Aller au contenu

Photo

Feedback... be more like The Witcher 3


  • Veuillez vous connecter pour répondre
15897 réponses à ce sujet

#7751
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I haven't been in this thread for awhile, but have you seen the armor tinting table in DA:I yet?  It's in the Undercroft, and you can make your higher tier armor look less like a clown suit.  :)


  • TheOgre aime ceci

#7752
ashwind

ashwind
  • Members
  • 3 150 messages

I haven't been in this thread for awhile, but have you seen the armor tinting table in DA:I yet?  It's in the Undercroft, and you can make your higher tier armor look less like a clown suit.   :)

 

Yes I have but that is after I have complated 2 pt. I have to avoid the "power ranger, pink panther, barney, hermit" while I was playing. Seriously, what sane non color blind person could pick all the ugliest color, all the colors that I hate most and put them into 1 game.  :(  :(  :(



#7753
hoechlbear

hoechlbear
  • Members
  • 302 messages

And yet, I'm STILL encountering quests on the road i never did, a guy who broke his leg tending to a shrine, another man wheeling plague victims down the road when he was attacked by alghouls... no idea how. I've ridden every road, and there's still more story to see. That's what exploration should be, not just rocks and herbs, but characters and dialogue and story found in the most unexpected places.

 

This is also happening to me. My number one advice to people who are just starting this game would most definitely be: don't fast travel. Use the roads, always. It's amazing the amount of encounters (and sometimes actual quests) you come across if you do this. I've said it a few pages back and I'm actually embarrassed to admit that on my first playthrough I must have missed at least 10 encounters/quests in Velen and Novigrad because I always used fast travel when possible. I probably missed some in Skellige too but I just arrived there on my second playthrough so I don't know yet.

 

 

And the best is tumbling upon a monster contract you haven't accepted yet, and having them change some of the dialogue to suit the fact you didn't know there was a contract. Maybe not every one does it, tough to say, but that blew my mind clear across the room. 

 

 

Yep. And not just witcher contracts, actual quests too.

 

Spoiler

 

On my second playthrough I'm doing this on purpose (doing things before taking the quests) to see how many times this happens. But it's definitely more than one or two.  It makes the world really immersive because things aren't artificially spawned just because you took a quest. They are there from the beginning, either you took the quest or not, and you can interact with it regardless and it will adapt to you in a way that makes sense (like she asking what Geralt was doing there and him saying he was just exploring and came across the cave). It is mind blowing the amount of detail this game has.


  • AmberDragon aime ceci

#7754
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Yes I have but that is after I have complated 2 pt. I have to avoid the "power ranger, pink panther, barney, hermit" while I was playing. Seriously, what sane non color blind person could pick all the ugliest color, all the colors that I hate most and put them into 1 game.  :(  :(  :(

I guess we'll agree to disagree.  I usually went with red leather with white and silver trim.  I also liked dark green with white cloth and silver metal as well.  I thought it looked great, but to each their own.


  • Servo to the bitter end et blahblahblah aiment ceci

#7755
Xetykins

Xetykins
  • Members
  • 2 009 messages

I haven't been in this thread for awhile, but have you seen the armor tinting table in DA:I yet?  It's in the Undercroft, and you can make your higher tier armor look less like a clown suit.  :)


I thank bioware for that table everyday!! Gawd I couldn't stand those original colours.

#7756
Servo to the bitter end

Servo to the bitter end
  • Members
  • 5 688 messages

I guess we'll agree to disagree.  I usually went with red leather with white and silver trim.  I also liked dark green with white cloth and silver metal as well.  I thought it looked great, but to each their own.

 

For the most part, the crafting in DAI was extraordinarily well-implemented, and the tinting table made it top notch. If the equipment we made wasn't so egregiously overpowered (and maybe if we had access to all the schematics they said we would), it would seriously be perfect.



#7757
Xetykins

Xetykins
  • Members
  • 2 009 messages

For the most part, the crafting in DAI was extraordinarily well-implemented, and the tinting table made it top notch. If the equipment we made wasn't so egregiously overpowered (and maybe if we had access to all the schematics they said we would), it would seriously be perfect.

That and designs. Some of the schematics looks exactly the same.

#7758
Servo to the bitter end

Servo to the bitter end
  • Members
  • 5 688 messages

That and designs. Some of the schematics looks exactly the same.

 

I can't dig it up, but at some point over the course of development, we were assured that "if you see it, you can craft it." Which was, of course, not accurate.

 

Possibly they'll release all the missing schematics for $10 bucks or something. Sigh.



#7759
AmberDragon

AmberDragon
  • Members
  • 291 messages

For the most part, the crafting in DAI was extraordinarily well-implemented, and the tinting table made it top notch. If the equipment we made wasn't so egregiously overpowered (and maybe if we had access to all the schematics they said we would), it would seriously be perfect.

The one problem I have with crafting in DAI, apart from those already mentioned, is that you can't break down the armour to recover materials. I much prefer crafting systems where you can recover at least some materials by breaking down armour that you no longer use to make better armour.

#7760
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

I'm not a fan of having the same couple of armour designs that look slightly different with upgrades (I like it with the companions though.) I much prefer having a load of completely different designs like we get in the previous DA games, the WItcher, Skyrim etc.

 

Maybe I would like it better if the Inquisitor's armour wasn't horrible looking.  :huh:


  • AmberDragon aime ceci

#7761
Elhanan

Elhanan
  • Members
  • 18 626 messages

I'm not a fan of having the same couple of armour designs that look slightly different with upgrades (I like it with the companions though.) I much prefer having a load of completely different designs like we get in the previous DA games, the WItcher, Skyrim etc.
 
Maybe I would like it better if the Inquisitor's armour wasn't horrible looking.  :huh:


Am pleased with my Inq's armor choices thus far, though admittedly look forward to replacing the starting DLC armor quickly.

#7762
Ryzaki

Ryzaki
  • Members
  • 34 427 messages

I'm not a fan of having the same couple of armour designs that look slightly different with upgrades (I like it with the companions though.) I much prefer having a load of completely different designs like we get in the previous DA games, the WItcher, Skyrim etc.

 

Maybe I would like it better if the Inquisitor's armour wasn't horrible looking.  :huh:

 

Probably. There wasn't that much variation in origins either. But more than Inquisitor had. (really didn't help that class locked you down to certain looks unless you used a certain material that was lame. )


  • AmberDragon aime ceci

#7763
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

Probably. There wasn't that much variation in origins either. But more than Inquisitor had. (really didn't help that class locked you down to certain looks unless you used a certain material that was lame. )

For me personally it was a lot worse, because I hated the armour design that all the normal outfits seemed to share.

 

The legion armour is the only one I liked come to think of it. The Dalish outfits not having shoes has ruined them, and the Warden is armour is too shiny lol. 



#7764
Servo to the bitter end

Servo to the bitter end
  • Members
  • 5 688 messages

For me personally it was a lot worse, because I hated the armour design that all the normal outfits seemed to share.

 

The legion armour is the only one I liked come to think of it. The Dalish outfits not having shoes has ruined them, and the Warden is armour is too shiny lol. 

 

Man, I thought the warden armor looked terrific.

 

Also, I started TW3, and it's daunting.



#7765
ashwind

ashwind
  • Members
  • 3 150 messages

For the most part, the crafting in DAI was extraordinarily well-implemented, and the tinting table made it top notch. If the equipment we made wasn't so egregiously overpowered (and maybe if we had access to all the schematics they said we would), it would seriously be perfect.

 

I agree. Crafting is DAI is exceptional. To me the only game that has something similar or better is Dead Space 3's weapon crafting. 

 

This is why I am so frustrated at the content designers. The coders implemented something good only to be spoiled by designers. Before the tinting, you are forced to wield pink, purple sword. Wear pink and purple armor.  :(  :angry:  :(

 

The helmets, I spent probably 10 hours (before the patches) farming for the Inquisitor Helmet because I dont want to wear all those fugly headgears! 

 

Why create such a nice crafting system only to allow us to produce super fugly things.  <_<  <_<  <_<

 

The designers also hate black because we dont have black hair and we dont have black armor. Only very dark blue/purple.  :sick:


  • Nette et AmberDragon aiment ceci

#7766
Luqer

Luqer
  • Members
  • 186 messages

DAI is of high fantasy setting while TW3 is of more realistic settings. The swords and armor in DAI is fine, Bioware does not need to follow the realistic design of TW3.

 

There is however a more pressing matter that Bioware needs to do. They need to send all the designers for eye examination to determine is the entire team suffering from color blindness. Then send them for psychiatric evaluation to see if they are suffering from "torture the player's eyes" syndrome.

 

For the longest time I refuse to look like pink panther, barney the purple dinosaur, hermit the frog. There are so many stats that I simply wont use because of the ultra messed up colors. I dont want my team to look like power rangers! But nuuuuuuuo. So many high tier mats are off the ugliest possible color.

 

Grrr... that they have to learn. If I can, I so want to make those designers wear shiny pink tight leather body suit to work everyday!! ....  :(  :(  :(  wait... they probably enjoy that... 

The swords are the only weapon types in the game that I find to be hideous. A High Fantasy setting doesn't necessarily excuse ugly sword designs. A little bit of realism goes a long way. The thickness of the sword hilts and length of the guards look so awkward and cartoonish. As for greatswords, the hilt is just way too long while the blade isn't long enough. Every other weapon type in the game look fine.

 

Companion armors look fine too. Iron Bull is my personal favourite as his high tier armor can potentially have him looking like an actual Iron Bull... but the Inquisitor's armors are horrid. The fact that Rogues and Mage Inquisitor armor don't differ much is a huge annoyance for me.

 

Games like Dark Souls or Dragon's Dogma have better designed swords. Heck, in a High Fantasy setting, Ultra Greatswords would fit right in, won't it? 

 

Don't get me wrong though. I'm not saying I dislike the High Fantasy look. TW3 has great weapon design but as for armors, the non-Witcher gear armors don't look cool at all even with the excuse of real life history inspiration. Maybe not the armors that we see worn by NPC soldiers and guards but the armors with no metal at all do look unpleasant to the eye. There just needs to be a good balance between fantasy and realism when it comes to weapon and armor design.



#7767
KBomb

KBomb
  • Members
  • 3 927 messages
I love the tinting table in DAI. I dislike the process of the crafting. Gathering materials isn't fun, at all. The schematics are aggravating to collect and too expensive to buy. The "rare" materials are a joke and inconsistent. The armor and weapons lack variety. The crafting system is something I have had an issue with since day one.

If they could be inspired by TW3's system, it would be great if they level locked schematics and did away with that whole "rare material" and random schematic drops.

I love crafting and it's something I spend a ton of time doing. In Skyrim, I spent hours crafting. Everytime I'd get a new follower, they'd get a new set of armor and weapons, whether I used that follower or not. Skyrim has a simple crafting system, but it's fun. Crafting should be fun. It should be inviting, rewarding and not made to feel like a chore. DAI's system just isn't fun for me and it feels like a lottery when it comes to getting the good stuff. I hope they completely change it up for the next installment.

Disclaimer: These are my opinions. If you like the crafting system, great. Again, this is just my opinion on it.
  • zeypher et AmberDragon aiment ceci

#7768
In Exile

In Exile
  • Members
  • 28 738 messages

I love the tinting table in DAI. I dislike the process of the crafting. Gathering materials isn't fun, at all. The schematics are aggravating to collect and too expensive to buy. The "rare" materials are a joke and inconsistent. The armor and weapons lack variety. The crafting system is something I have had an issue with since day one.

If they could be inspired by TW3's system, it would be great if they level locked schematics and did away with that whole "rare material" and random schematic drops.

I love crafting and it's something I spend a ton of time doing. In Skyrim, I spent hours crafting. Everytime I'd get a new follower, they'd get a new set of armor and weapons, whether I used that follower or not. Skyrim has a simple crafting system, but it's fun. Crafting should be fun. It should be inviting, rewarding and not made to feel like a chore. DAI's system just isn't fun for me and it feels like a lottery when it comes to getting the good stuff. I hope they completely chane it up for the next installment.

Disclaimer: These are my opinions. If you like the crafting system, great. Again, this is just my opinion on it.

 

I really disliked TW3's level-locked thing. In fact, I think TW3 had two issues: (1) it gated apperance by schematic type, and (2) locked the armour by level. Which leads to that awful period where before, say, level 20 you either wear the starter armour or those abominable pot belly armours. 

 

Although I cannot understand how you'd cite Skyrim as the better system to DA:I. It has the same problem, farming for garbage crafting components, only IMO it's way harder to track down those crafting components. And to get to the point where you're crafting cool stuff, you have to basically craft the same garbage over and over again. 



#7769
Servo to the bitter end

Servo to the bitter end
  • Members
  • 5 688 messages
Games like Dark Souls or Dragon's Dogma have better designed swords. Heck, in a High Fantasy setting, Ultra Greatswords would fit right in, won't it? 

 

Don't get me wrong though. I'm not saying I dislike the High Fantasy look. TW3 has great weapon design but as for armors, the non-Witcher gear armors don't look cool at all even with the excuse of real life history inspiration. Maybe not the armors that we see worn by NPC soldiers and guards but the armors with no metal at all do look unpleasant to the eye. There just needs to be a good balance between fantasy and realism when it comes to weapon and armor design.

 

I don't know. Maybe. I think DAI looks really great - better by far than either of the first games with regard to design alone, but Dragon Age weapons have a tendency to sometimes veer into clown hammer and goof paddle territory. I thought the giant swords were fun in Final Fantasy 7 when I was 12. I tend to roll my eyes at them now.

 

The art and armor design in TW2 and TW3 is fantastic.


  • blahblahblah, Luqer et AmberDragon aiment ceci

#7770
Xetykins

Xetykins
  • Members
  • 2 009 messages
Indeed. There are armours in TW3 that looked more like a juggler than a bad arsed Witcher. Don't even get me started on that horrid green pants. But overall imho the armours on Geralt and npc warriors looks really nice and well thought out.

King Alistair's guard's armour for example is something I'd rather forget.

#7771
Elhanan

Elhanan
  • Members
  • 18 626 messages
Gathering materials is not fun; would love to see Companions assigned to do it like SWTOR. But it is the same type of system seen in TW3, and is easy to use.

Schematics may be costly, but have yet to have a cash problem in the game. Also, have been informed that some schematics in The Black Emporium are discounted a great deal from other locations.

Rare materials have not been a problem either. I have had access to desired effects most of the time, and slightly lesser ones if not at higher lvl.

And while I see no problem with the DAI system, I am not a fan of crafting overall. Guess this a reason why using looted pieces is generally good enough for Companions, and for the Inq themselves until they achieve a higher capability of designing something that is effective.

#7772
Elhanan

Elhanan
  • Members
  • 18 626 messages

I really disliked TW3's level-locked thing. In fact, I think TW3 had two issues: (1) it gated apperance by schematic type, and (2) locked the armour by level. Which leads to that awful period where before, say, level 20 you either wear the starter armour or those abominable pot belly armours. 
 
Although I cannot understand how you'd cite Skyrim as the better system to DA:I. It has the same problem, farming for garbage crafting components, only IMO it's way harder to track down those crafting components. And to get to the point where you're crafting cool stuff, you have to basically craft the same garbage over and over again.


Mods and console commands; no spamming daggers for me.... :)

#7773
Servo to the bitter end

Servo to the bitter end
  • Members
  • 5 688 messages

Mods and console commands; no spamming daggers for me.... :)

 

Seriously. The first thing I did in a given Skyrim game was run the batch file that maxed all crafting professions. Then I spent the rest of the playthrough pretending someone else was doing it for me.

 

(There are mods for that, but none of them work really well.)



#7774
KBomb

KBomb
  • Members
  • 3 927 messages

I really disliked TW3's level-locked thing. In fact, I think TW3 had two issues: (1) it gated apperance by schematic type, and (2) locked the armour by level. Which leads to that awful period where before, say, level 20 you either wear the starter armour or those abominable pot belly armours.

Although I cannot understand how you'd cite Skyrim as the better system to DA:I. It has the same problem, farming for garbage crafting components, only IMO it's way harder to track down those crafting components. And to get to the point where you're crafting cool stuff, you have to basically craft the same garbage over and over again.


I didn't say the level lock system was perfect in TW3, I like the system. Of course it could use some tweaking, but I like the system of it. I can't remember what starting level it has, but I know you can wear the first set of Griffon armor rather early.

Also, I didn't say Skyrim had a better crafting system than DAI. I said I spent a lot of time crafting in Skyrim and I found the crafting enjoyable, I was using it as an example of how much I like crafting and spent a lot of time on it, rather than comparing it's system to another game's.

It's also pretty easy to gather materials in Skyrim. I have no issue with it. I always have a chest where I put nothing but crafting materials in and it's always completely brimming with materials.

#7775
ashwind

ashwind
  • Members
  • 3 150 messages

The swords are the only weapon types in the game that I find to be hideous. A High Fantasy setting doesn't necessarily excuse ugly sword designs. A little bit of realism goes a long way. The thickness of the sword hilts and length of the guards look so awkward and cartoonish. As for greatswords, the hilt is just way too long while the blade isn't long enough. Every other weapon type in the game look fine.

 

Companion armors look fine too. Iron Bull is my personal favourite as his high tier armor can potentially have him looking like an actual Iron Bull... but the Inquisitor's armors are horrid. The fact that Rogues and Mage Inquisitor armor don't differ much is a huge annoyance for me.

 

Games like Dark Souls or Dragon's Dogma have better designed swords. Heck, in a High Fantasy setting, Ultra Greatswords would fit right in, won't it? 

 

Don't get me wrong though. I'm not saying I dislike the High Fantasy look. TW3 has great weapon design but as for armors, the non-Witcher gear armors don't look cool at all even with the excuse of real life history inspiration. Maybe not the armors that we see worn by NPC soldiers and guards but the armors with no metal at all do look unpleasant to the eye. There just needs to be a good balance between fantasy and realism when it comes to weapon and armor design.

 

I dont really mind the looks. I am more forgiving that way. I only cannot stand the color. :P

 

Sometimes it is fun wielding a silly looking sword - as long as it is not pink.


  • AmberDragon aime ceci