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Feedback... be more like The Witcher 3


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#8276
FKA_Servo

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For those that believe they may have missed something in the banter of DAI. Not certain if this is exhaustive or not, as I have not listened to all of it:



Now 5+ hrs of dialogue seems to be sizable amount, but that is my opinion.

 

Not just your opinion. 5+ hours of dialogue is incredible.

 

That's why I'm so annoyed with it (and I'm certainly not alone). There's a ton of characterization and a ton of amusing stuff rolled into that banter. But so many people aren't hearing any of it.

 

And frankly, I don't want to listen to it on youtube. I want to get it when I'm running around in the world with those characters. Unfortunately, I can't unless I'm running a 3rd party program and hitting a key every so often (which is annoying, since I play on my TV with a gamepad). Similarly affected console players are SOL.


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#8277
ashwind

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I don't think that's the case at all though. I have two full playthroughs under my belt, both between 80 and 100 hours.

 

Once I noticed the problem, I started counting in my first playthrough - over the course of the majority of the game (>50 hours of gameplay), I had less than 10 instances of banter firing. I had almost none in my second game, but I started using cheat engine to trigger it shortly after gaining Skyhold.

 

Thing is though, some people are claiming that they don't know what the problem is, they're swimming in banter. Maybe you're one of the lucky ones. There's definitely something fundamentally wrong with the way they're firing, though. They should have stayed with the environmental triggers (I assume that's what they used in DAO and DA2), and just peppered them liberally around the zones. That way you could say "Oh, hey, there's a bridge. I'm gonna get a banter."

 

I hope that they are not using a randomize function to fire banters :P

 

Regardless, after 100 hours... the game becomes like an empty playground because all banters are exhausted. 

 

[edit] You wont be able to hear all banters because they are event/decision related. I have checked and I did get all the banters relevant to my decisions.



#8278
Lawrence0294

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God, the banter  :(

 

One of my favourit function of the Dragon Age games, reduced to utter silence. At first my game was doing all right but quickly my companions stopped talking until I had to wait hours upon hours  before hearing anything at all.

 

What makes me very angry is that the banter is actually really good as provided by Elhanan.

 

The silence of the companion plus the removal of actual music while trotting along made the exploring feel so...empty and quickly boring.


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#8279
AmberDragon

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I don't think that's the case at all though. I have two full playthroughs under my belt, both between 80 and 100 hours.
 
Once I noticed the problem, I started counting in my first playthrough - over the course of the majority of the game (>50 hours of gameplay), I had less than 10 instances of banter firing. I had almost none in my second game, but I started using cheat engine to trigger it shortly after gaining Skyhold.
 
Thing is though, some people are claiming that they don't know what the problem is, they're swimming in banter. Maybe you're one of the lucky ones. There's definitely something fundamentally wrong with the way they're firing, though. They should have stayed with the environmental triggers (I assume that's what they used in DAO and DA2), and just peppered them liberally around the zones. That way you could say "Oh, hey, there's a bridge. I'm gonna get a banter."


I had a problem with not having any banter triggering for hours, and sorry but hours of silent playthrough without banter or music is really boring! Unfortunately as I have to play on PS4 there is no cheat option and it seems the problem is still not fixed which given how long DAI has been out and how many people have reported the problem is really not good enough, but pretty much the sort of poor service I am learning to expect from Bioware.

Yes TW3 has problems to and no one is saying they don't (before a certain troll for Bioware pipes up with a load of garbage again), the difference is CDPR are working hard to fix things, where as Bioware seem more interested in producing over priced dlc rather than fixing their broken game. CDPR listen to people reporting problems and respond to them, Bioware are pretty much silent in regard to problems and they seem to refuse to fix problems even resorting to dropping support altogether for part of the fanbase. I also notice they are still selling the game for PS3 and Xbox360 despite it being totally broken on those systems and despite them no longer supporting them with dlc, when the decent thing to do would be to withdraw those copies from sale like Rocksteady did with Arkham Knight on pc, but nope Bioware/EA are all about ripping off the fans!
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#8280
c0bra951

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I hope that they are not using a randomize function to fire banters :P

 

Regardless, after 100 hours... the game becomes like an empty playground because all banters are exhausted. 

 

[edit] You wont be able to hear all banters because they are event/decision related. I have checked and I did get all the banters relevant to my decisions.

 

 

As a former developer, I find flaws like this entirely inexcusable.  The techies can hide from the lay masses behind the mantle of technical obfuscation; but they can't hide from me.  Yes, banter should be random.  However, it should be random as in picking cards out of a deck, not as in spinning a roulette wheel.  All the possible banters for the current party and situation should be stacked like a deck of cards.  Then the two possible logic paths are to either shuffle the deck beforehand and pick from the top on down, or pick from the unshuffled deck at random.  Each "card" so picked then gets discarded.  Only when the full deck is gone do you replenish the deck, and start anew.  This circulates through all the banter possibilities in an unpredictable order, and never runs out.

 

I did this in a card game I programmed on an 8-bit micro with 32K of RAM, over 30 years ago.  It's ridiculous that something so simple isn't implemented properly on the current hardware.


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#8281
panzerwzh

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As a former developer, I find flaws like this entirely inexcusable.  The techies can hide from the lay masses behind the mantle of technical obfuscation; but they can't hide from me.  Yes, banter should be random.  However, it should be random as in picking cards out of a deck, not as in spinning a roulette wheel.  All the possible banters for the current party and situation should be stacked like a deck of cards.  Then the two possible logic paths are to either shuffle the deck beforehand and pick from the top on down, or pick from the unshuffled deck at random.  Each "card" so picked then gets discarded.  Only when the full deck is gone do you replenish the deck, and start anew.  This circulates through all the banter possibilities in an unpredictable order, and never runs out.
 
I did this in a card game I programmed on an 8-bit micro with 32K of RAM, over 30 years ago.  It's ridiculous that something so simple isn't implemented properly on the current hardware.


Blame the old gen version!

#8282
FKA_Servo

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Blame the old gen version!

 

It's not that far out of the question. Old gen versions of Shadows of Mordor choked on the Nemesis system. It's not like that had anything to do with visual fidelity, per se.



#8283
c0bra951

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Blame the old gen version!

 

Hahaha!  :D  Yeah, damn that measly 512 MB of RAM.  It can't possibly handle a list of a few hundred pointers.


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#8284
ashwind

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As a former developer, I find flaws like this entirely inexcusable.  The techies can hide from the lay masses behind the mantle of technical obfuscation; but they can't hide from me.  Yes, banter should be random.  However, it should be random as in picking cards out of a deck, not as in spinning a roulette wheel.  All the possible banters for the current party and situation should be stacked like a deck of cards.  Then the two possible logic paths are to either shuffle the deck beforehand and pick from the top on down, or pick from the unshuffled deck at random.  Each "card" so picked then gets discarded.  Only when the full deck is gone do you replenish the deck.  This circulates through all the banter possibilities in an unpredictable order.

 

I did this in a card game I programmed on an 8-bit micro with 32K of RAM, over 30 years ago.  It's ridiculous that something so simple isn't implemented properly on the current hardware.

 

I suspect they are using a random function as well. Although the banter videos in youtube can look pretty awesome or substantial but it is actually not that much if you break them down and divide that over a 100++ hours playthrough.

 

Also progression, decision, events, companions all affect banter. Some banter is actually part of a continuous conversation, like banter between Cassandra and Verric, Dorian and Vivienne takes place in a certain order. That is why initially they said that banters will not be repeated and it is very possible after 80-100 hours, they can be exhausted.

 

Instead of using a random function, I wish they would just designate special zones that will always trigger banter. Around camp site and place of interests would be a nice place.

 

Better still, put banter triggering spots near our favorite farming spots. We need banter the most when farming fade-touch. :P



#8285
ashwind

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It's not that far out of the question. Old gen versions of Shadows of Mordor choked on the Nemesis system. It's not like that had anything to do with visual fidelity, per se.

 

That is actually quite far out of the question if they are using a random function to fire banter :P



#8286
FKA_Servo

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That is actually quite far out of the question if they are using a random function to fire banter :P

 

Fair enough - I defer to those who know, in these instances.

 

In other news - DA:I - The Descent.

 

Now we're talkin.'



#8287
ashwind

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Fair enough - I defer to those who know, in these instances.

 

In other news - DA:I - The Descent.

 

Now we're talkin.'

 

:mellow:  :mellow:  :mellow:  tis wrong... tis a job for the Warden. I sent them all packing,,,

 

Feel bad for the last gen owners... the teaser is like taunting them...  :unsure:

 

:? May just have to skip this one for now.



#8288
FKA_Servo

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:mellow:  :mellow:  :mellow:  tis wrong... tis a job for the Warden. I sent them all packing,,,

 

Feel bad for the last gen owners... the teaser is like taunting them...  :unsure:

 

:? May just have to skip this one for now.

 

The warden is dead, though.

 

I feel bad for last gen owners too, but if it holds the game back it's ultimately the right decision. The problem is Bioware isn't adequately making the whole situation right.

 

Honestly, the only thing that would really fix matters is a time machine, so someone could go back and slap some sense into whoever thought releasing the games on old gen at all was a good idea.



#8289
TheOgre

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For those that believe they may have missed something in the banter of DAI. Not certain if this is exhaustive or not, as I have not listened to all of it:



Now 5+ hrs of dialogue seems to be sizable amount, but that is my opinion.

I will say this, damn good dialogue. Thanks for the share but as Tommy said I'd like to see it in game, more frequently even. But they still show here that effort was put forth for good character developments between the party. Nice share.


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#8290
Xetykins

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As much as I think it's unfair for the last gen owners, I think it's a double edge sword.

People on last gen still managed to experience the base game. Although the quality as I've seen was appaling. I saw a screenshot where Blackwall's magestic beard being butchered. The horror! But even then, last genners seemed to still enjoy the rest of the game. That's good.

On the other hand, they shouldn't have to buy the game again if they do decide to upgrade :/ And fixes shouldn't just stop because the devs decided to move on. They have paid for the too after all.

Also last gen is not responsible for the writing. Specially the story arcs that's almost non existent.

#8291
Elhanan

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I will say this, damn good dialogue. Thanks for the share but as Tommy said I'd like to see it in game, more frequently even. But they still show here that effort was put forth for good character developments between the party. Nice share.


Thanks; only saw this recently on the Twitter thread. Note that this is before JoH and the upcoming Descent DLC dialogue, too.

#8292
Gileadan

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I'm kinda lucky that I managed to do a full DA:I playthrough while banter was still mostly working (excluding Western Approach), I got to hear a lot of it and enjoyed it all around. 



#8293
Lawrence0294

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Fair enough - I defer to those who know, in these instances.

 

In other news - DA:I - The Descent.

 

Now we're talkin.'

Looks pretty sick. I really missed the good old Deep Roads. 

 

Still quite jelly Bioware decided for DA:I to keep the cartoon Darkspawns from DA2 though. 

 

Anyway, above all, I really hope the story will be good !  :lol:

 

(I did laugh quite a bit when in the trailer it said the situation could threaten all of Thedas. Bioware really needs to step away from those scenarios, like really !



#8294
Dutch's Ghost

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Not just your opinion. 5+ hours of dialogue is incredible.

 

That's why I'm so annoyed with it (and I'm certainly not alone). There's a ton of characterization and a ton of amusing stuff rolled into that banter. But so many people aren't hearing any of it.

 

And frankly, I don't want to listen to it on youtube. I want to get it when I'm running around in the world with those characters. Unfortunately, I can't unless I'm running a 3rd party program and hitting a key every so often (which is annoying, since I play on my TV with a gamepad). Similarly affected console players are SOL.

 

I havent heard about 90% of the conversations within that video and im not going to bother to download a program just for that. BIOWARE SHOULD JUST FIX IT!


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#8295
Akrabra

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I'm kinda lucky that I managed to do a full DA:I playthrough while banter was still mostly working (excluding Western Approach), I got to hear a lot of it and enjoyed it all around. 

Never had any problems with it either, but it sucks for the people that does because it is some of the best party banter ever made. The writing and voice acting of the characters in DA:I is just amazing. To bad the Inquisitor is to bland, or well bland compared to Hawke. 


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#8296
Xetykins

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Never had any problems with it either, but it sucks for the people that does because it is some of the best party banter ever made. The writing and voice acting of the characters in DA:I is just amazing. To bad the Inquisitor is to bland, or well bland compared to Hawke.

Meh. Had to watch the banter vid as I was also hit by the banter bug. And I have to say DAO still got the best banters of the series.

http://youtu.be/CiJlEz5pzYE

Lol gallooore
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#8297
line_genrou

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So I just found this

 

http://www.nowgamer....dutys-audience/

 

And it's damn old, but I didn't know of its existence. I'm stunned and disgusted all over again, even more now knowing that it's official.


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#8298
FKA_Servo

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So I just found this

 

http://www.nowgamer....dutys-audience/

 

And it's damn old, but I didn't know of its existence. I'm stunned and disgusted all over again, even more now knowing that it's official.

 

Most of us have long since spent our outrage over that particular blurb. In any event, it always read to me as something he said for the benefit of EA's shareholders (which is cynical in and of itself, but eh).

 

Even if the DAI MP is terrible, it's clearly not gunning for CoD's demographic. Neither is ME's for that matter. Forget about the single player campaigns.



#8299
Xetykins

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I don't mind if they're targeting CoD audience if only they catered to RP as well. Give them arcady combat but make the stories excellent. Both happy

TW3 success is a testament that you don't have to over extend to be very successful.
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#8300
FKA_Servo

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I don't mind if they're targeting CoD audience if only they catered to RP as well. Give them arcady combat but make the stories excellent. Both happy

TW3 success is a testament that you don't have to over extend to be very successful.

 

Still subjective. I liked DAI's story a lot (some parts more than most admittedly, but that's par for the course), as did a lot of other players who aren't posting in a thread specifically about a game that's not DAI. I would differ on the combat being arcadey, as well. 

 

I also don't regard the story as finished, for that matter.