Ah, Chapter Three was bittersweet for me.
On a different note, a bit ago I was standing in the south-west part of the map in Novigrad where the Church of Eternal Fire is located and it has such an amazing view of the city's skyscape. It is just such an enormous view that it literally can't fit within my scope and to see it all I have to pan the camera. It really makes DAI feel so completely empty in comparison. I cannot fathom why they could not do something like this.
Even if not to that scale, just do something to make it seem like an actual city. They could have even done something like TW3's elven city, you couldn't even visit it, but the scale and backdrop of it made it seem as if it was gargantuan. I really hope they can improve the next game in this manner. If it was really the last gen consoles holding them back as people said, they no longer have that excuse. I really hope the upcoming DLC holds some kind of vast, living breathing community. I would really be excited and it would definitely be the first dlc I would purchase for DAI.
No chance it was that last gen restriction nonsense. Just take a look at the GTA series. They have been doing major cities for well over a decade and I'd put Vice City, a 2002 game on the first Xbox, as a significantly better city than Val Royeaux.
After so many references to the majesty that is Val Royeaux over all the DA media over the years it was one giant tease. Especially in a game all about religion and the Maker, the Grand Cathedral that is the seat of the Divine, isn't even visible, let alone a location you can go. Val Royeaux, the Orlesian capital, is also the capital city of the Chantry, you can actually pick the next Divine, but you can't visit the Grand Cathedral, not even worth a cut scene.
I'd much rather have one fewer zone if it meant we would have had a grand city like we've been told Val Royeaux is for several games, comics, books, etc. DA:O's Denerim felt like a city, DA:I Val Royeaux felt about as worth while and expansive as the Black Emporium