Remember the thread could be closed. Ignore the troll.
Feedback... be more like The Witcher 3
#8077
Posté 02 août 2015 - 06:07
I think future DA games would be fine without swimming. In some quests in TW3, quite often do other characters decline to swim underwater themselves to retrieve an item preferring to have Geralt go underwater to retrieve the item for them. Why? Because getting wet is very uncomfortable and inconvenient. TW3 has us playing as only one protagonist only who can choose to go underwater at any time they wish without worrying about burdening others of the horrors of wet clothes.
In a game like DA which is all about controlling a party most of the time, it just seems a bit of stretch to believe that your companions would immediately follow you into deep waters without a second thought especially if its just for the sake of going underwater instead of being tied to a quest. Think of characters like Vivienne or Dorian. They would definitely hesitate to swim underwater.
However, Assassin's Creed 4 does provide a good example of underwater segments that make sense. In AC4, underwater swimming can only be initiated at certain zones where only the player character would go underwater to retrieve loot. Prior to that, the pirate crew would drop oxygen barrels giving a sense that some degree of preparation was done which is pretty cool. Future DA games could do something similar where only after reaching the appropriate zone can the player character, together with the right companions who have experience in swimming underwater, would go underwater to retrieve loot or entering dungeons while battling underwater creatures.
Yeah, well, I think you may be reaching here. I think asking Geralt to go in the water for them has more to do with the drowners and Sirens lurking below the surface, rather than because they don't wish to have wet clothes.
As for companions, they could stay on the boat while the controlled party member does the diving, or simply wait on the shore. I remember many instances DAO and DA2 where I would make my party Hold and stay behind while I sent my rogue ahead to disable traps, it wouldn't be that big of a deal diving alone. I mean, after all, Bioware thought it was perfectly fine to have your companions vanish into thin air while riding your horse, because the Inquisitor is the only person in all of Thedas that rides ones.
Yeah, they act just like every other single wolf in the game, as they attack you on sight, but we're supposed to believe they are acting oddly.
I remember the first time I played and as you come upon the farmstead the wolves attack and someone (can't remember if companion or Inquisitor) said something about the wolves acting funny and being aggressive. I thought it was weird since they attacked us like every other freaking wolf did. Then you speak to the wife and she is claiming they're acting funny. You get to the lair and again, they act like every other wolf. Worst demon control ever. That demon was bad at his job, obviously.
And yeah, the rifts had zero influence on surroundings. The dilapidated buildings look like any other dilapidated buildings that aren't near any rift. In fact, every single building in the game is either missing parts of the roof and/or has holes big enough to throw cats through. Every one leaks profusely even if the roof is intact. As for dead bodies, again, no difference around rifts than anywhere else where rifts aren't present. It's nothing different at all. People aren't even afraid of them. They are happy to co-exist with them, obviously. It's business as usual.
- Wolven_Soul aime ceci
#8078
Posté 02 août 2015 - 06:07
Well thank goodness they did not go by YOUR personal standards or they'd have been bankrupt instead of rolling on $$.
Not only mine, but any that actually do use the ESRB rating system, prefer tactical play, want Pause features, prefer to create their own PC including gender, etc. My opinion is hardly exclusive, as much as many wish it were so.
#8079
Posté 02 août 2015 - 07:00
DAO's art bland and generic? Et Tou, TommyServo?
I preferred it over DAI's style to be honest. Not trying to be mean but maybe the elf temple was worth remembering but that's about it as far as art style goes.
Places I loved especially? Orzimmar, the Temple where you get the sacred ashes from, and the armor styling was more to my liking overall than what I had in DAI.
This thread moves too goddamn fast.
The character models is where it suffers the most (man, oh man, is it ever horrible), but the overall aesthetic just isn't anything special, to me. Orzimmar is textbook dorf architecture. Looks like Ironforge/Moria/insert post Tolkien high fantasy paradigm here. I'm not gonna tell you you're wrong, but personally, I think everything comes together in a more pleasing fashion in DAI (for example, I thought the little bits we got of Dwarven architecture looked fantastic - I hope we see more soon).
#8080
Posté 02 août 2015 - 07:02
I agree that having so little content regarding the Inquisitors backstory was unfortunate. I think that why I didn't feel as much of a connection to my quizzy as I would have wanted to . Also, there was no real discussion about how quizzy was dealing with the trauma of being the sole survivor of a disaster, how quizzy was dealing with the mantle of Inquisition figurehead, how quizzy;s previous life fit or didn't fit with his/her current role. So no sense of quizzy based on history and not much of a sense of quizzy based on dialogue about quizzy's current experience - quizzy becomes pretty bland as a result.
The advantage of TW3 is that we have had three games to learn about Geralt and so to see his maturation process - the other side of him with Ciri and Yenn was fabulous.
I know the idea of having a single protagonist in the DA setting is not a popular one, but I would love to see the DA team develop a series with one protagonist. They do relationships well and I think it would be cool to see what they could do with this model. Shepard is a iconic character and I know the DA team could create one as well.
- zeypher, Lawrence0294 et Wolven_Soul aiment ceci
#8081
Posté 02 août 2015 - 07:10
I'll tell you what the DA doesn't have, but needs: Water mechanics. Swimming, hunting treasures, boats and underwater battle, and of course, sea animals.This has been one of my favorite features in TW3.
And as for the implication that hunting down shards is just as immersive as Gwent, Fight clubs and horse races or which ever mini-game that is based on "current events"..
Spoiler
#8083
Posté 02 août 2015 - 07:28
I mean, after all, Bioware thought it was perfectly fine to have your companions vanish into thin air while riding your horse, because the Inquisitor is the only person in all of Thedas that rides ones.
LOL, sorry, but I just had to quote this part because it's so true. Having the companions wait for you on shore while you go for a swim isn't nearly as bad as having them disappear once you ride a horse, so I think people would be more than fine with it.
And speaking of water, I remember when I was doing that quest with Keira on the ruins and I strayed off the path because I noticed there was a chest underwater close by and when I came back, she was sitting on a rock waiting and asked how was the water (and Geralt replied something like it was refreshing and she didn't know what she was missing). I think Yennefer and Triss also comment when you have to dive into the water. I love how reactive these temporary companions are when they are with you during a certain quest, and how they keep commenting on things instead of following you in silence. Another example, I remember before Yen's personal quest, she was on the boat waiting for me and I went to do something else first and when I got back she was like "how long must I wait for you, Geralt?" which made me get on that boat pretty damn fast because I was afraid she would get up and slap me. lol OH and Dijkstra, if you don't follow him when he's about to show you his vault he returns to his office and when you go back and say "you wanted to show me something?", he says something like "yes, and you were supposed to follow me, weren't you? No wandering off this time." I think little things like that can really improve your experience because it feels like these characters have a mind of their own and they react to you in ways you don't even expect. I think attention to detail is really important in a game and the amount you get in TW3 is overwhelming.
(This was a bit off topic to what is being discussed right now but I just wanted to mention it.)
- zeypher, Nette, dirk5027 et 6 autres aiment ceci
#8084
Posté 02 août 2015 - 07:32
This. Don't feed the troll folks!
#8085
Posté 02 août 2015 - 07:45
LOL, sorry, I just had to quote this part. Having the companions wait for you on shore while you go for a swim isn't nearly as bad as having them disappear once you ride a horse, so I think people would be more than fine with it.
And speaking of water, I remember when I was doing the quest with Keira on those ruins, and I strayed off the path because I noticed there was a chest under water close by and when I came back, she was sitting on a rock waiting and asked how was the water (and Geralt replied something like it was refreshing and she didn't know what she was missing). I think Yennefer and Triss also comment when you have to dive into the water. I love how reactive temporary companions are when they are with you during a certain quest, and how they keep talking and comment on things instead of following you in silence. Another example, I remember before Yen's personal quest, she was on the boat waiting for me and I went to do something else first and when I got back she was like "how long must I wait for you, Geralt?" which made me get on that boat straight away because I was actually afraid she would get up and slap me. lol OH and Dijkstra, if you don't follow him when he's about to show you his vault he returns to his office and when you come back and say "you wanted to show me something?", he says something like "yes, and you were supposed to follow me, weren't you? No wandering off this time." I think little things like that can really improve your experience because these characters feel like they have a mind of their own. I think attention to detail is really important in a game and the amount you get in TW3 is overwhelming.
(This was a bit off topic to what is being discussed right now but I just wanted to mention it.)
- Wolven_Soul, SnakeCode, AmberDragon et 1 autre aiment ceci
#8087
Posté 02 août 2015 - 08:42
Spoiler
Yep, I was referring to that part on my last comment. Haha I couldn't remember the name of the quest.
I specially love how she sits on a rock waiting for you.
- Wolven_Soul et AmberDragon aiment ceci
#8088
Posté 02 août 2015 - 08:51
Not only mine, but any that actually do use the ESRB rating system, prefer tactical play, want Pause features, prefer to create their own PC including gender, etc. My opinion is hardly exclusive, as much as many wish it were so.
Your statement makes me sad. Dragon age used to have awesome tactical options. Then they took them all away... and you're actually defending what they did. Hell, the "tactical" camera still doesn't even work. I tell varrick to go revive cassandra... varrick runs halfway, then he turns around and shoots arrows at stuff.
It's just terribly done.
Seems to assume that other Shards have not been found, that the ones located in the game are the only ones extant, and that they originate on this side of the Veil. Also assumes that once the quest is completed, it ends the story. Best not to assume....
As for payoff, it was one of the better bonuses available: +20% permanent elemental resistance plus items to create +50% resist. Perhaps not every Player find them as helpful as myself, but I am quite pleased with the rewards, esp when playing JoH and gaining even more, and needing it.
As for design, seems no less immersive than a mini-game using current events....
I do assume that yes, there's an exact number needed to open the temple door with a literal counter on the door that fills up as you add shards. Yes, I am 100% assuming that. You're telling me that others used them, collected all but the exact number of shards created to open said door, and the inquisitor just happened to stumble onto them all in the only regions in the world there could be found?
I get that you enjoy DAI, but the shards were nonsense. Boring, uninspired nonsense. The least there could have been was a story to it, not a line or two of dialogue and a shoddy pride demon with a name over his health bar.
It could not have been less immersive... well, okay, that's not true. I think solas said one thing while we were in there, that line of dialogue could have been missing, lol.
- Wolven_Soul aime ceci
#8089
Posté 02 août 2015 - 08:55
If that is the only change we can expect to see...that's quite disappointing don't you think ?
Just put some glowy green eyes and that's it. Kind of mediocre. And you say they are supposed to behave unnaturally from a quest description yet we don't witness that. This comes back to a crucial problem I believe DA:I had, and that is: Don't bloody tell me, show me !!!
1000 times this. 'Hey inquisitor, we had a great battle with corypheus' demon army, we smashed them to bits"... I wish I could have been there, Cullen. Sounds neato.
DAI is probably the worst offender in RPG history for a tell but don't show approach. And the sad thing, with modern tech, there's no excuse for it.
- zeypher, Nette, Wolven_Soul et 1 autre aiment ceci
#8090
Posté 02 août 2015 - 08:58
Like the wolves and soldiers in the Hinterlands and Exalted Plains for example. Yes, it is cool.
Really, you're bring out the wolves, the one scene in the entire game where the rift affected it's surroundings? And it's just a scripted event, the rift actually did nothing. Come on dude, you're trying so hard and offering such terrible examples. ALL the rifts should have had an impact, closing them should have mattered even a bit.
- zeypher et Wolven_Soul aiment ceci
#8091
Posté 02 août 2015 - 09:06
At the cost of removing the half of companions and party banter.......well that's okay.
It doesn't though, it's true you only have companions here and there, but the whole world is giving you banter. The peasants, the merchants on the road, it feels alive. I never felt like the world was static and nobody had anything to say, meanwhile in dai since there' none of those things for most of the game, and party banter is so rare, it felt empty.
And there's a key difference between Gwent and collecting shards. collecting shards was busywork, Gwent is actually a ton of fun. The horse races in TW3 were way better then the race in DAI, the mechanics were better, and fight clubs were just a good time... I enjoyed the fist fighting. In short, DAI's side stuff was pretty bland, TW3 made it fun. I mean that's the big difference between the two, TW3 is more fun to play. I can't count how many times I got bored with DAI and that's coming from someone who truly loved dragon age and rated DAI as his most looked forward to title of the year, while writing off the witcher as a less impressive series. I was dead wrong, and I freely admit it.
- zeypher, Nette, KBomb et 2 autres aiment ceci
#8092
Posté 02 août 2015 - 09:21
#8093
Posté 02 août 2015 - 11:19
In a game like DA which is all about controlling a party most of the time, it just seems a bit of stretch to believe that your companions would immediately follow you into deep waters without a second thought especially if its just for the sake of going underwater instead of being tied to a quest. Think of characters like Vivienne or Dorian. They would definitely hesitate ...
They already magically abandon me when I hop on my mount. I dont mind them doing the same when I go diving
- KBomb et AmberDragon aiment ceci
#8094
Posté 02 août 2015 - 11:26
Guys I've seen the whale twice today in Skellige ![]()
- Wolven_Soul et AmberDragon aiment ceci
#8095
Posté 03 août 2015 - 12:23
And DAI supposedly has a rich story for the NPC's encountered by the tailored PC, though I have not read these books either.
As for a deeper backstory, we have the previous entries with Origins, and then again with Hawke. For DAI, we have an outsider tossed into the events, having history thrust upon them. While I also prefer the other approach, the Codex entry was much like those seen with a pre-generated character seen elsewhere.
I was not talking about the history of the world or of other characters. I was talking about the history of the main, player character.
#8096
Posté 03 août 2015 - 12:27
The backstory that varied and because of such was very lightly mentioned throughout? You pretty much get 2 big parts of your backstory influencing. The opening and Orz (if dwarf), Landsmeet (if human noble or CE), Mage tower (if mage) and that's it. It certainly wasn't the level that Geralt had. Wait also you got that part in Haven.
They're missions the PC doesn't participate in. As for the elf mission yeah that was pretty lulzy and badly handled.
Well if that's what you said then we're agreed on it.
True there should've been but seeing as how late some of the races were added I'm not surprised that wasn't the case. You can see they were pressed for time (the horrible Qunari hair, how they can't use a good portion of the outfits for reasons).
We are definitely in agreement there. This game could have used more time. Like...another year's worth.
- Ryzaki aime ceci
#8097
Posté 03 août 2015 - 12:28
er... dead bodies and ruined structures do seem to be such evidence, as well as roaming demons to actually see what may be the cause. Am not Sherlock, but appears elementary....
Your right...your absolutely not Sherlock....
#8098
Posté 03 août 2015 - 12:31
Believe this is mentioned by the one giving the quest. However, if one found this while exploring - a praised feature of DAI - locating the demon might be enough to solve any questions.
Oooooh it's mentioned by the one giving the quest....and so what if we can see the demon? The original point that was made was that we cannot see the rifts physically affect the world around them, and that closing them is always the same exact process. And controlled by a demon or not, the wolves still act and look like every other wolf in the game. Ya know...your really not good at debating.
#8099
Posté 03 août 2015 - 12:40
Lol, well at least you spot it faster than some of us.
And yet I keep feeding it. *Hangs head in shame* I think I am done now though. He offers nothing in the way of solid arguments.
#8100
Posté 03 août 2015 - 12:47
I remember the first time I played and as you come upon the farmstead the wolves attack and someone (can't remember if companion or Inquisitor) said something about the wolves acting funny and being aggressive. I thought it was weird since they attacked us like every other freaking wolf did. Then you speak to the wife and she is claiming they're acting funny. You get to the lair and again, they act like every other wolf. Worst demon control ever. That demon was bad at his job, obviously.
And yeah, the rifts had zero influence on surroundings. The dilapidated buildings look like any other dilapidated buildings that aren't near any rift. In fact, every single building in the game is either missing parts of the roof and/or has holes big enough to throw cats through. Every one leaks profusely even if the roof is intact. As for dead bodies, again, no difference around rifts than anywhere else where rifts aren't present. It's nothing different at all. People aren't even afraid of them. They are happy to co-exist with them, obviously. It's business as usual.
You know, I would like for just once...just freaking once...in an RPG game to see wolves acting like they do in real life. A real wolf would not charge an armored party unless it was rabid, or protecting it's young. They might growl and bark to try and warn them off, but wolves are actually fairly shy animals. I hate having to kill wolves in games just because they are there. If you can't tell wolves are my favorite animal, lol.
Witcher 3 is guilty of this as well of course. Damn near every fantasy RPG does this. It would certainly make for a good contrast for the wolves that are...behaving oddly....anyway.





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