The lighthouse is locked, I tried getting in. I also explored the keeper's house trying to find any clue.
The lighthouse's keeper who lives in a shack near it gives you the key. You definitely missed the entire reason of why that place was haunted.
The lighthouse is locked, I tried getting in. I also explored the keeper's house trying to find any clue.
The lighthouse's keeper who lives in a shack near it gives you the key. You definitely missed the entire reason of why that place was haunted.
I guess that's fair enough. I didn't mind it being background. For me I don't need that stuff shoved in my face every few steps it gets...boring actually. Especially with a protagonist I don't have an attachment too. It's like I'm playing a game marked Not For You (which it isn't so XD) If it's at least with my protag I can grit my teeth and bear it but without that sliver of a bond. God no. Also as for Leliana. We're gonna ignore the personality change and just focus on the armor to make that argument Kbomb come on don't do that. She clearly had been influenced by that torture.
I can't help you on the protagonist bit, but I will say Geralt felt more my own than Inquisitor.
Geralt's pretty awesome and most importantly, I know who he is, what his motivations are, what makes him tick.
My Inquisitor's only advantage was that I could chose his appearance (in a pretty crappy CC) and his sexuality. Geralt's already has relationships and history with the world and the characters, it all feels very natural.
My inquisitor is as bland as it gets, I get very shoddy explanations from the very start, I have no idea what his motivations are, and he constantly does the exact opposite of what I was trying to do (as an atheist, I wasn't really keen on being a leader of religious zealots) etc.
I did think the companions were much better than in DA2, but overall, I couldn't care less about the Inquisitor.
Anyway, you don't like him, I can't help you there, nor is there any point to arguing it.
...
Now, the Leliana torture situation.
If you're gonna do adult themes and adult situations, then either do it or don't.
If you want to do a game where the story takes place in the middle of war torn zones, you have to show it in some way.
Where are the children in Inquisition? And please, don't say they could be anywhere, the ONLY honest answer is PG reasons and Bioware shying away from such unpleasant stories. Not having kids in the game for such silly reasons in a game supposedly meant for adults is just insulting to the gamer. I mean, Skyrim has a work-around - you can't hurt kids. But in DA:I, it's not like you can kill NPCs anyway, why not have kids? Why not try and create a believable world instead of a cardboard cutout which exist only for your character to quest in?
In a medieval, worn torn country, everyone is suffering and gets hurt.
I don't remember the word rape even being mentioned at any point in the game. Leliana - after a year of torture - in the same armor is simply ridiculous and immersion-breaking. If CDPR can take a moment and make different clothing to an imprisoned character, why can't Bioware.
In a medieval world, someone like Leliana would've likely been stripped first before any torture or anything else took place.
To me, such scenes are jarring, immersion breaking, and honestly, pretty hilarious in how badly they were done.
Like all said earlier, not all RPGs have to be dark and gritty and adult-themed and realistic.
But if you are going for that theme (and Inquisition is), then either do it or don't. Don't half ass it, for design reasons or political ones.
It's not about "showing" the scenes or "shoving them down your throat". It's about being consistent and creating believable situations and when you do come to those scenes - do them properly.
Bottom line...
Witcher books are pretty grim and realistic in how the characters act and talk.
And the games stay true to that. A believable world with believable people with real consequences for their actions.
Educated people dress better and act differently, uneducated people tend to swear a lot and be more religious, soldiers swear a ton and the troops suffer from bad boots, typhus, dysentery, etc.
Inquisition's world feels... Fake. For all the reasons I'd already stated, it feels like a cardboard theme park specifically created for my character to quest in.
(admittedly, I'm new to the books, still reading, just got them after playing TW3 - but yes, the game completely blew me away)
about the Phantom of Eldberg quest
Yen is even older than triss and she is a full on hag.
Yup Yen is Geralt's hag while Geralt is Yen's puppy. Deal with it! ![]()
Yup Yen is Geralt's hag while Geralt is Yen's puppy. Deal with it!
That's it! Reported for trolling! Not really. #Trissforever
Let's not forget Geralt is almost 100
Waaat?! I'm squeeing over someone who's like my great granpa?
He is a silver fox..err wolf. He is distinguished, Xetykins.
That's it! Reported for trolling! Not really. #Trissforever
![]()
Without Yenna's powerful protection spell, Geralt the puppy so vulnerable against other evil hags.
Yup Yen is Geralt's hag while Geralt is Yen's puppy. Deal with it!
IF you want to be her dog thats upto you, a lot of us dont and prefer triss.
IF you want to be her dog thats upto you, a lot of us dont and prefer triss.
Andrzej Sapkowski disapproves. Again, deal with it! ![]()

Andrzej Sapkowski disapproves. Again, deal with it!
Again massive differences between books and games. Books at best are background material. In A RPG game like witcher we get to decide Geralts motivations and his preferences. We are playing a game not reading a book. So if you want to play it like a linear no choice based extension of a book go ahead. I instead take it for what it is a game with choices.
Finally if you swear by the books motivations then you shouldnt even play the game as both Geralt and Yen are dead. So you have to accept that there are a lot of differences between the two and infact both should be considered separately. Trying to establish's books cannon onto games is a just a bad idea. Instead just consider the books as background info of a past life and a inspiration.
Trying to say a choice is correct because the books already breaks too many things. Nilfgaard, Emhyr, Avallach are all a LOT more worse in the books, even the prophecy is different and Ciri's role in the prophecy. Hell even the white frost is completely different.
I understand this and that is why i keep the books and the game as separate and instead consider the books to be an inspiration for the games. But the characters of the book and in the game are very different.
Finally since this is a rpg with choices each ones own subjective choice is valid.
Andrzej Sapkowski disapproves. Again, deal with it!
I am actually romancing Yenn this go 'round. So far it's been all right, but jeez, she is so naggy. It's like she is always ready to be pissed off. In real life, I would have dumped her already. Triss is much more reasonable. I ain't got time for no drama and bitchatude. ![]()
@ryzaki
Can't speak for everyone here but I am more disturbed that they tried to hide it behind text considering in prior games it was in your face. I see it as a regression, while others see it as progression.
The 'dark' element of the series feels limited to murder. the difference in unsettling vibes between DAO to DAI is so apparent to me as a player that I can't help but notice it. Because that's what I appreciated DAO for.
There is dark in DAI, you just have to look for it and it's not the same for me when I have to read about it instead of experience it.
I am actually romancing Yenn this go 'round. So far it's been all right, but jeez, she is so naggy. It's like she is always ready to be pissed off. In real life, I would have dumped her already. Triss is much more reasonable. I ain't got time for no drama and bitchatude.
Yenna isn't exactly easygoing, but I found it refreshing that you can actually disagree and butt heads with her without messing up your romance and her leaving in a huff or something. On a more general level, I enjoyed the absence of a visible approval system...it made it easier for me to just act as I wanted to instead of fretting over who's going to be pissed at me next. ![]()
Yenna isn't exactly easygoing, but I found it refreshing that you can actually disagree and butt heads with her without messing up your romance and her leaving in a huff or something. On a more general level, I enjoyed the absence of a visible approval system...it made it easier for me to just act as I wanted to instead of fretting over who's going to be pissed at me next.
I would give you a hundred likes if I could. I loathe the approval system. I don't mind them disagreeing with me, in fact, I like it when they do, but that approval system makes it worrisome and a bit inconsistent. Wouldn't let Solas kill those mages and he doesn't like it, even though not even an hour before he is giving me this speech about how Cole needs to forgive. If you romance Sera and tell her you believe what happened at the Temple of Mythal, she dumps you and basically calls you stupid.
I just wanted to throw them in the fade with a big 'ole **** you! tshirt.
DAI's combat is fine. Better than fine and I definitely prefer it over many games. In terms of Bioware games, it is only second to ME2. It does have an identity crisis but I personally feel that it leans more towards an action game than a strategic one - I personally like it, others not so much.
I can't play a melee character in DA:I because then I have to adjust the camera every second and I am still unable to see what is going on
.
I really dont miss squad mates in DAI... I pretty much solo Nightmare, they are just tagging along to provide me entertaining banters. Dont need them in combat, they dont really help much anyways and I am lazy to "assume direct control" because I am not Harbinger. The dragons can have fun chewing them... ME2 and ME3 squad mates I miss dearly. I would trade all DAI's squad mate for Liara alone - I really miss her
...yes, I played a mage with the "melee" type specialization (forgot the name), that one can kill a dragon on the highest difficulty without help from the squad. I gave up on taking control of other characters and try to play tactically, as that is neither necessary nor works out, because the moment you switch control they start doing their default script anyway.
But I really enjoy the "feeling" of having other characters follow me, and the banter. And the characters and dialog is definitely an aspect of DA:I that I really really like.
TW3's combat was very tough in the beginning for me also. After that I remapped the dodge key to RMB and from there onwards it all went good. Like Ryzaki, I barely use strong attack. There were some annoying bugs where Geralt wouldn't draw any of his sword, but I feel satisfied with the combat now.
That's a very annoying problem with the W3, the game decides whether you are in combat or not. And it can happen that an enemy is firing with a crossbow at you from a distance, the game decides that you are not in combat and you cannot do anything about it. You have to run towards him and close the distance.
This and the odd "targeting" system are the only complaints I have about W3.
On the other hand, I really like the camera, I can always see what is going on. In DA:I, most of the time, I cannot see half of the action taking place. Combat means pushing the same two buttons over and over again and watching the health bars.
You can manually draw or sheath your swords if he doesn't automatically do so. I haven't really had issue with it, but a few friends of mine have the same complaints.
Wow, I missed so many quests in my first playthrough, it's not even funny. And I thought I had explored most of the places. I love when I go past someone and a little "!" pops up. The downside is that you can miss a lot of quests if you don't explore the worlds properly, but it's really rewarding when you discover a new quest that way, because it gives you a reason to explore and it feels super natural to walk by someone and they see you and ask you for help. I think I prefer it that way than having a hundred exclamation marks on the map.
@ryzaki
Can't speak for everyone here but I am more disturbed that they tried to hide it behind text considering in prior games it was in your face. I see it as a regression, while others see it as progression.
The 'dark' element of the series feels limited to murder. the difference in unsettling vibes between DAO to DAI is so apparent to me as a player that I can't help but notice it. Because that's what I appreciated DAO for.
There is dark in DAI, you just have to look for it and it's not the same for me when I have to read about it instead of experience it.
I can't play a melee character in DA:I because then I have to adjust the camera every second and I am still unable to see what is going on
.
...yes, I played a mage with the "melee" type specialization (forgot the name), that one can kill a dragon on the highest difficulty without help from the squad. I gave up on taking control of other characters and try to play tactically, as that is neither necessary nor works out, because the moment you switch control they start doing their default script anyway.
But I really enjoy the "feeling" of having other characters follow me, and the banter. And the characters and dialog is definitely an aspect of DA:I that I really really like.
I play DAI with mouse and keyboard so moving the camera is very easy for me
Since as a warrior/champion I can roll and charge... oh yeah and counter attack as well but pretty useless. Anyways, with all these I can play like an action game.
I am sure someone will come and tell you how you can have squad members follow themselves etc to have them fight better. Yes, it is true that given some effort, they dont sux totally, they are simply ineffective. Due to the streamlined tactics option, we no longer have as much control as we did in DAO and even in DAO I cant stop them from doing silly things a lot of the time without actually being Harbinger and "assume direct control".
I honestly think that ME2/ME3 has more tactics than DAI. I actually feel like a squad leader and I have to give tactical orders on the fly. You can put squad skills into the quick bar and order them to use it on enemies as you see fit. You actually feel like giving orders in the heat of battle: "Garrus strip their shields!" "Liara - NOW drop a singularity there and pull em all in" Then I charge into them causing a huge biotic explosion - all in real time and tis most satisfying.
(No I dont cheat by pausing
)
Dialog in ME is great as well. So I can have both useful squad mates and great banter. In DAI... the only order I give them is, "take care and try not to die or be overly stupid. Leave the enemies to me, it is better that way."
![]()