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Feedback... be more like The Witcher 3


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#7726
Servo to the bitter end

Servo to the bitter end
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I’ve mentioned this before, but basically DA is built from the ground up as an RPG gaming setting, while the Witcherverse was patched haphazardly together by Sapkowski as he wrote his stories. He also doesn’t appear to be overly concerned with the minutiae of careful, internally consistent worldbuilding. That’s what CDPR had to work with, and they were able to partially make it more consistent, particular when it comes to visual design and working out some of the details of rural Temerian or Skelliger society and culture.

 

I also have to get something off my chest regarding DA’s worldbuilding, and that it is by and large very simple, very derivative and not particularly extensive or cohesive. However, that’s mostly if you compare it with the better and / or more imaginative pen & paper fantasy RPG settings (no, that’s not Warhammer or Forgotten Realms) and literary creations. By cRPG standards, it’s serviceable and I get it when some people are fans.
Structurally, it’s better than the Witcherverse, but that’s because Thedas is basically a slab of concrete with some flowers painted on it, versus the jury-rigged contraption of leftover bricks, glass and wood painted over in a Breugelian style by some weird central European author that is the Witcherverse.
Moreover, visual design and in-gameworld details take precedence over lore, where TW beats DA very easily when it comes to credible and consistent worldbuilding. Lore doesn’t matter all that much if you fail to bring it into a game in a natural way – preferably through visual design, actual gameplay, quest storylines, environmental storytelling etc.

 

This is more or less what I meant when I praised TW cohesiveness (and what I was harkening back to - I remember your posts on this from a couple of weeks ago). I think what they're able to convey with the visual design is pretty great (and even though I intensely dislike the first game, there is a coherent aesthetic that is not lost across all three games - that is not in evidence in DAO through DAI).

 

I think both settings are derivative - there aren't many new ideas. I guess it all comes down to whether you appreciate the spin on a given setting. I also can't fail to take familiarity into account. I like what Sapkowski (but really, CDPR) have done with TW, but all I know is based on one run through the first two games, respectively (I don't really have any inclination to seek out the books at this point, honestly). I've been immersed in DA for the past 5 years, and I really like what they've done with Thedas, the cultures, the religions, the elves and dwarves, the magic, and the expansiveness of the history. None of it is new, but it's put forth in a way that works for me, better than most things. So c'est la vie.

 

 

All the books/lore you read is no representation of actual events. (meaning: They can change it whenever they want. They just write something cool whenever they feel like it). They just have characters like that act and feel mysterious - truth is even the writers dont know what they want to do with them. 

 

I have said and I will say again: Any donkey can create a mysterious character that seems interesting because there are so many unknowns, but only a true master can bring closure to those character and answer all the unknowns in a satisfying manner. The Star Child is bleeding proof of this. I dare say that Bioware doesnt know what to do with Solas when they finish making DAI - that is why again they leave everything so open that anything can happen. They are scared to commit and that to me sux,

 

I disagree with with the first point - beyond Leliana's possible survival and Anders' tenure with the wardens, I can't summon up anything else I would regard as a retcon, per se.

 

Star Child though - Star Child was a crime against... nearly everything. I can't really overstate how upset Mass Effect ultimately made me. I'm not worried about Solas just yet, though. DAI was a cliff hanger, but it's pretty apparent to me that his story isn't finished yet.


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#7727
Servo to the bitter end

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TW2’s and TW3’s endings are somewhat rushed as well, though I think they’re much better. The ‘rush’ is not so much in the endings themselves as in a noticeable ‘speeding up’ or ‘shortening’ of the game before the climax, with some noticeable gaps or holes in the narrative. In the case of TW2, I think they partly repaired this in the Enhanced edition.
 

 

On this though - yeah. Man, I spent so much time gearing up, crafting the Mystic River armor, I made a badass sword and pimped it out with runes, all set to tackle the endgame - and all of a sudden, like 20 minutes later, the game's over, barely any combat. And I can't even take my cool sword with me to TW3 I guess.

 

That was disappointing.



#7728
c0bra951

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. . .

I still think Roach is a donkey. Same stubborness and all, so I pretty much walk everywhere and loving the things that I just happen to come across.

 

I don't even try to make him hop over a fence or go down a steep hill anymore.  Totally worthless outside of well-worn paths.  Don't get me started about full stops from a gallop in the midst of an ambush.



#7729
ashwind

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I disagree with with the first point - beyond Leliana's possible survival and Anders' tenure with the wardens, I can't summon up anything else I would regard as a retcon, per se.

 

Star Child though - Star Child was a crime against... nearly everything. I can't really overstate how upset that Mass Effect ultimately made me. I'm also not worried about Solas just yet. DAI was a cliff hanger, but it's pretty apparent to me that his story isn't finished yet.

 

Not retcon. Inconsistent. Gaider himself said that the codex are but what certain historian says and they are not lore per se. Meaning they can change whatever they want whenever they want. Many are already complaining about how the Qunari change from DAO and DAI. Oh but of course that is because we didnt learn enough about those Qunari. Right~~~ lazy lame duck excuse. Teleportation magic is impossible. Nope again we were misinformed.

 

The way DAI ended, its lousy presentation can go 3 ways. Solas absorbed Flemmeth, Flemmeth possessed Solas, They merged. This is the only freaking thing DA writers are capable of. Creating cheap suspense and illusions based on fan reaction they will twist and turn and improvise. What is the truth about the old elven gods? What are they? I bet the writers havent decided. What causes the blight? Who is the Architect? Are the archdemons really old gods? 

 

When they try to sum this all up - we will see another star child. That is how the star child is created because they dont know how to explain the Reapers and how to defeat them after bloating them up so much. The same lame duck tactic is being used in DA but since DA is not a trilogy and they dont have to answer anything or bring closure to anything they will just keep creating new mysteries.

 

When they prove me wrong by bringing something definitive and concrete lore and real closure to the trillions of mysteries they have cooked up in DA - I will print this page on paper and eat it. That is how @$#$ I am with the lame duck writing of DA. Interesting characters yeah, lore and world? -spit-


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#7730
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Not retcon. Inconsistent. Gaider himself said that the codex are but what certain historian says and they are not lore per se. Meaning they can change whatever they want whenever they want. Many are already complaining about how the Qunari change from DAO and DAI. Oh but of course that is because we didnt learn enough about those Qunari. Right~~~ lazy lame duck excuse. Teleportation magic is impossible. Nope again we were misinformed.

 

The way DAI ended, its lousy presentation can go 3 ways. Solas absorbed Flemmeth, Flemmeth possessed Solas, They merged. This is the only freaking thing DA writers are capable of. Creating cheap suspense and illusions based on fan reaction they will twist and turn and improvise. What is the truth about the old elven gods? What are they? I bet the writers havent decided. What causes the blight? Who is the Architect? Are the archdemons really old gods? 

 

When they try to sum this all up - we will see another star child. That is how the star child is created because they dont know how to explain the Reapers and how to defeat them after bloating them up so much. The same lame duck tactic is being used in DA but since DA is not a trilogy and they dont have to answer anything or bring closure to anything they will just keep creating new mysteries.

 

When they prove me wrong by bringing something definitive and concrete lore and real closure to the trillions of mysteries they have cooked up in DA - I will print this page on paper and eat it. That is how @$#$ I am with the lame duck writing of DA. Interesting characters yeah, lore and world? -spit-

 

I figured that would come up. I really don't see why the qunari thing is so contentious. Our only perspectives of the qunari in DAO and DA2 came from very devout, very dogmatic individuals. Bull (and maybe Tallis, I guess, though I really only played MoTA once and I don't remember a lot of her input) simply offers up a different perspective of the religion, and what he has to say doesn't contradict anything we know, in-universe, about the Qun. It actually makes the whole thing more credible and fleshed out - think about real religion, and the huge range of interpretations that various and diverse adherents might subscribe to. The people who feel that that is inconsistent - well, I think they're angling at it from a specific real-world position informed by specific real-world opinions, all of which are irrelevant to the setting. Going any further is likely a thread killing digression. I racked my memory, and I can't think of any teleporting happening anywhere.

 

WRT the rest - I think we should wait and see. The story is not over yet, and I really don't think they're going to **** it up the way they did with ME. Dragon Age has yet to screw up so extravagantly. I'm an optimist about it.



#7731
Elhanan

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Teleport magic does not seem to exist; very fast travel like Fade Step is extant. Qunari appearances have changed, and much like Klingons, is appreciated. As for the lore, apparently is the same. The conclusion is not about what seemed to occur between Solas and Flemeth, but who Solas was and any of their future involvement in future games.

#7732
ashwind

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I figured that would come up. I really don't see why the qunari thing is so contentious. Our only perspectives of the qunari in DAO and DA2 came from very devout, very dogmatic individuals. Bull (and maybe Tallis, I guess, though I really only played MoTA once and I don't remember a lot of her input) simply offers up a different perspective of the religion, and what he has to say doesn't contradict anything we know, in-universe, about the Qun. It actually makes the whole thing more credible and fleshed out - think about real religion, and the huge range of interpretations that various and diverse adherents might subscribe to. The people who feel that that is inconsistent - well, I think they're angling at it from a specific real-world position informed by specific real-world opinions, all of which are irrelevant to the setting. Going any further is likely a thread killing digression.

 

WRT the rest - I think we should wait and see. The story is not over yet, and I really don't think they're going to **** it up the way they did with ME. Dragon Age has yet to screw up so extravagantly. I'm an optimist about it.

 

You see it as flashed out. I see it as they didnt have any idea when they wrote DAO. They simply improvise. Suddenly horns are introduced in DA2 and even the physical appearance changed entirely. That is the only thing they are good at - keeping things ambiguous, leaving enough room for them to do whatever they want. Of course everything is just perspective, it is the player's POV. This is convenience not good writing. Why must the Qunari reflect real world? DA is a fantasy world, they more they resemble real world, the less originality there is, the less effort the writers put into them. I simply refuse to give them any credit because anyone can create suspense. A 5 year old can.

 

As I said, they wont answer any of the questions. They will just move to another region - maybe Tervinter and start a bunch of Mysteries and give us more "conflicting" information about the real Andreste war that shake all we know about the events we know thus far. Then more unanswered mysteries. Then they will move to the Warden fortress and start a whole new bunch of BS mysteries without answering anything mysteries.

 

I dont like reading a book a story that is unfounded. That I feel that nothing will be answered long after I die.


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#7733
Servo to the bitter end

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Why must the Qunari reflect real world? DA is a fantasy world, they more they resemble real world, the less originality there is, the less effort the writers put into them.

 

I don't think they do, and I didn't say they should. What I mean is that the extent to which the Qun is fleshed out, and the range of perspectives we see in its adherents, lend it credibility and internal consistency. Those things make it a believable part of the setting, much like the Chantry also does with all its development and history.



#7734
ashwind

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I don't think they do, and I didn't say they should. What I mean is that the extent to which the Qun is fleshed out, and the range of perspectives we see in its adherents, lend it credibility and internal consistency. Those things make it a believable part of the setting, much like the Chantry also does with all its development and history.

 

You see, that is a trick. It is not flashed out. In DAO, they wrote something. In DA2 they wrote something else and expanded on it to suit them. In DAI again they added more to it. These changes and expansion together will all the changes made throughout the game was not there when the world was initially created.

 

It gives us an illusion that it is deep and believable. It excites us as our imagination fill in the gaps. I am past the excitement stage, I am now utterly disgusted with these writers. I want to see a closure, some concrete lore to one of the countless mysteries they have cooked up. I refuse to be a fool and praise them while they take credit for my own imagination.

 

Again, I dare them. Especially the DA writers. Close 1 of the trillions of mysteries. Give me one definite answer to one mystery. Bad as Star Child and ME3 ending is, I still respect them for they have the guts to close something. Now waiting to see how they close DAI's story arc.  <_<  <_<  <_<


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#7735
Servo to the bitter end

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You see, that is a trick. It is not flashed out. In DAO, they wrote something. In DA2 they wrote something else and expanded on it to suit them. In DAI again they added more to it. These changes and expansion together will all the changes made throughout the game was not there when the world was initially created.

 

I don't know what to call this, other than the creative process. 

 

In SW: A New Hope, as far as we knew, Anakin Skywalker and Darth Vader were two different people. In Empire, we learned they were the same person. Is that inconsistency in the same sense?  Subsequent stories are inevitably going to expand upon what came before. If nothing is contradictory, I don't know what the problem is. How do you know it wasn't there, as opposed to revealed in time, where appropriate?



#7736
Das Tentakel

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I don't know what to call this, other than the creative process. 
 
In SW: A New Hope, as far as we knew, Anakin Skywalker and Darth Vader were two different people. In Empire, we learned they were the same person. Is that inconsistency in the same sense?  Subsequent stories are inevitably going to expand upon what came before. If nothing is contradictory, I don't know what the problem is. How do you know it wasn't there, as opposed to revealed in time, where appropriate?


There are different ways people create stories or fictional settings. Some people are pretty systematic about it, plan ahead, do research etc. Others prefer to improvise. The only thing that matters is that the result 'works' with the overwhelming majority of the intended audience. If many people complain, that's a pretty good indicator that the result was less than convincing.

The Witcherverse was created haphazardly, but by a guy who didn't mind and proved to be fairly good at improvising. The fact that the Witcherverse is a completely 'charactercentric' creation helps, as does the fact that he's the only creative mind involved.
Of course, the resulting IP did pose a challenge to CDPR; they had to fill in a lot of the blanks while still bound to canon material that was somewhat of a mess in terms of world background.

DA, however, had its own problems. Brent Knowles' posts about DA:O and some of Gaider's interviews (including the recent one concerning DA2) make clear that the creation of Thedas was somewhat haphazard and difficult. The setting never had a proper name of its own (THE Dragon Age Setting...) and a lot was created 'on the go'. There is some (imperfect) attention paid to maintaining a certain continuity, but cohesion and consistency is more than just trying to avoid literal contradictions.

If I understood Gaider's most recent interview correctly, the Qunari, for instance, were apparently mostly created in their current form during DA2, the work of Lukas Kristjanson (I also suspect he was responsible for some of the neater Old Norse / Icelandic touches in Ferelden lore, given his Icelandic surname).

We got a basic outline in DA:O, but much of that was simply thrown away in DA2. I'm not just referring to the change in look (that one has both pros and cons), but also the references to their gleaming steel armour. Later additions also feel decidedly 'off' to many, which the players may or may not accept but does reinforce the impression that BioWare's writers are just making it up as they go. An impression, by the way, that the whole development of the ME trilogy only reinforces.

 

Improvisation and making up as you go are fine, to some extent it's unavoidable and it's only stupid to throw away a good new idea just because it wasn't part of the original plan. Any combination of planning and improvisation is fine, as long as it works; in my experience, too much improvisation and not enough planning and preparation tends to cause problems in the middle to long run, when any improvisational talent gets exhausted or overwhelmed by increasing complexity and chaos.

That, of course, is when a series ends with a disappointing ending or an apocalyptic event sweeps the board clean (see WoW or Forgotten Realms).

That is something that may very well happen with Thedas; in the case of ME, Bio appears to have sidestepped the issue by moving the series to Andromeda.


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#7737
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Switching gears a bit...

 

Spoiler



#7738
nici2412

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^ Doesn't have any influence. Not even a different dialogue



#7739
Servo to the bitter end

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^ Doesn't have any influence. Not even a different dialogue

 

:blush:

 

Thanks. Seems like it would be more than just nothing, but I guess that works out for me (I'm a big fan of Saskia).



#7740
Das Tentakel

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Edit: Ah, never mind, nici2412 was ahead of me :D .


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#7741
chance52

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^ Doesn't have any influence. Not even a different dialogue

 

Well you get a few extra lines with

Spoiler
But nothing with Triss



#7742
ashwind

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I don't know what to call this, other than the creative process. 

 

In SW: A New Hope, as far as we knew, Anakin Skywalker and Darth Vader were two different people. In Empire, we learned they were the same person. Is that inconsistency in the same sense?  Subsequent stories are inevitably going to expand upon what came before. If nothing is contradictory, I don't know what the problem is. How do you know it wasn't there, as opposed to revealed in time, where appropriate?

 

Hints were dropped all over the place in SW4 and 5 that Vader is Anakin. Meaning that it is planned. When something is planned, writers can drop hints here and there to hint about what actually/really happened and us readers and viewers love to guess and make up theories to see if we are right. It adds depth and weight to the story.

 

Build a story on nothing but "improvising" leads to plot hole after plot holes. Even worse is that Gaider even said in Bioware forums that "Oh, you think you have killed X and X is dead and X should not come back.". That is what Bioware writers think of us - we are blind morons. The Warden slamming his huge Maul into Leliana's face and smash her skull or decapitated her - that is what some of us see depending on how the combat plays out BUT that is not what happened.

 

If we want to make logical conclusion of any event, we would be disappointed because what we, **I** dont know what I saw. **I** dont know what I hear. **I** dont know what I did. Bioware/Gaider has the final say of what I actually sees, do and hear. Such arrogance I cannot tolerate. Because they wont suck it up and say:

 

"We are sorry we overlooked this, please forgive us and pretend that it did not happen."

 

Instead Gaider is shameless enough to come out and tell us something like:

 

"You are wrong to think that you have killed X because you cut their head off and smash their body into pieces"

 

If that is not evidence enough that these people just pull whatever lousy idea they have out of their arse in the creation of DA lore and universe, I dont know what is.

 

And after all that shameless BS, in DAI it seems that Leliana is somehow resurrected by something that again wont be explained. Spirits, the onmigel of DA. It cant be explained, it must be spirits. My dog could have come up with that and all it gets is a couple meals a day. 

 

Gaider is good at writing interesting characters and he should stick to doing that and that alone because he is only good at that. Hire someone else to make lore and world.

 

Bad story writing is one thing, defending bad writing with such arrogance and at the expense of insulting our intelligence is a crime I wont forget. That is why, I wont give them any slack and knows for a fact that when it comes to lore and world, DA is amongst the worst in all video games - again I say even pacman has better lore and world consistency because I have yet to see a pink triangular pacman and the creators have not try to convince me that the round yellow pacman is only my faulty perception and bad imagination.

 

:angry:  :angry:  :angry:

 

Yeah, I m pretty mad at them lousy lame duck arrogant writers


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#7743
Elhanan

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And then we have the writing of Hespith's poem, and the horror of the origin of a Broodmother. We have Loghain; a villain still actively debated heatedly on these forums. We have Cole; a more empathetic spirit than the opposites seen in Justice and Anders. We have quests where one decides to save a pedophile at the request of a child victim, the cool arrogant ponderings of Vivienne of Orlais, and the intricate weavings of the spirits known as Elvish gods. Etc.

Prefer the evidence actually presented in the series than the paraphrasing of known critics.

#7744
Saphiron123

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Not retcon. Inconsistent. Gaider himself said that the codex are but what certain historian says and they are not lore per se. Meaning they can change whatever they want whenever they want. Many are already complaining about how the Qunari change from DAO and DAI. Oh but of course that is because we didnt learn enough about those Qunari. Right~~~ lazy lame duck excuse. Teleportation magic is impossible. Nope again we were misinformed.

 

The way DAI ended, its lousy presentation can go 3 ways. Solas absorbed Flemmeth, Flemmeth possessed Solas, They merged. This is the only freaking thing DA writers are capable of. Creating cheap suspense and illusions based on fan reaction they will twist and turn and improvise. What is the truth about the old elven gods? What are they? I bet the writers havent decided. What causes the blight? Who is the Architect? Are the archdemons really old gods? 

 

When they try to sum this all up - we will see another star child. That is how the star child is created because they dont know how to explain the Reapers and how to defeat them after bloating them up so much. The same lame duck tactic is being used in DA but since DA is not a trilogy and they dont have to answer anything or bring closure to anything they will just keep creating new mysteries.

 

When they prove me wrong by bringing something definitive and concrete lore and real closure to the trillions of mysteries they have cooked up in DA - I will print this page on paper and eat it. That is how @$#$ I am with the lame duck writing of DA. Interesting characters yeah, lore and world? -spit-

Gaider has zero respect for what came before though, he's proven that over and over again. Redcliff. The entire tone of the game. The qunari are super inclusive now... but hey, who needs nostalgia when you have politics.

I have my doubts we'll ever get real answers from dragon age, the opportunity was there in inquisition and they just didn't bother. TW3 though, it's nice (sometimes awful) to see what happened to everyone.


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#7745
Saphiron123

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Not everything is marked with a ? tho. You can still find stuff that isn't marked on the map.
Like in this location:

3519ueq.jpg

 

Someone there needs a little help. :D

I have to turn those damned question marks off next playthrough... i feel this need to see them all, and it's killing me slowly. God knows how many hours in i am now. Skellege is my limit though, there's too much content to do every unknown location. I'm sailing to them all, but the smuggler's caches need to be skipped in the name of sanity. 

And yet, I'm STILL encountering quests on the road i never did, a guy who broke his leg tending to a shrine, another man wheeling plague victims down the road when he was attacked by alghouls... no idea how. I've ridden every road, and there's still more story to see. That's what exploration should be, not just rocks and herbs, but characters and dialogue and story found in the most unexpected places.

And the best is tumbling upon a monster contract you haven't accepted yet, and having them change some of the dialogue to suit the fact you didn't know there was a contract. Maybe not every one does it, tough to say, but that blew my mind clear across the room. 


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#7746
AmberDragon

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I have to turn those damned question marks off next playthrough... i feel this need to see them all, and it's killing me slowly. God knows how many hours in i am now. Skellege is my limit though, there's too much content to do every unknown location. I'm sailing to them all, but the smuggler's caches need to be skipped in the name of sanity. 
And yet, I'm STILL encountering quests on the road i never did, a guy who broke his leg tending to a shrine, another man wheeling plague victims down the road when he was attacked by alghouls... no idea how. I've ridden every road, and there's still more story to see. That's what exploration should be, not just rocks and herbs, but characters and dialogue and story found in the most unexpected places.
And the best is tumbling upon a monster contract you haven't accepted yet, and having them change some of the dialogue to suit the fact you didn't know there was a contract. Maybe not every one does it, tough to say, but that blew my mind clear across the room.

I am on my third playthrough and have discovered at least two quests I missed previously because they didn't have any mark to tell me there was something there. Loving that there are still things to discover and the different dialogue if you complete contracts without knowing they exist.

#7747
blahblahblah

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Hints were dropped all over the place in SW4 and 5 that Vader is Anakin. Meaning that it is planned. When something is planned, writers can drop hints here and there to hint about what actually/really happened and us readers and viewers love to guess and make up theories to see if we are right. It adds depth and weight to the story.

 

Build a story on nothing but "improvising" leads to plot hole after plot holes. Even worse is that Gaider even said in Bioware forums that "Oh, you think you have killed X and X is dead and X should not come back.". That is what Bioware writers think of us - we are blind morons. The Warden slamming his huge Maul into Leliana's face and smash her skull or decapitated her - that is what some of us see depending on how the combat plays out BUT that is not what happened.

 

If we want to make logical conclusion of any event, we would be disappointed because what we, **I** dont know what I saw. **I** dont know what I hear. **I** dont know what I did. Bioware/Gaider has the final say of what I actually sees, do and hear. Such arrogance I cannot tolerate. Because they wont suck it up and say:

 

"We are sorry we overlooked this, please forgive us and pretend that it did not happen."

 

Instead Gaider is shameless enough to come out and tell us something like:

 

"You are wrong to think that you have killed X because you cut their head off and smash their body into pieces"

 

If that is not evidence enough that these people just pull whatever lousy idea they have out of their arse in the creation of DA lore and universe, I dont know what is.

 

And after all that shameless BS, in DAI it seems that Leliana is somehow resurrected by something that again wont be explained. Spirits, the onmigel of DA. It cant be explained, it must be spirits. My dog could have come up with that and all it gets is a couple meals a day. 

 

Gaider is good at writing interesting characters and he should stick to doing that and that alone because he is only good at that. Hire someone else to make lore and world.

 

Bad story writing is one thing, defending bad writing with such arrogance and at the expense of insulting our intelligence is a crime I wont forget. That is why, I wont give them any slack and knows for a fact that when it comes to lore and world, DA is amongst the worst in all video games - again I say even pacman has better lore and world consistency because I have yet to see a pink triangular pacman and the creators have not try to convince me that the round yellow pacman is only my faulty perception and bad imagination.

 

:angry:  :angry:  :angry:

 

Yeah, I m pretty mad at them lousy lame duck arrogant writers

Meh, Mass Effect's lore is more inconsistent than DA since the former was a planned trilogy while the latter is justified to be inconsistent since it originally meant to be a stand-alone game. That's why the both franchises will have a soft reboot in their sequels.



#7748
Luqer

Luqer
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Honestly, the swords in the DA games would look better if they looked more practically designed and has realistic size and proportions. The sword designs in TW3 are beautiful to look at without resorting to the High Fantasy look.

 

Alternatively, they could also look towards Dragon's Dogma as an example for good weapon design and beautiful elemental buff effects. 



#7749
Xetykins

Xetykins
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I'm in love with Geralt's armours in TW3. Also think the Nilfgaardian's plate armours are really awesome looking too. I've been looking at W1 and 2 cutscenes and they look pretty nice as well except for the plates where the shoulders are too danged big like DAO.

#7750
ashwind

ashwind
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DAI is of high fantasy setting while TW3 is of more realistic settings. The swords and armor in DAI is fine, Bioware does not need to follow the realistic design of TW3.

 

There is however a more pressing matter that Bioware needs to do. They need to send all the designers for eye examination to determine is the entire team suffering from color blindness. Then send them for psychiatric evaluation to see if they are suffering from "torture the player's eyes" syndrome.

 

For the longest time I refuse to look like pink panther, barney the purple dinosaur, hermit the frog. There are so many stats that I simply wont use because of the ultra messed up colors. I dont want my team to look like power rangers! But nuuuuuuuo. So many high tier mats are off the ugliest possible color.

 

Grrr... that they have to learn. If I can, I so want to make those designers wear shiny pink tight leather body suit to work everyday!! ....  :(  :(  :(  wait... they probably enjoy that... 


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