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Feedback... be more like The Witcher 3


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#7101
KBomb

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No chance it was that last gen restriction nonsense. Just take a look at the GTA series. They have been doing major cities for well over a decade and I'd put Vice City, a 2002 game on the first Xbox, as a significantly better city than Val Royeaux.

After so many references to the majesty that is Val Royeaux over all the DA media over the years it was one giant tease. Especially in a game all about religion and the Maker, the Grand Cathedral that is the seat of the Divine, isn't even visible, let alone a location you can go. Val Royeaux, the Orlesian capital, is also the capital city of the Chantry, you can actually pick the next Divine, but you can't visit the Grand Cathedral, not even worth a cut scene.

I'd much rather have one fewer zone if it meant we would have had a grand city like we've been told Val Royeaux is for several games, comics, books, etc. DA:O's Denerim felt like a city, DA:I Val Royeaux felt about as worth while and expansive as the Black Emporium


Yeah, I was very disappointed in Val Royeaux and the ball for Wicked. Both felt so lackluster.

I loved the masquerade ball in TW3. Actual evening wear and masks, entertainment like dancers and fire breathers. A game of Gwent going on, a maze and a drunk guy in a fountain telling everyone he was a kraken. That is the party I want to attend.
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#7102
Drantwo

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Val Royeaux being only a stupid marketplace pissed me to no end. I really missed Denerim until of course I saw Novigrad.



#7103
In Exile

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Val Royeaux being only a stupid marketplace pissed me to no end. I really missed Denerim until of course I saw Novigrad.

 

I don't think it's fair to insult Novigrad by comparing it to Denerim. 


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#7104
KBomb

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I don't think it's fair to insult Novigrad by comparing it to Denerim.


This made me lol more than it should have.
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#7105
Elhanan

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Personally am glad there are no cities in DAI; had enough of Kirkwall in the previous title. And while I am not a fan of the timed escapes on the estate, I thought the Grand Ball offered wonderful scenery.

#7106
line_genrou

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Novigrad... now that is a real city. The biggest in the world and the game showed us, since you know, we want more showing and less telling.

 

Val Royeaux was a joke. What a lazy job

 

 


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#7107
Drantwo

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I don't think it's fair to insult Novigrad by comparing it to Denerim. 

Haha well quite true. Wan't my intention to compare those two cities. But I do miss a full fledged city in DA:I, especially Val Royeaux, since it is home to the Chantry, Grand Cathedral, Spire, SoT headquarters etc etc which play an important role in the plot. Instead we get a market. Should have invested their resources in developing a city instead of those extremely annoying Bottles of Thedas and Mosaic Pieces.


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#7108
Xetykins

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Speaking of TW3 breath-taking view. There's a LOT of timelapse vids on youtube. Some of them look absolutely gorgeous with all the day^night cycle and weather changes even with yt compression.

#7109
BraveVesperia

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I've only played a little of TW3 so far, but two things have struck me:

 

1) I've completed three sidequests. Two had an interesting choice at the end (no clear right answer), the third was pretty funny (old lady and her pan :P ). In the middle of a fourth that involves investigating a haunting at a well. That's also good, because it's not a case of 'go to location X and kill Y'. You have to investigate why the creature is there.

 

2) Ambient music. While I'm exploring the world, there's a lovely piece of music playing in the background. When I get into combat, it plays more lively music, then reverts when the battle is over. This is one thing I really wish that Bioware would pick up from games like TW3 (and Skyrim, Oblivion etc). Ambient music goes a long way towards setting a mood and making a world feel richer. Aside from the occasional snatch of music, DAI just felt really quiet when exploring, it made it feel emptier simply because of that.

 

While I prefer the world of DA (and various things about it), these are two things I would like to see Bioware take. They are also things that Skyrim (apparently an inspiration for DAI) did. You can't really have an 'open world' imo without ambient music and varied, interesting quests.


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#7110
Xetykins

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I've only played a little of TW3 so far, but two things have struck me:
 
1) I've completed three sidequests. Two had an interesting choice at the end (no clear right answer), the third was pretty funny (old lady and her pan :P ). In the middle of a fourth that involves investigating a haunting at a well. That's also good, because it's not a case of 'go to location X and kill Y'. You have to investigate why the creature is there.
 
2) Ambient music. While I'm exploring the world, there's a lovely piece of music playing in the background. When I get into combat, it plays more lively music, then reverts when the battle is over. This is one thing I really wish that Bioware would pick up from games like TW3 (and Skyrim, Oblivion etc). Ambient music goes a long way towards setting a mood and making a world feel richer. Aside from the occasional snatch of music, DAI just felt really quiet when exploring, it made it feel emptier simply because of that.
 
While I prefer the world of DA (and various things about it, these are two things I would like to see Bioware take. They are also things that Skyrim (apparently an inspiration for DAI) did. You can't really have an 'open world' imo without ambient music and varied, interesting quests.


Hold on to your nickers cuz there are tons more of those coming some of them will leave you feeling like an emotional roller coaster. And for music ooo just wait till you reach skellige :-)
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#7111
panzerwzh

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The entire natural environment, story, music and atmosphere of Skellige is perfection incarnated.

 

After mine first encounter, my thought is "Skyrim what?" 


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#7112
Das Tentakel

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The entire natural environment, story, music and atmosphere of Skellige is perfection incarnated.
 
After mine first encounter, my thought is "Skyrim what?"


Skyrim is from 2011 and still looks fantastic on PC in its fully expanded and patched form together with the right mix of mods. It is only natural that The Witcher III's Skellige looks better, it's been three and a half years.

Having said that, CDPR has become very good at the visual aspects of worldbuilding and has probably surpassed Bethesda in this respect. What I've seen of Fallout 4 is not bad, but it's not TW3 level - although the bleak nature of the Fallout setting doesn't do it any favours.

#7113
panzerwzh

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Skyrim is from 2011 and still looks fantastic on PC in its fully expanded and patched form together with the right mix of mods. It is only natural that The Witcher III's Skellige looks better, it's been three and a half years.

Having said that, CDPR has become very good at the visual aspects of worldbuilding and has probably surpassed Bethesda in this respect. What I've seen of Fallout 4 is not bad, but it's not TW3 level - although the bleak nature of the Fallout setting doesn't do it any favours.

It is not only visual effect, but also overall story design, environment, music etc. Bethesda's peak for me is Morrowind. An mystical continent with rich background story, social system and unique culture. Skyrim is more like a medieval European fantasy world with viking texture for me. DAI is even worse than Skyrim in that regard.    



#7114
BraveVesperia

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Hold on to your nickers cuz there are tons more of those coming some of them will leave you feeling like an emotional roller coaster. And for music ooo just wait till you reach skellige :-)

I can't wait! You know it's a good sign when you've only been playing for a couple of hours and you're already hooked!


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#7115
zyntifox

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I can't wait! You know it's a good sign when you've only been playing for a couple of hours and you're already hooked!

 

Don't forget to ask yourself this question. Is it really THAT important to find Ciri when you can spend that time building your Gwent deck instead?


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#7116
Das Tentakel

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No chance it was that last gen restriction nonsense. Just take a look at the GTA series. They have been doing major cities for well over a decade and I'd put Vice City, a 2002 game on the first Xbox, as a significantly better city than Val Royeaux.

After so many references to the majesty that is Val Royeaux over all the DA media over the years it was one giant tease. Especially in a game all about religion and the Maker, the Grand Cathedral that is the seat of the Divine, isn't even visible, let alone a location you can go. Val Royeaux, the Orlesian capital, is also the capital city of the Chantry, you can actually pick the next Divine, but you can't visit the Grand Cathedral, not even worth a cut scene.

I'd much rather have one fewer zone if it meant we would have had a grand city like we've been told Val Royeaux is for several games, comics, books, etc. DA:O's Denerim felt like a city, DA:I Val Royeaux felt about as worth while and expansive as the Black Emporium


I don’t think it’s a gen restriction either, though it may have played a role, meaning that it’s just more difficult to do on weaker hardware.
Pathfinding is a different thing, though. I don’t think it’s going to be easy to combine a party following you with a mazelike city with lots of mobile NPC’s.
Then again, they could have just gone for an expanded and improved Denerim- or Kirkwall-like structure with an impressive skybox.

I don’t think scrapping a zone would have freed enough resources for a city. Swen Vincke (Head of Larian, maker of the Divinity cRPG’s) once wrote extensively in his blog on the relatively high cost of creating a (convincing) city versus the amount of actual playtime. At the same time, creating basic wilderness real estate doesn’t appear to be too expensive. Ever noticed a lot of single-player cRPG’s and MMORPG’s have large amounts of pretty-looking but relatively empty landscape? I’ve also read or watched comments by devs that, with a decent engine, it’s not that hard to create attractive and expansive zones.

The real problem is the actual content to fill the landscape. Ubisoft (and others, including BioWare) tried to solve this by implementing lots of fairly simple, repetitive ‘quests’ (really just tasks). It’s a ‘cheap’ but increasingly un-cheerful way of getting enough content to fill all that space.’

@panzerwzh:

I don’t agree that Skyrim is just generic medieval fantasy; it clearly has some depth to it and a large part of the ‘feel’ they went for is actually rather Conanesque sword & sorcery-ish, rather than generic quasi-medieval European.
Having said that, Morrowind is clearly Bethesda’s creative peak so far. Ken Rolston, who is highly regarded in the world of pen & paper RPG’s, was one of its designers. Rolston was also involved in the far less memorable Kingdoms of Amalur (which did have some interesting and original stuff from a lore and gameplay perspective) and, well before Morrowind, was involved with Runequest and Glorantha.

Glorantha, in particular, is in many ways the antithesis to generic quasi-medieval European fantasy RPG settings (and look here: https://twitter.com/...482993777758208)

tumblr_no8t4lZHxl1uquwc5o1_1280.jpg

Glorantha then, during Ken Rolston’s time as editor and…

13thAG-WormTurnsF.jpg

Glorantha now…

I don’t think Bethesda will ever touch the Morrowind-esque kind of fantastic again, though.
CDPR…maybe. I’m actually hoping they’re going for a non-Witcher, non-standard fantasy IP after or alongside Cyberpunk for their next fantasy cRPG.
Or perhaps we’ll get something out of Scandinavia, Funcom did a great job in visualizing Hyboria in Age of Conan and while they are now a much reduced force, there’s still experience, talent and a liking for the non-standard stuff up north.

I don’t think we’ll get anything like that, or even the only very moderately non-standard a la Skyrim, out of Edmonton though. BioWare’s most exotic setting was Jade Empire, and that was within its oriental fantasy subgenre a rather generic mishmash (even though I loved it and kudos to Bio for even trying). Jade Empire, however, was a bit of a flop. I don’t think EA BioWare will try its hand at something non-standard until somebody else has proven that it can be commercially highly successful.
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#7117
hoechlbear

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I don't like to add people to the ignore list but after reading the last page on this thread, I just did. It's exhausting to come to this thread to read honest and constructive feedback and then have to deal with posts with snarky and provocative comments and sometimes even insulting. I'll just say this, please ignore that person and use the report button too. If no one replies, he will give up at some point. If not, then his comments will go straight into the void. Let's keep this thread great and full of constructive and valid feedback since, you know, we actually played both games.

 

 

Anyway, something funny (well, in a way) happened in my game today. I had just cleared an abandoned site and noticed there were a few beehives near some villagers. I tried to cast Igni without hitting them but completely missed the explosive barrel right next to them. LOL Needless to say that everyone started screaming and I killed two villagers, which I honestly didn't think it could happen! I knew they would react to you if you try to attack them but I didn't know you could actually kill them!

And speaking of explosive barrels. A few days back I was fighting some bandits and noticed there were two barrels next to each other, stupidly casted Igni and maybe I was too close but the damn things exploded the second I did it, without giving me the chance to run away and sent Geralt flying into the air. He died straight away along with the bandits and I couldn't stop laughing. lol Man, I love how you can interact with the environments and NPCs.


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#7118
nici2412

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Found this on Reddit. What a view

 


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#7119
Xetykins

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Don't forget to ask yourself this question. Is it really THAT important to find Ciri when you can spend that time building your Gwent deck instead?

Most of those are collected from merchants, inn keepers, smiths and during the main quests i think. So I don't see why you can't do them at the same time. I mean, you need to replenish your goods, sell, and repair anyway, so I don't see that as a problem. Though I got to admit, my priorities are kinda screwed atm :P
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#7120
Lawrence0294

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Don't forget to ask yourself this question. Is it really THAT important to find Ciri when you can spend that time building your Gwent deck instead?


If the final battle against Eredin is anything but a Gwent showdown, I'll be severely disappointed.

-"I'm the destroyer of worlds Geralt"

-"Gwent, you know it ?"

-"Oh yea actually I have an awesome Nilfgaardian deck !"
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#7121
zyntifox

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Most of those are collected from merchants, inn keepers, smiths and during the main quests i think. So I don't see why you can't do them at the same time. I mean, you need to replenish your goods, sell, and repair anyway, so I don't see that as a problem. Though I got to admit, my priorities are kinda screwed atm :P

 

Ciri will eventually understand when she is saved by Geralt, The Gwent champion of the Northern Kingdoms. Not Geralt, The Witcher.


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#7122
hoechlbear

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Found this on Reddit. What a view

 

What?! How?! I have to try that! But I don't think I'm very good at sliding. Geralt always trips on something and goes flying and dies. lol I swear that man's legs are made of jello. I'm embarrassed to say how many times I died by falling off rocks and hills until I finally learned how to roll and take less damage. 

 

(Oh and the soundtrack at Kaer Morhen is probably my favorite, so peaceful.)



#7123
Lord Bolton

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I don't like to add people to the ignore list but after reading the last page on this thread, I just did. It's exhausting to come to this thread to read honest and constructive feedback and then have to deal with posts with snarky and provocative comments and sometimes even insulting. I'll just say this, please ignore that person and use the report button too. If no one replies, he will give up at some point. If not, then his comments will go straight into the void. Let's keep this thread great and full of constructive and valid feedback since, you know, we actually played both games.

I think he's trying to start the flame war, because that will lead to the thread closure. So, yes - just ignore him.


#7124
nici2412

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What?! How?! I have to try that! But I don't think I'm very good at sliding. Geralt always trips on something and goes flying and dies. lol I swear that man's legs are made of jello. I'm embarrassed to say how many times I died by falling off rocks and hills until I finally learned how to roll and take less damage. 

 

(Oh and the soundtrack at Kaer Morhen is probably my favorite, so peaceful.)

You have to install the debuge console mod (don't know if it's available for 1.7 yet)

Then type xy(670,650) in the debug console



#7125
nici2412

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Not sure if it was posted yet; Witcher 3 parody


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