI that I couldn't get critical hit damage% increase on a 2 handed sword, or an axe, could only create a mace with that.

 

Doesn't help I am really against SWTOR/DAI's 'modification' system.



#6715
Xetykins

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@littlebrightpanda I'm sorry you feel that way about TW3 exploration. It has the opposite effect on me, because of the interesting things and quests you'll find just exploring. It's beautiful like DAI, but there's more to TW3 than just that, and I'm not just talking about the weather.

I haven't met Ciri and I don't im even close so I can't comment. But I'm just having fun exploring Velen atm b specially after I found out painfully that Im too under leveled for Skellige :(
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#6716
London

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I need to level for Skellige - I need to see this beauty for myself and I don't want to settle for pictures. But I think if I was running for my life at my level it would be hard to soak it in lol.

One thing I noticed about Witchers immersion is that I find myself scheduling play times where I can play at least an hour or two. DAI I felt I could play in small doses, since I could spend 15 minutes doing boring errands without interrupting a good story. Actually to be honest I sometimes NEED to play DAI in small doses - I'm sadly a completionist and force myself to clean out the dullest of tasks lol.

Once I start a Witcher side quest, I can't log out in the middle of it. And then I'm up too late on a work night.

#6717
Xetykins

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I need to level for Skellige - I need to see this beauty for myself and I don't want to settle for pictures. But I think if I was running for my life at my level it would be hard to soak it in lol.


Yep, it was as painful as doing Hattori's quest without looking at the quest level and got bummered by lvl23 dwarves at lvl7 haha

#6718
line_genrou

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What are you guys playstyle?

Do you go more for signs or melee? Or both?

I love using signs so I mix melee and signs a lot



#6719
panzerwzh

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Bomb > steel and silver>>>>magic. Chemical means progression you know. :P



#6720
quinwhisperer

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What are you guys playstyle?

Do you go more for signs or melee? Or both?

I love using signs so I mix melee and signs a lot

 

I'm going for a Melee/Signs hybrid build right now and I'm having a blast. 



#6721
Gileadan

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Signs. A stream of armor-melting fire, Yrden for ghosts and the big heavy stuff like golems, oh, and Axii. All those witch hunters that mysteriously murdered each other in Oxenfurt that night...    Aard if I got swarmed, and Quen when I was really scared. :D     I made good use of potions and bombs too. For melee I had gotten only some standard damage upgrades.



#6722
line_genrou

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I love axii, especially used on humans because I can do all those cool finishing moves
Igni alternate mode does huge amount of damage

#6723
KBomb

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I use a mixture of swordplay/signs and alchemy. I would say out of signs, I use Quen and Igni the most, but it really depends on the type of monster/bad guy. I use alchemy more than anything, though. I really love alchemy in TW3.

Btw, has anyone seen this conversation between some children in Novigrad? keep in mind that it's paraphrased.

Spoiler


It just cracked me up. So funny. This game has a lot of humor in it. Love it.
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#6724
panzerwzh

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I use a mixture of swordplay/signs and alchemy. I would say out of signs, I use Quen and Igni the most, but it really depends on the type of monster/bad guy. I use alchemy more than anything, though. I really love alchemy in TW3.

Btw, has anyone seen this conversation between some children in Novigrad? keep in mind that it's paraphrased.

Spoiler


It just cracked me up. So funny. This game has a lot of humor in it. Love it.

Alchemy is the most powerful skill trees in TW3, drink any potion instantly recovered 25% vitality plus random puff from another potion. My Geralt feels like a walking brewery/ terminator while throwing more powerful bombs everywhere. It really is a different combat experience from sword/sign hyper build. 



#6725
KBomb

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Alchemy is the most powerful skill trees in TW3, drink any potion instantly recovered 25% vitality plus random puff from another potion. My Geralt feels like a walking brewery/ terminator while throwing more powerful bombs everywhere. It really is a different combat experience from sword/sign hyper build.


That's exactly how I feel. Dragon's Dream and Dancing Star are my favorites. Northern Wind and Dimeritium Bombs are good too.

Btw, how are you liking the new patch? I love that I can stash all my trophies and that crafting materials are weightless. I am so happy about the new book section in my inventory and it tells you what you've read and what you haven't. It was a great patch.
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