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Feedback... be more like The Witcher 3


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#8326
Xetykins

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Well its not that far off, to be honest. Though the game has alot of emotional moments and great writing the ending and the villains was not one of them. I will ofc replay the game and judge it again, but after thinking about the ending alot, well it sucks, there is no better way to put it. DA:I's ending was underwhelming, but it didn't break the lore atleast or have huge plotholes. As the standing is now i prefer DA:O to DA:I, and TW2 to TW3. I don't suspect that to change with dlc or expansions, seeing as everything for both games is pre-ending so far.


Sure but to say that the ending is decided on the snowball fight I'm sorry what? If I'm not mistaken there's a lot of things to do for that ending. Not just wadding someone with snow.

Just another example of people using what they've read f from other people who also read it from other people and wielding it as a weapon of choice.
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#8327
Saphiron123

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Looks pretty sick. I really missed the good old Deep Roads. 

 

Still quite jelly Bioware decided for DA:I to keep the cartoon Darkspawns from DA2 though. 

 

Anyway, above all, I really hope the story will be good !  :lol:

 

(I did laugh quite a bit when in the trailer it said the situation could threaten all of Thedas. Bioware really needs to step away from those scenarios, like really !

I could actually be excited for this if Weekes puts the emphasis back on story and less on the mmo collecting crap. I'd love to be excited about dragon age again, it was my favorite series until inquisition missed the damn point.

Sadly I doubt tactics will be put back in.


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#8328
dreamgazer

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This statement alone speaks of how little you know.


Again, is that right?

http://www.vg247.com...he-best-ending/

Spoiler



#8329
FKA_Servo

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What's your point? Sorry, I really have no patience for sarcasm on the internet. I just say what I think straight away without the BS.

 

I'm saying that your posts on the subject are every bit as hyperbolic and subjective as the supposed butthurt hater jealous of TW's success.



#8330
Akrabra

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I'm saying with a serious face.

Here it is again: the game was dumbed down for the casuals.

You labeling gamers makes you even worse than said "casuals". We are all different in how we play and what we want out of a game, just because you say its dumbed down, doesn't mean the same to someone else. You are acting very protective over TW3 now. Say something bad about the game, please do. I can go first with DA:I if it helps. The sidequests in DA:I are pretty bad and ruin the flow of the story. 


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#8331
Xetykins

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Again, is that right?
http://www.vg247.com...he-best-ending/

Spoiler

Great so you finally managed to do some copy and paste homework. Isn't that better than "JUST wadding someone with snow"?
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#8332
dreamgazer

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Great so you finally managed yo do some copy and paste homework. Isn't that better than "JUST wadding someone with snow"?

 

You haven't proven me wrong.



#8333
Saphiron123

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I'm saying with a serious face.

Here it is again: the game was dumbed down for the casuals.

Nah, you can be casual and still be intelligent and capable. It was dumbed down for idiots... the kind of person who'd be overwhelmed by a tactics menu or super complex concepts like attribute points, lol. The EA president said himself their games were too hard for people to learn. Doesn't say much for the company really if they assume we're all morons.

They do though, I 100% agree they made the game simpler to the point it requires no real thought or attention to win. I think TW3 respects our intelligence quite a bit more, and leaves room for skill development.


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#8334
line_genrou

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I'm saying that your posts on the subject are apparently every bit as hyperbolic and subjective as the supposed butthurt hater jealous of TW's success.

 

Not really since I'm not making things up as in "TW3 is a AC ripoff"

What I said is backed off by words from EAware developers. They said they want to embrace the casual crowd. Mike Laidlaw said himself he thinks RPGs should be accessible to everyone, even those that usually hate RPGs. What do you take from that that doesn't mean the games are dumbed down for the casuals?



#8335
Rabastan

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I'm saying with a serious face.

Here it is again: the game was dumbed down for the casuals.

 

Pick a harder difficulty then. Seems easy enough.

 

As enjoyable it is to read this conversation - it's quite amusing in fact - it's kind of treading on the same arguments. TW3 did this better, DAI did this better yadda yadda... We get it you liked this game over that game.

Instead of "fanboying" over either title is not going to make anything better and frankly makes this topic a bit void.

 

It's the feedback and suggestions section... instead of going on about the same damn things, give constructive criticism people. It works both ways. And who knows, maybe we'll actually end up getting a better game next time eh ?

 

I've said it before and I say it again; I like both titles. Now, if I had to choose I guess I would have to say that I fanboy over DAI more - doesn't mean that there isn't things in TW3 that I think are better... but what do I know, I'm just a filthy casual... couldn't even finish DAI on Nightmare...  :P


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#8336
Xetykins

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You haven't proven me wrong.


Well you already proved yourself wrong with your own homework.
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#8337
dreamgazer

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Well you already proved yourself wrong with your own homework.

 

... you're kidding, right?  



#8338
line_genrou

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Nah, you can be casual and still be intelligent and capable. It was dumbed down for idiots... the kind of person who'd be overwhelmed by a tactics menu or super complex concepts like attribute points, lol. The EA president said himself their games were too hard for people to learn. Doesn't say much for the company really if they assume we're all morons.

 

Yes, I guess you're right. Sorry for my words. There are some casuals that take time to learn the game mechanics

Problem is that EAware doesn't think so. They want to make game for people that don't like RPGs. They think that the people playing the game are idiots and apparently can't spend attribute points themselves.



#8339
Das Tentakel

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Great so you finally managed to do some copy and paste homework. Isn't that better than "JUST wadding someone with snow"?

 

 I got a GREAT ending, though I can understand when some people feel that the actual climax prior to the ending / epilogue felt a bit rushed (did not feel as rushed as the DA:I climax but hey,

Spoiler

 

Otherwise my reaction to Dreamgazer & Co was basically this:

 

4b0y.jpg

 

Okay, time to get on with my KotOR II playthrough...

G'night to y'all



#8340
Saphiron123

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Pick a harder difficulty then. Seems easy enough.

 

As enjoyable it is to read this conversation - it's quite amusing in fact - it's kind of treading on the same arguments. TW3 did this better, DAI did this better yadda yadda... We get it you liked this game over that game.

Instead of "fanboying" over either title is not going to make anything better and frankly makes this topic a bit void.

 

It's the feedback and suggestions section... instead of going on about the same damn things, give constructive criticism people. It works both ways. And who knows, maybe we'll actually end up getting a better game next time eh ?

 

I've said it before and I say it again; I like both titles. Now, if I had to choose I guess I would have to say that I fanboy over DAI more - doesn't mean that there isn't things in TW3 that I think are better... but what do I know, I'm just a filthy casual... couldn't even finish DAI on Nightmare...  :P

The ultimate criticism is that DAI offered so little in the way of story, they moved away from cinematics and dialogue with facial expressions and went almost an MMO route. The reason I ended up loving the witcher is they put as much effort into tiny side stories and side missions as DAI put into the main, while DAI made their side missions cheap throwaways that had no decisions or meaningful dialogue in most cases. There's just so many good stories in the witcher, and story was always the thing I used to say bioware was the very best at.

Not this time. They forgot what made dragon age so compelling.


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#8341
FKA_Servo

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Not really since I'm not making things up as in "TW3 is a AC ripoff"

What I said is backed off by words from EAware developers. They said they want to embrace the casual crowd. Mike Laidlaw said himself he thinks RPGs should be accessible to everyone, even those that usually hate RPGs. What do you take from that that doesn't mean the games are dumbed down for the casuals?

 

The combat has more in common with AC than any RPG I can name, considering most of the ones I've played have far more in common with DAO, BG, and the like. Maybe we should turn this thread into "What is an RPG?"

 

In any case, I think they want to broaden their fanbase - something literally every developer, including CDPR, wants to do (which is probably why they turned TW series into something that is actually fun to play, as opposed to an awkward garbage clickfest like the first Witcher game - see how subjectivity works?).



#8342
dreamgazer

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Whether your feels were satisfied with TW3's ending doesn't really matter.  

 

The ending is determined by a snowball fight, and it's all about the fate of a "princess" who keeps being in another castle throughout the main campaign. 



#8343
Akrabra

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 I got a GREAT ending, though I can understand when some people feel that the actual climax prior to the ending / epilogue felt a bit rushed (did not feel as rushed as the DA:I climax but hey,

Spoiler

 

Otherwise my reaction to Dreamgazer & Co was basically this:

 

Okay, time to get on with my KotOR II playthrough...

G'night to y'all

I disagree with you, but i want to wish you a happy gaming session with Kotor II. Take care :D



#8344
line_genrou

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It's the feedback and suggestions section... instead of going on about the same damn things, give constructive criticism people. It works both ways. And who knows, maybe we'll actually end up getting a better game next time eh ?
 

 

Maybe, if you have hope. We've been at this for two games already.

They can't create an amazing game themselves. The game doesn't need to be like TW3 or Skyrim or whatever, it needs to be DA. Problem is, the developers don't know what made DA so loved in the first place. Fans gave incredible amount of feedback, and they gave us a shallow game even worse than DA2.


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#8345
Xetykins

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... you're kidding, right?

no im not. Your homework proved that the ending just does not hinge on that snowball fight. The rest of those choices you have to make way before that scene. Its not all contained on one scene. There's actually lengthy narrative for each of those choices from when you meet Ciri. So there's at least 3 out of 5 you have to get right.

Some of those choices you have to appeal on your moral compass
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#8346
Saphiron123

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Yes, I guess you're right. Sorry for my words. There are some casuals that take time to learn the game mechanics

Problem is that EAware doesn't think so. They want to make game for people that don't like RPGs. They think that the people playing the game are idiots and apparently can't spend attribute points themselves.

I agree wholeheartedly. And it sucks, I hate the level based system, i used to love finding a really cool unique weapon and levelling alistair or someone to use it and changing how they were built in a two hander or something like that. Now I have zero control, and even though passives give you stat bonuses, i could care less because it's all very marginal and my characters are basically prebuilt. I hate that tactics was replaced with cheap AI too.



#8347
Saphiron123

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Whether your feels were satisfied with TW3's ending doesn't really matter.  

 

The ending is determined by a snowball fight, and it's all about the fate of a "princess" who keeps being in another castle throughout the main campaign. 

Damn, I could not agree with you less. That's really how you see Ciri, who outclasses Geralt in every possible way? We should steer clear of ending stuff though wherever possible as I'm sure a lot of people aren't there yet.

Ciri may be a little beaten down after a long chase but the hunt, but she's extremely capable. And Yennifer and Triss are both as capable as any bioware character I can think of.


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#8348
line_genrou

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The combat has more in common with AC than any RPG I can name, considering most of the ones I've played have far more in common with DAO, BG, and the like. Maybe we should turn this thread into "What is an RPG?"

 

In any case, I think they want to broaden their fanbase - as literally every other developer, including CDPR, wants to do (which is probably why they turned TW series into something that is actually fun to play, as opposed to an awkward garbage clickfest like the first game - see how subjectivity works?).

 

So according to you if it is an action combat = AC?

TW3 is not a tactical RPG like those you just mentioned. Trust me, it is nothing like AC.

 

TW3 didn't dumb down the game play, they made it more fluid since TW2 was clunky as hell and just awkward movement wise. The basics are still the same. They didn't delete everything that made the combat cool and remade the thing so more people could like it (DA). They refined it what they already had.


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#8349
dreamgazer

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no im not. Your homework proved that the ending just does not hinge on that snowball fight. The rest of those choices you have to make way before that scene. Its not all contained on one scene. There's actually lengthy narrative for each of those choices from when you meet Ciri. So there's at least 3 out of 5 you have to get right.


Spoiler


#8350
FKA_Servo

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I agree wholeheartedly. And it sucks, I hate the level based system, i used to love finding a really cool unique weapon and levelling alistair or someone to use it and changing how they were built in a two hander or something like that. Now I have zero control, and even though passives give you stat bonuses, i could care less because it's all very marginal and my characters are basically prebuilt. I hate that tactics was replaced with cheap AI too.

 

At the end of the day, they just changed where you pressed the button to assign yourself your attribute points. Instead of spending them flat out at level up, they're wrapped up in skill choice and crafted gear.

 

It just ends up being different - maybe even a little daring. It's no less in depth than assigning attributes at level up, though.


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