As newcomers (and series veterans) are now discovering, TW3 has all the problems of the previous two games. Combat (while better) still straddles the line between deliberate and action-y, which results in some periodic clunky-ness. The voice acting is sometimes really good, sometimes not (the difference between Charles Dance and the others is striking). The UI is too busy at times, at other times the fonts are too small. Interiors are noticeably weaker than the rest of the game's art design and graphics. While many locations are well-designed, a few areas (much like the swamp in TW1) remain a slog to traverse and complete. Some talent tree builds end up to be far weaker than others. And primary monster hunting success depends more on completing sub-quests that can be fetch-y in nature, than leveling up to face a foe - which some people misunderstand.
While patches and DLC are forthcoming, the very-large-patch "Enhanced Edition" for the previous two games fixed SOME of these issues, but not all. To this day the Witcher games remain tough for some people to play.
However, the main and sidequest narratives tend to be very rewarding when they're followed through. The reveals of the witcher's influence on the main antagonist of TW1, and the very-different choices of approach for the main quest in TW2 remain some of the most memorable and cleverly-designed moments in gaming history. TW3 sidequests are generating positive feedback and scuttlebutt, as is the prospect of 100 hours or more of gameplay.
So what is there for DAI to be more like, then?
Well DAI's UI is already clean and clear, and voice-acting is stellar across-the-board. We don't need to backtrack there.
I hear knight-enchanter is a bit over-powered, but I can't confirm myself, but possibly some character builds are more powerful than others. Check.
The herald can already influence companions and foes in markedly varied and significant ways. Choosing between mages/templars, sitting royalty or rivals, and dealing with grey wardens has already provided historic narrative moments. Even finding all the landmarks in a zone can lead to a narrative twist.
But traversal can still at times be a bit of a slog. And primary combat with significant monsters (i.e. dragons) can require some preparation. Check.
DAI's exteriors are well-populated with impressive draw distance, and the interiors shine. DAI always looks great in screenshots/photos.
DAI's talent trees, with a healthy mix of passive and active abilities, prevent running into "dead ends" when equipping characters with abilities.
No characters or story were made Day 1 DLC, an improvement over the past few years. Bioware already released several patches, including storage capabilities for loot, plus the black emporium is now back for free - an enhanced edition of the game.
I'm just wrapping up Wicked Eyes and Wicked Hearts now, and I recently passed the 80 hour mark. An abundance of content in DAI, for sure.
Could DAI be any more like TW3 than it already is?