Am I one of the only people that thinks that Origins aged poorly and doesn't think it comes close to the same higher quality as DA:I and NWN? That found the blank face, voiceless dialogue and utter shades of brown completely lifeless and an ugly relic from a time period where brown and grey was the preferred color scheme? That still has to use player-created bug fixes in order to even play Awakening, and finds the Origins as a whole a giant turn off these days? That felt DA2 had the better companions, and tighter story, and an overall better experience (note: not a better game) despite some of the glaring problems? That feels that if BioWare takes some of this feedback for TW3 and applies it well that DA5 and beyond is only going to get better?
-Everyone keep telling this but frankly it never bothered me and never took me out of the story. So I guess I'm in the minority on this.
-A complete valid mean for your character to express himself/herself with loads of advantages in terms of actual dialogue contents and nuances your character is allowed to voice. Not saying I hate voiced protag, but I'm always surprised by the number of people who are bothered by silent PCs when some of my favourite games had them (original Fallout games, DAO, BG games, Kotors)
In this regard, TW3 is even more streamlined than anything DAI or even DAII ever did, as great as TW3 facial expressions are (though it's not a flaw since it's a consequence of playing as a very set protag). Count me among one of the people who kept loosing interest in ME the more Bioware included auto-dialogues. And no I don't think many people demand total control over their PC, but it's a reasonable expectation when you buy a Bioware game to be able to express nuances, a ability people expect because they created a character at the begining of the game.
-Once again, a judgment that I find a bit exagerrated. Maybe it's because I use mods, but even with its dated graphic, DAO still managed to convey a nice atmosphere for me. Plus some dungeon designs worked really well with the gameplay (temple of Sacred Ashes encounters, Deep Roads, even some random encounters)
-Not going to argue on that, the big fixes needed for Awakening are the Silverite Mines and the Siege in Vigil Keep to get the proper ending slides.
-Idk how anyone who likes to roleplay could think Origins are a bad thing though. Amazing way to roleplay and do some world exposing through different point of views. DAI could really have used some pre-explosion Haven gameplay exclusive to each race/background. Not even a full blown Origin but an introduction. The dramatic impact of the explosion is greatly lessened bc you didn't interact/see any of the people there and the world exposure is lacking, as it was in many areas of the story.