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Feedback... be more like The Witcher 3


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#7951
Grieving Natashina

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How about the tombs in the Hissing Wastes.  You aren't hand held throughout that quest and you have to get off your rear and check everywhere to find them.  Does that not count?  Or what about exploring and finding all the astariums?  Those don't get marked until you explore the whole zone.  Isn't that hidden treasure?  You have to go off the beaten path quite a bit to find all of the ruins in Fallow Marsh.  I've found hidden treasure in Emprise du Lion.  

 

I've run into several little hidden caves and side areas just by exploring an entire zone.  Found a lot of quests that way too.  I could keep going.

 

I'm not pretending that BioWare "is omgerd guys the best and they should never ever make exploration different like totally srs."  It does need some work, for sure.  However, out of all the criticisms about DA:I, this is one of the ones I understand the least.  I thought the exploration was solid. 


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#7952
TheOgre

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I hate the War Table.  It's one of the laziest ways I've seen BioWare attempt story telling in any game before.  PC elf clan?  You don't get to meet them ever, but here's a shiny War Table questline.  Oh sorry, did we mention that unless you pay really close attention or have a guide you can kill them off.  Plenty of dwarves walking around, but the Carta is active.  Here's some nice text-only quests.  

 

That War Table should have been used for smaller quests and busywork like gathering materials.  Not as a cheap and lazy why to provide background quests for the player character.

 

 

 

wish they didn't rely so heavily on the wartable to tell so many potentially amazing stories. Would have liked to see Zevran sneak out of Antiva (I think?).



#7953
Elhanan

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Feedback to you: Try not to jump to defend Bioware the moment someone criticizes them. You are doing them no favor and you are actually trying to destroy them with your comments. Take a moment, digest and understand what is being said before responding. This is exact the same problem with Bioware. Jumping to implement something without understanding.
 
Who is talking about markers? I am not. Exploration is that you never know what you will find and/or where you find them. If the player knows that there is nothing interesting on the map. No hidden caves, hidden ruins, hidden treasure but only shards and a static picture or a place to poke a flag. What is the point of "exploring"? What is there to "explore"?


"Let me try to explain what "exploration" is. Exploration is not marking the map with a sign, putting some shards there and force the player to walk all over there to .... admire the vista. That is not exploration."

Believe this was mentioned earlier; perhaps this was simply a poor explanation. Markers are optional.

There are many hidden areas in DAI, and as I understand, some are not included on the maps. Both games apparently have map indicators, both games offer clues, and the Player chooses whether or not to use them. If one believes exploration is more immersive not using them, then options and choices to restrict their usage seems to be a viable decision. It certainly better than using them, then complaining over their inclusion.

#7954
FiveThreeTen

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See, you just proved my point.  This isn't "throughout the game" this is "if you're in the right spot."   DA:I would have done much better in that regard, except...

Yes it's kinda througout the game (some dialogues with your companions, some dialogue options in some quests), but it's not adressed every five seconds (it's not the case in DAI either). I think you're being nipticky with semantics there but whatever. Because one could argue talking to Josephine and the Winter palace mission = being in the right spot when having a background dialogue option or comments on you race.


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#7955
Grieving Natashina

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Yes it's kinda througout the game (some dialogues with your companions, some dialogue options in some quests), but it's not adressed every five seconds (it's not the case in DAI either). I think you're being nipticky with semantics there but whatever. Because one could argue talking to Josephine and the Winter palace mission = being in the right spot when having a background dialogue option or comments on you race.

Oh come on, I didn't say every 5 seconds.  You said "throughout the game" and I disagreed.  It is much less than it was in DA:I and hearing "throughout the game" makes me think of how DA:I actually does it.  

 

I talked to Josie twice at Haven, and once at Skyhold about my race as a dwarf before the Winter Palace.  Vivienne talks to you about your race and that perspectiveThere is little mentions everywhere that Andraste's Herald wasn't human.  NPC will remark if you're a dwarf or a human.  Iron Bull actually remembers that dwarves aren't supposed to dream; Sera will make comments about your race, obviously the most as an elf.  Cassandra and the dwarf speak several times about religion.  That's just a few times I can think of.  I honestly don't recall Wynne, Alistair, Zevran, Sten, Shale, Oghren or Leliana barely mentioning more than a line or two at the most. There was more quests related to the players' race than Origins could have ever dreams of.  I just hated that we couldn't directly take part in them.  Several NPCs throughout the game mentioned your race.  

 

I like Origins.  It's a damned fine game, but there was some areas that DA:I improved upon.  Race reaction was one of them by far.  It needs work ("Who's Mythal?" ranks up there "What's a paladin?") but I saw the improvement. 



#7956
line_genrou

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Conversely, I think that DAO was born ugly and is exhibit "A" on the importance of a toolkit.

The game is still great. But it looks awful and the animations are terrible. I think with regard to design and aesthetic, DAI blows it away. It'll age fine.

I think ME1 aged wonderfully, though. It remains a beautiful game with beautiful art direction.

 

DAO was fine for when it was released.

DAI has no excuse for having god awful facial animation. I mean, the facial animations are actually cringeworthy.


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#7957
ashwind

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How about the tombs in the Hissing Wastes.  You aren't hand held throughout that quest and you have to get off your rear and check everywhere to find them.  Does that not count?  Or what about exploring and finding all the astariums?  Those don't get marked until you explore the whole zone.  Isn't that hidden treasure?  You have to go off the beaten path quite a bit to find all of the ruins in Fallow Marsh.  I've found hidden treasure in Emprise du Lion.  

 

I've run into several little hidden caves and side areas just by exploring an entire zone.  Found a lot of quests that way too.  I could keep going.

 

I'm not pretending that BioWare "is omgerd guys the best and they should never ever make exploration different like totally srs."  It does need some work, for sure.  However, out of all the criticisms about DA:I, this is one of the ones I understand the least.  I thought the exploration was solid. 

 

You will notice that I said in my original post - got exploration mostly wrong :P

 

I have also made a post about how awesome the Hissing Waste is because I have to rely on badly drawn map. I praise that area highly. Hence I said got exploration mostly wrong.

 

The rest... err.. no. Again, not marked on the map does not mean exploration.

 

Exploration is an experience. In general TES does them extremely well and that is why people like them so much. You could keep going and list everything that is strictly speaking "exploration" but the fact is the experience is not there. 

 

Maybe it is the one dimensional map design. As for hidden things... yeah next time I will try to play the game drunk. Maybe then I will fail to find things.


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#7958
Grieving Natashina

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You will notice that I said in my original post - got exploration mostly wrong :P

 

I have also made a post about how awesome the Hissing Waste is because I have to rely on badly drawn map. I praise that area highly. Hence I said got exploration mostly wrong.

 

The rest... err.. no. Again, not marked on the map does not mean exploration.

 

Exploration is an experience. In general TES does them extremely well and that is why people like them so much. You could keep going and list everything that is strictly speaking "exploration" but the fact is the experience is not there. 

 

Maybe it is the one dimensional map design. As for hidden things... yeah next time I will try to play the game drunk. Maybe then I will fail to find things.

:huh:

 

What?  I have to find those side areas in order to get them marked on the map.   That means I have to explore the map.  After you discovered a previously hidden cave in BG2, that got marked on your zone map.  It's the same thing here.  The zones aren't as big is all.  

 

I've been playing RPGs since 1987.  JRPGs, tabletop (I miss thac0,) Black Isle games, Strategic Simulations, the works.  I know that exploration is an experience.  One that I thought DA:I did well.  The experience is not there for you with this game.  It is for me for this game.  I honestly never liked the way TES did it.  I've tried ever single TES game since 1994 and never liked the series.  My dad lends me his copies because it's his favorite RPG series.  I keep trying, because my dad is wonderful.

 

For a more open world, "Let's make this as loose as possible," feel BG1 was better than even BG2 with exploration.   So for that, I'd rather have them take inspiration from BG for exploration before Origins.

 

There is a lot of stuff that's hidden.  It's not obvious and you have to go out of your way to find it.   You had to go out and look around the zone to actually do it.  I felt like Origins would a lot more by the numbers with zone exploration.  

 

I know some people think that Origins was the best game in the DA series, but I just can't see it.  To each their own.



#7959
ashwind

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"Let me try to explain what "exploration" is. Exploration is not marking the map with a sign, putting some shards there and force the player to walk all over there to .... admire the vista. That is not exploration."

Believe this was mentioned earlier; perhaps this was simply a poor explanation. Markers are optional.

There are many hidden areas in DAI, and as I understand, some are not included on the maps. Both games apparently have map indicators, both games offer clues, and the Player chooses whether or not to use them. If one believes exploration is more immersive not using them, then options and choices to restrict their usage seems to be a viable decision. It certainly better than using them, then complaining over their inclusion.

 

And you fail to read beyond that one condition.


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#7960
FiveThreeTen

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Oh come on, I didn't say every 5 seconds.  You said "throughout the game" and I disagreed.  It is much less than it was in DA:I and hearing "throughout the game" makes me think of how DA:I actually does it.  

 

I talked to Josie twice at Haven, and once at Skyhold about my race as a dwarf before the Winter Palace.  Vivienne talks to you about your race and that perspectiveThere is little mentions everywhere that Andraste's Herald wasn't human.  NPC will remark if you're a dwarf or a human.  Iron Bull actually remembers that dwarves aren't supposed to dream; Sera will make comments about your race, obviously the most as an elf.  Cassandra and the dwarf speak several times about religion.  That's just a few times I can think of.  I honestly don't recall Wynne, Alistair, Zevran, Sten, Shale, Oghren or Leliana barely mentioning more than a line or two at the most. There was more quests related to the players' race than Origins could have ever dreams of.  I just hated that we couldn't directly take part in them.  Several NPCs throughout the game mentioned your race.  

 

I like Origins.  It's a damned fine game, but there was some areas that DA:I improved upon.  Race reaction was one of them by far.  It needs work ("Who's Mythal?" ranks up there "What's a paladin?") but I saw the improvement. 

ok you didn't say every five seconds but it's still througout the game with the additional benefit of having Origins that could give you some special motivation that could vary your roleplay through the the game that I felt was less present in DAI (like a major antagonist like Howe/Vaughan actually interacting with your family for example).

 

In terms of race reaction, I still think DAI way of doing it is really clumsy and ultimately very superficial. Nobody explain to us why Dwarves are able to go into the Fade with Solas or the infamous "Who's Mythal?". The game was obviously made with a human PC in mind and it shows.

 

But anyway I'm dropping it, it's kind of ot anyway.


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#7961
line_genrou

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Don't fall for the bait



#7962
Grieving Natashina

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I'm not trying to troll.  If I was, I know what to say to get everyone riled up.  I don't want to do that, because I genuinely respect the folks on this forum.  I respect the people in this thread, which is why I haven't said anyone was wrong for preferring TW3 over DA.  That's why I only stuck to debating about games.  As long as the RPG market is continuing to improve, I think we're all doing great.  That's why I also hid posts if I think I'm starting to sound grumpy and/or trollish.  

 

Discussing why I felt Origins was not as good for me as it was for others wasn't me trying to troll.  I haven't done it before and I'm not starting now.  I'm sorry you interpreted that way.


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#7963
ashwind

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:huh:

 

What?  I have to find those side areas in order to get them marked on the map.   That means I have to explore the map.  After you discovered a previously hidden cave in BG2, that got marked on your zone map.  It's the same thing here.  The zones aren't as big is all.  

 

I've been playing RPGs since 1987.  JRPGs, tabletop, Black Isle games, the works.  I know that exploration is an experience.  One that I thought DA:I did well.  The experience is not there for you with this game.  It is for me for this game.  I honestly never liked the way TES did it.  I've tried ever single TES game since 1994 and never liked the series.  

 

For a more open world, "Let's make this as loose as possible," feel BG1 was better than even BG2.   So for that, I'd rather have them take inspiration from BG for exploration before Origins.

 

Have you found a cave or entrance that is hidden, meaning I cannot see from far that leads to an entirely new area that is either a ruin or a city or a huge underground chamber? (I will overlook the fact that all side quests are abysmally horrid in DAI and wont hold them to exploring and finding interesting side quest )

 

I usually run all over the map anyways with or without markers. I want to find something interesting, something unknown. It took me 160+ hours in my 1st pt and I think all I am missing is 2 pieces of mosaics. I just cant bring myself to walk a lifeless world finding the remaining mosaics because all I get for completing a set is a lousy story that is as boringly told by a silly dwarf.

 

Perhaps this form of "exploration" is good enough for some but the majority prefers how TES does it because TES is highly acclaim for its rich world and exploration for more than a decade while DAI is not. 

 

Personally, "exploration" is neither fun nor rewarding in DAI.


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#7964
Elhanan

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And you fail to read beyond that one condition.


Shards are optional content as well; did not believe it was required to say this again, but as you wish....

#7965
line_genrou

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I'm not trying to troll.  If I was, I know what to say to get everyone riled up.  I don't want to do that, because I genuinely respect the folks on this forum.  I respect the people in this thread, which is why I haven't said anyone was wrong for preferring TW3 over DA.  That's why I only stuck to debating about games.  As long as the RPG market is continuing to improve, I think we're all doing great.  That's why I also hid posts if I think I'm starting to sound grumpy and/or trollish.  

 

Discussing why I felt Origins was not as good for me as it was for others wasn't me trying to troll.  I haven't done it before and I'm not starting now.  I'm sorry you interpreted that way.

 

It's not you



#7966
Grieving Natashina

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Yes, I did find caves that weren't in plain sight.  I had to climb up and down hills, or trudge through swamps or rivers to find some of these caves and other areas.  I had to go exploring in order to find everything.

 

You just described exactly how I feel about Skryim.  A boring lifeless world that has no party members, buggy controls (I have yet to play one TES game that wasn't severely buggy and requiring player created mods to fix) and their exploration feels like badly done padding.  Romances are done with a necklace and your race matters less than any other RPG I've played.  With the vaguest connection to the previous games, and with stories less inspired than the D&D sessions I had when I was 8.  All in all, a mediocre series.  I always found TES overrated, and I'm glad that DA isn't much like that.  I care about DA's story.  TES might as well just be another unoriginal D&D rip off as far as I'm concerned.  

 

I found exploration both fun and rewarding in DA:I, and the dull dreary Skyrim a painful slog.  That being said, I do like the way folks have described TW3 going about it.  

 

For the record, I am a big DA fan and will remain so for the foreseeable future.  I still think that DA:I did a lot of things right, and is getting unfairly chucked under the bus.  But this is why I think this can be a good thread.  I want to see BioWare get better and better.  I enjoy debating, but I have no interest in being right or wrong.  This is all pretty subjective and it's a good discussion.  ;)

 

It's not you

Ah, okay.   :)



#7967
Xetykins

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I'm not trying to troll.  If I was, I know what to say to get everyone riled up.  I don't want to do that, because I genuinely respect the folks on this forum.  I respect the people in this thread, which is why I haven't said anyone was wrong for preferring TW3 over DA.  That's why I only stuck to debating about games.  As long as the RPG market is continuing to improve, I think we're all doing great.  That's why I also hid posts if I think I'm starting to sound grumpy and/or trollish.  


Don't worry it's not you :) you'll find out who if you have the patience to read through the last 250 pages!

#7968
Elhanan

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Have you found a cave or entrance that is hidden, meaning I cannot see from far that leads to an entirely new area that is either a ruin or a city or a huge underground chamber? (I will overlook the fact that all side quests are abysmally horrid in DAI and wont hold them to exploring and finding interesting side quest )
 
I usually run all over the map anyways with or without markers. I want to find something interesting, something unknown. It took me 160+ hours in my 1st pt and I think all I am missing is 2 pieces of mosaics. I just cant bring myself to walk a lifeless world finding the remaining mosaics because all I get for completing a set is a lousy story that is as boringly told by a silly dwarf.
 
Perhaps this form of "exploration" is good enough for some but the majority prefers how TES does it because TES is highly acclaim for its rich world and exploration for more than a decade while DAI is not. 
 
Personally, "exploration" is neither fun nor rewarding in DAI.


I have, and have over 680+ hrs and still have not gathered all the Mosaics. Collections are not a personal OCD problem; neither are unfinished side quests generally, esp if they are OOC for that Inquisitor.

The Wyvern in Crestwood was discovered via exploration; not by the side quest. Also have found side passages, short cuts, ways to gain access behind or beside the opposition to flank them, etc.

#7969
Grieving Natashina

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Don't worry it's not you :) you'll find out who if you have the patience to read through the last 250 pages!

Ah, I've got it figured out.

 

This is why I only come around if I feel I have something to say.  After a point, I feel like I'd probably repeat myself.  I have zero interest in harassing folks for daring to like TW3 over DA:I (which is why I regret the one from earlier that I hid._  Despite some of my posts, I will also happily state where I think DA:I went horribly horribly wrong too.  Besides, BW has handled a lot worse than some disgruntled fans throwing stuff at them, so they don't need me (or anyone) jumping to their defense.  

 

Edit: Not to mention crap like what they pulled on previous gen players deserves no defense.   <_<

 

I've noticed that if someone online says, "I don't like what you like," too many folks are quick to translate it to "I don't like you as a person" or "What you like is stupid."  Which is ridiculous.  I'd rather be happy about a thriving and solid RPG market where companies are able to take cues from each other rather than go back to the days were RPG video games were considered a dying genre.

 

I figure I like RPGs and buy them to support the genre.  You like RPGs and buy them to support the genre.  We don't all like the same ones.  Which is good actually, since we can all have various ideas about what we would enjoy.  Debating about details can be a lot of fun, but that's where my focus lies.  We're all RPG nuts wanting a better game for the companies we like (or at least used to like.)  Anything else is semantics.



#7970
FiveThreeTen

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Don't fall for the bait

It's not you

Hope it's not directed at me. Bc I don't see how anything I (or natashina but you already cleared that up) said could be considered trolling.

 

I'm not trying to troll.  If I was, I know what to say to get everyone riled up.  I don't want to do that, because I genuinely respect the folks on this forum.  I respect the people in this thread, which is why I haven't said anyone was wrong for preferring TW3 over DA.  That's why I only stuck to debating about games.  As long as the RPG market is continuing to improve, I think we're all doing great.  That's why I also hid posts if I think I'm starting to sound grumpy and/or trollish.  

 

Discussing why I felt Origins was not as good for me as it was for others wasn't me trying to troll.  I haven't done it before and I'm not starting now.  I'm sorry you interpreted that way.

Omg if it's me who is souring the mood I'll stop, I was just arguing a point.

I don't think I ever saw you trolling from the time I have been on this boards anyway :ph34r:



#7971
Grieving Natashina

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Nah, I think I know who folks are referring to.  It isn't us.  We've been having a heated but fun debate.  

 

Yeah, trolling isn't my style.  I've come close, but that was in response to someone else. This poster and I got into a debate in one thread that lasts a few posts.  Hours later, I'm chatting in another thread and the guy started giving me crap for the fight from 3 hours before.  Talking about the previous thread topic.  He called me condescending too.  I...didn't take it very well, but I didn't break the rules.  :P



#7972
ashwind

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Yes, I did find caves that weren't in plain sight.  I had to climb up and down hills, or trudge through swamps or rivers to find some of these caves and other areas.  I had to go exploring in order to find everything.

 

You just described exactly how I feel about Skryim.  A boring lifeless world that has no party members, buggy controls (I have yet to play one TES game that wasn't severely buggy and requiring player created mods to fix) and their exploration feels like badly done padding.  Romances are done with a necklace and your race matters less than any other RPG I've played.  With the vaguest connection to the previous games, and with stories less inspired than the D&D sessions I had when I was 8.  All in all, a mediocre series.  I always found TES overrated, and I'm glad that DA isn't much like that.  I care about DA's story.  TES might as well just be another unoriginal D&D rip off as far as I'm concerned.  

 

I found exploration both fun and rewarding in DA:I, and the dull dreary Skyrim a painful slog.  That being said, I do like the way folks have described TW3 going about it.  

 

For the record, I am a big DA fan and will remain so for the foreseeable future.  I still think that DA:I did a lot of things right, and is getting unfairly chucked under the bus.  But this is why I think this can be a good thread.  I want to see BioWare get better and better.  I enjoy debating, but I have no interest in being right or wrong.  This is all pretty subjective and it's a good discussion.   ;)

 

Ah, okay.   :)

 

 

You must have that magical copy that your companions actually have more than one banters every hour on average.

 

Good for you on finding those caves that are "hidden" and that you had to climb up and down or ... trudge through swamps or rivers..... those are things I do naturally. I dont expect to find "hidden" things by just doing what I do naturally. "Hidden" means it has to be hard to spot, like even if I am 3m away it would still be hard to spot.

 

Yes, TES games are buggy. It is a long standing Bethesda tradition. I based Skyrim as much when it came out because I am one of those who believe that Skyrim does not live up to the standards set by Morrowind when it comes to sandbox RPG. So I am not claiming that Skyrim as whole is better than DAI. Only when it comes to exploration.

 

I am curious, since you already think that DA:I beats TES in terms of exploration... what is there for Bioware to improve? They have beaten that which is considered by most to be the best in the industry. (Just look at scores and reviews for the past 15 years)

 

How do you want Bioware to get better? What do you think DA:I did badly? Where did it fail? I am under the impression that this game is near perfect to you already.


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#7973
TheOgre

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I'm not trying to troll.  If I was, I know what to say to get everyone riled up.  I don't want to do that, because I genuinely respect the folks on this forum.  I respect the people in this thread, which is why I haven't said anyone was wrong for preferring TW3 over DA.  That's why I only stuck to debating about games.  As long as the RPG market is continuing to improve, I think we're all doing great.  That's why I also hid posts if I think I'm starting to sound grumpy and/or trollish.  

 

Discussing why I felt Origins was not as good for me as it was for others wasn't me trying to troll.  I haven't done it before and I'm not starting now.  I'm sorry you interpreted that way.

did not think you were trolling.



#7974
FiveThreeTen

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Nah, I think I know who folks are referring to.  It isn't us.  We've been having a heated but fun debate.  

 

Yeah, trolling isn't my style.  I've come close, but that was in response to someone else. This poster and I got into a debate in one thread that lasts a few posts.  Hours later, I'm chatting in another thread and the guy started giving me crap for the fight from 3 hours before.  Talking about the previous thread topic.  He called me condescending too.  I...didn't take it very well, but I didn't break the rules.   :P

Ok carry on folks. Think I know who, I'm kinda slow.

 

You must have that magical copy that your companions actually have more than one banters every hour on average.

Yeah, if it wasn't for the CheatEngine, I would hear near to zero banters. It's especially unerving since they give a great insight for all companions imo.



#7975
Grieving Natashina

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You must have that magical copy that your companions actually have more than one banters every hour on average.

 

Good for you on finding those caves that are "hidden" and that you had to climb up and down or ... trudge through swamps or rivers..... those are things I do naturally. I dont expect to find "hidden" things by just doing what I do naturally. "Hidden" means it has to be hard to spot, like even if I am 3m away it would still be hard to spot.

 

Yes, TES games are buggy. It is a long standing Bethesda tradition. I based Skyrim as much when it came out because I am one of those who believe that Skyrim does not live up to the standards set by Morrowind when it comes to sandbox RPG. So I am not claiming that Skyrim as whole is better than DAI. Only when it comes to exploration.

 

I am curious, since you already think that DA:I beats TES in terms of exploration... what is there for Bioware to improve? They have beaten that which is considered by most to be the best in the industry. (Just look at scores and reviews for the past 15 years)

 

How do you want Bioware to get better? What do you think DA:I did badly? Where did it fail? I am under the impression that this game is near perfect to you already.

Those are things I do naturally too.  I don't expect to find those areas, and they were difficult to spot.  We'll agree to disagree there.

 

Glad you asked! What can BioWare improve on in general from DA:I:

 

1) No RNG loot.  That was a terrible idea and was a source of many rants from me prior to TBE.  I still find it unbelievably stupid for a SP game.

2) Better testing for the PC.  They need to work on crashes and the joke that is the PC UI

3) Going from this thread, more sidequests with a deeper connection to the plot.

4) Some sort of proper intro area.  I thought Origins (with their, well Origin stories) and DA2 had a good place to start. DA:I felt like it started too abruptly. 

5) Actually using the music in the zones.  Silence isn't immersion to me.

6) Using sex as a reward at the end of romances.  They really need to stop doing that, but at least Solas and Josie's don't.

7) The War Table was awful.  Some of those story quests should not have been text only.  The Warden WT missions really ticked me off.

8) Stop giving us choices that aren't going to matter.  For instance, almost none of the "boons" mattered, the OGB was handwaved, and I doubt that the Well decision is going to matter either.  Give us the decisions that stick, instead of trying to make the PC feel even more special.

9) Did I mention the lack of zone music?  Sorry, that bugs me beyond belief.

10) They need better environmental reaction to what the player just did.  With the exception of Crestwood and the Hinterlands, I saw very little change reflecting what I did.  Even those god awful NPCs from Emprise du Lion keep whining no matter what.

11) Less characters from the EU getting plopped right into the story.  For an example, if the player didn't read Asunder or TME, then they wouldn't know why the decision between the Duke and Empress means anything. 

12) Collectibles are fine.  Platforming in a game not intended to is not.  Whoever thought that platforming on a PC was a good idea must have been using a game pad.  Or smoking something really primo.

13) The hair options still suck royally.  I find options I like more in the first ME over DA:I.  Seriously, I think the art team was asleep when they put those styles out.

14) I still have problems with official DLC and the main game.  I've had to use a PCCpatcher to get ME2's DLC to work and some replacement files for ME3's DLC to work.  I've had to fight with the DA:O Ultimate edition's DLC.  Legacy and Exiled Prince will hang my copy of DA2 unless I remove Legacy until after Seb's quest.  Now DA:I's JoH armor has never shown up for me at Haven or Skyhold, despite a laundry list of things I've tried. That needs to sodding stop.  

15) Requisition table has got to go.  Last time I played, I skipped the table and it was amazing how few fetch quests there really is in this game if you ignore that "feature."

16) SotQ looks terrible.  Seriously amateur hour work, and I'm going to not buy it.

 

I'm sure there is more and I'll add it later if I think of it, but as I said...DA:I is not perfect even for me. 


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