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Feedback... be more like The Witcher 3


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#776
Octarin

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From what I have heard and read, you have something to look forward to playing :)
 

 

I think so too, yeah, I've been seeing alot of the art in later months, and it seems fantastic. And if the gameplay is as good as the previous ones, I'm guaranteed to love it. Haven't finished 2 yet though, I was in the middle of it when DA:I came out, so haven't touched it since. But I think it's high time. 



#777
jds1bio

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All this talk about quest design makes me wonder just how a blank slate protagonist stands in the way of W3-style side quests?

 

We had Hawke before, and as far as I know there are actually people who felt DA2 had a more involved world in which Hawke interacted with people to a greater extent than the Inq. Strange to realize that Hawke was probably the best of both worlds (I still like DAI better overall).

 

Is a DAI-style protagonist forever subjected to merely picking herbs and gathering ram meat? I'm being very unfair here. I'm greedy that way, I want both.

DAI's protagonist isn't a blank slate nor a cipher.  Aside from choosing one of four races, three classes/backgrounds, and gender, DAI demands that the protagonist takes a stance on things like religion, politics, war, ruthlessness, and sacrifice.  Once the herald gains enough stature, the herald can either purchase herbs or have them requisitioned, which makes narrative sense.


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#778
SofaJockey

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Are there any "I wanna romance this person" :P

 

I think there was a 'I want to bang Ciri (Geralt's young ward) thread, which didn't end well...



#779
TheOgre

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DAI's protagonist isn't a blank slate nor a cipher.  Aside from choosing one of four races, three classes/backgrounds, and gender, DAI demands that the protagonist takes a stance on things like religion, politics, war, ruthlessness, and sacrifice.  Once the herald gains enough stature, the herald can either purchase herbs or have them requisitioned, which makes narrative sense.

 

Blank slate? Are you guessing only from commercials or something? Many of the quests in the game force Geralt to take a stance on hard things. Watch the Bloody Barons quest, it kind of has most of what you stated as what the Herald had to deal with on multiple fronts. 



#780
TheOgre

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I think there was a 'I want to bang Ciri (Geralt's young ward) thread, which didn't end well...

 

... 1/10 chance it was not brevnau.


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#781
Shechinah

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... 1/10 chance it was not brevnau.

 

Nah, those happens. There was some back in the day who wanted to romance Bethany as Hawke and there is a mod that replaces a companion's face with hers.
 



#782
DanAxe

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It's quite simple... because DAI was not especially enjoyable for a significant portion of the fanbase. Its lack of quality has nothing to do with the Witcher, however The Witcher 3 does things that Bioware attempted to do, only it does them successfully. Seems "small-minded" to simply disregard a potential learning experience by calling it a contest between 2 games. This isn't about witch :ph34r: game is objectively better as that can never be correctly answered.

 

This is about seeing what works and what doesn't for the majority of players. So far, my experience with TW3 has worked far better than my experience with DAI due to a number of specific factors. Many have already been mentioned in this thread and thank you to those who are joining in with actual feedback!

 

Ye well, i am actually very pleasently surprised how this topic has been going on so well and civilized. I talked about the "war of games" because unfortunately most witcher topics in the bsn turn into that. I am very glad this isnt the case tho. And in light of that, yes, I think its good to discuss whats well done and implemented and how to use that to the next Dragon Age instalment.



#783
TheOgre

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Nah, those happens. There was some back in the day who wanted to romance Bethany as Hawke and there is a mod that replaces a companion's face with hers.
 

WAGSMVi.gif


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#784
Shechinah

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Nah, those happens. There was some back in the day who wanted to romance Bethany as Hawke and there is a mod that replaces a companion's face with hers.
 

*snip*

 

It is always the non-troll threads and posts that breaks people, isn't it?
 


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#785
jds1bio

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As newcomers (and series veterans) are now discovering, TW3 has all the problems of the previous two games.  Combat (while better) still straddles the line between deliberate and action-y, which results in some periodic clunky-ness.  The voice acting is sometimes really good, sometimes not (the difference between Charles Dance and the others is striking).  The UI is too busy at times, at other times the fonts are too small.  Interiors are noticeably weaker than the rest of the game's art design and graphics.  While many locations are well-designed, a few areas (much like the swamp in TW1) remain a slog to traverse and complete.  Some talent tree builds end up to be far weaker than others.  And primary monster hunting success depends more on completing sub-quests that can be fetch-y in nature, than leveling up to face a foe - which some people misunderstand.

 

While patches and DLC are forthcoming, the very-large-patch "Enhanced Edition" for the previous two games fixed SOME of these issues, but not all.  To this day the Witcher games remain tough for some people to play.

 

However, the main and sidequest narratives tend to be very rewarding when they're followed through.  The reveals of the witcher's influence on the main antagonist of TW1, and the very-different choices of approach for the main quest in TW2 remain some of the most memorable and cleverly-designed moments in gaming history.  TW3 sidequests are generating positive feedback and scuttlebutt, as is the prospect of 100 hours or more of gameplay.

 

So what is there for DAI to be more like, then? 

 

 

Well DAI's UI is already clean and clear, and voice-acting is stellar across-the-board.  We don't need to backtrack there. 

 

I hear knight-enchanter is a bit over-powered, but I can't confirm myself, but possibly some character builds are more powerful than others.  Check.

 

The herald can already influence companions and foes in markedly varied and significant ways.  Choosing between mages/templars, sitting royalty or rivals, and dealing with grey wardens has already provided historic narrative moments.  Even finding all the landmarks in a zone can lead to a narrative twist. 

 

But traversal can still at times be a bit of a slog.  And primary combat with significant monsters (i.e. dragons) can require some preparation.  Check.

 

DAI's exteriors are well-populated with impressive draw distance, and the interiors shine.  DAI always looks great in screenshots/photos.

 

DAI's talent trees, with a healthy mix of passive and active abilities, prevent running into "dead ends" when equipping characters with abilities.

 

No characters or story were made Day 1 DLC, an improvement over the past few years.  Bioware already released several patches, including storage capabilities for loot, plus the black emporium is now back for free - an enhanced edition of the game.

 

I'm just wrapping up Wicked Eyes and Wicked Hearts now, and I recently passed the 80 hour mark.  An abundance of content in DAI, for sure.

 

Could DAI be any more like TW3 than it already is?


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#786
jds1bio

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Blank slate? Are you guessing only from commercials or something? Many of the quests in the game force Geralt to take a stance on hard things. Watch the Bloody Barons quest, it kind of has most of what you stated as what the Herald had to deal with on multiple fronts. 

I think you misunderstand me - I was referring to those who suppose that the herald is a blank slate, not Geralt.


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#787
wicked cool

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How is loot/storage compared to dai? Other than swords and armor are there things worth finding? Is loot random?

#788
bondari reloads.

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Blank slate? Are you guessing only from commercials or something? Many of the quests in the game force Geralt to take a stance on hard things. Watch the Bloody Barons quest, it kind of has most of what you stated as what the Herald had to deal with on multiple fronts. 

 

It was me stating that about the DAI protag, but it was worded very poorly.

 

What I meant is that, unlike with Geralt, we can choose the Herald's background, gender, stance on issues, and so forth. What I'm questioning is whether a protagonist we can actually design ourselves to the extent DAI allows is actually preventing a more engaging quest design. It certainly has to be a compromise, which is always hard to get right.

 

Sorry for the misunderstanding, jds1bio. The Herald is certainly not a blank slate, but the opposite, which is what's important to me in a RPG.


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#789
TheOgre

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It was me stating that about the DAI protag, but it was worded very poorly.

 

What I meant is that, unlike with Geralt, we can choose the Herald's background, gender, stance on issues, and so forth. What I'm questioning is whether a protagonist we can actually design ourselves to the extent DAI allows is actually preventing a more engaging quest design. It certainly has to be a compromise, which is always hard to get right.

 

Sorry for the misunderstanding, jds1bio. The Herald is certainly not a blank slate, but the opposite, which is what's important to me in a RPG.

 

I think you misunderstand me - I was referring to those who suppose that the herald is a blank slate, not Geralt.

 

I think I need to stop trying to read today. Wow. Hah.


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#790
bondari reloads.

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I think I need to stop trying to read today. Wow. Hah.

 

And I should refrain from posting when there's no coffee around to help achieve coherency


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#791
wicked cool

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Going to disagree on a previous post

Battle preparation-limited to dragons and is really a trial and error or researching on
Message boards

Influence on companions- really limited on choosing leadership and one is based on how to handle betrayal in the begining of game

Detail of interios-they are all static.even in your bedroom theres nothing. You cant see out windows

Filled exteriors-where? Sword coast is barren as are most areas. Most of the time the enemies sort of popin

The black emporium added nothing to the game and the last paid dlc was most likely cut content and wasnt praised

Lets be honest. If dai was released up against w3 it would have lost and i would argue based on market conditions would have finished the franchise.da4 is probably 4+ years away. I will admit im bitter about dai as it was a mess on old gen.

W3 adding crossbows was pure genius. Da2-dai made in my opinion the mistake of limiting weapon choices and limiting you once combat started

#792
thats1evildude

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Jaws of Hakkon was developed after the release of DAI. It was not cut content.

 

I haven't played Witcher 3 yet, but there's one thing I've heard about that I sure as f**k hope never makes it into Dragon Age: item durability.



#793
KBomb

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This is just a small things to some I am sure, but it's a big deal to me-- so I thought I'd mention it.

Both games have a "scan" mechanic to find items. TW3 highlights important items in red while everything else is highlighted in a yellowish orange. As a deaf player, this is crucial for me, as this sort of thing allows me to visually see quest items instead of just loot.

I loathe DAI ping system. The controller does vibrate the closer you get to it, but it's still just a general area and so I am just walking around spamming the A button in hopes of hitting the right spot.

As I said, I know it's a small thing to some, but I'd really like to see something like TW3's system in future DA games if they are going to keep using the scan system.
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#794
DSiKn355

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This is just a small things to some I am sure, but it's a big deal to me-- so I thought I'd mention it.

Both games have a "scan" mechanic to find items. TW3 highlights important items in red while everything else is highlighted in a yellowish orange. As a deaf player, this is crucial for me, as this sort of thing allows me to visually see quest items instead of just loot.

I loathe DAI ping system. The controller does vibrate the closer you get to it, but it's still just a general area and so I am just walking around spamming the A button in hopes of hitting the right spot.

As I said, I know it's a small thing to some, but I'd really like to see something like TW3's system in future DA games if they are going to keep using the scan system.

 

Yeah the ping system should come with a little compass arrow on the mini map to help those deaf and hard of hearing


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#795
thats1evildude

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This is just a small things to some I am sure, but it's a big deal to me-- so I thought I'd mention it.

Both games have a "scan" mechanic to find items. TW3 highlights important items in red while everything else is highlighted in a yellowish orange. As a deaf player, this is crucial for me, as this sort of thing allows me to visually see quest items instead of just loot.

I loathe DAI ping system. The controller does vibrate the closer you get to it, but it's still just a general area and so I am just walking around spamming the A button in hopes of hitting the right spot.

As I said, I know it's a small thing to some, but I'd really like to see something like TW3's system in future DA games if they are going to keep using the scan system.

 

Not sure what console you're on, but I do get a little glowing arrow that points in the direction of the quest item when I use the search function.



#796
KBomb

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Not sure what console you're on, but I do get a little glowing arrow that points in the direction of the quest item when I use the search function.


Really? I am on Xbox One and I haven't seen any arrow. The only thing that I get is some vibration and the yellow rings pulse more when in the general vicinity. That's it. What system are you on?

#797
HiroVoid

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This is just a small things to some I am sure, but it's a big deal to me-- so I thought I'd mention it.

Both games have a "scan" mechanic to find items. TW3 highlights important items in red while everything else is highlighted in a yellowish orange. As a deaf player, this is crucial for me, as this sort of thing allows me to visually see quest items instead of just loot.

I loathe DAI ping system. The controller does vibrate the closer you get to it, but it's still just a general area and so I am just walking around spamming the A button in hopes of hitting the right spot.

As I said, I know it's a small thing to some, but I'd really like to see something like TW3's system in future DA games if they are going to keep using the scan system.

This is actually really interesting.  I don't know if you have an account for CD Project Red's forum, but that seems like the kind of thing you'd want to make a thread about or post in some kind of feedback thread there to let them know.



#798
SpunkyMonkey

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As newcomers (and series veterans) are now discovering, TW3 has all the problems of the previous two games.  Combat (while better) still straddles the line between deliberate and action-y, which results in some periodic clunky-ness.  The voice acting is sometimes really good, sometimes not (the difference between Charles Dance and the others is striking).  The UI is too busy at times, at other times the fonts are too small.  Interiors are noticeably weaker than the rest of the game's art design and graphics.  While many locations are well-designed, a few areas (much like the swamp in TW1) remain a slog to traverse and complete.  Some talent tree builds end up to be far weaker than others.  And primary monster hunting success depends more on completing sub-quests that can be fetch-y in nature, than leveling up to face a foe - which some people misunderstand.

 

While patches and DLC are forthcoming, the very-large-patch "Enhanced Edition" for the previous two games fixed SOME of these issues, but not all.  To this day the Witcher games remain tough for some people to play.

 

However, the main and sidequest narratives tend to be very rewarding when they're followed through.  The reveals of the witcher's influence on the main antagonist of TW1, and the very-different choices of approach for the main quest in TW2 remain some of the most memorable and cleverly-designed moments in gaming history.  TW3 sidequests are generating positive feedback and scuttlebutt, as is the prospect of 100 hours or more of gameplay.

 

So what is there for DAI to be more like, then? 

 

 

Well DAI's UI is already clean and clear, and voice-acting is stellar across-the-board.  We don't need to backtrack there. 

 

I hear knight-enchanter is a bit over-powered, but I can't confirm myself, but possibly some character builds are more powerful than others.  Check.

 

The herald can already influence companions and foes in markedly varied and significant ways.  Choosing between mages/templars, sitting royalty or rivals, and dealing with grey wardens has already provided historic narrative moments.  Even finding all the landmarks in a zone can lead to a narrative twist. 

 

But traversal can still at times be a bit of a slog.  And primary combat with significant monsters (i.e. dragons) can require some preparation.  Check.

 

DAI's exteriors are well-populated with impressive draw distance, and the interiors shine.  DAI always looks great in screenshots/photos.

 

DAI's talent trees, with a healthy mix of passive and active abilities, prevent running into "dead ends" when equipping characters with abilities.

 

No characters or story were made Day 1 DLC, an improvement over the past few years.  Bioware already released several patches, including storage capabilities for loot, plus the black emporium is now back for free - an enhanced edition of the game.

 

I'm just wrapping up Wicked Eyes and Wicked Hearts now, and I recently passed the 80 hour mark.  An abundance of content in DAI, for sure.

 

Could DAI be any more like TW3 than it already is?

 

Still don't get why people had a major issue with combat from TW2. Yes it was a bit awkward and first and took some getting used too, yes it was geared way more towards melee than magic, but did I enjoy it? Yes. Did it feel good/fun? Yes.

 

The thing is the core game of TW2 is incredibly enjoyable. DA:I's core game is chore-like and full of filler IMO. People can pick the technicalities apart all they want, but you can tell TW2 was made with genuine care and the overall experience in mind, where as DA:I's by-the-numbers approach reflects an overall desire just to cash in and do the minimum required.

 

That's my biggest tip to Bioware - start making games like you actually want to be making games again. TW2 totally embodies an RPG created by RPG lovers, much like DA:O, BG2 and KOTOR did. DA:I embodies an organisation selling out and cashing in with a lick of paint over the cracks to appeal to it's fanbase.


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#799
SofaJockey

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Really? I am on Xbox One and I haven't seen any arrow. The only thing that I get is some vibration and the yellow rings pulse more when in the general vicinity. That's it. What system are you on?

 

Yep I'm on Xbox One also, the ground lights in a particular direction.



#800
heretica

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Lmao, are we serious here?

 

Bioware's character design and writing demolishes all of them any time. 

 

Witcher has better hair, I will give him that.