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Feedback... be more like The Witcher 3


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#7701
Xetykins

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I did not mind vacuum cleaning the ??s in TW3 because you never know what you find there. And I know it wont be a fetch fiesta, and boring stuff like DAI. But I'm only in my first playthrough where everything is new, so I might be singing a different song on my 3rd or 4th. Too early to tell.

I still think Roach is a donkey. Same stubborness and all, so I pretty much walk everywhere and loving the things that I just happen to come across.
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#7702
KBomb

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Its part from the quest that bounds Geralt and Triss on witcher 2:

Spoiler

Spoiler


I should say that this is mostly theory. It's really the only thing that makes sense considering...
Spoiler

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#7703
Xetykins

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Spoiler


Lol. That's probably how Alistair kept that Lothering rose fresh for half a year!

#7704
KBomb

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I did not mind vacuum cleaning the ??s in TW3 because you never know what you find there. And I know it wont be a fetch fiesta, and boring stuff like DAI. But I'm only in my first playthrough where everything is new, so I might be singing a different song on my 3rd or 4th. Too early to tell.

I still think Roach is a donkey. Same stubborness and all, so I pretty much walk everywhere and loving the things that I just happen to come across.



Wut? Roach is the greatest! How exciting is she? Everyday an adventure. What mob of monsters will dump you in the middle of next? What conversation will she photobomb? What poor villager will be knocked about in Roach's effort to get to her loyal master--- or will she choose to ignore you and do her own thing and leave you in the middle of a village whistling for obviously no good reason?

My personal favorite, though, is when you're in a tight space and you're killing bandits and she just runs around in a circle like a dog chasing its tail. Good time, I say. I really love that damn horse. Srsly, I do.
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#7705
Das Tentakel

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I did not mind vacuum cleaning the ??s in TW3 because you never know what you find there. And I know it wont be a fetch fiesta, and boring stuff like DAI. But I'm only in my first playthrough where everything is new, so I might be singing a different song on my 3rd or 4th. Too early to tell.

I still think Roach is a donkey. Same stubborness and all, so I pretty much walk everywhere and loving the things that I just happen to come across.

 

Switching off the markers made a big difference to me - some people like their exploration more puristic than others :) .

I agree that the variety of the ? content is a very important element (and difference with DA:I); while there are plenty of inconsequential bandit camps and smuggler caches, many other question marks turn into quests of variable length and degree of awesomeness.

Meaning: even if you could switch off or ignore the markers in DA:I, 'puristic' exploration would still be less than in TW3, simply because the content isn't comparable in amount or quality. Still would have been a plus though, in my book at least.


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#7706
HereticDante

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Oh good another blatant troll thread posted by an angry Witcher fan with the thinnest veneer of critical discourse. That's original. /end sarcasm



#7707
Xetykins

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Oh good another blatant troll thread posted by an angry Witcher fan with the thinnest veneer of critical discourse. That's original. /end sarcasm


Elhanan? Dat yew?
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#7708
KBomb

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Elhanan? Dat yew?


Who ever it is, it's not very original, but I do give him/her points for the sheer irony.

Final score: 3/10
  • AmberDragon aime ceci

#7709
Lawrence0294

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Oh good another blatant troll thread posted by an angry Witcher fan with the thinnest veneer of critical discourse. That's original. /end sarcasm

Or maybe, if you bothered reading anything, this is a thread about fans of both Witcher and Dragon Age but some thought Dragon Age could much improve and could take a thing or two from Witcher. The only Troll I'm seeing, my friend, is you.


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#7710
KBomb

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One thing I hope Bioware never does is put wraiths in. I hate those things with a freaking passion. Also, I hope they do get a bestiary or something akin to it.

Even though I am at the point where I know which defense is best, etc, I just like filling it up.
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#7711
Das Tentakel

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One thing I hope Bioware never does is put wraiths in. I hate those things with a freaking passion.


They're great French kissers though... ;) 

 

...although I will admit that a Thedosian 'female' desire demon is at an advantage when it comes to outward aesthetic appeal... ^_^



#7712
Nette

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Not everything is marked with a ? tho. You can still find stuff that isn't marked on the map.
Like in this location:

3519ueq.jpg

 

Someone there needs a little help. :D


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#7713
TheOgre

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With Cheat Engine for my gear, replaying the story of DAI is actually pretty decent. I know this is a TW3 thread but it just goes to show when I removed the grinding elements of getting my 'favorite' gear and going from quest to quest it's pretty decent. Side quests would make it pretty good and non-static npc behaviors + villages would be pretty nice.

 

Looking forward to seeing if we could get some of those features put in for DA4.



#7714
Xetykins

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One thing I hope Bioware never does is put wraiths in. I hate those things with a freaking passion. Also, I hope they do get a bestiary or something akin to it.
Even though I am at the point where I know which defense is best, etc, I just like filling it up.

They have wraiths in dai too though not as scary as tw3. Those that spawns from the rifts.

#7715
Das Tentakel

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With Cheat Engine for my gear, replaying the story of DAI is actually pretty decent. I know this is a TW3 thread but it just goes to show when I removed the grinding elements of getting my 'favorite' gear and going from quest to quest it's pretty decent. Side quests would make it pretty good and non-static npc behaviors + villages would be pretty nice.
 
Looking forward to seeing if we could get some of those features put in for DA4.

 
The main plot + companion quests in DA:I aren't bad at all, some pieces are actually rather good. The ending, though, felt very phoned-in, as in 'the DM wants to finish it all before six o'clock so he can have dinner, so heeeeeere's the final boss encounter with the big bad villain'.

They have wraiths in dai too though not as scary as tw3. Those that spawns from the rifts.


...and they are incredibly annoying. Moreover, they don't kiss...
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#7716
TheOgre

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True Tenticle - was highlighting also that without the grinding elements to get your 'cool looking and amazing armor' the game is significantly better and feels a lot more natural than before.



#7717
Servo to the bitter end

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The main plot + companion quests in DA:I aren't bad at all, some pieces are actually rather good. The ending, though, felt very phoned-in, as in 'the DM wants to finish it all before six o'clock so he can have dinner, so heeeeeere's the final boss encounter with the big bad villain'.

 

Someone somewhere on here made the distinction between a "bad" ending and a "weak" ending, noting that Inquisition has a weak ending, and they'd rather have the latter than the former. I agree with this. The ending of DAI was disappointing, but it didn't leave me friggin' desolate like the pre (and let's be honest, post) DC ME3 endings. I know some folks take issue with this, but I have no problem with the real, satisfying "end" of the game coming in a meaty post-game DLC or xpac.

 

I finished TW2 2 nights ago (and again last night actually - went back and redid most of chapter 3 because I was unhappy with how some things shook out), and it was great. I enjoyed it quite a lot. I have to say, though, that overall, I still think Dragon Age, including DAI, does some of the most important things (world building, general consistency, overall lore, strength of characterization - I guess this harkens back a bit to the little digression we had a couple of weeks ago, DT) better.

 

At the same time, at this point I'll grant that TW seems to succeed brilliantly at some things - visual and internal cohesiveness, which I'm considering as distinct from consistency, and most of all at telling a personal story, with a relatively small number of major players. There's character continuity here that works very well that isn't strongly in evidence in most Bioware games. DA for obvious reasons (and personally, I don't think this is a strike against DA, because I like having a different protagonist and group each time around). Mass Effect though? Mass Effect could have been this, but wasn't. The bloated, half developed cast (as a dutiful paragon, I checked in with like 15 frickin' people at that holo-comm in Priority: Earth. It was absurd.), combined with the pants-on-head direction the story took, guaranteed that much.

 

So, emphatically on-topic - here's what I think Dragon Age, ME, and Bioware should take away from TW: let's not go overboard with squadmates and companions. I think BIoware has the best character writers in the business, hands down. But when there are a million companions (and/or new ones introduced in every subsequent game), zots are finite, those writers get spread thin, and those characters don't get the development they deserve. Dragon Age is a little better about this than Mass Effect (DA2, miraculously, managed a big cast of well-developed characters terrifically - I still think DAO and DAI have bloated casts). But following a smaller cast of exhaustively developed characters, whether it's one game or a series of games, is the way to go.

 

In other news, my copy of TW3 is out for delivery, so I guess I'll finally get to see what all the hullabaloo is about tonight.


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#7718
panzerwzh

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For me the best character writers were in Black Isle (Nameless one FTW!)

As for TW3, you could get it in GOG.com which directly supports CDPR.



#7719
Servo to the bitter end

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For me the best character writers were in Black Isle (Nameless one FTW!)

As for TW3, you could get it in GOG.com which directly supports CDPR.

 

That was my longstanding plan, but it's the game or rent, and I don't want to wait an extra two weeks. I had enough Amazon points stored that doing it this way mean TW3 = free (I basically bought the game by buying groceries). I'll be picking up the expansion pass from GOG once I load the game on there tonight (and I generally buy games from GOG over Steam whenever possible anyway), so I don't feel overly guilty. Plus, physical media.

 

It would have been hilarious if I bought it from Origin.


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#7720
Das Tentakel

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Someone somewhere on here made the distinction between a "bad" ending and a "weak" ending, noting that Inquisition has a weak ending, and they'd rather have the latter than the former. I agree with this. The ending of DAI was disappointing, but it didn't leave me friggin' desolate like the pre (and let's be honest, post) DC ME3 endings. I know some folks take issue with this, but I have no problem with the real, satisfying "end" of the game coming in a meaty post-game DLC or xpac.


That’s pretty much what I meant. They were clearly going for a rather simple but acceptable ending, beating the Big Bad, and that’s what we got, only somewhat rushed.
TW2’s and TW3’s endings are somewhat rushed as well, though I think they’re much better. The ‘rush’ is not so much in the endings themselves as in a noticeable ‘speeding up’ or ‘shortening’ of the game before the climax, with some noticeable gaps or holes in the narrative. In the case of TW2, I think they partly repaired this in the Enhanced edition.
 

I finished TW2 2 nights ago (and again last night actually - went back and redid most of chapter 3 because I was unhappy with how some things shook out), and it was great. I enjoyed it quite a lot. I have to say, though, that overall, I still think Dragon Age, including DAI, does some of the most important things (world building, general consistency, overall lore, strength of characterization - I guess this harkens back a bit to the little digression we had a couple of weeks ago, DT) better.


I’ve mentioned this before, but basically DA is built from the ground up as an RPG gaming setting, while the Witcherverse was patched haphazardly together by Sapkowski as he wrote his stories. He also doesn’t appear to be overly concerned with the minutiae of careful, internally consistent worldbuilding. That’s what CDPR had to work with, and they were able to partially make it more consistent, particular when it comes to visual design and working out some of the details of rural Temerian or Skelliger society and culture.

 

I also have to get something off my chest regarding DA’s worldbuilding, and that it is by and large very simple, very derivative and not particularly extensive or cohesive. However, that’s mostly if you compare it with the better and / or more imaginative pen & paper fantasy RPG settings (no, that’s not Warhammer or Forgotten Realms) and literary creations. By cRPG standards, it’s serviceable and I get it when some people are fans.
Structurally, it’s better than the Witcherverse, but that’s because Thedas is basically a slab of concrete with some flowers painted on it, versus the jury-rigged contraption of leftover bricks, glass and wood painted over in a Breugelian style by some weird central European author that is the Witcherverse.
Moreover, visual design and in-gameworld details take precedence over lore, where TW beats DA very easily when it comes to credible and consistent worldbuilding. Lore doesn’t matter all that much if you fail to bring it into a game in a natural way – preferably through visual design, actual gameplay, quest storylines, environmental storytelling etc.
 

So, emphatically on-topic - here's what I think Dragon Age, ME, and Bioware should take away from TW: let's not go overboard with squadmates and companions. I think BIoware has the best character writers in the business, hands down. But when there are a million companions (and/or new ones introduced in every subsequent game), zots are finite, those writers get spread thin, and those characters don't get the development they deserve. Dragon Age is a little better about this than Mass Effect (DA2, miraculously, managed a big cast of well-developed characters terrifically - I still think DAO and DAI have bloated casts). But following a smaller cast of exhaustively developed characters, whether it's one game or a series of games, is the way to go.

 

The characters also start to look a lot alike and are somewhat schematic in nature, with a few prominent traits and rather stereotypical ‘personal pasts’. I agree that only by deepening them can you get truly interesting characters, and that means producing fewer of them.


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#7721
panzerwzh

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Origin? I would never install that again.



#7722
Elhanan

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One thing I hope Bioware never does is put wraiths in. I hate those things with a freaking passion. Also, I hope they do get a bestiary or something akin to it.

Even though I am at the point where I know which defense is best, etc, I just like filling it up.


Already have Wraiths and a Bestiary, and known monster info is available during combat by highlighting the creature. More info is gained when bringing remains back to Haven/ Skyhold.

#7723
Elhanan

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Elhanan? Dat yew?


Nah! I choose to stick around to brighten the day for all....

#7724
ashwind

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Someone somewhere on here made the distinction between a "bad" ending and a "weak" ending, noting that Inquisition has a weak ending, and they'd rather have the latter than the former. I agree with this. The ending of DAI was disappointing, but it didn't leave me friggin' desolate like the pre (and let's be honest, post) DC ME3 endings. I know some folks take issue with this, but I have no problem with the real, satisfying "end" of the game coming in a meaty post-game DLC or xpac.

 

I finished TW2 2 nights ago (and again last night actually - went back and redid most of chapter 3 because I was unhappy with how some things shook out), and it was great. I enjoyed it quite a lot. I have to say, though, that overall, I still think Dragon Age, including DAI, does some of the most important things (world building, general consistency, overall lore, strength of characterization - I guess this harkens back a bit to the little digression we had a couple of weeks ago, DT) better.

 

At the same time, at this point I'll grant that TW seems to succeed brilliantly at some things - visual and internal cohesiveness, which I'm considering as distinct from consistency, and most of all at telling a personal story, with a relatively small number of major players. There's character continuity here that works very well that isn't strongly in evidence in most Bioware games. DA for obvious reasons (and personally, I don't think this is a strike against DA, because I like having a different protagonist and group each time around). Mass Effect though? Mass Effect could have been this, but wasn't. The bloated, half developed cast (as a dutiful paragon, I checked in with like 15 frickin' people at that holo-comm in Priority: Earth. It was absurd.), combined with the pants-on-head direction the story took, guaranteed that much.

 

So, emphatically on-topic - here's what I think Dragon Age, ME, and Bioware should take away from TW: let's not go overboard with squadmates and companions. I think BIoware has the best character writers in the business, hands down. But when there are a million companions (and/or new ones introduced in every subsequent game), zots are finite, those writers get spread thin, and those characters don't get the development they deserve. Dragon Age is a little better about this than Mass Effect (DA2, miraculously, managed a big cast of well-developed characters terrifically - I still think DAO and DAI have bloated casts). But following a smaller cast of exhaustively developed characters, whether it's one game or a series of games, is the way to go.

 

In other news, my copy of TW3 is out for delivery, so I guess I'll finally get to see what all the hullabaloo is about tonight.

 

Everyone agrees that DA has great character, well writen characters. However, when asked who is the best written character, we seldom agree. Why? Because Bioware creates a huge cast of companions and each is design to please a certain group of players.  That is why we also complain that some characters are uninteresting and shallow etc.

 

ME? They improvise. If you look at ME1, ME2 and ME3. You will notice that some characters are slowly changed and modified throughout the 7 year journey based on fan feedback. Base on the likes and dislikes of fans, they adjusted the character's personality and preference to make them more likable.

 

The one thing I dont agree is that DA has better overall lore and consistency - compared to any game, even pacman is better. I am just so frustrated at these illusionist DA writers in Bioware that threat me like a moron. The only thing they are ever consistent about is that they dont know what the hell they want to write.

 

All the books/lore you read is no representation of actual events. (meaning: They can change it whenever they want. They just write something cool whenever they feel like it). They just have characters like that act and feel mysterious - truth is even the writers dont know what they want to do with them. 

 

I have said and I will say again: Any donkey can create a mysterious character that seems interesting because there are so many unknowns, but only a true master can bring closure to those character and answer all the unknowns in a satisfying manner. The Star Child is bleeding proof of this. I dare say that Bioware doesnt know what to do with Solas when they finish making DAI - that is why again they leave everything so open that anything can happen. They are scared to commit and that to me sux,


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#7725
Elhanan

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Everyone agrees that DA has great character, well writen characters. However, when asked who is the best written character, we seldom agree. Why? Because Bioware creates a huge cast of companions and each is design to please a certain group of players.  That is why we also complain that some characters are uninteresting and shallow etc.
 
ME? They improvise. If you look at ME1, ME2 and ME3. You will notice that some characters are slowly changed and modified throughout the 7 year journey based on fan feedback. Base on the likes and dislikes of fans, they adjusted the character's personality and preference to make them more likable.
 
The one thing I dont agree is that DA has better overall lore and consistency - compared to any game, even pacman is better. I am just so frustrated at these illusionist DA writers in Bioware that threat me like a moron. The only thing they are ever consistent about is that they dont know what the hell they want to write.
 
All the books/lore you read is no representation of actual events. (meaning: They can change it whenever they want. They just write something cool whenever they feel like it). They just have characters like that act and feel mysterious - truth is even the writers dont know what they want to do with them. 
 
I have said and I will say again: Any donkey can create a mysterious character that seems interesting because there are so many unknowns, but only a true master can bring closure to those character and answer all the unknowns in a satisfying manner. The Star Child is bleeding proof of this. I dare say that Bioware doesnt know what to do with Solas when they finish making DAI - that is why again they leave everything so open that anything can happen. They are scared to commit and that to me sux,


Solas has obvious reasons to be open ended illustrated within the game; poor choice as an example. Meanwhile, depending upon choices, one may have Companions leave the Inquisition based on Approval or story (eg; the new Divine).