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Feedback... be more like The Witcher 3


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#6951
Elhanan

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I had plenty original thoughts when playing the game. Auto-dialogue during cutscenes shot those down pretty quickly, though. Not all players go "lalalala didn't hear that" while playing.


Not nearly as much auto-dialogue in DAI as in the ME series; was pleased for the greater range and use of paraphrasing, as well as reducing the number of cut-scenes that often causes such departure from character. Wonder if TW3 with the reported number of cut-scenes has auto-dialogue issues, too.

#6952
ashwind

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I lmao at that one too. My favorite one has to be...

Spoiler

 

I still cant decided which trio is scarier.... the Crones or the drunk witchers before the megascope...   :rolleyes:  :rolleyes:  :rolleyes:


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#6953
Elhanan

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Yes but the choices are absolutely pointless, since you can't ever make a wrong choice. That is my point.


Personally consider Vivienne a wrong choice for my first two Inquisitors, if that had occurred. Had to live with the off choice in my first session of Leliana, but playing a Dwarf that did not support the Chantry, could live with the other result.

And since The keep will allow for choices from DAI to be possibly used in DA4, this might be of some importance to other Players.

#6954
Rawgrim

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Not nearly as much auto-dialogue in DAI as in the ME series; was pleased for the greater range and use of paraphrasing, as well as reducing the number of cut-scenes that often causes such departure from character. Wonder if TW3 with the reported number of cut-scenes has auto-dialogue issues, too.

 

Th Witcher has plenty. But then again Geralt isn't supposed to be the player's character anyway. He is a character from a series of books.

 

And what does ME have to do with anything?



#6955
Rawgrim

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Personally consider Vivienne a wrong choice for my first two Inquisitors, if that had occurred. Had to live with the off choice in my first session of Leliana, but playing a Dwarf that did not support the Chantry, could live with the other result.

And since The keep will allow for choices from DAI to be possibly used in DA4, this might be of some importance to other Players.

 

Yeah because the choices we imported from DA:O and DA2 really affected DA:I....


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#6956
Realmzmaster

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His standards are pretty low anyway, if he thinks being able to close a rift with a druffalo makes a quest interesting.

I am not sure if he can appreciate the differences you're getting at.

 

No, what makes it interesting is that the choice to use the druffalo exists. Quite a few gamers on this forum never thought about using Duffy as an de facto fifth party member to help close the rift. Just like quite a few gamers never thought about giving up to Ser Cauthrien in DAO completely missing the prison break sequence.



#6957
Il Divo

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Yes but the choices are absolutely pointless, since you can't ever make a wrong choice. That is my point.

 

Still, KotOR isn't really the best reference point.

 

There's definitely instances where you can get yourself killed: the Murder Trial, Calo Nord/Canderous in the Lower/Under City, the Sith Trooper outside the Korriban Academy, T3M4's rescue mission on the Leviathan, etc. 

 

To make a Witcher comparison, I'd rather see more divergent content (aka Roche vs. Iorveth but on a smaller scale), than I would rather see developers putting in permadeath options that are often overly contrived, which many of KotOR's were. Even the Murder Trial as I recall requires that you essentially decide not to give any testimony/evidence for what happens on the Hrakert Rift, which is pretty eyebrow-raising. 



#6958
KBomb

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Speaking of player emotion...

Spoiler

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#6959
ashwind

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That's something else I disliked with DAI you couldn't actually fail a quest, if the Druffalo was immortal what were you supposed to be saving it from? Why bother?

 

Before DAI, there were escort missions and due to the suicidal nature of them NPC, a lot are complaining about how easy it is to fail these quest because the AI is utterly pathetic and likes to get themselves killed. If I recall correctly, escort is voted as the most hated quest. That I think is why DAI took the easy way out and make the said drufello immortal.

 

I dont mind quest requiring me to escort an immortal NPC... as long as there is a nice story or reason behind it... or at least make it funny or interesting but escorting that drufello is... meh



#6960
Rawgrim

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Speaking of player emotion...

Spoiler

 

 I haven't beaten the game yet, but I did do that bit. He got what he deserved, alright.



#6961
Elhanan

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Th Witcher has plenty. But then again Geralt isn't supposed to be the player's character anyway. He is a character from a series of books.
 
And what does ME have to do with anything?


Right; even more departure from the Player, but as long as it isn't from EA....

DAI improved on some of the past flaws seen in prior games. Many prefer fewer cut-scenes; DAI delivered on that suggestion. Same with auto-dialogue, as it is often linked.

The Keep appears to work quite well for my chosen World States, and reportedly offers a better retention of past choices than some other games....

#6962
KBomb

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No, what makes it interesting is that the choice to use the druffalo exists. Quite a few gamers on this forum never thought about using Duffy as an de facto fifth party member to help close the rift. Just like quite a few gamers never thought about giving up to Ser Cauthrien in DAO completely missing the prison break sequence.


First let me say that the original point I was getting at was that the druffalo didn't make the quest more interesting just because you could exploit him into closing the rift. The choice exists to solo it, avoid it all together, closing the rift with an all mage party, etc. doesn't make the quest any more interesting. It adds nothing to it besides exploiting a way to close a high level rift at a low level.

Secondly, the sequence with Ser Cauthrien was a scripted part of the game that happened based on the choice you made. Whether it not a player discovered that, it was still a written part of the quest.

The druffalo quest has nothing at all to do with the rift and I highly doubt he was meant to be. To say: "The druffalo quest is interesting because you can exploit his God mode." Seems a little bit desperate. I mean, to each their own and all, but I don't find that closing a rift with the druffalo interesting, I like a bit more meat to the actual quest-- I can close the rift anytime and even they become boring and tiresome after seeing them everywhere, yet rarely do they bother anyone.
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#6963
Rawgrim

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Right; even more departure from the Player, but as long as it isn't from EA....

DAI improved on some of the past flaws seen in prior games. Many prefer fewer cut-scenes; DAI delivered on that suggestion. Same with auto-dialogue, as it is often linked.

 

If it is based on a series of books....and you play a character from said books.....Yeah. That is very different from playing a game where you are told you get to create and play YOUR OWN character, and the game just takes control over your character anyway. Makes decisions for you etc. What Geralt does is fair game. He is his own character.



#6964
Xetykins

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No, what makes it interesting is that the choice to use the druffalo exists. Quite a few gamers on this forum never thought about using Duffy as an de facto fifth party member to help close the rift. Just like quite a few gamers never thought about giving up to Ser Cauthrien in DAO completely missing the prison break sequence.


It's not even the same. First gamers can loose to Cauthrien and will discover it anyway because you have to do that quest. Where as with the druffalo, there's plenty of open space to avoid the rift.

But yes until now I did not know that thing is immortal.

#6965
Rawgrim

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First let me say that the original point I was getting at was that the druffalo didn't make the quest more interesting just because you could exploit him into closing the rift. The choice exists to solo it, avoid it all together, closing the rift with an all mage party, etc. doesn't make the quest any more interesting. It adds nothing to it besides exploiting a way to close a high level rift at a low level.

Secondly, the sequence with Ser Cauthrien was a scripted part of the game that happened based on the choice you made. Whether it not a player discovered that, it was still a written part of the quest.

The druffalo quest has nothing at all to do with the rift and I highly doubt he was meant to be. To say: "The druffalo quest is interesting because you can exploit his God mode." Seems a little bit desperate. I mean, to each their own and all, but I don't find that closing a rift with the druffalo interesting, I like a bit more meat to the actual quest-- I can close the rift anytime and even they become boring and tiresome after seeing them everywhere, yet rarely do they bother anyone.

 

Do the rifts actually do any damage if you leave them alone? I closed all of them, myself. But I wondered a few times if anything bad came of it if I hadn't closed any of the rifts.



#6966
Rawgrim

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It's not even the same. First gamers can loose to Cauthrien and will discover it anyway because you have to do that quest. Where as with the druffalo, there's plenty of open space to avoid the rift.

But yes until now I did not know that thing is immortal.

 

I found out it was immortal because it attacked me on sight. I think it was a bug. It stopped happening after a patch.



#6967
Elhanan

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If it is based on a series of books....and you play a character from said books.....Yeah. That is very different from playing a game where you are told you get to create and play YOUR OWN character, and the game just takes control over your character anyway. Makes decisions for you etc. What Geralt does is fair game. He is his own character.


Then why are there any choices in the series at all, if it is all based on the books? Rhetorical, as they are evidently not all based on sourced materials. Plus this kinda makes the series sound a bit worse to play.

#6968
hoechlbear

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Before DAI, there were escort missions and due to the suicidal nature of them NPC, a lot are complaining about how easy it is to fail these quest because the AI is utterly pathetic and likes to get themselves killed. If I recall correctly, escort is voted as the most hated quest. That I think is why DAI took the easy way out and make the said drufello immortal.

 

I dont mind quest requiring me to escort an immortal NPC... as long as there is a nice story or reason behind it... or at least make it funny or interesting but escorting that drufello is... meh

 

That's one of the many reasons why I dislike DAI. There's no risk. When there's a quest in TW3 where the little health bar of the person I'm supposed to defend shows up I get nervous and super cautious because I actually have to defend this person (or goat) and not just pretend or let the person kill the enemies by themselves because, you know, they are immortal so why should I do anything at all? It adds challenge to the game and the chance of failing, something DAI needed.


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#6969
Rawgrim

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Then why are there any choices in the series at all, if it is all based on the books? Rhetorical, as they are evidently not all based on sourced materials. Plus this kinda makes the series sound a bit worse to play.

 

It is a continuation of the books. Geralt's character is established, fleshed out, and all that in the books. Look at the game trilogy as the final 3 books, if you will.



#6970
ashwind

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No, what makes it interesting is that the choice to use the druffalo exists. Quite a few gamers on this forum never thought about using Duffy as an de facto fifth party member to help close the rift. Just like quite a few gamers never thought about giving up to Ser Cauthrien in DAO completely missing the prison break sequence.

 

That bull is just an exploit. Nothing more. 



#6971
Elhanan

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And if one does not sufficiently defend Haven, one will lose followers. Look! Risk!

#6972
Rawgrim

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And if one does not sufficiently defend Haven, one will lose followers. Look! Risk!

 

No you won't. The game just gives you a new one, for free, right when you arrive at Skyhold. Zero setback. The only difference is th voice actor for the character and how the character looks.



#6973
Il Divo

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And if one does not sufficiently defend Haven, one will lose followers. Look! Risk!

 

I liked the idea of that. But if I remember right, Haven replaced everyone I saved with new followers anyway in terms of role, which was a bit disappointing. I didn't even get to keep the original character that I ended up saving. 



#6974
Rawgrim

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I liked the idea of that. But if I remember right, Haven replaced everyone I saved with new followers anyway in terms of role, which was a bit disappointing. I didn't even get to keep the original character. 

 

If you had to make do without, or look for replacements yourself, while out traveling, it would have been a bit more interesting.



#6975
ashwind

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I liked the idea of that. But if I remember right, Haven replaced everyone I saved with new followers anyway in terms of role, which was a bit disappointing. I didn't even get to keep the original character that I ended up saving. 

 

Yip. Regardless of your effort, the game presume all of them to be dead. Save them leave them make no difference at all. Just a few more NPC walking around Skyhold and they have nothing much to say to you too.