Well...
Oh come on now. There were less.
I'm not saying there weren't any because god knows there were (still remember that jewel about OMG I have to share a li with the menz! on the old JE forums) but they were significantly less abundance.
Well...
Oh come on now. There were less.
I'm not saying there weren't any because god knows there were (still remember that jewel about OMG I have to share a li with the menz! on the old JE forums) but they were significantly less abundance.
I'm not trashing CDPR for it. And I quite agree that goodwill is nothing to sneeze at (and something that Bioware and EA need desperately). I'm impressed with the relationship their playerbase, and all told, I think they're a developer that's emphatically worthy of support. But it should be obvious that people are willing to give them a little more latitude than they give Bioware, for these very reasons.
I just don't think they're entirely altruistic (and I don't believe for a second that at least some of the free content they're releasing wasn't planned for the main game). They're still a huge company primarily concerned with for their bottom line, but they've spun it in such a way that they come out looking like Robin Hood.
They're undeniably trampling Bioware and EA though. It's true.
The problem is that CDPR's done this before. Then they just called it Enhanced Editions and not DLC, but those were huge content additions. How much? $0.
The problem is that CDPR's done this before. Then they just called it Enhanced Editions and not DLC, but those were huge content additions. How much? $0.
How is that a problem. The enhanced editions came long after the main game with extra content they wanted to add.
If it was bioware, they'd make you pay for the entire game a second time. Just saying.
I'm not trashing CDPR for it. And I quite agree that goodwill is nothing to sneeze at (and something that Bioware and EA need desperately). I'm impressed with the relationship their playerbase, and all told, I think they're a developer that's emphatically worthy of support. But it should be obvious that people are willing to give them a little more latitude than they give Bioware, for these very reasons.
I just don't think they're entirely altruistic (and I don't believe for a second that at least some of the free content they're releasing wasn't planned for the main game). They're still a huge company primarily concerned with for their bottom line, but they've spun it in such a way that they come out looking like Robin Hood.
They're undeniably trampling Bioware and EA though. It's true.
The point is that this kind of business practice is a breath of fresh air and we need more of it.
Anyone trying to downplay what they're doing is only supporting corporate greed. Why would you support a companty if said company is giving you the middle finger? I'm sorry, but that's stupidity.
By the way, the last comment is not directed at you, but to anyone who does that.
People from both companies have, over the years, made comments that they play and enjoy each others titles. All the fanboy hate type stuff out there is fan only, the companies like each other.
I think a lot of us love both companies too. I did not like DA2 and DA:I could stand to improve, imo, but I still loved Origins and the Mass Effect series. I don't get the people that draw a line in the sand and refuse to buy the 'competition's products'.
KoA was so much fun, it must have been a mismanaged company to go under because there is no reason based on the game itself why the company should have gone under so fast. It had it's issues but you could see from the DLC they put out that they were already learning and improving. I hope someone someday picks that IP up again and makes more KoA titles.
Maybe, but I doubt CDPR devs will ever come out saying that EAware is crap now.
Acting polite doesn't mean they enjoy what EAware is putting out. And considering what they did with TW3, I find it hard to believe that the kind of game EAware released is up to to their tastes.
One of the devs said: DAI is good, but too many fetch quests
It's really unprofessional to come out and say "this game is crap, don't buy it"
What business decision is purely altruistic? At least with this decision,it's a win-win. It could have also been a business decision to bundle these and sell them under the pretense of "special offers". It's a business decision that just so happens to benefit me, I'll take that.
Anyway, I really hope you like TW3. I can't wait to hear your thoughts on it.
How is that a problem. The enhanced editions came long after the main game with extra content they wanted to add.
If it was bioware, they'd make you pay for the entire game a second time. Just saying.
Not what I'm getting at, really. The "they're holding back content so they can release it as DLC even if it's free just to get goodwill" thing doesn't really hold water.
1) There isn't a game that doesn't have something cut before release. It's just the nature of the beast.
2) CDPR has a long history of not actually supporting their games post-release, but in giving their buyers significant free content.
People from both companies have, over the years, made comments that they play and enjoy each others titles. All the fanboy hate type stuff out there is fan only, the companies like each other.
I think a lot of us love both companies too. I did not like DA2 and DA:I could stand to improve, imo, but I still loved Origins and the Mass Effect series. I don't get the people that draw a line in the sand and refuse to buy the 'competition's products'.
KoA was so much fun, it must have been a mismanaged company to go under because there is no reason based on the game itself why the company should have gone under so fast. It had it's issues but you could see from the DLC they put out that they were already learning and improving. I hope someone someday picks that IP up again and makes more KoA titles.
Unfortunately, the maker of KOA 38 Studios' president and founder was Curt Schilling. A good baseball player and video game fan, but not a good manager. 38 Studios was very mismanaged. 38 Studios was actually developing two products an MMO codenamed Copernicus and KOA.
KOA was relatively successful selling 1.2 million copies in the first 90 days of release. The MMO never saw the light of day. A demo was released of what it could have been. Too much lavish spending and not keeping track of the bottom line doomed the company. 38 Studios and Curt Schilling had to declare bankruptcy.
Rhode Island owns the IP since the state invested 75 million dollars in 38 studios. The state sold all the assets of the company except the price on the IP was above what companies were willing to pay.
A company that does not watch the bottom line is a company doomed to fail.
Maybe, but I doubt CDPR devs will ever come out saying that EAware is crap now.
Acting polite doesn't mean they enjoy what EAware is putting out. And considering what they did with TW3, I find it hard to believe that the kind of game EAware released is up to to their tastes.
One of the devs said: DAI is good, but too many fetch quests
It's really unprofessional to come out and say "this game is crap, don't buy it"
You mean like when Alistair McNally (Creative Director Bioware) made a comment about the Fallout 4 trailer looking a lot like the Fallout 3 trailer and all of a sudden Bioware (as a whole) was unhappy about the Fallout 4 trailer. It was opne person's opinion. So if candor is to prevail that must apply to everyone.
So if one of the devs of CDPR states that DAI is good, but too many fetch quests he is being disingenuous? Or just stating his opinion which may or may not coincide with others?
Also many developers play other games to scope out the competition, get ideas or just to have fun because they are tired of playing their own games.
So if one of the devs of CDPR states that DAI is good, but too many fetch quests he is being disingenuous? Or just stating his opinion which may or may not coincide with others?
Who knows? Maybe or maybe not.
Am I the only one who hated the Dice Poker minigames in TW2? They weren't fun to play at all as it was WAY to reliant on luck instead of skill nor was there ever a proper tutorial to explain how the game works. The only tutorials were on how to select and throw dices while warning you not to throw too hard.
At least the Gwent minigame actually does require a lot of skill with a bit of luck on the side just like most real life children's card games. Not to mention a proper tutorial that explains how Gwent works.
I do miss the arm-wrestling minigame though but then again, they were way too easy and offer no challenge at all. Both Gwent and the fist fighting minigames are better than dice poker and arm wrestling as it requires more skill than luck while still offering a lot of challenge.
And just to continue with the topic of "Be more like Witcher 3", it couldn't hurt to have some minigames in future DA games. Maybe not Wicked Grace just for the sake of avoiding accusations of ripping off Gwent. Maybe something like a "fencing minigame" available to all player characters regardless of class. Considering that fencing seems to be quite popular with nobles of Thedas, it would be pretty awesome to have an actual interactive fencing duel.
Am I the only one who hated the Dice Poker minigames in TW2? They weren't fun to play at all as it was WAY to reliant on luck instead of skill nor was there ever a proper tutorial to explain how the game works. The only tutorials were on how to select and throw dices while warning you not to throw too hard.
At least the Gwent minigame actually does require a lot of skill with a bit of luck on the side just like most real lifechildren'scard games. Not to mention a proper tutorial that explains how Gwent works.
I do miss the arm-wrestling minigame though but then again, they were way too easy and offer no challenge at all. Both Gwent and the fist fighting minigames are better than dice poker and arm wrestling as it requires more skill than luck while still offering a lot of challenge.
And just to continue with the topic of "Be more like Witcher 3", it couldn't hurt to have some minigames in future DA games. Maybe not Wicked Grace just for the sake of avoiding accusations of ripping off Gwent. Maybe something like a "fencing minigame" available to all player characters regardless of class. Considering that fencing seems to be quite popular with nobles of Thedas, it would be pretty awesome to have an actual interactive fencing duel.
Am I the only one who hated the Dice Poker minigames in TW2? They weren't fun to play at all as it was WAY to reliant on luck instead of skill nor was there ever a proper tutorial to explain how the game works. The only tutorials were on how to select and throw dices while warning you not to throw too hard.
At least the Gwent minigame actually does require a lot of skill with a bit of luck on the side just like most real lifechildren'scard games. Not to mention a proper tutorial that explains how Gwent works.
I do miss the arm-wrestling minigame though but then again, they were way too easy and offer no challenge at all. Both Gwent and the fist fighting minigames are better than dice poker and arm wrestling as it requires more skill than luck while still offering a lot of challenge.
And just to continue with the topic of "Be more like Witcher 3", it couldn't hurt to have some minigames in future DA games. Maybe not Wicked Grace just for the sake of avoiding accusations of ripping off Gwent. Maybe something like a "fencing minigame" available to all player characters regardless of class. Considering that fencing seems to be quite popular with nobles of Thedas, it would be pretty awesome to have an actual interactive fencing duel.
I didn't dig the dice poker, no. Like you said, it relied a lot on luck so I didn't see the fun in it. Also I didn't understand the game and most of the times we can't see what dices we're getting, so how the hell should I know the right combination to win and actually get excited about it. Imo it's a mess. I'm pretty sure that when people in the middle ages played dice they could see what dices they were getting when throwing them. Ugh.
The arm wrestling was alright.
Gwent is the best mini game I played. It relies on luck only if you don't have a good deck. If you have a good deck + knows how the game works, it's almost impossible to lose, unless the other person has a better deck.
You see the dice on an overhead view while making your play. O.0I didn't dig the dice poker, no. Like you said, it relied a lot on luck so I didn't see the fun in it. Also I didn't understand the game and most of the times we can't see what dices we're getting, so how the hell should I know the right combination to win and actually get excited about it. Imo it's a mess. I'm pretty sure that when people in the middle ages played dice they could see what dices they were getting when throwing them. Ugh.
The arm wrestling was alright.
Gwent is the best mini game I played. It relies on luck only if you don't have a good deck. If you have a good deck + knows how the game works, it's almost impossible to lose, unless the other person has a better deck.
You see the dice on an overhead view while making your play. O.0
Sometimes, but 90% of the time I'm throwing the thing and the board is sideways
Actually, I have no clue how this game works. What is the right combination to win? TW2 just gives you this mini-game with no explanation. Unless it's in a file? I didn't check there.
Sometimes, but 90% of the time I'm throwing the thing and the board is sideways
Actually, I have no clue how this game works. What is the right combination to win? TW2 just gives you this mini-game with no explanation. Unless it's in a file? I didn't check there.
The point is that this kind of business practice is a breath of fresh air and we need more of it.
Anyone trying to downplay what they're doing is only supporting corporate greed. Why would you support a companty if said company is giving you the middle finger? I'm sorry, but that's stupidity.
By the way, the last comment is not directed at you, but to anyone who does that.
I dont think it is always stupidity.
The sad reality is that publishers and developers will not fix a game they have already sold (Arkham City) but rather concentrate on DLC. They will lock content that is already in the game and make you pay for them as DLC (Capcom) or will only unlock them if you pay them earlier or pay them more (ME3).
The sadder thing is after all these years, the abused victims have come to accept these practices as norm. Players who have been constantly abused for all these years look at everyone else suspiciously, they cannot believe in kindness and altruism anymore, their minds are broken due to excessive abuse. To escape from this cruel reality, they can only choose to believe that this is how things are and should be.
That is why when they see what CDPR is doing, they cannot believe it. EA has indoctrinated them and taught them that such things do not exists: "If we do not milk you dry, we cannot make money and without money we cannot make the next game to milk you. Here have another free MP DLC". Hence DAI is seeing healthy MP DLC.
Oh come on now. There were less.
I'm not saying there weren't any because god knows there were (still remember that jewel about OMG I have to share a li with the menz! on the old JE forums) but they were significantly less abundance.
I actually wasn't here for the old old forum - I popped on for ME2, so maybe that's what I'm missing. The old forum was still pretty trolly though.
I have to give it this game for being so good looking it hurts. This is what I always strove for with Skyrim, and even though my system stomps on Skyrim, I could never get it to run stably and beautifully because I kept on butting up against the damn memory limits.
It's really hard though. I keep getting my ass kicked by wolves and I can't get the hang of dodging, I'm so used to rolling all over the place like a derp.
I actually wasn't here for the old old forum - I popped on for ME2, so maybe that's what I'm missing. The old forum was still pretty trolly though.
I have to give it this game for being so good looking it hurts. This is what I always strove for with Skyrim, and even though my system stomps on Skyrim, I could never get it to run stably and beautifully because I kept on butting up against the damn memory limits.
It's really hard though. I keep getting my ass kicked by wolves and I can't get the hang of dodging, I'm so used to rolling all over the place like a derp.
Foliage Distance is really heavy when put to ultra - its shadow distance and grass density is 4x that of high. Turning that down from ultra to high will usually give you 7~10fps improvement. I think everyone knows that Hairworks tanks fps hard. So, if you are looking to improve FPS, I'd recommend turning these 2 options down/off.
Tip
Everyone struggling to find a whale in Skellige when I saw one the second I took my first boat joy ride. Such luck.
Also has anyone actually gotten out of the boat to get close to the whales?
I did. I saw the tail fin next to me, I jump off the boat immediately but the whale is no where to be seen... hrmf... ![]()
Everyone struggling to find a whale in Skellige when I saw one the second I took my first boat joy ride. Such luck.
Also has anyone actually gotten out of the boat to get close to the whales?
Have you ever played poker? Where three-of-kind beat out a pair and so in and so on? It's like that. You keep the best die. For instance, if you have a pair of fives, keep those and discard the rest, roll again and make bets according to whether you think your "hand" can beat your opponents.
I agree there should have been a better tutorial, but maybe they thought most people knew the basics of poker--which is a silly assumption to make if true.
Also, when you roll your dice, it's from a side view, but when it's your turn to make a play, it switches to overhead, iirc. You always see your dice, so you can choose what to keep and what to discard to roll again.
I never played poker.
The first time you throw the dice, it's side view then at the end it switches. I have no idea why.