The thing is, those areas are pretty, but ultimately empty. That's the problem.
That's where the witcher succeeds though is presentation, and not just the world. The main story is good but is it the best thing ever? No. What makes the witcher amazing though, is the sheer effort and presentation involved in everything you do. You take a basic side quest, and it turn into a four hour murder mystery, or you play a gwent tournament and end up in a fist fight and murder mystery before you're done. Or you go to hunt down a monster, and it turns out he's really nice, and you have to decide who to side with.
There's a lot of content, and the vast majority of it isn't just good, it's excellent. But poeple are going to compared the two games because they look and feel similar, but where the witcher offers complex narratives and the types of tough decisions bioware used to be known for, 95% of DAI is going from point a to point b, collecting and/or stabbing something, and getting +2 power and quest complete. The witcher may send you to point a, but then you're investigating something, or there's some great dialogue with interesting characters, or a twist or choice you didn't see coming.
In short, the witcher presents it's world that makes me feel the way origins did in it's time. DAI makes me mine rocks in empty maps, and if i want the best story in dai, i'm either told about it, or i have to read codex entries.
Agree. Since DA2... I simply feel that less and less effort is put into presentation.
DAI feels like a TV show. DA2 feels like a cheap TV show; the ones that they use a painting of a mountain/forest/etc as backdrop and actors sitting on cardboard/rags/etc to "present" the story? I mean sure, such presentation works very well - back in the 60s/70s when shows are still in black and white. TW3 feel like a movie - LoTR movie. Where all are of premium quality.
If presented well, heck DA2 could have been a great game and Bioware's attempt to move DA into a fix voice protagonist direction might have worked. Take the prologue for instance, refugees are fleeing, if they have shown Hawke travelling with a caravan (insert grim atmosphere). Make camp (time for some back story), got attack, people die, they struggle and flee (insert drama and action). It would have been much better. Unfortunately they choose the cheapest 60s TV show's presentation for their story telling - 4 underpaid actors running on a cardboard stage.
Another thing Bioware should seriously reconsider is their story telling style. It is a story about Thedas, it is clear that the writers do not care about the player's story. They simply want to tell their story (that is how I feel) and force it down our throat. They are having all the fun "playing/writing" with their story while I am just seeing the story through the eyes of a glorified errand boy.
I get it, you story writers dont care about us players (I know of such writers - they are real, they exists) but guess what? Some of us dont care about you and your stupid "interesting" NPC who are suppose to be "all important" in "your stupid story". I wanted them dead and all logic dictates that they should die but no....
FFS If you want to make independent stories for each DA game - LEARN FROM TES - start clean. I dont want to see stupid dead NPC brought back to life or those with plotarmor so thick that they can survive a super nova. I know what this is - this is playing table top with a cheap cheating DM and Bioware story writers are amongst the worst and cheapest DM.
Put more effort into presentation than spend all those time writing codex that are word as interesting as dictionaries.