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Feedback... be more like The Witcher 3


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#7976
Ryzaki

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I actually wasn't here for the old old forum - I popped on for ME2, so maybe that's what I'm missing. The old forum was still pretty trolly though.

 

I have to give it this game for being so good looking it hurts. This is what I always strove for with Skyrim, and even though my system stomps on Skyrim, I could never get it to run stably and beautifully because I kept on butting up against the damn memory limits.

 

It's really hard though. I keep getting my ass kicked by wolves and I can't get the hang of dodging, I'm so used to rolling all over the place like a derp.

 

Oh but no where near as much as BSN which was my point.

 

I don't know I think my Skyrim looks pretty damn good barely hitting the mem limits. But I limited myself to 2k and 1k textures.



#7977
KBomb

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In her defense, I will say that I have seen Natashina voice just as much constructive criticism as she has praise for DAI.

As for exploration, I think ashwind pretty much covered it brilliantly and I don't think I can add much to it beyond that a game shouldn't force you to explore the map by just placing quests there, a game should make you want to explore because you don't know what wonder awaits.

And the thing with optional quests-- if a quest design is so bad that the only defense one can give is that it's optional, I think that speaks for itself. Optional is fantastic, especially for a game that entices multiple playthroughs and allows for you to skip unimportant quests, but there is no excuse for those shards, besides that they are just filler. My first playthrough had me hating that quest before I reached the midway point of the game. I didn't know how optional it was going to be. Will it have any effect on the ending or other quests? Then I finally get them all and the pay off was wasn't even worth it. I was at the end if the game nearly, a boost in stats seemed like getting the cherry after you've already eaten the banana split.
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#7978
Elhanan

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In her defense, I will say that I have seen Natashina voice just as much constructive criticism as she has praise for DAI.

As for exploration, I think ashwind pretty much covered it brilliantly and I don't think I can add much to it beyond that a game shouldn't force you to explore the map by just placing quests there, a game should make you want to explore because you don't know what wonder awaits.

And the thing with optional quests-- if a quest design is so bad that the only defense one can give is that it's optional, I think that speaks for itself. Optional is fantastic, especially for a game that entices multiple playthroughs and allows for you to skip unimportant quests, but there is no excuse for those shards, besides that they are just filler. My first playthrough had me hating that quest before I reached the midway point of the game. I didn't know how optional it was going to be. Will it have any effect on the ending or other quests? Then I finally get them all and the pay off was wasn't even worth it. I was at the end if the game nearly, a boost in stats seemed like getting the cherry after you've already eaten the banana split.


Shards also support the current lore; the affect on Tranquils. As far as optional, I have now had characters gather them, or skip them based on the choice made in the game, so this decision also supports RP. Optional is not the only defense, but is a good one.

As for exploration, difference apparently is between how it is marked on the map (eg; ? or !). One may explore without using them in either game.

#7979
rashie

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In her defense, I will say that I have seen Natashina voice just as much constructive criticism as she has praise for DAI.

As for exploration, I think ashwind pretty much covered it brilliantly and I don't think I can add much to it beyond that a game shouldn't force you to explore the map by just placing quests there, a game should make you want to explore because you don't know what wonder awaits.

And the thing with optional quests-- if a quest design is so bad that the only defense one can give is that it's optional, I think that speaks for itself. Optional is fantastic, especially for a game that entices multiple playthroughs and allows for you to skip unimportant quests, but there is no excuse for those shards, besides that they are just filler. My first playthrough had me hating that quest before I reached the midway point of the game. I didn't know how optional it was going to be. Will it have any effect on the ending or other quests? Then I finally get them all and the pay off was wasn't even worth it. I was at the end if the game nearly, a boost in stats seemed like getting the cherry after you've already eaten the banana split.

The game that kind of mechanical use reminds me the most of isn't even an rpg, its like the random feathers, book pages and whatnot the early AC games employed before I stopped buying them after 3.


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#7980
Grieving Natashina

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In her defense, I will say that I have seen Natashina voice just as much constructive criticism as she has praise for DAI.
 

Thank you.  I'm a fan, never a fanboy.  :)



#7981
Paul E Dangerously

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In her defense, I will say that I have seen Natashina voice just as much constructive criticism as she has praise for DAI.

As for exploration, I think ashwind pretty much covered it brilliantly and I don't think I can add much to it beyond that a game shouldn't force you to explore the map by just placing quests there, a game should make you want to explore because you don't know what wonder awaits.

And the thing with optional quests-- if a quest design is so bad that the only defense one can give is that it's optional, I think that speaks for itself. Optional is fantastic, especially for a game that entices multiple playthroughs and allows for you to skip unimportant quests, but there is no excuse for those shards, besides that they are just filler. My first playthrough had me hating that quest before I reached the midway point of the game. I didn't know how optional it was going to be. Will it have any effect on the ending or other quests? Then I finally get them all and the pay off was wasn't even worth it. I was at the end if the game nearly, a boost in stats seemed like getting the cherry after you've already eaten the banana split.

 

This? This is damn near every quest in the game for me. I won't say it's every quest, but there are so many that it's more of a problem than in any RPG I've ever played, and I'm not even exaggerating. I thought Oblivion's level-scaling really led to a general feel of "these quest rewards aren't so hot compared to stuff I could get in Morrowind..",  and Bethesda actually managed to top that by adding crafting into Skyrim.

 

"What's the point in questing when the rewards are generally lousy, and when I can cobble up a better item after going to a few merchants and throwing it together myself?" I thought, saying that it couldn't get any worse. Then Bioware goes and does it.

 

The point I really began to notice was when I visited the Lost Temple of Whatsit, which apparently hadn't been touched since the ancient era. Fine, I thought, it's likely to have something nice. Nope, just the same randomly-generated crap across the board. At the end? A shield, and one that was worse than the randomly-dropped shield I'd already been using. Far, far worse than any of the shields I could craft at that point.

 

DAO at least had some great payoffs for the quests you'd recieve. A unique weapon, or great armor. In DAI, I'm lucky if I find something worth more than a pittance.


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#7982
Xetykins

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Indeed. I don't mind that not every drop is better than what I can craft, but it would have been nice that some of them are, just to make things much more exciting. And ohh please without this RN crap. Reloading and reloading the game until I get what I want really takes me off the field big big time.

Imho, JoH is a step on the right direction with the nice rift drops. It's not quite there yet but MUCH better. For once I was actually excited to see a rift and see what goodies it drops.

#7983
Elhanan

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This? This is damn near every quest in the game for me. I won't say it's every quest, but there are so many that it's more of a problem than in any RPG I've ever played, and I'm not even exaggerating. I thought Oblivion's level-scaling really led to a general feel of "these quest rewards aren't so hot compared to stuff I could get in Morrowind..",  and Bethesda actually managed to top that by adding crafting into Skyrim.
 
"What's the point in questing when the rewards are generally lousy, and when I can cobble up a better item after going to a few merchants and throwing it together myself?" I thought, saying that it couldn't get any worse. Then Bioware goes and does it.
 
The point I really began to notice was when I visited the Lost Temple of Whatsit, which apparently hadn't been touched since the ancient era. Fine, I thought, it's likely to have something nice. Nope, just the same randomly-generated crap across the board. At the end? A shield, and one that was worse than the randomly-dropped shield I'd already been using. Far, far worse than any of the shields I could craft at that point.
 
DAO at least had some great payoffs for the quests you'd recieve. A unique weapon, or great armor. In DAI, I'm lucky if I find something worth more than a pittance.


And with the rare exception, most of my Companions are utilizing these unique items, or best of the looted items found thus far. Of course, it is possible to go to areas and locales beneath one's lvl, as most areas have static encounters; not scaled. This could explain why some rewards are not up to past finds.

#7984
Paul E Dangerously

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And with the rare exception, most of my Companions are utilizing these unique items, or best of the looted items found thus far. Of course, it is possible to go to areas and locales beneath one's lvl, as most areas have static encounters; not scaled. This could explain why some rewards are not up to past finds.

 

DAO's weren't scaled, either. I distinctly remember the most notable encounter being those Bounty Hunters in front of the main road to Orzammar, who will kick your teeth in if you're low level.



#7985
Elhanan

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DAO's weren't scaled, either. I distinctly remember the most notable encounter being those Bounty Hunters in front of the main road to Orzammar, who will kick your teeth in if you're low level.


DAO is about the size of one or two of the areas of DAI; far more to explore and encounter opposition.

I also recall staying out of Denerim too early in DAO, as generated loot would not be as worthy as if explored later. Here is something on Challenge Scaling in DAO:

http://dragonage.wik...allenge_scaling

#7986
rashie

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DAO's weren't scaled, either. I distinctly remember the most notable encounter being those Bounty Hunters in front of the main road to Orzammar, who will kick your teeth in if you're low level.

Eh, with some proper tactical use you can get past those as low as lvl 9-10 even on nightmare, but Orzammar is generally best kept for later, at least the deep roads bit, even if clearing out the carta provides some decent xp early in.

 

Dunno if its how bioware intended it but I am usually around lvl 8 when I leave Lothering for the first time.



#7987
SnakeCode

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I can sympathise with Nat, as I was accused of trolling and baiting in a thread very recently over in the ME:A forum. As well as attacking a group of people I didn't even mention. I did nothing of the sort. I know Nat, and trolling just isn't her style. Diplomacy is.



#7988
Paul E Dangerously

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Eh, with some proper tactical use you can get past those as low as lvl 9-10 even on nightmare, but Orzammar is generally best kept for later, at least the deep roads bit, even if clearing out the carta provides some decent xp early in.

 

Dunno if its how bioware intended it but I am usually around lvl 8 when I leave Lothering for the first time.

 

Well, if you've been through it before and know the ins and outs of it, you can get through damn near anything.

 

My point was really that DAO, while being non-scaled for a large part, still managed to have quality items and rewards no matter what level you were or what area you were in. DAI generally lacks that, in an item sense, in a gold sense, and in an XP sense to boot.


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#7989
hoechlbear

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As for exploration, I think ashwind pretty much covered it brilliantly and I don't think I can add much to it beyond that a game shouldn't force you to explore the map by just placing quests there, a game should make you want to explore because you don't know what wonder awaits.

 

 

I think TW3 has the best kind of exploration. Not only does it motives you to explore because you never know when and where you'll find new quests and encounters but also because sometimes, by doing a certain quest, you'll automatically explore a great portion of a map. So a lot of the times exploration has a purpose, so you don't feel like you're exploring just for the sake of it or because you feel the need to check every damn question mark. Like Hjalmar's quest on Undvik. I remember doing that quest on my first playthrough and by the time I finished it, I had explored every inch of that island without even noticing it. Not to mention all the exploration you do because of the main quests. This is why one of my biggest disappointments about DAI is how the maps are barely connected to the main story. Add to that the terrible fetch quests and you're left with no motivation to explore the worlds.


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#7990
KBomb

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I can sympathise with Nat, as I was accused of trolling and baiting in a thread very recently over in the ME:A forum. As well as attacking a group of people I didn't even mention. I did nothing of the sort. I know Nat, and trolling just isn't her style. Diplomacy is.


A few weeks before DAI came out, I received an email from Amazon telling me the strategy guide I ordered for the game would be sent out the next day (it turned out to be a mistake, but I didn't know that at the time and actually thought they were sending out the guides too early), I had made mention in a thread(maybe the twitter one) that perhaps people should be careful of spoilers because there would most likely be some posted by some people if they got their guides early-- a couple of forumites called me a troll. -.-

I have been called that a couple of times, but that one really left me scratching my head.

#7991
Captain Bonecold

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The Witcher 3 is boring! I couldn't get past the few boring quests. I says hell no to this TC idea for making this game like Witcher 3. I rather not be bored to death. And stop playing the game in chapter what is it. 2 Or 1. I got bored of the witcher 3 and stop playing it.

#7992
Luqer

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Anyone remember the Black Pearl quest in The Witcher 3? I've seen many people complaining about the difficulty in keeping the quest giver alive on harder difficulties and how the reward (10 Crowns) wasn't worth it. I for one thought that Nidas's bittersweet reveal of why he wanted the black pearl was really cool and him being only able to give you 10 Crowns makes sense story wise when you consider the difficulties Nidas may have went through in caring for his ill wife. 


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#7993
Darkstar Aurora

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Feedback... be more like The Witcher 3

Paragon: No thanks.
Renegade: Over my dead body, with no respawn option.
Investigate: N/A. Lost any interest at "Witcher"

The less Bioware tries to be like CDPR, the better.

THIS

#7994
ashwind

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Those are things I do naturally too.  I don't expect to find those areas, and they were difficult to spot.  We'll agree to disagree there.

 

Glad you asked! What can BioWare improve on in general from DA:I:

 

1) No RNG loot.  That was a terrible idea and was a source of many rants from me prior to TBE.  I still find it unbelievably stupid for a SP game.

2) Better testing for the PC.  They need to work on crashes and the joke that is the PC UI

3) Going from this thread, more sidequests with a deeper connection to the plot.

4) Some sort of proper intro area.  I thought Origins (with their, well Origin stories) and DA2 had a good place to start. DA:I felt like it started too abruptly. 

5) Actually using the music in the zones.  Silence isn't immersion to me.

6) Using sex as a reward at the end of romances.  They really need to stop doing that, but at least Solas and Josie's don't.

7) The War Table was awful.  Some of those story quests should not have been text only.  The Warden WT missions really ticked me off.

8) Stop giving us choices that aren't going to matter.  For instance, almost none of the "boons" mattered, the OGB was handwaved, and I doubt that the Well decision is going to matter either.  Give us the decisions that stick, instead of trying to make the PC feel even more special.

9) Did I mention the lack of zone music?  Sorry, that bugs me beyond belief.

10) They need better environmental reaction to what the player just did.  With the exception of Crestwood and the Hinterlands, I saw very little change reflecting what I did.  Even those god awful NPCs from Emprise du Lion keep whining no matter what.

11) Less characters from the EU getting plopped right into the story.  For an example, if the player didn't read Asunder or TME, then they wouldn't know why the decision between the Duke and Empress means anything. 

12) Collectibles are fine.  Platforming in a game not intended to is not.  Whoever thought that platforming on a PC was a good idea must have been using a game pad.  Or smoking something really primo.

13) The hair options still suck royally.  I find options I like more in the first ME over DA:I.  Seriously, I think the art team was asleep when they put those styles out.

14) I still have problems with official DLC and the main game.  I've had to use a PCCpatcher to get ME2's DLC to work and some replacement files for ME3's DLC to work.  I've had to fight with the DA:O Ultimate edition's DLC.  Legacy and Exiled Prince will hang my copy of DA2 unless I remove Legacy until after Seb's quest.  Now DA:I's JoH armor has never shown up for me at Haven or Skyhold, despite a laundry list of things I've tried. That needs to sodding stop.  

15) Requisition table has got to go.  Last time I played, I skipped the table and it was amazing how few fetch quests there really is in this game if you ignore that "feature."

16) SotQ looks terrible.  Seriously amateur hour work, and I'm going to not buy it.

 

I'm sure there is more and I'll add it later if I think of it, but as I said...DA:I is not perfect even for me. 

 

While you agree to disagree and I am not trying to push but I wish to point out that when one is giving feedback I think it is only fair to take into account the feelings of the majority. DAI is never praised for its exploration, on the contrary many reviews are complaining about how boring it is. You cant just say, well I find it to be perfect and good enough for me. That is your personal preference. You personally feels that Skyrim is more lifeless than DAI... which again is a view that is most uncommon among those who are not die hard fans of DA. All this can be good enough for you but clearly it is not for the general players. What do you lose if they actually improve the exploration in DAI to meet the standards of the majority? 

 

"I personally feel that the PC controls is perfect (many doesnt). I play so many different games that UI and controls are never a problem to me in 99% of the games I can master in less than an hour. I dont need the tactical combat, never did, I dont see any problem with it. Crashes? What crashes? I experienced err... I dont recall any crashes after patch 1 and I crashed maybe once before that? Platforming? What platforming? There is yet a spot in DAI that requires me to put the least amount of effort in getting to". --- Do I defend Bioware when people complain about these issues? No. I keep quiet and generally dont go to those threads and tell people that they are wrong or try to explain to them that all this is their problem or it is a matter of preference or that it this is ok. I never needed auto attack; still dont understand why is there a need for it but people wanted it. I kept quiet, now there is an auto attack and while I am unaffected, more are happy and that is good for Bioware.

 

 

In the past, we have listed all these individual things to Bioware - like combat in DAO is too clunky, areas in DA2 is lousy, loot oh lousy RNG loot and trash loot... (just to list a few) Did they listen? Yes. How did they go about changing this?

 

1. DAO combat is clunky - the answer to that is the "Awesome Button" in DA2....

2. DA2 has repetitive areas - DAI creates vast huge vistas... that is... mostly....

3. ME1 loot lousy RNG loot, my finger hurts from making omnigel. ME2 - yeah - fixed loot and removal of inventory.

 

They tend to over compensate or in my earlier post - implementing things without thinking it through. Which is my complain for the longest time. Developers of TW3 knows what they want to make. Everything they make contributes to the game they envisioned. Bioware does not know what they want to do besides to tell a story. Hence most of the game mechanics they make dont play well with one another which spawns a whole bunch of odd experiences.

 

Your complains on technical issues (crashes, sound, installation, etc); those should be in the technical support forum and not here. There is no feedback needed, if something is broken - fix it. They dont need to read the feedback forum to realize that they need to fix em... I hope.


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#7995
KBomb

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I have easily played 500+ hours of this game and I am still blown away by the smallest of detail. I was in a town in Skellige and saw these small white things flying around this woman who was sitting outside her house. I went over and she was plucking chickens and feathers were flying. She'd get done, throw the chicken in a basket--feathers would go away. She'd pick up another chicken and again feathers would fly as she plucked. As I stood directly in front of her, she looked up at me and asked about Yennifer and me--she'd heard rumors.

It's a small detail, but one that makes it feel as if this village is full of life with people and not cardboard cut outs. Please, please add details like this to the villages in future titles of DA. I would love it.
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#7996
Saphiron123

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Shards also support the current lore; the affect on Tranquils. As far as optional, I have now had characters gather them, or skip them based on the choice made in the game, so this decision also supports RP. Optional is not the only defense, but is a good one.

As for exploration, difference apparently is between how it is marked on the map (eg; ? or !). One may explore without using them in either game.

Oh come on, shards support the lore? Maybe there existence does, but you're telling me that in all the history of thedas, nobody has ever used those special viewing scopes except the inquisitor to find the shards scattered on the ground? Nobody ever got curious? A soldier never looked through one and collected the little magic things in one of those areas? And in all the world, the inquisitor stumbles randomly upon every single one for the temple in all the necessary areas just because? And for that matter, why are they randomly scatted on the ground, and if they are the ones used for tranquils, why do they open an ancient demon temple?

It's rediculous. It makes no sense. It's also one of the most tedious things in the game, sure it's optional, but the first time doing it to see what happened was a chore. It was painful, and the payoff? Yay, a pride demon with extra health and a couple of stat boosts. Where's the story? Where's the dialogue? Where's the explanation and the opponent worth facing?

Anyway, it was truly lazy quest design. The world shouldn't be built for a single central character, a quest can be, small things like caches of good, absolutely, but not a feature in like 8 different environments. It's like how rifts don't affect a damn thing until the inquisitor is in range, no impact on the environment, no impact if you leave them and don't close them. Bad environment design. The inquisitor should be a player in a living world, it should at least maintain the illusion of going on around him. But no, magic doohickeys scattered across the land, all destined to be used only by one man or woman.

I can believe the inquisitor fell into an unexpected situation with the magic rift hand, but not that a world that's alive has features in every corner of the land that he just stumbles into and nobody else ever used.


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#7997
Saphiron123

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Paragon: No thanks.
Renegade: Over my dead body, with no respawn option.
Investigate: N/A. Lost any interest at "Witcher"
THIS

I felt that way, then I tried it. It made me feel more of the amazement i felt all those years ago with origins then da2 did, and it blew dai right out of the water in every way. I tried TW1 and i hated it, tw2 was very cool but clunky... but the witcher 3 is everything dai should have been.

If you're not going to try it, and you dismiss it without even bothering to find out though, that's too bad because you're missing out on a game you'd probably really enjoy if you like dragon age.
 

 

This? This is damn near every quest in the game for me. I won't say it's every quest, but there are so many that it's more of a problem than in any RPG I've ever played, and I'm not even exaggerating. I thought Oblivion's level-scaling really led to a general feel of "these quest rewards aren't so hot compared to stuff I could get in Morrowind..",  and Bethesda actually managed to top that by adding crafting into Skyrim.

 

"What's the point in questing when the rewards are generally lousy, and when I can cobble up a better item after going to a few merchants and throwing it together myself?" I thought, saying that it couldn't get any worse. Then Bioware goes and does it.

 

The point I really began to notice was when I visited the Lost Temple of Whatsit, which apparently hadn't been touched since the ancient era. Fine, I thought, it's likely to have something nice. Nope, just the same randomly-generated crap across the board. At the end? A shield, and one that was worse than the randomly-dropped shield I'd already been using. Far, far worse than any of the shields I could craft at that point.

 

DAO at least had some great payoffs for the quests you'd recieve. A unique weapon, or great armor. In DAI, I'm lucky if I find something worth more than a pittance.

 

That was the worst quest in the game, god of secrets. Though as disappointing as it was, i was mildly amused (in a bad way) that the loot pool for this ancient temple was filled with modern stuff like ventori helmets etc. 

It's like they put no thought into it at all.


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#7998
Saphiron123

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The Witcher 3 is boring! I couldn't get past the few boring quests. I says hell no to this TC idea for making this game like Witcher 3. I rather not be bored to death. And stop playing the game in chapter what is it. 2 Or 1. I got bored of the witcher 3 and stop playing it.

There are no chapters in the Witcher 3... I call BS. It's an open world and you're free to go where you please. And if it bores you, then no rpg will ever satisfy you.

Edit: Like, seriously dude, if you're going to lie about something you've never tried, at least do your research first... do you even know what color Geralt's eyes are? I'll give you time to google it.


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#7999
KBomb

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There are no chapters in the Witcher 3... I call BS. It's an open world and you're free to go where you please. And if it bores you, then no rpg will ever satisfy you.


Yeah, kind of weird. Says he stopped after a "few" missions and then states he stopped in "Chapter 2".

I would respect people's opinions more if they would just say, "Isn't a game for me, doubt I'll ever try it." Why resort to shenanigans to "disprove" something? I dun get it.
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#8000
Xetykins

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Paragon: No thanks.
Renegade: Over my dead body, with no respawn option.
Investigate: N/A. Lost any interest at "Witcher"THIS


They can try ofc but I don't think they got the freedom cdpr got to do so :)