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Feedback... be more like The Witcher 3


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#7776
In Exile

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I didn't say the level lock system was perfect in TW3, I like the system. Of course it could use some tweaking, but I like the system of it. I can't remember what starting level it has, but I know you can wear the first set of Griffon armor rather early.

Also, I didn't say Skyrim had a better crafting system than DAI. I said I spent a lot of time crafting in Skyrim and I found the crafting enjoyable, I was using it as an example of how much I like crafting and spent a lot of time on it, rather than comparing it's system to another game's.

It's also pretty easy to gather materials in Skyrim. I have no issue with it. I always have a chest where I put nothing but crafting materials in and it's always completely brimming with materials.

 

But that's the problem: Griffin armour is an abomination against the senses. It's pot belly terror or the trash armour that you start with, because the appearance is locked to a particular mat and the mat is level locked. I think any crafting system that ties apperance to level is horrible, especially when they use the aesthetic style of TW3, where much of the armour is, again, an actual crime against eyes. 

 

I just don't get how Skyrim made it easier to get materials. In DA:I, I can't go five feet without stumbling on metal, and things like cloth and leather get dropped by enemies (even if you can run out). Whereas in Skyrim I honestly could go hours without seeing an ore vein. I suppose part of it is that I dislike caves so I didn't go into them constantly, but recall it being a nightmare to find it. 

 

But this brings me back to the fun point. Skyrim has me go about gathering gung materials all across the world. I then have to craft the same thing 50 times to, hopefully, get a new thing to craft. As I recall you don't need to find crafting mats, but that's really the only difference with DA:I. The difference is that instead of grinding the RNG to get mats, you're grinding out items to get the skill threshold. 

 

I'm not saying you're wrong for liking Skyrim - everyone has different tastes - but I just don't get how Skyrim is different from DA:I that you'd find one fun and not the other. 



#7777
line_genrou

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I dont really mind the looks. I am more forgiving that way. I only cannot stand the color. :P

 

Sometimes it is fun wielding a silly looking sword - as long as it is not pink.

 

Everything also has this mirror like appearance. It glows too much.



#7778
TheOgre

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I haven't been in this thread for awhile, but have you seen the armor tinting table in DA:I yet?  It's in the Undercroft, and you can make your higher tier armor look less like a clown suit.   :)

did not know that! Thank you!



#7779
Elhanan

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Everything also has this mirror like appearance. It glows too much.


This may be possibly avoided by setting Effects Quality to Low; uncertain, but this has helped my experience quite a lot.

#7780
Luqer

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Really hope the gore that was present in previous DA games makes its return. I'd welcome the removal or the toning down of overly flashy attack animations and abilities if it means being able to actually see a guy get cut into three pieces with just one swing.


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#7781
Servo to the bitter end

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Really hope the gore that was present in previous DA games makes its return. I'd welcome the removal or the toning down of overly flashy attack animations and abilities if it means being able to actually see a guy get cut into three pieces with just one swing.

 

That's just as cartoonish as the dancing rogues and blue sparks, though, if you ask me.


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#7782
line_genrou

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Blood and dismemberment resulted from sword attacks are very much real.

Corpses turning into little flying sparks isn't.


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#7783
Ryzaki

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For me personally it was a lot worse, because I hated the armour design that all the normal outfits seemed to share.

 

The legion armour is the only one I liked come to think of it. The Dalish outfits not having shoes has ruined them, and the Warden is armour is too shiny lol. 

 

Yeah I really only liked the rogue looks and a few of the mage looks (mostly the long robes one gods the short robes were ugly). That was pretty lame.



#7784
Shechinah

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Blood and dismemberment resulted from sword attacks are very much real.

Corpses turning into little flying sparks isn't.

 

To me, it is not so much the idea of blood and dismemberment but that a single swing results in a person being cut into three pieces. It's the same with the idea of a single swing causing a body to literally explode. I see that as being much the same as the exaggerated and additional effects that some people, myself sometimes included, were and are still not fond of.  
 



#7785
Lawrence0294

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Though I disagree with some points (like the one on the maps), an interesting read:

 

http://kotaku.com/th...dium=Socialflow


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#7786
Shechinah

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Though I disagree with some points (like the one on the maps), an interesting read:

 

http://kotaku.com/th...dium=Socialflow

Heh, Harold.

 

It is an interesting read though I too disagree with some points but I can appreciate how the comparison is carried out especially in that the writer allows draws to be called.



#7787
hoechlbear

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To me, it is not so much the idea of blood and dismemberment but that a single swing results in a person being cut into three pieces. It's the same with the idea of a single swing causing a body to literally explode. I see that as being much the same as the exaggerated and additional effects that some people, myself sometimes included, were and are still not fond of.  
 

 

I don't think a person being dismembered where the sword went through is the same thing as making a swing and the person explodes, now that is ridiculous. Most of TW3's finishing moves animations are people with clean cuts, either losing an head or an arm, the legs or just being cut in half. I don't find that hard to believe considering we're talking about a witcher's sword and a person doing full swings with incredible strength. I mean, sure, some of those things probably wouldn't happen in real life but this is a game after all. But I don't find it that exaggerated, and definitely not like the exploding bodies of DA2.


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#7788
line_genrou

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It's believable because Geralt is a witcher, meaning he's incredibly strong

what happened in DA2 is ridiculous and fits into BioWare awesum butttun. You press a button, something awesome has to happen!

And in DAI they just drop dead and after a while their corpses turn into little flying sparks/feathers


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#7789
hoechlbear

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Though I disagree with some points (like the one on the maps), an interesting read:

 

http://kotaku.com/th...dium=Socialflow

 

Meh, really don't agree with the map thing and with a bunch of other things. Like the singing scene. DAI's was just awkward and out of the blue. Priscilla's performance in TW3 was a beautiful character introduction and it gave me goosebumps with its fantastic sequence of cinematics and it didn't seem stiff to me at all. Also don't agree with the celebrity cast bit because I think one of the reasons why I don't like Iron Bull is because his voice acting seems really forced.


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#7790
Shechinah

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I don't think a person being dismembered where the sword went through is the same thing as making a swing and the person explodes, now that is ridiculous. Most of TW3's finishing moves animations are people with clean cuts, either losing an head or an arm, the legs or just being cut in half.

It may be that I did not word it as well as I thought; What you've mentioned and that I've highlighted is the kind of dismemberment I see as fine because it make sense because of the underlined bit.

 

What I find to make less sense is the idea of a single swing cutting a body into three pieces; I do not believe that splitting a person down the middle with one powerful cleave usually causes the person's arms or legs to fall off as well.

 

I admit, however, it may be down to where or how the cut lands; if the swing carves through an arm and through a leg then that would admittedly split the person into three pieces and that would be a scenario I would consider make sense.

 

It may also be down to how I visualise that dismemberment since the one swing, three pieces reminds me of Fallout's occasional limbfest where body parts sometimes seems to go flying regardless of whether or not it make sense in terms of whether or not they were hit or affected by how I attacked.



#7791
Servo to the bitter end

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It may be that I did not word it as well as I thought; What you've mentioned and that I've highlighted is the kind of dismemberment I see as fine because it make sense because of the underlined bit.

 

What I find to make less sense is the idea of a single swing cutting a body into three pieces; I do not believe that splitting a person down the middle with one powerful cleave usually causes the person's arms or legs to fall off as well.

 

I admit, however, it may be down to where or how the cut lands; if the swing carves through an arm and through a leg then that would admittedly split the person into three pieces and that would be a scenario I would consider make sense.

 

It may also be down to how I visualise that dismemberment since the one swing, three pieces reminds me of Fallout's occasional limbfest.

 

Fallout Limbfest would be a really great band name.



#7792
hoechlbear

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It may be that I did not word it as well as I thought; What you've mentioned and that I've highlighted is the kind of dismemberment I see as fine because it make sense because of the underlined bit.

 

What I find to make less sense is the idea of a single swing cutting a body into three pieces; I do not believe that splitting a person down the middle with one powerful cleave usually causes the person's arms or legs to fall off as well.

 

I admit, however, it may be down to where or how the cut lands; if the swing carves through an arm and through a leg then that would admittedly split the person into three pieces and that would be a scenario I would consider make sense.

 

It may also be down to how I visualise that dismemberment since the one swing, three pieces reminds me of Fallout's occasional limbfest where body parts sometimes goes flying regardless of whether or not it their dismemberment make sense in terms of whether or not they were hit or affected by my attack.

 

So far I've only seen heads, one or both arms and both legs being cut off. And then bodies being cut in half in different ways. I actually never saw an animation where a person gets cut in three pieces unless arms and legs are included, which in that case, makes perfectly sense to me.

 

 

It's believable because Geralt is a witcher, meaning he's incredibly strong

what happened in DA2 is ridiculous and fits into BioWare awesum butttun. You press a button, something awesome has to happen!

And in DAI they just drop dead and after a while their corpses turn into little flying sparks/feathers

 

 LOL Yeah, you beat them for like 5 minutes and nothing happens and then it's like they get tired of it and just drop dead.



#7793
Shechinah

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So far I've only seen heads, one or both arms and both legs being cut off. And then bodies being cut in half in different ways. I actually never saw an animation where a person gets cut in three pieces unless arms and legs are included, which in that case, makes perfectly sense to me..

 

 

I'm having a bit of doubt that we may be misunderstanding each other so I'll mention it in that case; the "one swing, three pieces" that I mention and that started the initial discussion did not originate from animation but from Luqer's comment;

 

"Really hope the gore that was present in previous DA games make its return. It'd welcome the removal or toning down of overly flashy attack animations and abilities if it means being able to actually see a guy get cut into three pieces with just one swing"

 

I'm still a bit around and about so my apology if I'm the one misunderstanding you.



#7794
Aren

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Blood and dismemberment resulted from sword attacks are very much real.

Corpses turning into little flying sparks isn't.

The inquisitor is in an holy quest to convert enemies into fireworks

200.gif


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#7795
Ryzaki

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Eh I'd take fireworks over those body  gibbets from DA2. Good lord that was bad.



#7796
KBomb

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But that's the problem: Griffin armour is an abomination against the senses. It's pot belly terror or the trash armour that you start with, because the appearance is locked to a particular mat and the mat is level locked. I think any crafting system that ties apperance to level is horrible, especially when they use the aesthetic style of TW3, where much of the armour is, again, an actual crime against eyes. 

 

What? How is Griffon armor an abomination to the eyes? It's one of my favorites, but tastes are different. I like most of the armors, however I will agree some are atrocious, but isn't that the case for nearly all games? 

 

x4qX3HB.jpg

 

 

I just don't get how Skyrim made it easier to get materials. In DA:I, I can't go five feet without stumbling on metal, and things like cloth and leather get dropped by enemies (even if you can run out). Whereas in Skyrim I honestly could go hours without seeing an ore vein. I suppose part of it is that I dislike caves so I didn't go into them constantly, but recall it being a nightmare to find it.

 

 

Hours without seeing a vein? Why would you go out into the world looking for ore veins? They aren't that hard to find, but there isn't any need to. Mines are scattered throughout Skyrim and repopulate every ten days or so, and if you strip it completely, I think it takes a bit longer, but it's nothing to wait in Skyrim. Also, every single blacksmith and even some merchants sell various ores and ingots. Money in Skyrim is so easy to accumulate, especially if you have the Dragonborn DLC. There isn't really a reason to go and search for any veins, when you can buy ore pretty cheaply and make the ingots yourself at the smelts at Blacksmiths, or if you have Hearthfire, you get your own.

 

Leather is abundant, as is the wildlife you collect it from. The wilderness is teeming with animals. If you took just one hour walking around in the wilderness, you could collect enough leather to make several sets of armors. Crystals are literally everywhere, in lbe loot crates, off bodies and if you join the mages guild, you'll never really run out--and also, various merchants sell them, so with a a soul trap spell or enchanted weapon, materials for enchanting are a cinch to collect and alchemy ingredients are literally everywhere, and again are sold throughout by alchemist. There is also the invisible chest in Dawnstar that has a plethora of crafting material.

 

 

But this brings me back to the fun point. Skyrim has me go about gathering gung materials all across the world. I then have to craft the same thing 50 times to, hopefully, get a new thing to craft. As I recall you don't need to find crafting mats, but that's really the only difference with DA:I. The difference is that instead of grinding the RNG to get mats, you're grinding out items to get the skill threshold.

 

 

Like I said above, gathering is simple in Skyrim. Maybe because I smith so much, I have never had to use the spam dagger trick. I have never had an issue raising my level. I think the problem is that people want to get to a high level quickly, which is okay and if it makes your game more fun, I say go for it and especially if you don't do a lot of smithing. However, it's a long game and I smith a lot, so, it's nothing to reach a high level and if you use trainers, it's even easier.

 

 

I'm not saying you're wrong for liking Skyrim - everyone has different tastes - but I just don't get how Skyrim is different from DA:I that you'd find one fun and not the other.

 

 

Well, I just explained how easy it is to get material in Skyrim, all without grinding. You don't need a ridiculous amount of material to make one set of armor. I don't really know what else to tell you besides that I find the loot system and crafting system in DAI to be a headache and I dislike it--which obviously hinders the fun factor. I have said this since day one, before TW3 came out. It's always been a gripe of mine. The tinting table certainly helped, since I like all companions to be cohesive in appearance, but imo, it still has a lot more issues to be ironed out.

 

 

EDIT: For those curious, here are the other witcher gear.

 

Spoiler

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#7797
Dreadstruck

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Anyone seen this yet?

 

I do admit, it's kinda funny and cute at the same time...

 

Spoiler

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#7798
Xetykins

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..or the trash armour that you start with,

I'm sorry, what? The starting witcher armour is one of the best looking I've seen out there. If I have to pick just 1 set to wear for the whole game, it would be that.
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#7799
hoechlbear

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Anyone seen this yet?

 

I do admit, it's kinda funny and cute at the same time...

 

Spoiler

 

Now why would they remove such an adorable scene? I'm sad. Hope it will be added to the enhanced edition, if they release it.

 

 

I'm sorry, what? The starting witcher armour is one of the best looking I've seen out there. If I have to pick just 1 set to wear for the whole game, it would be that.

 

I think In Exile meant trash as in, the stats and protection it offers. At least I hope that's what was meant because that armor is gorgeous, I always wear it for as long as I can. I wish we could upgrade it like the rest of the witcher gear.


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#7800
Lawrence0294

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Anyone seen this yet?

 

I do admit, it's kinda funny and cute at the same time...

 

Spoiler

Damn why was this removed, it's really adorable ^^

 

I too hope it gets added back via a mod or in a possible enhanced edition. I just find it weird since the scene was all animated and voice acted. Strange.