Going along with Velvet's point more than a few reviews highlighted both the excellence of the side quests and the somewhat underwhelming nature of the main quests (the IGN review even said the main quests implemented too much fetching within them).
That's a big exaggeration! I'm playing on the hardest difficulty and has had no problems with it. On this difficulty you need to dodge all the time and use Quen.
Ah, I see. And considering RPGs tend to get easier as you go I imagine it'll probably become less difficult. Thanks for letting me know, as I'll probably start out on the highest difficulty (does anyone know if there's a trophy for it?).
Again I think the moral ambiguity in DA:O is somewhat of a feint. It's like this extremely rigid black and white world (Darkspawn and Demons bad, Humans and Wardens good) with minor spheres of ambiguity contained within (Well, some humans are kind of good/evil, some Darkspawn are sometimes good/bad). It's generally speaking characters or mini-narratives that invoke the kind of morally ambiguous situations. The entire Dwarven/Orzammar campaign stands among those IMO. DA2 as was discussing earlier it was really just the blowing up the chantry part that caught my attention. DA:I it's really again more about individual characters.
In contrast TW where the Witcher has a pretty gray world in the aggregate, where it's not really clear which side would be good anyway (Nilfgard? The Elves? Humans? Dwarves? Rebels?) or why you should even care (Quest to find Yennefer, remedy relations with Triss, etc). I think preferences for that kind of situation are somewhat rarer though,
I really have to disagree with you that Dragon Age paints humans and Wardens as good. First, the main villains of the lore are the Tevinters, a human-mage supremacy group that is blamed for the greatest catastrophes the world has seen (the Blights). The Orlesians are hated by basically everyone for being conniving imperialists. I'd say only Ferelden has thus far been portrayed as a "relatable" country so to speak. Meanwhile, the Wardens are praised as heroes for defeating the Blight, but actual observance of their Order shows they leave much to be desired, morally. This is a bit harder to see in Origins when "the Wardens" are you and Alistair, but the Joining at the beginning and Duncan's actions there don't paint a very favorable picture. DA: I and Last Flight really show just how cultish and pragmatic they are.
So that's one of the big arcs of DA: I, and the other is Orlais. I think it's safe to say based on Masked Empire and Wicked Hearts that there's no real altruist to root for here. All 3 candidates are ruthless and willing to kill, lie, and steal to get what they want. And that plot is notable for subverting the BioWare Golden Third Option and suggesting through dialogue, War Table, and epilogues that maybe getting all three to work together wasn't that great of a solution.
I'm not sure I understand your point about why you should care about characters contributing to the grey world. First, I felt the writers very much wanted me to care about Yennefer in The Witcher 2 through all the poorly implemented flashbacks.. Second, wouldn't it be better if the game gave you multiple good reasons to care about the characters? They did this well with the Act 2 split, after all.





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