I’ve mentioned this before, but basically DA is built from the ground up as an RPG gaming setting, while the Witcherverse was patched haphazardly together by Sapkowski as he wrote his stories. He also doesn’t appear to be overly concerned with the minutiae of careful, internally consistent worldbuilding. That’s what CDPR had to work with, and they were able to partially make it more consistent, particular when it comes to visual design and working out some of the details of rural Temerian or Skelliger society and culture.
I also have to get something off my chest regarding DA’s worldbuilding, and that it is by and large very simple, very derivative and not particularly extensive or cohesive. However, that’s mostly if you compare it with the better and / or more imaginative pen & paper fantasy RPG settings (no, that’s not Warhammer or Forgotten Realms) and literary creations. By cRPG standards, it’s serviceable and I get it when some people are fans.
Structurally, it’s better than the Witcherverse, but that’s because Thedas is basically a slab of concrete with some flowers painted on it, versus the jury-rigged contraption of leftover bricks, glass and wood painted over in a Breugelian style by some weird central European author that is the Witcherverse.
Moreover, visual design and in-gameworld details take precedence over lore, where TW beats DA very easily when it comes to credible and consistent worldbuilding. Lore doesn’t matter all that much if you fail to bring it into a game in a natural way – preferably through visual design, actual gameplay, quest storylines, environmental storytelling etc.
This is more or less what I meant when I praised TW cohesiveness (and what I was harkening back to - I remember your posts on this from a couple of weeks ago). I think what they're able to convey with the visual design is pretty great (and even though I intensely dislike the first game, there is a coherent aesthetic that is not lost across all three games - that is not in evidence in DAO through DAI).
I think both settings are derivative - there aren't many new ideas. I guess it all comes down to whether you appreciate the spin on a given setting. I also can't fail to take familiarity into account. I like what Sapkowski (but really, CDPR) have done with TW, but all I know is based on one run through the first two games, respectively (I don't really have any inclination to seek out the books at this point, honestly). I've been immersed in DA for the past 5 years, and I really like what they've done with Thedas, the cultures, the religions, the elves and dwarves, the magic, and the expansiveness of the history. None of it is new, but it's put forth in a way that works for me, better than most things. So c'est la vie.
All the books/lore you read is no representation of actual events. (meaning: They can change it whenever they want. They just write something cool whenever they feel like it). They just have characters like that act and feel mysterious - truth is even the writers dont know what they want to do with them.
I have said and I will say again: Any donkey can create a mysterious character that seems interesting because there are so many unknowns, but only a true master can bring closure to those character and answer all the unknowns in a satisfying manner. The Star Child is bleeding proof of this. I dare say that Bioware doesnt know what to do with Solas when they finish making DAI - that is why again they leave everything so open that anything can happen. They are scared to commit and that to me sux,
I disagree with with the first point - beyond Leliana's possible survival and Anders' tenure with the wardens, I can't summon up anything else I would regard as a retcon, per se.
Star Child though - Star Child was a crime against... nearly everything. I can't really overstate how upset Mass Effect ultimately made me. I'm not worried about Solas just yet, though. DAI was a cliff hanger, but it's pretty apparent to me that his story isn't finished yet.





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