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Feedback... be more like The Witcher 3


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#8151
ashwind

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Thanks guys.

 

I had POI on for White Orchard, but my gamer brain takes over and I just bee line towards them, incapable of discovering them more organically. I didn't like it, but yeah - broke, so maybe I'll need to.

 

I picked up Griffon school training on your recommendation, but... I guess I wasn't paying attention to the armor class. I just saw my numbers go up. One issue is I think I wasted a couple of points (for example, picked up a talent called sun and stars which doesn't appear to do anything at all - I don't notice the vitality regen it supposedly grants at any rate).

 

More passive healing would be a huge help. I have had the troll decoction for a while now, but have not found any trolls yet to craft it, and the potion change is jarring.

 

Is there any indication when you cast quen other than the spell's visuals? There are no charges that I can see, and there's no timer like there was in TW2. I have trouble knowing when it falls off. Are the mechanics exhaustively documented anywhere?

 

Sun and Stars only heals vitality from dawn to dusk, increase I think stamina regen at night. 

 

No, unfortunately the only indication that you have Quen is the visual effect.

 

When out of combat, you can use food as a source of healing (you can use them in combat but they are slow). See wabbits when walking around, See goose and chickens? Igni them - skin them and sell rabbit skin and get meat, get eggs. See deer? If they are close, Igni them for hide and meat. If they are far, bomb or crossbow. Wolf packs? Igni them for meat, liver and skin.  :devil:  :devil:  :devil:

 

I dont think you will see a killable troll until much later so... dont bet on that decoction.



#8152
Lawrence0294

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Thanks guys.

 

I had POI on for White Orchard, but my gamer brain takes over and I just bee line towards them, incapable of discovering them more organically. I didn't like it, but yeah - broke, so maybe I'll need to.

 

I picked up Griffon school training on your recommendation, but... I guess I wasn't paying attention to the armor class. I just saw my numbers go up. One issue is I think I wasted a couple of points (for example, picked up a talent called sun and stars which doesn't appear to do anything at all - I don't notice the vitality regen it supposedly grants at any rate).

 

Remember that for a skill to take effect, you must place it on the 12 slots on the right side of the character screen.


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#8153
FKA_Servo

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Sun and Stars only heals vitality from dawn to dusk, increase I think stamina regen at night. 

 

No, unfortunately the only indication that you have Quen is the visual effect.

 

When out of combat, you can use food as a source of healing (you can use them in combat but they are slow). See wabbits when walking around, See goose and chickens? Igni them - skin them and sell rabbit skin and get meat, get eggs. See deer? If they are close, Igni them for hide and meat. If they are far, bomb or crossbow. Wolf packs? Igni them for meat, liver and skin.  :devil:  :devil:  :devil:

 

I dont think you will see a killable troll until much later so... dont bet on that decoction.

 

Yep - I eat, especially since meditating doesn't seem to regen health much at all. This is a stupid question, but there isn't a separate skinning mechanic in the game is there? I kill wolves, sometimes I get meats, sometimes liver, sometimes pelts. It's just looting, right?

 

Remember that for a skill to take effect, you must place it on the 12 slots on the right side of the character screen.

 

And... I do believe I somehow missed this, because I did not remember that at all. Derp.



#8154
Xetykins

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Remember that for a skill to take effect, you must place it on the 12 slots on the right side of the character screen.


Yeh, I did not discover this til last night. At 3/3 and lvl20 and 127hrs in, i always wondered why the heck can't I persuade people :/ that poor knight of a 100 kills coulda lived.

#8155
Lawrence0294

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And... I do believe I somehow missed this, because I did not remember that at all. Derp.

lol don't worry, it took me half my playthrough to realize this =p



#8156
ashwind

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Yep - I eat, especially since meditating doesn't seem to regen health much at all. This is a stupid question, but there isn't a separate skinning mechanic in the game is there? I kill wolves, sometimes I get meats, sometimes liver, sometimes pelts. It's just looting, right?

 

Pelt, meat, liver - they are all RNG drops.

 

Oh yeah... you do need to place the skills in the character slots :P also remember to read on the mutagen. If you have a Sign skill (blue) and use a Blue mutagen, you get a bonus.



#8157
ashwind

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Yeh, I did not discover this til last night. At 3/3 and lvl20 and 127hrs in, i always wondered why the heck can't I persuade people :/

 

 

lol don't worry, it took me half my playthrough to realize this =p

 

B)  B)  Proud to report that I actually took the time to read the tutorials and hint.  :D  :D  :D


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#8158
FKA_Servo

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Pelt, meat, liver - they are all RNG drops.

 

Oh yeah... you do need to place the skills in the character slots :P also remember to read on the mutagen. If you have a Sign skill (blue) and use a Blue mutagen, you get a bonus.

 

Figured I'd ask. The closest analogue I can think of to this game is Red Dead Redemption - and you can skin stuff there, so yeah.

 

I guess I should stop hording the pelts I find and just sell them. I thought I'd need them for crafting, but I'm sitting on a huge pile of them.



#8159
Lawrence0294

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B)  B)  Proud to report that I actually took the time to read the tutorials and hint.  :D  :D  :D

pfff...show off

 

:P



#8160
line_genrou

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I wish we could have more slots

there's only like 4 trees with 3 slots each

By level 28 you filled pretty much all your slots



#8161
line_genrou

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Sun and Stars only heals vitality from dawn to dusk, increase I think stamina regen at night. 

 

No, unfortunately the only indication that you have Quen is the visual effect.

 

When out of combat, you can use food as a source of healing (you can use them in combat but they are slow). See wabbits when walking around, See goose and chickens? Igni them - skin them and sell rabbit skin and get meat, get eggs. See deer? If they are close, Igni them for hide and meat. If they are far, bomb or crossbow. Wolf packs? Igni them for meat, liver and skin.  :devil:  :devil:  :devil:

 

I dont think you will see a killable troll until much later so... dont bet on that decoction.

 

I never use food to heal, I think only on the first 1 or 2 hours of the game

After I create the Swallow potion, I only use that

 

Since you can't regenerate health when meditating on death march difficulty, a tip that helps a lot in the beginning of the game is to get the skill of health regen during the day/ faster stamina regen during the night. It's one of the yellow skills



#8162
c0bra951

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I never use food to heal, I think only on the first 1 or 2 hours of the game

After I create the Swallow potion, I only use that

 

Since you can't regenerate health when meditating on death march difficulty, a tip that helps a lot in the beginning of the game is to get the skill of health regen during the day/ faster stamina regen during the night. It's one of the yellow skills

 

That's Sun & Stars, mentioned higher up in the page.  I have it active all the time, and I meditate till 4 AM before I go foraging in the wild.  It works even if you're deep underground in a cave.  The mutagens can be upgraded (by combining 3 at a time under alchemy), and they seem to have a multiplicative effect if they affect 2-3 skills (of the same color).  So organize the skills & mutagens carefully.

 

So I guess this thread has become the place to discuss TW3?  I came in here to say that I'm glad the 2 games are so different.  TW3 is more fatiguing, and feels like pulling teeth oftentimes, to do what is so simple in DAI.  Old-school chore-heavy RPG'ing (TW3), or streamlined management of minutiae (DAI).  No, I don't want DA to be more like TW.  Nope, not at all.  Keep each in its own zone.


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#8163
hoechlbear

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So I guess this thread has become the place to discuss TW3?  I came in here to say that I'm glad the 2 games are so different.  TW3 is more fatiguing, and feels like pulling teeth oftentimes, to do what is so simple in DAI.  Old-school chore-heavy RPG'ing (TW3), or streamlined management of minutiae (DAI).  No, I don't want DA to be more like TW.  Nope, not at all.  Keep each in its own zone.

 

So you don't want better sidequests with cutscenes, story, choices and different outcomes? You don't want your decisions to have consequences? You don't want night and day cycle and weather? You don't want a story that is more connected to the main character? You don't want to have multiple encounters with NPCs throughout the game when exploring? (this is not the same as sidequests, btw) You don't want to be able to explore a big city full of NPCs and that feels alive? I could go on....

 

We don't want the games to be clones, but there are a lot of things, sometimes even little things (like the attention to detail we discussed so many times already), that we experience in TW3 and that it would only improve DA. And I think that if you'd read the posts more carefully you'd see that a lot of us are constantly saying what we're loving about TW3, and while we may not flat out say "I want DA to do this" I think it's obvious we're still giving feedback on what we want to see on a future DA game. Personally I have no idea what you mean with TW3 being fatiguing and chore-heavy. I think that's actually a more accurate description of DAI, but that's just a matter of opinions, I guess.


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#8164
FKA_Servo

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Personally I have no idea what you mean with TW3 being fatiguing and chore-heavy. I think that's actually a more accurate description of DAI, but that's just a matter of opinions, I guess.

 

The menus in TW3 are pretty bad. Marginally better than TW2's menus

 

Honestly, the menus are bad in DAI, too. Both games could probably learn from someone, there. Don't know who.

 

I actually liked the unmodded menus in Skyrim when using a gamepad, but I'm frequently an idiot, so I don't know.



#8165
Realmzmaster

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So you don't want better sidequests with cutscenes, story, choices and different outcomes? You don't want your decisions to have consequences? You don't want night and day cycle and weather? You don't want a story that is more connected to the main character? You don't want to have multiple encounters with NPCs throughout the game when exploring? (this is not the same as sidequests, btw) You don't want to be able to explore a big city full of NPCs and that feels alive? I could go on....

 

We don't want the games to be clones, but there are a lot of things, sometimes even little things (like the attention to detail we discussed so many times already), that we experience in TW3 and that it would only improve DA. And I think that if you'd read the posts more carefully you'd see that a lot of us are constantly saying what we're loving about TW3, and while we may not flat out say "I want DA to do this" I think it's obvious we're still giving feedback on what we want to see on a future DA game. Personally I have no idea what you mean with TW3 being fatiguing and chore-heavy. I think that's actually a more accurate description of DAI, but that's just a matter of opinions, I guess.

 

Having a day and night cycle can be annoying especially if NPCs like merchants keep to a schedule of opening and closing. While it may be more realistic having to wait for the merchant to open it is annoying to have to use a wait command to speed up the flow of time or having to wait for a quest giver to show up in general.

 

I have no problem with weather if it has an actual affect on gameplay. Neither DA or Witcher series does that. If there has been a heavy downpour then walking on a mud road should show the character having difficulty walking or fighting on it.

 

if it is only there for atmospheric purposes I can do without it. But that is just my opinion for games in general. YMMV.



#8166
chance52

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That's Sun & Stars, mentioned higher up in the page.  I have it active all the time, and I meditate till 4 AM before I go foraging in the wild.  It works even if you're deep underground in a cave.  The mutagens can be upgraded (by combining 3 at a time under alchemy), and they seem to have a multiplicative effect if they affect 2-3 skills (of the same color).  So organize the skills & mutagens carefully.

 

So I guess this thread has become the place to discuss TW3?  I came in here to say that I'm glad the 2 games are so different.  TW3 is more fatiguing, and feels like pulling teeth oftentimes, to do what is so simple in DAI.  Old-school chore-heavy RPG'ing (TW3), or streamlined management of minutiae (DAI).  No, I don't want DA to be more like TW.  Nope, not at all.  Keep each in its own zone.

 

 

So you like quests like in DAI where someone says "Templars killed my husband because he was digging with a shovel and stole his wedding ring" And then you go kill a random templar that has no name, no story, no reason, just a generic NPC, then go turn it in? Or how that healer just gave you the same quest 3 times of gathering a random number of herbs then turn it in. Over say any quest at all in the Witcher 3 where you find out who did what and why and have 2-3 ways to finish the same quest if you want?  

 

That seems off to me. If anything DA:I quests seem like the chore-heavy variety "go kill 10 rams then come back" "go close this same rift 150 times" "go mark 5 boxes then come back" 

 

I think a lot of people are mistaking this thread topic "be more like the witcher" for "be a witcher clone".

 

I don't think anyone here is saying be a witcher clone but what I see people often saying is "have side quests matter, not be MMO style nothing quests"

 

What they are not saying is "in the witcher 3 you can pick up witcher contracts and kill a monster after investigating the area, reading a book and apply the right oil after you discover that a messed up thing happened here to a young couple in love and now their spirits are haunting the area. I would like DA to make that quest again, or that version of a quest."

 

People just want as much thought put into a quest in DA as CDPR did with their title, not that BioWare needs to do the same quests, just show the same effort in their own way. Because no matter what each persons personal taste drifts toward, you pick any side quest at random in both games and you will consistantly see a quality difference between the two. 

 

I have no idea if the Templar that stole a dead mans ring after murdering him for digging were stupid, bandits or made a mistake because they were scared and in their haste made a huge mistake and regret it. You just go kill random NPC and boom, you are done. In the Witcher 3 you know why people did what they did and why you as the witcher are involved in this matter. In DAI a lot of quests it doesnt make sense for the Herald to be directly involved in, why is the Herald the one going around collecting mosaic pieces, or bottles of booze that have old characters names on them?

 

So 'yes' I would like DA to be more like the witcher in effort, but 'no' not a witcher clone. 


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#8167
line_genrou

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Having a day and night cycle can be annoying especially if NPCs like merchants keep to a schedule of opening and closing. While it may be more realistic having to wait for the merchant to open it is annoying to have to use a wait command to speed up the flow of time or having to wait for a quest giver to show up in general.

 

I have no problem with weather if it has an actual affect on gameplay. Neither DA or Witcher series does that. If there has been a heavy downpour then walking on a mud road should show the character having difficulty walking or fighting on it.

 

if it is only there for atmospheric purposes I can do without it. But that is just my opinion for games in general. YMMV.

 

Day and night cycle serves to make the open world not static and more immersive. NPCs have their own lives and schedules. I take that any day over freaking loot animations...

Weather affects gameplay when you use elixirs. Some of them work depending on the weather.

 

So I guess this thread has become the place to discuss TW3?

 

 

It's been like this for hundreds of pages now.


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#8168
Elhanan

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Having a day and night cycle can be annoying especially if NPCs like merchants keep to a schedule of opening and closing. While it may be more realistic having to wait for the merchant to open it is annoying to have to use a wait command to speed up the flow of time or having to wait for a quest giver to show up in general.
 
I have no problem with weather if it has an actual affect on gameplay. Neither DA or Witcher series does that. If there has been a heavy downpour then walking on a mud road should show the character having difficulty walking or fighting on it.
 
if it is only there for atmospheric purposes I can do without it. But that is just my opinion for games in general. YMMV.


In Skyrim, it was the speed of the day/ night cycle that was annoying; using the Console Commands helped fix my issues. But I do agree that waiting around for merchants can be an issue, as one that preferred to travel at Night seemed to be under more pressure for trade.

Weather for effect is fine by me; having an effect on gameplay might also be fun; can only recall seeing this in NWN1 modules.

All this said, these are minor selling points either way, IMO.

#8169
Xetykins

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That's Sun & Stars, mentioned higher up in the page.  I have it active all the time, and I meditate till 4 AM before I go foraging in the wild.  It works even if you're deep underground in a cave.  The mutagens can be upgraded (by combining 3 at a time under alchemy), and they seem to have a multiplicative effect if they affect 2-3 skills (of the same color).  So organize the skills & mutagens carefully.


That's very informative. I haven't tried combining the mutagens. I will try that for sure!

 
TW3 is more fatiguing, and feels like pulling teeth oftentimes, to do what is so simple in DAI.  Old-school chore-heavy RPG'ing (TW3), or streamlined management of minutiae (DAI).  No, I don't want DA to be more like TW.  Nope, not at all.  Keep each in its own zone.


Well at least the above shows you have played the game and clearly know what you're talking about, and why you prefer DAI. Unlike some who comes with guns blazing, white knighting armed with pretty much...bullcrap, with no way of comparison except what other people are saying :)
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#8170
Realmzmaster

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Day and night cycle serves to make the open world not static and more immersive. NPCs have their own lives and schedules. I take that any day over freaking loot animations...

Weather affects gameplay when you use elixirs. Some of them work depending on the weather.

 

 

 

It's been like this for hundreds of pages now.

 

But that still does not address the point that it can be annoying to have to wait to find a particular quest giver because they only show up at a certain time or have to wait for a merchant to appear. That as some posters would say adds to the tedium.

 

Weather should affect more than just some elixirs working or not. A downpour should have a serious effect on area which includes roads and fields. For example an 8-bit crpg named Alternate Reality The City had weather effects. A downpour effect movement, ability to fight(both physical and magical) and the number of enemy encounters.

If it was extremely hot outside the number of encounters decreased. Fatigue increased which affect Strength and Endurance making what was being carried appear heavier increasing fatigue and there was a possibility of death from heatstroke.



#8171
Xetykins

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But that still does not address the point that it can be annoying to have to wait to find a particular quest giver because they only show up at a certain time or have to wait for a merchant to appear. That as some posters would say adds to the tedium.

Weather should affect more than just some elixirs working or not. A downpour should have a serious effect on area which includes roads and fields. For example an 8-bit crpg named Alternate Reality The City had weather effects. A downpour effect movement, ability to fight(both physical and magical) and the number of enemy encounters.
If it was extremely hot outside the number of encounters decreased. Fatigue increased which affect Strength and Endurance making what was being carried appear heavier increasing fatigue and there was a possibility of death from heatstroke.

Never had to wait for any merchants or quests that can only be done on certain time of the day ( YES, they also utilized the day and night cycle on their quests and not just for show) Nitpick how you can but you can meditate the time away.

And weather already have affects on your talent skills, signs and potions. So yes it already affects combat. We can start being very particular talking about the weather changes and " heatstrokes"in TW3 if DAI offers something remotely similar or better.
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#8172
hoechlbear

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The menus in TW3 are pretty bad. Marginally better than TW2's menus

 

Honestly, the menus are bad in DAI, too. Both games could probably learn from someone, there. Don't know who.

 

I actually liked the unmodded menus in Skyrim when using a gamepad, but I'm frequently an idiot, so I don't know.

 

Personally, I think it's worse in DAI, the UI in general is terrible. CDPR improved their inventory since launch in more than one patch I think, and it's miles better now, it improved a lot of things that were bugging me.

 

 

But that still does not address the point that it can be annoying to have to wait to find a particular quest giver because they only show up at a certain time or have to wait for a merchant to appear. That as some posters would say adds to the tedium.

 

Day and night cycle and weather is much needed on an open world game because otherwise it will look static, like a pretty picture, which is one of the problems I have with DAI's worlds. You find it annoying not being able to talk to a merchant at 3am, I find it immersive because I like to walk around a city at night and see how different it is comparing to daylight, and I'm glad TW3 offers that. But well... opinions.


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#8173
Realmzmaster

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Never had to wait for any merchants or quests that can only be done on certain time of the day. Nitpick how you can but you can meditate the time away.

And weather already have affects on your talent skills, signs and potions. So yes it already affects combat. We can start being very particular talking about the weather changes and " heatstrokes"in TW3 if DAI offers something remotely similar or better.

 

You will note in previous posts that I stated both the DA and Witcher series are deficient in this regard. So I am picking on both series and other games in general. The point I was also making is that weather would have an effect on the entire area not just the protagonist.

 

If an 8-bit game from 1985 was able to pull it off why are present games unable or unwilling to do it.



#8174
Xetykins

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You will note in previous posts that I stated both the DA and Witcher series are deficient in this regard. So I am picking on both series and other games in general. The point I was also making is that weather would have an effect on the entire area not just the protagonist.

If an 8-bit game from 1985 was able to pull it off why are present games unable or unwilling to do it.

I don't know, I haven't seen or played any game from 1985. I can only speak from the games I have played and they are ME & DA series, and now TW3. And right now I can honestly say within my experience that TW3 offered much more than DAI.

For the record, I'm still a big bioware fan. I loooveee the whole ME series and DAO pretty much introduced me to the wonderful world of rpg.

#8175
line_genrou

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But that still does not address the point that it can be annoying to have to wait to find a particular quest giver because they only show up at a certain time or have to wait for a merchant to appear. That as some posters would say adds to the tedium.

 

 

It annoys me more to have a static open world with NPCs always in the same place. But to each their own.


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