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Feedback... be more like The Witcher 3


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#7201
Das Tentakel

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Spoiler


I’m actually surprised nobody complained that we don’t get 14 brothels in Novigrad, as per the lore. Because Novigrad is supposed to be loosely based on ‘medieval’ Amsterdam (among other late medieval / early modern northern European port cities) I once did a bit of research regarding prostitution in old Amsterdam. It turned out that Novigrad, with its 30,000 people and 14 brothels, had the same proportion of brothels to population as 17th century Amsterdam!

Sapkowski, you naughty old history nut… :P
 

From a story perspective it makes sense I get that, but from a world perspective it would've been neat to ride up on some redanians blasting a fort full of nilfgaardians holding out and refusing to surrender, something Geralt has no reason to intervene in but just for effect.


I actually think they adapted the story to what they felt they could safely achieve in terms of game complexity and technical possibilities (looking at you, consoles). By that I mean that a temporary truce / lull in the fighting allows for a relatively slow ‘tempo’ and a situation that is relatively stable and not too chaotic, which creates room for Geralt’s adventures. It sidesteps the need for cutscenes and (scripted and/or dynamic) events that you need to effectively portray an ongoing war. All that would have made TW3 a much more complex, challenging and expensive project.
 

One thing they might have done is having occasional artillery barrages across the river between the Redanians and the Nilfgaardians, combined with quasi-dynamic scenes involving casualties and medics. I think the forthcoming South Korean 'Black Desert' MMO has something like this.

 

Which reminds me: If anyone wants to see how a 'grounded' fantasy city based on late medieval / early modern France would look like, check out videos of the city of Calpheon in Black Desert.

 

One example:

 

 

This is actually in the direction of how I originally (before DA2) imagined Val Royeaux, although it could have done with a bit more 15th century French Gothic ueber-architecture (a la Pierrefonds Castle with a dash of Mt St. Michel...)



#7202
ashwind

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Fair enough. So it would seem that we very much disagree about the combat mechanics, but that wasn't my point. I might try to make that in another post coming up  :P , which I fully expect to be controversial. But that the game world in W3 is much more dynamic and alive than in DA:I is rather uncontroversial, I would say. You don't have to fight anything in W3 to find out, as Geralt can avoid all enemies while roaming the world, especially while riding his horse.

 

A problem in many games and also DAI & TES is that at later levels, I roam around and occasionally run into enemies. However due to my overpower character and its high level, I usually one hit them and after 10-15 minutes, it gets awfully boring very fast,

 

TW3 on the other hand is nothing short of EPIC. Even when fighting low level enemies that offers nothing brings a lot of satisfaction.

 

"Geralt encounters 3 bandits. He draws his sword calmly as the bandits prepare for attack. 2 bandits approaches and 1 stayed behind loading a bolt into his crossbow.

 

Geralt pushes the 2 approaching bandits aside with the Aard sign and rolled towards the archer almost at the same time. The archer; halfway cocking his crossbow drops his bow and tries to draw his sword but it was too late. Geralt's first strike staggers him and the next pierces through his heart.

 

Geralt turns around calmly to meet the remaining bandits. One bandit charges pass his friend towards Geralt. Geralt parried his attack easily and took his head cleanly off his shoulders. The remaining bandit hesitated for a moment but decided against his better judgement and attacks. Geralt dodges his attack and cuts both his legs off by the knees. His body is still falling toward the ground when Geralt brought his sword down hard and slices his left arm and head off."

 

When actions are done right, Geralt cut his enemies into pieces gracefully, Every normal encounter plays out somewhat differently and they are all epic - not the same swing my weapon and enemy die combat sequence/animation. :P


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#7203
London

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A problem in many games and also DAI & TES is that at later levels, I roam around and occasionally run into enemies. However due to my overpower character and its high level, I usually one hit them and after 10-15 minutes, it gets awfully boring very fast,

TW3 on the other hand is nothing short of EPIC. Even when fighting low level enemies that offers nothing brings a lot of satisfaction.

"Geralt encounters 3 bandits. He draws his sword calmly as the bandits prepare for attack. 2 bandits approaches and 1 stayed behind loading a bolt into his crossbow.

Geralt pushes the 2 approaching bandits aside with the Aard sign and rolled towards the archer almost at the same time. The archer; halfway cocking his crossbow drops his bow and tries to draw his sword but it was too late. Geralt's first strike staggers him and the next pierces through his heart.

Geralt turns around calmly to meet the remaining bandits. One bandit charges pass his friend towards Geralt. Geralt parried his attack easily and took his head cleanly off his shoulders. The remaining bandit hesitated for a moment but decided against his better judgement and attacks. Geralt dodges his attack and cuts both his legs off by the knees. His body is still falling toward the ground when Geralt brought his sword down hard and slices his left arm and head off."

When actions are done right, Geralt cut his enemies into pieces gracefully, Every normal encounter plays out somewhat differently and they are all epic - not the same swing my weapon and enemy die combat sequence/animation. :P

Or just spam left mouse button and one shot all the enemies you out leveled until they are all gone.

Really I could worth a long narrative about how I set up enemies as a stealth archer in TES and then cast a spell even if the end result is one shotting, just like low level enemies in Witcher 3.

I get people like this game but some of this is over the top.

#7204
ashwind

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Or just spam left mouse button and one shot all the enemies you out leveled until they are all gone.

Really I could worth a long narrative about how I set up enemies as a stealth archer in TES and then cast a spell even if the end result is one shotting, just like low level enemies in Witcher 3.

I get people like this game but some of this is over the top.

 

In TW3, If they are under level 10, I could probably 1 shot them (depends on enemy) but on death march difficulty, even level 12~15 Drowners cant be one shot from the front - Spam blindly into a bunch of them and they will kill you even if they are level 12~15 and you are level 30+ :P

 

In TES.... the killing animation is less epic and the change of view and slow motion is very disruptive and intrusive - not to mention a bug that kill cam with spells dont always kill in Legendary difficulty. So not as fun (to be honest - it is frustrating and I looked for a mod to remove kill cam because I cant stand it anymore). I am a huge TES fan, just happens my favorite till now is still Morrowind.

 

I personally feel that TW3 did finishing moves better than all the games I have played. Not too intrusive, not tiring to watch because it is integrated to be like a part of the combat.

 

[Edit]

Also against enemies < level 10. Spamming LMB .... lacks elegance and style. I perfer to perform an Aard Sweep to knock all of them down, then gracefully walk up to them one by one and gently sink my sword into their hearts.  :devil:  .... Style is all that matters to me :P


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#7205
Ryzaki

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Eh I found Witcher 3's combat terrible. Like...really really terrible.

 

Almost rivaled Mass effect 1's in the clunkiness.

 

Maybe I needed to get good I dunno but I didn't enjoy it. Not one bit. *shrug*



#7206
Xetykins

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Eh I found Witcher 3's combat terrible. Like...really really terrible.
 
Almost rivaled Mass effect 1's in the clunkiness.
 
Maybe I needed to get good I dunno but I didn't enjoy it. Not one bit. *shrug*


I hated it a LOT first 10 hrs of playing also. But I got used to it after a while and it's really fluid, and the finishing moves are awesome. Geralt's alternate movement also helps a lot.

#7207
Torgette

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Eh I found Witcher 3's combat terrible. Like...really really terrible.

 

Almost rivaled Mass effect 1's in the clunkiness.

 

Maybe I needed to get good I dunno but I didn't enjoy it. Not one bit. *shrug*

 

It's tolerable for an open world game, aka: if it were a linear game where the combat prevented me from getting to the next level I would hate it, but since I can run away and do what I feel like it's tolerable.



#7208
ashwind

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Eh I found Witcher 3's combat terrible. Like...really really terrible.

 

Almost rivaled Mass effect 1's in the clunkiness.

 

Maybe I needed to get good I dunno but I didn't enjoy it. Not one bit. *shrug*

 

Yes, it is somewhat clunky and it can come off as even clunkier than it is.

 

The reason I think lies in the design. The combat in TW3 is more similar to fighting games than the usual action rpg/adventure. Each attack especially strong attack leaves you open and enemies can often take advantage of that. If you misjudge the distance or if the enemy dodges your strong attack, you maybe in for quite a bit of pain. I think this contributes to some complaining that it is unresponsive and clunky. Part of it is true but part of it is by design. This design I believe is to discourage button spamming. 

 

Combat is not perfect but I think if you stay calm and apply your attack with precision, you will find combat to be more fluid. 

 

I definitely spent more than 10 hours practicing combat :P - I think I spent 3 hours fighting the first boss alone because I want to be able to counter and dodge all its attack - wont be a victory otherwise. I also spent a lot of time fighting each enemy type and prolong the combat to learn all their patterns. Yeah I am silly like that :P


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#7209
Tim van Beek

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Yes, it is somewhat clunky and it can come off as even clunkier than it is.

 

Combat is not perfect but I think if you stay calm and apply your attack with precision, you will find combat to be more fluid. 

...aah, and here comes the post about the combat system  :D . W3 is all about dodging and timing of one character (I really miss my squad mates, man!). This reflects the way witchers fight. They rely on their reflexes and their knowledge of their enemies. The moves you can get Geralt to do are awesome, it really brings "best sword fighter of the north" to life.

 

It would seem this is not a system that everyone likes. DA:I, for my taste, did an odd mix of this kind of action game and the tactical turn based combat system that makes Baldur's Gate a classic. IMHO DA:i botched both, as it is neither playable as an action game nor a turn based game. 

 

But, obviously, it hit a sweet spot with many gamers, so it seems to have a "right to existence", no?


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#7210
ashwind

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...aah, and here comes the post about the combat system  :D . W3 is all about dodging and timing of one character (I really miss my squad mates, man!). This reflects the way witchers fight. They rely on their reflexes and their knowledge of their enemies. The moves you can get Geralt to do are awesome, it really brings "best sword fighter of the north" to life.

 

It would seem this is not a system that everyone likes. DA:I, for my taste, did an odd mix of this kind of action game and the tactical round based combat system that makes Baldur's Gate a classic. IMHO DA:i botched both, as it is neither playable as an action game nor a round based game. 

 

But, obviously, it hit a sweet spot with many gamers, so it seems to have a "right to existence", no?

 

DAI's combat is fine. Better than fine and I definitely prefer it over many games. In terms of Bioware games, it is only second to ME2. It does have an identity crisis but I personally feel that it leans more towards an action game than a strategic one - I personally like it, others not so much.

 

I really dont miss squad mates in DAI... I pretty much solo Nightmare, they are just tagging along to provide me entertaining banters. Dont need them in combat, they dont really help much anyways and I am lazy to "assume direct control" because I am not Harbinger. The dragons can have fun chewing them... ME2 and ME3 squad mates I miss dearly. I would trade all DAI's squad mate for Liara alone - I really miss her  :(

 

Just commenting that TW3's fluid and flashy moves makes it less boring to watch after 200+ hours. Luckily they didnt took the kill cam implementation from Skyrim, I hated that.


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#7211
Ryzaki

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I hated it a LOT first 10 hrs of playing also. But I got used to it after a while and it's really fluid, and the finishing moves are awesome. Geralt's alternate movement also helps a lot.

 

Hm..fluid wouldn't be my first choice. Getting used to it is one thing. Fluid is quite another.

 

 

It's tolerable for an open world game, aka: if it were a linear game where the combat prevented me from getting to the next level I would hate it, but since I can run away and do what I feel like it's tolerable.

 

True. It didn't help that I left white orchard too early XD

 

 

Yes, it is somewhat clunky and it can come off as even clunkier than it is.

 

The reason I think lies in the design. The combat in TW3 is more similar to fighting games than the usual action rpg/adventure. Each attack especially strong attack leaves you open and enemies can often take advantage of that. If you misjudge the distance or if the enemy dodges your strong attack, you maybe in for quite a bit of pain. I think this contributes to some complaining that it is unresponsive and clunky. Part of it is true but part of it is by design. This design I believe is to discourage button spamming. 

 

Combat is not perfect but I think if you stay calm and apply your attack with precision, you will find combat to be more fluid. 

 

I definitely spent more than 10 hours practicing combat :P - I think I spent 3 hours fighting the first boss alone because I want to be able to counter and dodge all its attack - wont be a victory otherwise. I also spent a lot of time fighting each enemy type and prolong the combat to learn all their patterns. Yeah I am silly like that :P

 

I wasn't even using strong attacks most of the time though. I was using hit and run tatics for the most part =/ It doesn't help that enemies swarm you either.

 

Oh god buttpoke boss. He was fun.
 



#7212
Drantwo

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TW3's combat was very tough in the beginning for me also. After that I remapped the dodge key to RMB and from there onwards it all went good. Like Ryzaki, I barely use strong attack. There were some annoying bugs where Geralt wouldn't draw any of his sword, but I feel satisfied with the combat now.



#7213
chance52

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I had no trouble with W2 or W3 combat but it took forever to get used to W1 combat. I hated it when I first started the series. I guess they stayed close enough to the same type of combat that after finishing W1 you pretty much have W2 and 3 down from the start. 

 

Witcher 1 combat was so painful that I put the game away after the prologue and didn't pick it back up again for a year though. 



#7214
KBomb

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Fair enough I just don't want them to get the idea that they have to make it then. That gets boring quick running back and forth.

Edit not directed at you ashwind: That said why do people try to use disney like a ****** insult. Are you guys high? Disney? Disney? Disney varies from very light to very grim. Trying to say disney is kiddy is being very superficial and makes you look like a idiot at best and I really hate that argument. But at least it makes me know who's talking out their ass. There's that at least.

A lot of Disney's stuff is really messed up if you actually take a few seconds to think about it.

But I guess that's the problem. People can't be bothered to think for a few seconds.

And I played the witcher 3 and while it was good I actually went back to skyrim because I got tired of it. (It didn't help that I'm playing while thinking of the hype and I'm just like "Eh this is not worth all that hype....")


lol Ryzaki, as always, you kill me. You're just adorable.

I can't speak for them, but I think when they use Disney as a descriptive, they are doing so in the spirit of, "It's grimdark, but in a PG13 kind of way." In other words, they feel DAI is daytime network TV drama, while TW3 is nighttime cable TV drama. :D

Also, I don't know what you mean. TW3 is worth all dat hype, gurrl. :P

#7215
line_genrou

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Eh I found Witcher 3's combat terrible. Like...really really terrible.

 

Almost rivaled Mass effect 1's in the clunkiness.

 

Maybe I needed to get good I dunno but I didn't enjoy it. Not one bit. *shrug*

 

I love it. It's the best combat system I've played yet. Relies a lot in timing.

They really refined what they had in W2 without changing the basics.

 

And I don't find it clunky at all? Never had a problem with it, it just feels very fluid to me.

I use all the tools the game gives me so maybe that's why? I've seen once a video of someone just buttom mashing and being smacked around.


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#7216
KBomb

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I love it. It's the best combat system I've played yet. Relies a lot in timing.
They really refined what they had in W2 without changing the basics.

And I don't find it clunky at all? Never had a problem with it, it just feels very fluid to me.
I use all the tools the game gives me so maybe that's why? I've seen once a video of someone just buttom mashing and being smacked around.


Pretty much this.

I love the combat and the finishers are some of the very best I've seen.

#7217
Xetykins

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You will like it after you get used to it. But before that, I just want to throw my mouse on the screen. If not because of the stories, I would have given up within those first 10 hrs

#7218
line_genrou

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I play with a controller so maybe that's it?

It's an action game, so I believe they work better with a controller, with KB/M is just awkward.



#7219
KBomb

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I play with a controller so maybe that's it?
It's an action game, so I believe they work better with a controller, with KB/M is just awkward.


I play with a controller too. Perhaps that does make a difference.

#7220
Akrabra

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The combat is decent, what bothers me is the lvling system/Alchemy/"talent trees"/ and the functions of Mutagens. It is just static and boring. The Witcher 2 was way better at all these aspects, can't believe they streamlined it like they did. Still i did like playing it, as it relies heavy on timing and good variation with the use of signs, alchemy and swordplay. I play with Mouse and keyboard btw and it is very fluid.



#7221
slimgrin

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I love it. It's the best combat system I've played yet. Relies a lot in timing.

They really refined what they had in W2 without changing the basics.

 

And I don't find it clunky at all? Never had a problem with it, it just feels very fluid to me.

I use all the tools the game gives me so maybe that's why? I've seen once a video of someone just buttom mashing and being smacked around.

 

In execution it's better than TW2, and I think the controls are fine, but the past two games had more robust and varied game design under the hood. TW3 feels too streamlined. 


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#7222
hoechlbear

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I don't get when people say the combat is clunky. What does that even mean? I play with a keyboard and mouse and I don't find it that bad. It's pretty hard to get the hang of it, but once you do, I think it's actually pretty satisfying. And this is coming from a person that has terrible timing and reflexes. That's why I barely use parry because I always fail to counterattack. But since I make mostly a sign build I don't have to rely so much on strong attacks, parry, etc. For humans I always use aard and finish them with one click, with the more tough ones with shield I use axii, also pretty effective. Every now and then I use igni just because I love to watch them burn  :devil: I also tend to rely on quen a lot in almost every single fight. I love that build, the shield is awesome and the fact that it heals you and can push back enemies and damage them as well it's sooo helpful!

BUT... I always have to put some points in the combat tree because I looove the whirl. It's just so awesome to go into the middle of a group of bandits and whirl, whirl, whirl, whirl. Hehe



#7223
Jazpar

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Don't understand why it should be like another game? The witcher can be the witcher and Dragon age can be Dragon age. I want a game more like Origins in style.



#7224
hoechlbear

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Lol, it's so obvious when someone comes into this thread and replies without reading any of the posts. Sigh...


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#7225
Lawrence0294

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Never really understood why people hate the gameplay of Witcher 2 and 3. I really love them, especially Witcher 3 with the dodge move. It really added a lot of flow and fluidity in the combat. Plus the finishers are indeed very satisfying. Oh and I also play with KB&M

 

Though I certainly don't want Dragon Age to make a similar type of gameplay. I would be tremendously upset if they removed the more tactic based style combat. 


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