This? This is damn near every quest in the game for me. I won't say it's every quest, but there are so many that it's more of a problem than in any RPG I've ever played, and I'm not even exaggerating. I thought Oblivion's level-scaling really led to a general feel of "these quest rewards aren't so hot compared to stuff I could get in Morrowind..", and Bethesda actually managed to top that by adding crafting into Skyrim.
"What's the point in questing when the rewards are generally lousy, and when I can cobble up a better item after going to a few merchants and throwing it together myself?" I thought, saying that it couldn't get any worse. Then Bioware goes and does it.
The point I really began to notice was when I visited the Lost Temple of Whatsit, which apparently hadn't been touched since the ancient era. Fine, I thought, it's likely to have something nice. Nope, just the same randomly-generated crap across the board. At the end? A shield, and one that was worse than the randomly-dropped shield I'd already been using. Far, far worse than any of the shields I could craft at that point.
DAO at least had some great payoffs for the quests you'd recieve. A unique weapon, or great armor. In DAI, I'm lucky if I find something worth more than a pittance.
Man I am so with you here. DA:I probably has the worst loot in any game I have ever played. Cool loot should be one of the easiest parts of making an RPG I would think. I mean, it oughta be a no brainer. The worst part is the freaking accessories. Holy crap they are so...so....so freaking bad. The rings and amulets you could get in DA:O were excellent. Really, really excellent. I really don't know how they managed to screw this part of the game up so bad. I mean...the only thing I can think of is that they were sitting around in their board room and someone actually asked the question...."What can we do to really make this game worse?"





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