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Feedback... be more like The Witcher 3


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#7351
TheOgre

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Did someone just accuse me of having a donkeys attention span for liking dai's prologue?

OGRE SHALL CRUSH GET THE CLUB GNASH THE BONES AND GRIND INTO BREAD

Ogre going to get something to eat. Maybe a snickers bar.

*Forgets about possibly accurate accusation*

#7352
Ryzaki

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Lol! Ok a drunken barber in Novigrad gave me a wrong haircut then had the sodding guts to tell me off.

 

:lol:

 

You can't get your money back? For shame :P Should be able to fisticuffs your money out of him.

 

Eh Ogre don't get mad. I liked Skyrim's intro. *shrug* I have no taste.



#7353
Ryzaki

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it matters because they've thrown away so much of what dragon age was. They've changed the lore to fit gaider's politics and even to sell us microtransactions in the form of healing, they'd changed the tone of the world from darker to borderline disney, and they've changed the combat from having tactics that worked to **** ai that's so bad it cant start a single fight without wasting a barrier spell.

Also, they removed cities entirely from the game. what genius decided an rpg shouldn't have cities?

 

Yeah um...what exactly do you mean by the bolded? I'm curious?



#7354
Saphiron123

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For myself, was not gleeful with things seen in the Fallow Mire; thought this area was designed well for an accursed swamp. And the ruins under the waters of Crestwood were similarly moody, and fit the lore well. The charred ruins in the Dales, and the mansions and estates were pleasing setting for haunts.

One thing I have noticed from vids of DAI is that some of the horrible imagery in the areas can be overlooked due to the draw of the beaty surrounding them. One player passed by an impaled corpse a few times before seeing it, and many focus on the vistas and horizons; not the bloodstained location they happen to be.

And then there are spiders....

The thing is, those areas are pretty, but ultimately empty. That's the problem. 

 

Yeah. They're talking about worshipping it because they're doomed. That doesn't spell hopeless to you?

 

As for optional rifts eh I assumed those were just placed without story plotlines (outside of obviously the town one with the mayor and people DO react heavily to closing that one).

 

Believe I do feel DAI fell sort on some things but it feels in this people just slag on it and then on the hand prop W3 up and it's just "ehhh."

 

And yeah they never should've had the game on the old consoles that held DAI back in a lot of ways. The wishwashiness in the situation didn't help.

 

 

 

 

Now this I agree this.

 

 

 

 

But this. Hellz no. Besides. There's a mod for that.

That's where the witcher succeeds though is presentation, and not just the world. The main story is good but is it the best thing ever? No. What makes the witcher amazing though, is the sheer effort and presentation involved in everything you do. You take a basic side quest, and it turn into a four hour murder mystery, or you play a gwent tournament and end up in  a fist fight and murder mystery before you're done. Or you go to hunt down a monster, and it turns out he's really nice, and you have to decide who to side with.

There's a lot of content, and the vast majority of it isn't just good, it's excellent. But poeple are going to compared the two games because they look and feel similar, but where the witcher offers complex narratives and the types of tough decisions bioware used to be known for, 95% of DAI is going from point a to point b, collecting and/or stabbing something, and getting +2 power and quest complete. The witcher may send you to point a, but then you're investigating something, or there's some great dialogue with interesting characters, or a twist or choice you didn't see coming.

In short, the witcher presents it's world that makes me feel the way origins did in it's time. DAI makes me mine rocks in empty maps, and if i want the best story in dai, i'm either told about it, or i have to read codex entries. 


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#7355
Saphiron123

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Templars and Mages are killing each other as soon as one enters the Hinterlands. Red Templar Knights create creatures during battle. Missed nothing, as it is already in the game.

No, a few random mobs are fighting a few randoms mobs. the presentation blows, there's no narrative to draw the player in, there's no meaningful characters on either side among the basic forces on the map. They could be wolves, and it wouldn't feel anymore important. And a few burning homes hardly sells me on a war. where are the refugees? The people affected? Why do rifts have absolutely zero impact on the maps?



#7356
Ryzaki

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The thing is, those areas are pretty, but ultimately empty. That's the problem. 

 

That's where the witcher succeeds though is presentation, and not just the world. The main story is good but is it the best thing ever? No. What makes the witcher amazing though, is the sheer effort and presentation involved in everything you do. You take a basic side quest, and it turn into a four hour murder mystery, or you play a gwent tournament and end up in  a fist fight and murder mystery before you're done. Or you go to hunt down a monster, and it turns out he's really nice, and you have to decide who to side with.

There's a lot of content, and the vast majority of it isn't just good, it's excellent. But poeple are going to compared the two games because they look and feel similar, but where the witcher offers complex narratives and the types of tough decisions bioware used to be known for, 95% of DAI is going from point a to point b, collecting and/or stabbing something, and getting +2 power and quest complete. The witcher may send you to point a, but then you're investigating something, or there's some great dialogue with interesting characters, or a twist or choice you didn't see coming.

In short, the witcher presents it's world that makes me feel the way origins did in it's time. DAI makes me mine rocks in empty maps, and if i want the best story in dai, i'm either told about it, or i have to read codex entries. 

 

You know what I actually agree with this. DAI put too much of it's story in the background (and the banter triggers being bugged really didn't help it so much dialogue lost to that damn bug all that atmosphere lost because of it).

 

I don't know I always found BW's stories very simple and I've been playing since KOTOR 2 (and I've played BG2). They weren't that complex. It was very basic niceguy/badguy stuff. And even DA has several golden third option choices vs the clearly good/bad choice. I've been complaining about the generic dialogue in BW games since...I joined the forums in 2009 when I first bought JE in 2009 and was all "why are all these choices funneling me into being a douche or Jesus?!?" and that was the case for SWTOR, and BG2 and BG (worse in those 2 actually considering my alignment had to match), DA was a nice change of pace but the ME came along and continued the good guy/douche cycle. Hell even DA fit into it. Most of the top choices were nicer and the bottom ones more douchey (or was it the reverse? I forget).

 

That is something that I would want them to fix for a future game. More interesting story in the foreground would be nice. I would've liked to see more of the politicking instead of just hearing about it for one thing. =/
 



#7357
Ryzaki

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No, a few random mobs are fighting a few randoms mobs. the presentation blows, there's no narrative to draw the player in, there's no meaningful characters on either side among the basic forces on the map. They could be wolves, and it wouldn't feel anymore important. And a few burning homes hardly sells me on a war. where are the refugees? The people affected? Why do rifts have absolutely zero impact on the maps?

 

The bolded is not true. There is one quest the rift on an effect on which makes me think this was more resources than anything because when it was done it was done well. That town with the mayor. That rift under the river. It could've been done the devs just didn't do it more often and I wish they had.



#7358
Elhanan

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Not having extensive cut-scenes and cinematics for every minor encounter does not equate to emptiness. I disagree with the blather presented as the current state of DA; appears like personal bias. And am personally glad that DAI did not have a city, esp one with the fabled grandeur as the capitol of Orlais; will never live up to the legend.

Rifts do affect the areas; that is in the story and lore. Not having any affects if left alone is meta-knowledge based on mechanics, somewhat like if some lass were in peril but the PC stopped frequently to perform minor tasks instead of actually coming to her rescue.

#7359
TheOgre

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The bolded is not true. There is one quest the rift on an effect on which makes me think this was more resources than anything because when it was done it was done well. That town with the mayor. That rift under the river. It could've been done the devs just didn't do it more often and I wish they had.

 

That was the one rift I thought that mattered sadly. Outside of the first rift you see..


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#7360
Ryzaki

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That was the one rift I thought that mattered sadly. Outside of the first rift you see...

 

I really think being on last gen consoles hurt DAI badly. Granted BW didn't help but there was probably stuff they would've put in but they couldn't because LOL XBOX 360.

 

*cries*

 

I don't know why they tried to put it on those old as hell consoles. Least we won't have to worry about it with Andromeda.


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#7361
hoechlbear

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The bolded is not true. There is one quest the rift on an effect on which makes me think this was more resources than anything because when it was done it was done well. That town with the mayor. That rift under the river. It could've been done the devs just didn't do it more often and I wish they had.

 

Well, it doesn't matter if it was intended or not. The problem here is, rifts have no effect whatsoever in the worlds. The one from Crestwood is different because it was tied to the story of that map, but what about the other hundreds of rifts that are scattered across the maps? A lot of which are close to NPCs but nothing bad ever happens to them. Demons only spawn when you're close, so why are these rifts a threat if there are never demons terrorizing people? I doubt they wanted to give every single rift a story, so this was just a bad design decision. There shouldn't be so many rifts to close because then it becomes as boring and trivial as setting up camps. But then again, at least camps serve a purpose, to fast travel and replenish potions. 


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#7362
Elhanan

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The bolded is not true. There is one quest the rift on an effect on which makes me think this was more resources than anything because when it was done it was done well. That town with the mayor. That rift under the river. It could've been done the devs just didn't do it more often and I wish they had.


Disagree. Once one has seen how a demonstration works, repeated demos of the same thing tend to lose effectiveness. The story included the dire nature of the rifts; no added cinematics, cut-scenes, and extra zots are required. And the Exalted Plains had wandering demons to support the notion that not closing the rifts might not be a good thing for local tourism.

#7363
Ryzaki

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Well, it doesn't matter if it was intended or not. The problem here is, rifts have no effect whatsoever in the worlds. The one from Crestwood is different because it was tied to the story of that map, but what about the other hundreds of rifts that are scattered across the maps? A lot of which are close to NPCs but nothing bad ever happens to them. Demons only spawn when you're close, so why are these rifts a threat if there are never demons terrorizing people? I doubt they wanted to give every single rift a story, so this was just a bad design decision. There shouldn't be so many rifts to close because then it becomes as boring and insignificant as setting up camps. But then again, at least camps serve a purpose, to fast travel and replenish potions. 

 

You're right it was a bad design design. And one I hope they won't repeat for Andromeda.

 

Disagree. Once one has seen how a demonstration works, repeated demos of the same thing tend to lose effectiveness. The story included the dire nature of the rifts; no added cinematics, cut-scenes, and extra zots are required. And the Exalted Plains had wandering demons to support the notion that not closing the rifts might not be a good thing for local tourism.

 

I disagree. At the very least repeated demos show consistency. You need consistency in a game. Even if it was as simple as different weather or a time of day it doesn't need to be as drastic as the Crestwood to get the point across that the veil is changing the area.


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#7364
TheOgre

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You're right it was a bad design design. And one I hope they won't repeat for Andromeda.

 

 

I disagree. At the very least repeated demos show consistency. You need consistency in a game. Even if it was as simple as different weather or a time of day it doesn't need to be as drastic as the Crestwood to get the point across that the veil is changing the area.

I wanted more of Emprise Du Lion and Crestwood style story. I have no doubt that BW is capable of this next game.



#7365
Elhanan

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You're right it was a bad design design. And one I hope they won't repeat for Andromeda. 
 
I disagree. At the very least repeated demos show consistency. You need consistency in a game. Even if it was as simple as different weather or a time of day it doesn't need to be as drastic as the Crestwood to get the point across that the veil is changing the area.


As you have noted, it was demonstrated in the Hinterlands, then again in Crestwood; not to mention the opening events in Haven. Throw in the Exalted Plains, Emerald Graves, and the Fallow Mire as areas that have a constant demonic presence, it seems fairly well illustrated that leaving the rifts open are a bad idea.

#7366
hoechlbear

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I wanted more of Emprise Du Lion and Crestwood style story. I have no doubt that BW is capable of this next game.

 

I think that even those were not that great. They were ok and in a game where the side content is so mediocre, I can see why people consider it to be more than ok. But to me, it could've been so much more. Crestwood for starters, it was a shame that the big decision of helping out the village or protecting the keep was cut out because that would've added a lot to the story. And Emprise Du Lion, the idea was good, but I feel like the execution was really bad. Going around the place killing the same enemies over and over again and freeing the same cardboard cutouts that you can't even interact with and keep saying the same thing ("LET US OUT!", "Have you freed everyone?" shut up already!) for the 7th time gets tiring and not that interesting. Not to mention Imshael, what a disappointment! You go through this huge keep, fighting all sorts of things only to get to the end and have a one minute conversation with a character that looks like your average NPC and has nothing interesting to say (or offer, if you take his deal). And not a single cutscene during those quests. Just made everything seem forgettable and more of the same chore-like quests. Personally, I think Bioware is capable of much more than that.


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#7367
Ryzaki

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I wanted more of Emprise Du Lion and Crestwood style story. I have no doubt that BW is capable of this next game.

 

Oh man I wanted to slap that woman. I know she did what she had to do but still wtf. She could've did that and then tried to get someone to get the word out but no she just sat there and waited for the rest of them to die like a fool letting those deaths be in vain. That was the worse part. She could've been straight up with the Inquisition when they arrived. But noooooooo. Let's not be upfront with the people's who been kicking red templar ass all this time. Nah I'm play the fool. I wanted to kick her in the face.

 

(No I'm not mad at her choice. I'm mad she said nothing acting like she was ignorant of what was happening when I got there. She'd been upfront I'd know wtf I was walking into and everyone would've been good. Well as good as a situation like that gets anyway >_> )

 

As you have noted, it was demonstrated in the Hinterlands, then again in Crestwood; not to mention the opening events in Haven. Throw in the Exalted Plains, Emerald Graves, and the Fallow Mire as areas that have a constant demonic presence, it seems fairly well illustrated that leaving the rifts open are a bad idea.

 

Then at the very least they could've left those areas deserted. Why have NPCs near those areas? It's just weird and lead to mood whiplash. I like DAI alot but there's weird inconsistences like that are just weird. There's issues like that in DAO (there's holes in the freaking Dark ritual you can drive a freaking truck through. It doesn't mean I'm slagging the game. It's just an issue I'd like solved).



#7368
Saphiron123

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As you have noted, it was demonstrated in the Hinterlands, then again in Crestwood; not to mention the opening events in Haven. Throw in the Exalted Plains, Emerald Graves, and the Fallow Mire as areas that have a constant demonic presence, it seems fairly well illustrated that leaving the rifts open are a bad idea.

I don't know dude, but I've played enough games to know they could have done more. Nobody in the game seems affected, There are no people fleeing from the monsters, no real impact before they're closed or difference after. They respond to nobody for the most part except our party. There might be a few examples here and there but the rifts have as much weight and gravity in a basic map as the flowers you pick. They're irrelevant. 

Which sucks, given the fact the inquisitor is the only one who can close them. There should have been great sidequests around them, monsters trying to enter the world while the people struggled valiantly to stem the tide of enemies. Memorable characters, great dialogue. The sort of thing bioware was known for before now.

That might have been acceptable 10 years ago in an MMO, but in this day and age, with tecnhology being what it is an amazing products such as the witcher to compare to, it was pretty lame.

I get that you enjoyed it the way it was, but they're capable of so much more, and that's why DAI is so underwhelming. If CDPR had done this story, I cna't hep but think that the rifts would have been varied and important. Not copy and paste clones of each other with the same old demons coming out in predictable groups. There was one or two that didn't fit that mold, but they were few and far between.

And using the rift demons as the only non-human forms for the male desire demon we encountered, how totally lame and lazy was that?


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#7369
Saphiron123

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That's because you could probably relate more to a male protag. Which is good. I for one tend to play female characters if given the choice (unless fem voice is intolerable).

 

You say Geralt had relationships and it all felt very natural I felt the same with my Inquisitor as a bonus I had the ability to choose the relationships and how they went. Also Inquisition's CC save for the terrible hair...was actually pretty good. Not sure where you're getting terrible from. If the hair choices hadn't been hot garbage and there had been face codes it wouldn't have been good actually.

 

(Also I'm forever amused by people going "Why doesn't my custom character have motivations!" Um...part of a custom character is making those motivations. The only issues is when there's nothing in the game to support them or when the game goes out of it's way to try to impose certain character defining (that aren't strictly survival related) motivations on your character.) The game should give you a several reasons to want to do something but you choose your character's actual motivation for going along with the plot whether it's fame, revenge, glory, screw you or just survival.

 

(also before someone decides to bring up Hawke yeah this was exactly my issue. My motivation for staying in Kirkwall was family. ONce that was gone by act 2 I had nothing else. Survival actually said I get OUT of Kirkwall. So I was stuck doing the exact opposite of what my character's motivation would say he should do. So yeah. That blew).

 

And while you could care less about the Inquisitor that's how I feel about Geralt. So *shrug* 

 

Or the devs not finding children significant enough to warrant adding them.

 

So instead of rape being implied we need it said said flat out?

 

The whole educated people are less religious wouldn't work in he DA setting. Considering the highest powerbase is the damn Chantry and they make it a accept pretty much everyone for education as an initiate regardless of status...it wouldn't work.

 

People in the DA universe are able to read that's obvious in origins. Each origin is able to read from CE, to dalish elf, to dwarven commoner, to human noble. No matter your station you can read. It is a fundamental skill in origins setting. In able to be like the Witcher dragon age would have to violate it's own lore. (PC isn't even a special snowflake because there's signs in the poor quarters of said city so unless they only expected the PC to read them...) So we want DA to ignore all 3 past games to be like typical medieval settings to be more dark? That's what you want? :huh: I can get the rape thing. But this is absurd.

 

Now I can see some of your points but others. DA's setting is not typical medieval fanfare and it shouldn't be treated as such. Females are in power, sexism is for the most part marginalized (it's there but it's more in parity with modern day western world than medieval and honestly I like it that way. If it changed I'd stop playing these games), Racism is against other species (though yeah other race Inquisitor could've caught a bit more flak. You did get a bit too much shield for hand but I assumed that was survival instinct. Who's gonna be stupid enough to insult person who opens a black hole to the fade in their hand?)

 

That said I do agree with Leliana being more bruised I don't agree with the whole "there's been no damage to her!" marginalization it's a bad way of trying to making a point. It's obvious what's happened as soon as she opened her mouth. Would some visuals have supported that nicely? Yes but what they did use (the voice acting) did just as well.

 

That said I do agree with some of your complaints but others just feel like...you're trying to put one game into another like sticking a square box in a circle hole. It's not gonna fit man.

It'd be nice if DA respected the setting of origins to some degree.

And you may be apathetic to Geralt, but what about Ciri? You don't get to play her as often, but she's likeable, self sufficient, I'm a huge fan. There's actually a lot of very likable well written women in the witcher.

More in fact then in DAI, given the fact that outside of the dozen or so main cast members, most of the npcs are basically wooden and limited to a few lines.


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#7370
Saphiron123

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I think that even those were not that great. They were ok and in a game where the side content is so mediocre, I can see why people consider it to be more than ok. But to me it could've been so much more. Crestwood for starters, it was a shame that big decision of helping out a village or protecting the keep was cut out because that would've added a lot to the story. And Emprise Du Lion, the idea was good, but I feel like the execution was not that good. Going around the place killing the same enemies over and over again and freeing the same cardboard cutouts that you can't even interact with and keep saying  the same thing ("LET US OUT!", "Have you freed everyone?" shut up already!) for the 7th time gets tiring and not that interesting. Not to mention Imshael! What disappointment. You go through this huge keep fighting all sorts of things only to get to the end and have a one minute conversation with a character that looks like your average NPC and has nothing interesting to say. And not a single cutscene during those quests. Just made everything forgettable and more of the same chore-like quests. I think Bioware is capable of more than that.

I think they were good because the rest of the game is so poor. They could have been so much deeper then they were.



#7371
panzerwzh

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I don't know dude, but I've played enough games to know they could have done more. Nobody in the game seems affected, There are no people fleeing from the monsters, no real impact before they're closed or difference after. They respond to nobody for the most part except our party. There might be a few examples here and there but the rifts have as much weight and gravity in a basic map as the flowers you pick. They're irrelevant.
Which sucks, given the fact the inquisitor is the only one who can close them. There should have been great sidequests around them, monsters trying to enter the world while the people struggled valiantly to stem the tide of enemies. Memorable characters, great dialogue. The sort of thing bioware was known for before now.
That might have been acceptable 10 years ago in an MMO, but in this day and age, with tecnhology being what it is an amazing products such as the witcher to compare to, it was pretty lame.
I get that you enjoyed it the way it was, but they're capable of so much more, and that's why DAI is so underwhelming. If CDPR had done this story, I cna't hep but think that the rifts would have been varied and important. Not copy and paste clones of each other with the same old demons coming out in predictable groups. There was one or two that didn't fit that mold, but they were few and far between.
And using the rift demons as the only non-human forms for the male desire demon we encountered, how totally lame and lazy was that?

This, Bioware also needs to hire a lot capable writers for next DA games, all these political and conflict in DAI is just laughable.

#7372
Ryzaki

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It'd be nice if DA respected the setting of origins to some degree.

And you may be apathetic to Geralt, but what about Ciri? You don't get to play her as often, but she's likeable, self sufficient, I'm a huge fan. There's actually a lot of very likable well written women in the witcher.

More in fact then in DAI, given the fact that outside of the dozen or so main cast members, most of the npcs are basically wooden and limited to a few lines.

 

I don't play ciri long enough to grit my teeth (and to be honest I didn't really like playing as her either) MOSTLY BECAUSE THAT DAMN DODGE TELEPORT TAKING ME TO THE OTHER DAMN SIDE OF THE MAP. (I know it wasn't that far but closenough! After moving with clunky as hell Geralt she was too fluid. It was like using a good graphics card after being used to shitty intel graphics. Too much of a jump! too much of a jump!) Then I got used to her and then back to Geralt and all I could do is sigh. The game hurt me twice.  But yes she was very likable. But side characters don't mean much if I can't stand the main character long enough to stick around. And I couldn't stand Geralt long enough to stick around *shrug* He wasn't good enough eye candy, he wasn't audio erotica, and his personality while okay wasn't enough to make up for his looks or lack of voice appeal. I am very shallow when it comes to my pixel men.

 

Oh god Nathan Drake. Uncharted should be fun~

 

I did love Yenn though. She was awesome.

 

To be fair though that tends to be because the dozen main cast tend to have a very good relationship with each other and the character and it can vary in multiple levels. It's not just a set relationship like the Witcher with a set protagonist. It varies.



#7373
TheOgre

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I don't play ciri long enough to grit my teeth (and to be honest I didn't really like playing as her either) MOSTLY BECAUSE THAT DAMN DODGE TELEPORT TAKING ME TO THE OTHER DAMN SIDE OF THE MAP. (I know it wasn't that far but closenough! After moving with clunky as hell Geralt she was too fluid. It was like using a good graphics card after being used to shitty intel graphics. Too much of a jump! too much of a jump!) Then I got used to her and then back to Geralt and all I could do is sigh. The game hurt me twice.  But yes she was very likable. But side characters don't mean much if I can't stand the main character long enough to stick around. And I couldn't stand Geralt long enough to stick around *shrug* He wasn't good enough eye candy, he wasn't audio erotica, and his personality while okay wasn't enough to make up for his looks or lack of voice appeal. I am very shallow when it comes to my pixel men.

 

Oh god Nathan Drake. Uncharted should be fun~

 

I did love Yenn though. She was awesome.

 

TO be fair though that tends to be because the dozen main cast tend to have a very good relationship with each other and the character and it can vary in multiple levels. It's not just a set relationship like the Witcher with a set protagonist. It varies.

Yes to Yen<3

 

May I suggest Polish for Geralt if his voice is grating? I hear the polish VA compliments Geralts personality better for those who don't like Geralt's English VA



#7374
Ryzaki

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Yes to Yen<3

 

May I suggest Polish for Geralt if his voice is grating? I hear the polish VA compliments Geralts personality better for those who don't like Geralt's English VA

 

Heh I pretty much was "I think I like you." when she that crab at him. That only grew more during the game.

 

Wouldn't I have to have it polish for everyone? And I actually really like some of the english voices (Yenn's for one even if I find Triss' distractingly young. She sounds like a teenager.)


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#7375
TheOgre

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Yeah.. Triss.. She was the primary reason why I changed the VA's to Polish. I like Geralts English VA but I also like the Polish VA so it isn't that big of a loss for me. Dandelion also made my decision easier too.


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