That's because you could probably relate more to a male protag. Which is good. I for one tend to play female characters if given the choice (unless fem voice is intolerable).
I play both male and female characters. I have no issues with playing female characters, be it a single player or multi player game.
You say Geralt had relationships and it all felt very natural I felt the same with my Inquisitor as a bonus I had the ability to choose the relationships and how they went. Also Inquisition's CC save for the terrible hair...was actually pretty good. Not sure where you're getting terrible from. If the hair choices hadn't been hot garbage and there had been face codes it wouldn't have been good actually.
Unfortunately, in a computer game, the hair is hugely important. And it was not only badly done, but it came off as lazy. It really did. 14-15 choices, 10 of which are bob cuts is - and I mean this - insulting to me as a gamer. I should just be content with that for 60 EUR? Nah, screw that.
I understand bugs. I tolerate certain game designs I don't agree with if the game overall is good enough. But when the devs are lazy and use the "ah just do it like this, the plebs will buy it anyway"... Yeah, screw that.
Beards were awful too btw. Like something from 2008 instead of 2014.
Faces themselves were fine, though I had to work for hours to get a decent.-looking female character done.
(Also I'm forever amused by people going "Why doesn't my custom character have motivations!" Um...part of a custom character is making those motivations. The only issues is when there's nothing in the game to support them or when the game goes out of it's way to try to impose certain character defining (that aren't strictly survival related) motivations on your character.) The game should give you a several reasons to want to do something but you choose your character's actual motivation for going along with the plot whether it's fame, revenge, glory, screw you or just survival.
I didn't say "my custom character" had poor motivations, I said my Inquisitor.
Warden Origin story (Human Noble especially) is a perfect example of how to get introduced to your character in a way you get to meet him/her, the family, the friends, the home, etc.
Hawke was messy (running, because well, "action", and your sibling gets wasted 3 minutes in when you had basically no contact with them).
Honestly, both DA2 and DA:I feel like they were done for someone with the attention span of a donkey. You start off basically in combat because they were afraid your average non-RPG gamer would be scared away by too much talking in the beginning etc.
For what it's worth, there are custom characters that were presented to me and then I do my part and I love them (DA:Origins, BG, etc.), and there are those where I do most of it on my own and I love them too, just for different reasons (Skyrim, etc.).
Or the devs not finding children significant enough to warrant adding them.
So instead of rape being implied we need it said said flat out?
How do you not include children, how are children not significant? I mean, you're just deluding yourself there.
Again, for about the 4th time I think, if you're trying to create a world where war is prevalent in a medieval world and the game is trying to be adult about it... Do it right or don't do it at all.
Surely when people talk in those situations they don't work they way around stuff and "implying" things? Surely they swear and cuss, these soldiers and warriors? Surely, you want an authentic experience and to experience these events as realistically as possible?
I mean, it's like comparing The Wire to something like CSI:Miami.
Sure, The Wire doesn't go out of its way to grasp the casual viewer in the first episode. But when you get into it, you realize how "real" it is, and you realize it's a work of art. CSI:Miami is nice and all for a casual viewing while you eat something at your living room table, but it looks ridiculous in comparison to The Wire.
One is trying to be authentic and real, the other isn't (and for all the wrong reasons).
People in the DA universe are able to read that's obvious in origins. Each origin is able to read from CE, to dalish elf, to dwarven commoner, to human noble. No matter your station you can read. It is a fundamental skill in origins setting. In able to be like the Witcher dragon age would have to violate it's own lore. (PC isn't even a special snowflake because there's signs in the poor quarters of said city so unless they only expected the PC to read them...) So we want DA to ignore all 3 past games to be like typical medieval settings to be more dark? That's what you want?
I can get the rape thing. But this is absurd.
I'm not sure what you're trying to say by the "being able" to read comments? Do all people read in Thedas? I hardly think so, where do peasants learn to read? I mean, whether you like it or not, DA is a game set in a more-or-less classic WRP fantasy setting, which means based on medieval anglo-saxon Europe. Naturally, every fantasy setting is different in some way, but most stick to the nobles-commoners-peasants feudal society.
(which roughly means: King - nobles/church leaders - knights/vassals or bannermen - soldiers, merchants, craftsmen - peasants, serfs)
As for the game being "dark", I want to be clear on this.I don't need "dark". I don't need "gritty".
I need serious, grown-up, adult, realistic.
Origins was fine in that regards IMO. It had some hard choices, realistic motivations, realistic consequences...
And then it all went pear-shaped in DA:2 and DA:I. And it started by trying to appeal to broader audience and trying to lure in your non-RPG gamer.
Now I can see some of your points but others. DA's setting is not typical medieval fanfare and it shouldn't be treated as such. Females are in power, sexism is for the most part marginalized (it's there but it's more in parity with modern day western world than medieval and honestly I like it that way. If it changed I'd stop playing these games), Racism is against other species (though yeah other race Inquisitor could've caught a bit more flak. You did get a bit too much shield for hand but I assumed that was survival instinct. Who's gonna be stupid enough to insult person who opens a black hole to the fade in their hand?)
DA is typical medieval fantasy fanfare. Females are in power in Witcher too, but bad things happen to women in wars when armies move.
Females are in power in basically all fantasy settings, regardless of whether the commoner and peasant wives are treated equally.
The difference between the Witcher and DA:I is that one game stays true to what its trying to say (realistic evens for real people) and the other tries its hardest not to go into touchy subjects or to offend anyone.
That said I do agree with Leliana being more bruised I don't agree with the whole "there's been no damage to her!" marginalization it's a bad way of trying to making a point. It's obvious what's happened as soon as she opened her mouth. Would some visuals have supported that nicely? Yes but what they did use (the voice acting) did just as well.
My point wasn't that "no damage was done to her". My point is that when someone is imprisoned for a year, you will not find them in the same clothes, let alone same armor after the said year has past. My point was that someone like Leliana would've likely been stripped the first day, before any torture took place. For humiliation purposes at least, without even getting to the sexual torment she'd likely be exposed to.
My point is that the scene was done lazily, unconvincingly and just plain badly.
That said I do agree with some of your complaints but others just feel like...you're trying to put one game into another like sticking a square box in a circle hole. It's not gonna fit man.
I'm really don't think my expectations are too high.
I want a believable world with "real" people and realistic events. I want the game to treat me as an adult and not compromise its story and setting in order not to offend anyone.