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Feedback... be more like The Witcher 3


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#8226
Wolven_Soul

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Spoiler

Funniest scene in gaming history for me personally.  Witcher 3 was just filled with so many powerful, dynamic, or just plain funny scenes.  I havn't been hit in the gut like that while playing a game in such a long time.


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#8227
chrstnmonks

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Anyone bothered finding out about that guy you kill for the Cat School gear? Wow that was pretty damned sad.

Yes i find it pretty disturbing. It acutally bothered me. It was a terrible what happened to him. It amazes me that small quest in TW3 disturbed me but yet mostly  in the whole of DAI nothing bothered me. The only decision I had trouble with or felt bad about in DAI was in Here lies the AByss when choosing between Hawke and Stroud.

That is it.



#8228
panzerwzh

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Yes i find it pretty disturbing. It acutally bothered me. It was a terrible what happened to him. It amazes me that small quest in TW3 disturbed me but yet mostly  in the whole of DAI nothing bothered me. The only decision I had trouble with or felt bad about in DAI was in Here lies the AByss when choosing between Hawke and Stroud.
That is it.


Try that quest of little red. It moves me so much that I actually hate myself to make the choice of a witcher.

#8229
Elhanan

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"Show; do not tell" Look; do not assume.

Found the tutorial section of DAI to be quite helpful. Practice with the Tac-Cam helped me avoid complaints posted by others, as well as re-mapping Control Keys. Story had explanations why a suspected terrorist was led to seal the Breach; no other choice, and was the only viable open to them to close the tear in the sky. Weak point was the different lighting from CC to actual cut-scenes and gameplay, but practice here also paid off with satisfying results.

But I did not rush through the game on either side of the screen; took my own time to listen to the banter and conversations, and used the search function to pace my Inquisitor to trigger such dialogue. Have yet to hear it all, as my current Elf Inq is activating some completely different dialogue than either my Dwarf or Human Inq's. Am quite pleased for this variation, as it increases the replay value.

Plus DAI has Pause; a much desired feature.

#8230
Das Tentakel

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Yes i find it pretty disturbing. It acutally bothered me. It was a terrible what happened to him. It amazes me that small quest in TW3 disturbed me but yet mostly  in the whole of DAI nothing bothered me. The only decision I had trouble with or felt bad about in DAI was in Here lies the AByss when choosing between Hawke and Stroud.
That is it.


The Hawke or Stroud choice felt like a rather forced one, to be honest. You slice and dice your way through everything against overwhelming odds, and then suddenly the game goes 'oh, you have to choose between Hawke (who may be your old character) and Stroud (the vaguely likeable 5-bit NPC with the magnificent moustache).
As with ME (Virmire), Bio is basically informing you - slightly in advance - that there's a suicide mission ahead, and that you can choose who is going to die. I thoroughly dislike this kind of glaringly artificial setups.

#8231
MoonDrummer

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I was hoping for the opportunity to kill Hawke as punishment for his terrible game, so I am glad they added the choice, even if it was forced.



#8232
ashwind

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The Hawke or Stroud choice felt like a rather forced one, to be honest. You slice and dice your way through everything against overwhelming odds, and then suddenly the game goes 'oh, you have to choose between Hawke (who may be your old character) and Stroud (the vaguely likeable 5-bit NPC with the magnificent moustache).
As with ME (Virmire), Bio is basically informing you - slightly in advance - that there's a suicide mission ahead, and that you can choose who is going to die. I thoroughly dislike this kind of glaringly artificial setups.

 

The biggest problem with the Hawke vs Stroud choice is that.... he is basically just another unimportant NPC to me, am I suppose to care about him?  :mellow:


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#8233
Das Tentakel

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The biggest problem with the Hawke vs Stroud choice is that.... he is basically just another unimportant NPC to me, am I suppose to care about him?  :mellow:


There are people who have a soft spot for him as the guy who has a French accent that doesn't suck. That, and the moustache.

Bio has a more general problem about making you care about an NPC who dies...Ashley versus Kaidan in ME was a non-issue to me because neither was particularly interesting or sympathetic. And I actually laughed when Ma Hawke hit the bucket 'a la Frankensteinaise'.
I can't even remember the name of the brother who snuffed it in the DA2 tutorial.

It's not that Bio can't make you care about characters, but they have a tendency to cling to certain NPC's and to signal 'disposable' when it comes to others.

#8234
ashwind

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There are people who have a soft spot for him as the guy who has a French accent that doesn't suck. That, and the moustache.

 

My Bethany became a Warden. I wished it was her. Then I would stab Hawke in the back, throw him at the demon and carry his/her sister to safety  :devil:  :devil:  :devil:



#8235
MoonDrummer

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You people and your not having a warden Loghain. Disgusting. 



#8236
Elhanan

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The Hawke or Stroud choice felt like a rather forced one, to be honest. You slice and dice your way through everything against overwhelming odds, and then suddenly the game goes 'oh, you have to choose between Hawke (who may be your old character) and Stroud (the vaguely likeable 5-bit NPC with the magnificent moustache).
As with ME (Virmire), Bio is basically informing you - slightly in advance - that there's a suicide mission ahead, and that you can choose who is going to die. I thoroughly dislike this kind of glaringly artificial setups.


Was much the same for me, as I had not remembered Stroud from DA2, and have not played Heroes of DA. However, I was able to notice the detail to the arms and armor on his character before I leave him to defend our escape from the Fade. And I have no idea if either choice is left to perish; would not want to jump to conclusions.

http://dragonage.wikia.com/wiki/Stroud


Always leave Kaiden on Virmire, too.

#8237
FKA_Servo

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You people and your not having a warden Loghain. Disgusting. 

 

Warden Loghain looks like Willem Dafoe in Inquisition.

 

The choice is a little more affecting if it's between Hawke and Alistair or Loghain. That's assuming, of course, that you like Hawke.

 

I like all my Hawkes.


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#8238
ashwind

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You people and your not having a warden Loghain. Disgusting. 

 

:mellow:  :mellow:  :mellow: I do have a Warden Loghain but I still want the Warden Bethany. 

 

Why would I pick dat old man over Bethany? Does not make sense  :rolleyes:



#8239
c0bra951

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I do not wish to go back to those graphics, but there are some mechanics that I would like to see make a come back.

 

Also I still own most of my early machines: Timex Sinclair ZX-81 and 2068. Commodore 64, and Atari 400, 800, 65XE along with my Atari 1040ST and Commodore Amiga.. Programming a string array in Atari Basic was fun. 6502 machine and assembly language was a challenge. Sorry, to me those were good times!

 

Anyone remember typing in the machine language word processor called Speedscript?

 

No, only the 6502 macro-assembler.  Atari BASIC programs were interpreted (not compiled) so it was imperative to write everything that needed speed in assembler.  It was best to drop reliance on BASIC altogether, which is why I became good at 6502.  I got my first real job on the strength of that, programming for the Apple 2 Plus and once even the C64.  From there I picked up 8088 and C at the same outfit, for the new IBM PC.  Off I went.  :)

 

I never did use an Amiga, and I regret it.



#8240
Luqer

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Anyone bothered finding out about that guy you kill for the Cat School gear? Wow that was pretty damned sad.

I never did the Cat School Gear hunt. Can anyone explain to me what happens?



#8241
MoonDrummer

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I never did the Cat School Gear hunt. Can anyone explain to me what happens?

Mages proving Radovid right. Long story short. :P



#8242
Xetykins

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Mages proving Radovid right. Long story short. :P


There. Radovid has spoken :)
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#8243
FKA_Servo

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Mages proving Radovid right. Long story short. :P

 

If anyone gives a long story long, please pop it in spoiler tags.

 

I did most of the Griffin School hunt last night (I'm still only level 7 after 21 hours /played, but I want it crafted and ready). I went into the ruined castle on a rainy night, came out on a sunny morning overlooking a valley with a dragon flying around down there. You could see for miles. It looked terrific.

 

I think that possibly one of the most exciting things about this new generation for me is the fact that we finally have decent draw distances. This is in evidence in DAI too - for example, I think Hissing Wastes is one of my favorite zones for atmosphere, and all those illuminated dwarven monuments glowing in the distance look wonderful.

 

My touchstone, as ever, is Skyrim. It's tough to overstate how frustrating it was to run that game on a beefy computer and deal with the hardcoded limitations that ensured it would never look as good or run as well as a technologically demanding game from 2015. Still had >500 hours played there in spite of that. So this is a real treat.


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#8244
c0bra951

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Anyone bothered finding out about that guy you kill for the Cat School gear? Wow that was pretty damned sad.

 

Hmm, no.  I'm going to say not yet.  Now I'm intrigued.  I just got that gear recently.

 

 

If anyone gives a long story long, please pop it in spoiler tags.

 

 

Yes!  Spoiler tags for games other than DA, please.  I'm Lv 18 in TW3, and just got to Skellige yesterday.



#8245
ashwind

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If anyone gives a long story long, please pop it in spoiler tags.

 

I did most of the Griffin School hunt last night (I'm still only level 7 after 21 hours /played, but I want it crafted and ready). I went into the ruined castle on a rainy night, came out on a sunny morning overlooking a valley with a dragon flying around down there. You could see for miles. It looked terrific.

 

I think that possibly one of the most exciting things about this new generation for me is the fact that we finally have decent draw distances. This is in evidence in DAI too - for example, I think Hissing Wastes is one of my favorite zones for atmosphere, and all those illuminated dwarven monuments glowing in the distance look wonderful.

 

My touchstone, as ever, is Skyrim. It's tough to overstate how frustrating it was to run that game on a beefy computer and deal with the hardcoded limitations that ensured it would never look as good or run as well as a technologically demanding game from 2015. Still had >500 hours played there in spite of that. So this is a real treat.

 

:huh:  :huh:  :huh:

 

I think Uncle Vesemir would like to have a word with you.  :P


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#8246
FKA_Servo

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So... here's a question. Are none of the skills I invest in passive? For example, Muscle Memory. It beefs up my fast attacks. I still have to slot it in the grid on the right to get the effect?

 

If so, that's kind of dumb, I have to say.



#8247
ashwind

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So... here's a question. Are none of the skills I invest in passive? For example, Muscle Memory. It beefs up my fast attacks. I still have to slot it in the grid on the left to get the effect?

 

That's kind of dumb, I have to say.

 

Yes. It does not matter if the skill is active or passive, you have to equip it. It is sort of a balancing mechanism, basically you are limited to 12 skills and 4 mutagen.



#8248
MoonDrummer

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There. Radovid has spoken :)

 


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#8249
hoechlbear

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So... here's a question. Are none of the skills I invest in passive? For example, Muscle Memory. It beefs up my fast attacks. I still have to slot it in the grid on the right to get the effect?

 

If so, that's kind of dumb, I have to say.

 

Yes. It does not matter if the skill is active or passive, you have to equip it. It is sort of a balancing mechanism, basically you are limited to 12 skills and 4 mutagen.

 

Well, at least it's better than having a limit of 8 slots.  :P



#8250
FKA_Servo

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Well, at least it's better than having a limit of 8 slots.  :P

 

I won't argue this in theory, since I think the limit is stupid (could have kept the circle menu at least), but at least my passive skills don't take up a slot in DAI.

 

Although I guess technically, they're all passive, since I have access to all my toys from the beginning of the game. Still seems like a questionable design. I'll get used to it. Really can't wait to respec, at any rate.