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Feedback... be more like The Witcher 3


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#8701
zyntifox

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I love Ciri. I also like that she's a strong character without the boobage appeal. I love her design

 

Lambert is also one of my faves. I love his attitude.

 

Lambert, love, attitude. Well there's three words i never expected in a sentence. Couldn't stand him to be honest, i'll take my bro Zoltan over Lambert any day.


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#8702
KBomb

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Lambert, love, attitude. Well there's three words i never expected in a sentence. Couldn't stand him to be honest, i'll take my bro Zoltan over Lambert any day.


Lambert does take some getting used to, but he did end up being one of my favorites. He is definitely one of those characters that you either love or hate.
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#8703
line_genrou

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From what I remember of my time playing TW2, I ended that game thinking "wow, there are a lot of politics in this game"

It was something that really stood out to me. It was so much that I usually got lost on what's going on



#8704
Wolven_Soul

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Now that I've slept over that new DLC, I can't help but think that the Qunari invasion would have been the way to go. This is because it seems that they are really downplaying the taint. Everyone seems to go in and out of Deep Roads nowadays. DA2 sort of did that better with one of your siblings being tainted. And I don't think it will be the case here cuz you get there as early as reaching skyhold. But if I'm proven wrong and 1 or 2 of your companions comes out tainted, I will chew on my nasty smelly running shoes.

I just think that Deep Roads should be tackled by the wardens.

 

 

I just hope there is no more collecting shards and whatnot.  Although...I don't mind more astrariums.  I love those things.  One of my favorite things about DA:I.  Unfortunately they can't be in the Deep Roads.  :P



#8705
Wolven_Soul

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Haha, somewhat yeah maybe... But don't mind me, I'm incoherent also...

 

One of your companions could be tainted though since it's not at the end of this instalment.. The HoF is searching for a cure and I think they might be able to write it in there... Possibly by forcing one of your companions to take The Joining (the irony, if it were to be Blackwall...) or by a way of curing, slowing or even stopping the taint. It could also be the Inquisitor since she or he already has enhanced abilities due to having the mark.

Though most likely they are just venturing to the DR cause it's the Inquisition and is there something that they cannot do basically ? It'll probably go down in a way that they acknowledge the risks and go ahead anyway and we end up losing one or both of the dwarves shown in the trailer if there are to be casualties... Though I'm really hoping there would be a new companion joining the Inquisition even though it's more probable that there isn't since it's pre-fighting Coryphenis.

 

That would be cool if we could make one of our companions a Grey Warden.  Otherwise, I kinda agree with Xety in that the Deep Roads seem like they are becoming another playground if the Inquisition goes down there and nothing bad happens.  I personally love the Deep Roads and I would really like for them to keep the feeling of just how dangerous, deadly and disturbed they were.  I still think back to my first run in with a Brood Mother and get shivers sometimes.  I can remember how much I pitied Ruck and what he did to survive.  

 

I just want the Deep Roads to always have that dark, gritty feel to them. 


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#8706
Wolven_Soul

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I love me some CDPR.

http://www.escapistm...tm_campaign=all

 

 
 

Hearts of Stone. No trailer yet, but I think it's been confirmed as 20 hours long. Comes out in October. 

 

Also Shani confirmed. 

 

Title is right, but I think the first one is ten hours, the second one will be 20.  Could be wrong though.



#8707
Wolven_Soul

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Well, for me he kinda evolved into the thread mascot. He's on ignore but sometimes i need comedy and " view it anyway"

 

 

He's not as bad as snow....errr...I mean playful altercation involving wadded frozen water girl.  Since someone said they were tired of hearing that other term at one point, lol.



#8708
Wolven_Soul

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Oh please the Grey Wardens were always a morally dubious and incompetent organization. Even in DAO. You had to have your head in the ground not to realize that.

 

Morally dubious yes, but incompetent?  They have stopped five blights now.  No one else has.


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#8709
line_genrou

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I just want the Deep Roads to always have that dark, gritty feel to them. 

 

 

They are pretty much done with that.

 

On another note, wasn't there something about how a desire demon Leliana  was going to seduce the Inquisitor and they took that out of the game because the SJW in EAware  thought that is offensive?

Ugh


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#8710
Wolven_Soul

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You mean the allies that can't kill the archedemon permanently like a warden can?

 

You need wardens.

 

Extra bodies do nothing but let the archedemon regenerate leading to another first blight. Riordan should not want that (unless he's incompetent).

 

I wondered about this at the time as well.  Perhaps they didn't have enough archdemon blood to make a lot more Wardens.  That is necessary for the joining isn't it?  I don't remember if it ever mentions the supply of that particular substance in game.  Been a while.



#8711
Wolven_Soul

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Morally dubious yes, once you are a recruit you must join or die. I mean the way how they killed that guy in the first game was pretty brutal. He just wanted to return to his family alive.

 

Their organization was left to be desired, in my opinion that was more local though for the setting of the game as they had demonstrated in Awakening a change. Then you have the two major keeps. 

 

It just felt rather forced in DAI how drastic they would take their zeal. Blood magic for example. Nothing really ever good comes from trying to create a demon army. Didn't it seem a bit convenient that a man would come to them with the magical answer that would solve their doomsday scenario? I mean come on.

 

It didn't really feel forced to me.  I mean, they were all hearing the Calling, for all they know every Warden in Thedas was hearing it to.  No more Wardens=potentially the end of the world when the next Archdemon wakes up, and by that point they have heard the rumors that there is indeed another Archdemon roaming the world.  

 

I do agree though that they should have questioned Erimonde however.  I mean, anyone that comes up to me and says, "Hi, I'm from Tevinter.  I have a solution to this problem of yours that technically I shouldn't even know about.  All we have to do is sacrifice some Grey Wardens, use some Blood magic and create a demon army.  Cool right?"  I am gonna question the heck out of that.  

 

How do they not?  Another part of Inquisition's bad writing.  



#8712
Wolven_Soul

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The wardens in DAI were shoddily written. I know Gaider isn't a fan of the wardens, but man, he torpedo'd them so badly. It's like they wanted to make the order look like dirt so they wouldn't have to include them in future games.

And now the inquistior is going into the deep roads... hope him and his friends have a defense against the taint, because if they are just fine without even acknowledging the fact darkspawn blood is poisonous, i'm going to be seriously upset at the dragon age team for crapping on the lore once again.

 

Why doesn't he like the Wardens?  To me they are one of the most central parts of this entire world.  They are certainly my favorite part of the world.  



#8713
Wolven_Soul

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Imagine hearing a voice in your head, telling you over and over that your time has come, you are going to die, you will succumb to the taint and cease to exist. It is something every Warden will eventually deal with, and this would make you scared right? So you turn to a comrade, a friend, the only family you have left in the world and they are hearing the same thing. You both run to your leader pleading for help, she doesn't know whats happening herself, hearing the calling and can't offer help or advice to her comrades. Chaos ensues, and someone shows up with a solution to this problem. I talked about earlier how people that are desperate would be willing to do or accept anything, and this is true both in Thedas and in our world.

 

I think its brilliantly written, and even though it could have been fleshed out abit more, it was still well done and well presented. Isn't that we wanted from the game? Even if you didn't like the plot device you can still accept that it was well done from a design perspective? No? Even though i don't like everything about The Witcher games i can still appriciate the amount of work that went into the details and design of said content. 

 

Probably 15 USD i would imagine. 120 NOK if it helps you at all :D

 

If Erimonde had been from anywhere other than Tevinter, I might be able to find it as more plausible.  Even then it would be a serious stretch of belief for me.  I find it strange that none of these Wardens except Alistair/Stroud/Logaine seem to be questioning the fact that the Calling is happening way, way, way to early for them.  

I'm sorry, but when something like this happens, and someone comes along, again, from Tevinter, and just happens to have a perfect answer....that is not brilliant writing to me.  There are holes in that logic so big that you can cram a 747 down through those suckers.  Desperate or not, you have got to question the heck out of a situation like that.  


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#8714
Wolven_Soul

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So, apparently, according to CDPR, they haven't even begun to think what to do next in the Witcher franchise.

They were dead set on getting an end for Geralt and will support TW3 with content for 2 years, yes, but no sequel for the foreseeable future.

It's not a big studio, so I imagine a large majority of the TW3 team will be working on Cyberpunk 2077.

 

While I would dearly love another Witcher game (as they have been getting progressively better), I sort of find it reassuring they're not trying to milk the franchise or Geralt, when this part of the story is obviously done.

 

However, with the 2 expansion-sized DLC planned and REDKit out... I'm hoping the TW3 will have the longevity of modded Skyrim, at least on PC.

 

I want a Witcher game where we play as Ciri.  That would be awesome.  Although I think they would have to find a reason to power her down because that girl is rather godlike as she is.  



#8715
Ryzaki

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Morally dubious yes, but incompetent?  They have stopped five blights now.  No one else has.

 

I stopped speaking about this in interest of not having the thread locked but I'll answer this. Yes extremely so. They don't even mention to anyone outside their order why keeping them around in case of blights is a necessity. Even just a whisper to the queen and king to have it put in some library or passed down would do wonders for times of emergency. But nooooooo let's keep it completely secret even when the freaking world is on the line even when it's not in anyone's interest for it be so.

 

I'm not saying for them to scream it from the hilltops because that too is stupid given how superstitious and ridiculous many of DA people can be but not telling anyone outside the order why they're needed? Dumb dumb dumb. Especially considering each country the archedemon swallows only gives him more cannon fodder. What if some other jerkwad gets kill happy and steals the final blow? Now they have to deal with a respawning archedemon because no one knows not to stab it and wait for the wardens to get there (what if it looks like archie is about to get up and no one wants to risk it?) because god forbid the wardens explain themselves to anyone in power. They just make their job harder for unnecessary smoke and mirrors. They stopped five blights yes but they stopped them inefficiently and the fifth was mostly Flemeth and the warden's doing the actual legwork (and was stopped so fast in DA2 a lot of people claimed it was a fake blight) the actual warden organization would've let it swallow Fereldan get even stronger let the archedemon hide who knows where for who knows how long while before it eventually attacked Orlais (which to be fair is the reasonable solution given what that fool Loghain was doing but if Loghain had known what the damn Wardens actually were needed for he might not have kicked them out!). I mean damn it's not even like it's a secret people die in the rituals because Anora can put 2 and 2 together. It's also not a secret that after each blight one of the warden heroes dies to the archedemon. The wardens literally couldn't be assed to go "oh btw. Archie don't die unless one of us die taking him out. One of you do it he don't die permanently and we have to do this whole dance all over again. Make sure we land final blow plz thx." And anyone petulant enough to ask for an explanation just point them at the first blight where the damn archedmeon was killed repeatedly and refused to die permanently til a warden did it. Or just ask them to name a single blight where the archedemon wasn't killed by a warden. That's what would've happened without Flemeth, that and the warden getting Fereldan to fight against the archedemon. Cause I'm pretty sure archie was only that cocky because he thought he had that fight in the bag and turned he didn't. Not to mention Urthemiel wasn't even tainted normally he was tainted by the Architect's ****** and who knows what he did extra.

 

And please don't bring up how this would hurt recruitment because most of the people they recruit are either criminals who have no where else to go anyway or people who are all for the self sacrifice angle and that crap would just be a boon. No one signs up for the wardens expecting luxury unless they're an idiot like Jory. Not to mention there's only been five blights in as many centuries. Those are hardly bad odds  compared to the day to day of a actual warden fighting darkspawn.

 

The wardens are dumb as hell. I've always held this mindset.

 

I mean I get the cloak and dagger. But they do the cloak and dagger to the extent where it only hurts them and I'm just like "what are you doing?" save the world at any cost except opening your mouth and explaining yourself is apparently their motto.


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#8716
Wolven_Soul

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Lambert does take some getting used to, but he did end up being one of my favorites. He is definitely one of those characters that you either love or hate.

 

I wasn't sure about him until the drinking session.  That made me like him.  :P



#8717
Wolven_Soul

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I stopped speaking about this in interest of not having the thread locked but I'll answer this. Yes extremely so. They don't even mention to anyone outside their order why keeping them around in case of blights is a necessity. Even just a whisper to the queen and king to have it put in some library or passed down would do wonders for times of emergency. But nooooooo let's keep it completely secret even when the freaking world is on the line even when it's not in anyone's interest for it be so.

 

I'm not saying for them to scream it from the hilltops because that too is stupid given how superstitious and ridiculous many of DA people can be but not telling anyone outside the order why they're needed? Dumb dumb dumb. Especially considering each country the archedemon swallows only gives him more cannon fodder. What if some other jerkwad gets kill happy and steals the final blow? Now they have to deal with a respawning archedemon because no one knows not to stab it and wait for the wardens to get there (what if it looks like archie is about to get up and no one wants to risk it?) because god forbid the wardens explain themselves to anyone in power. They just make their job harder for unnecessary smoke and mirrors. They stopped five blights yes but they stopped them inefficiently and the fifth was mostly Flemeth and the warden's doing the actual legwork (and was stopped so fast in DA2 a lot of people claimed it was a fake blight) the actual warden organization would've let it swallow Fereldan get even stronger let the archedemon hide who knows where for who knows how long while before it eventually attacked Orlais (which to be fair is the reasonable solution given what that fool Loghain was doing but if Loghain had known what the damn Wardens actually were needed for he might not have kicked them out!). I mean damn it's not even like it's a secret people die in the rituals because Anora can put 2 and 2 together. It's also not a secret that after each blight one of the warden heroes dies to the archedemon. The wardens literally couldn't be assed to go "oh btw. Archie don't die unless one of us die taking him out. One of you do it he don't die permanently and we have to do this whole dance all over again. Make sure we land final blow plz thx." And anyone petulant enough to ask for an explanation just point them at the first blight where the damn archedmeon was killed repeatedly and refused to die permanently til a warden did it. Or just ask them to name a single blight where the archedemon wasn't killed by a warden. That's what would've happened without Flemeth, that and the warden getting Fereldan to fight against the archedemon. Cause I'm pretty sure archie was only that cocky because he thought he had that fight in the bag and turned he didn't. Not to mention Urthemiel wasn't even tainted normally he was tainted by the Architect's ****** and who knows what he did extra.

 

And please don't bring up how this would hurt recruitment because most of the people they recruit are either criminals who have no where else to go anyway or people who are all for the self sacrifice angle and that crap would just be a boon. No one signs up for the wardens expecting luxury unless they're an idiot like Jory. Not to mention there's only been five blights in as many centuries. Those are hardly bad odds  compared to the day to day of a actual warden fighting darkspawn.

 

The wardens are dumb as hell. I've always held this mindset.

 

I mean I get the cloak and dagger. But they do the cloak and dagger to the extent where it only hurts them and I'm just like "what are you doing?" save the world at any cost except opening your mouth and explaining yourself is apparently their motto.

 

 

Okay, okay, you make a strong point.  It is pretty damned stupid not to tell people why Wardens are needed.  I chalk that up to poor writing because I honestly can't think of any logical reason not to tell anyone why only a Warden can end an Archdemon.  



#8718
Ariella

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I stopped speaking about this in interest of not having the thread locked but I'll answer this. Yes extremely so. They don't even mention to anyone outside their order why keeping them around in case of blights is a necessity. Even just a whisper to the queen and king to have it put in some library or passed down would do wonders for times of emergency. But nooooooo let's keep it completely secret even when the freaking world is on the line even when it's not in anyone's interest for it be so.
 
I'm not saying for them to scream it from the hilltops because that too is stupid given how superstitious and ridiculous many of DA people can be but not telling anyone outside the order why they're needed? Dumb dumb dumb. Especially considering each country the archedemon swallows only gives him more cannon fodder. What if some other jerkwad gets kill happy and steals the final blow? Now they have to deal with a respawning archedemon because [i]no one knows not to stab it and wait for the wardens to get there (what if it looks like archie is about to get up and no one wants to risk it?) because god forbid the wardens explain themselves to anyone in power.


I'm on a nook right now and can't give you a full point by point answer, but the reason they wardens don't explain is much the same as why the Seekers kept the cure to the Rite secret, even from their own people.

Being mysterious gives them power. As for who knows, it's a little odd. Anora knows but in DAA, Nathaniel comments that his grandfather who left to join the Grey Wardens was considered to have abandoned the family, yet now that he knows about the Joining he thinks his grandfather may have died. However the Sensechal in DAA knows the Joining ritual, but is not a Warden.

People keep or spill secrets because they think it gives them power of some sort, as much as any 'noble' reason
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#8719
Ryzaki

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Okay, okay, you make a strong point.  It is pretty damned stupid not to tell people why Wardens are needed.  I chalk that up to poor writing because I honestly can't think of any logical reason not to tell anyone why only a Warden can end an Archdemon.  

 

Yeah I wasn't fond of the wardens from the moment my human noble got conscripted. So XD


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#8720
Wolven_Soul

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Yeah I wasn't fond of the wardens from the moment my human noble got conscripted. So XD

 

Oh I still like the Wardens.  They do still sacrifice a lot for the good of the world, and that is noble.  I just agree that a lot of the writing centered around them doesn't make sense.  


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#8721
Ryzaki

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I'm on a nook right now and can't give you a full point by point answer, but the reason they wardens don't explain is much the same as why the Seekers kept the cure to the Rite secret, even from their own people.

Being mysterious gives them power. As for who knows, it's a little odd. Anora knows but in DAA, Nathaniel comments that his grandfather who left to join the Grey Wardens was considered to have abandoned the family, yet now that he knows about the Joining he thinks his grandfather may have died. However the Sensechal in DAA knows the Joining ritual, but is not a Warden.

People keep or spill secrets because they think it gives them power of some sort, as much as any 'noble' reason

 

Except it doesn't give them power. At all. All that mysteriousness does is blow up in their faces and the games shows that. Time and time again. We see how easily people turn against them because they can't be bothered to explain themselves to anyone. The wardens need to be overly secretive blows up in their faces because people have very little tolerance for that outside of blights. And blights are not common. The wardens do not have enough power to justify all that secrecy. They can (and have) been easily kicked out of countries. In fact due to how they kill archedemons transparency (at least to those in power) would probably serve them better. I'm not saying they give up how  they become wardens. That of course is a source of power that should remain secret. But that they're necessary to kill arcehdemons and that anyone else results in a respawn? That should be pretty common knowledge to all in power. The bloodmagic and other stuff? Keep that to yourself and out of sight out of mind. But it should be known that you're necessary for the damn thing to actually die. And that anyone else doing so is a doomed effort that'll result in the thing reviving itself and there's documentation of that happening.

 

The Seekers at the very least have the excuse of wanting to keep tranquil mages (an actual danger) tranquil as a justification. It's not a great one but it's better than "lol let's not tell anyone and make our jobs harder for reasons." I'm not suggesting the wardens spread the information around everywhere but they tell no one. Not even the people they need to know they're necessary. They just say "we're needed." and that's it.

 

It really is odd. I assume someone told her after Origins. As for the Sensechal...it's never told how he knows. But why would he be told and not the damn king and queen. Why would say the Senscheal know but Loghain wouldn't? When Loghain was pretty much the master tactican (and thus if the archedemon did appear which Duncan expressed concerns over so it clearly was considered would be sending soldiers to attack it?) it's hilariously inconsistent and again looks like more incompetence from the wardens.

 

Nathaniel doesn't know his father died but I assume that's a matter of closeness than anything obviously if you're close to family and they don't respond you're gonna make some guesses. Some will assume death, others disappearance. Add to that some might not have told them where they were going and you get the differences.

 

Except keeping that secret from everyone even those in power with the influence to power to allow you to do your job is stupid it's why they end up in DAO's situation where they get banned from the country because Loghain doesn't know what they're there for and doesn't trust them. It was incompetent. They could've ended up with a disaster on their hands because they refused to open their mouths.

 

 

Oh I still like the Wardens.  They do still sacrifice a lot for the good of the world, and that is noble.  I just agree that a lot of the writing centered around them doesn't make sense.  

 

I think they're a good morally grey organization. They do terrible things but they're for the purpose of ending the blight. (even that stupidity in DAI.) I just wish they were a little less stupid about it. If royalty knew and still decided to be a douche anyway then I could go along with the whole poor wardens thing but as it is it feels like they bring it on themselves.


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#8722
Naphtali

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Not everything is marked with a ? tho. You can still find stuff that isn't marked on the map.
Like in this location:

3519ueq.jpg

 

Someone there needs a little help. :D

Interesting, 1 of the first things I did at options before playing the game was turning a lot of that stuff off, and playing my game organically


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#8723
FKA_Servo

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Interesting, 1 of the first things I did at options before playing the game was turning a lot of that stuff off, and playing my game organically


I did this once I was out of White Orchard. Definitely the way to go.

So hey, are there really 7 gigs of fixes in this patch? Yeesh.
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#8724
KBomb

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I imagine some of the warden cloak and dagger has to do with not wanting to share secrets that could give too much power to the corrupted, kings and people of power who thinks they can "make" their own little warden army to travel into the Deep Roads, awaken some old god and rule the world. I also imagine if people knew what happens to wardens who "end" the Blight, no one would want to join-- and they can't abuse conscription.

 

I don't know, but I do think there needs to be a tome directing the ritual and a little history to go along with it. Secrets need to be preserved, but not to the point of losing them forever.

 

I like the wardens and always have, but I have no illusions they are some heroic order filled with chivalric men and women. They have a single goal and nothing else matters. Everything else is collateral damage. Might be why I like them.


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#8725
Ryzaki

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I imagine some of the warden cloak and dagger has to do with not wanting to share secrets that could give too much power to the corrupted, kings and people of power who thinks they can "make" their own little warden army to travel into the Deep Roads, awaken some old god and rule the world. I also imagine if people knew what happens to wardens who "end" the Blight, no one would want to join-- and they can't abuse conscription.

 

I don't know, but I do think there needs to be a tome directing the ritual and a little history to go along with it. Secrets need to be preserved, but not to the point of losing them forever.

 

I like the wardens and always have, but I have no illusions they are some heroic order filled with chivalric men and women. They have a single goal and nothing else matters. Everything else is collateral damage. Might be why I like them.

 

Again all of this is easily avoided. You can tell them why they're needed without giving them the secrets to the warden making batter. (which requires mages to make anyway and most likely requires blood magic seeing as it uses archedemon blood this is something that should remain secret because everyone will lynch them for it and see them as monsters) and what happens to wardens who don't end the blight is arguably worse.

 

Also no king is going to make an warden army because A. Fatality rate and B. the archedemon blood does nothing but make a warden. It doesn't impart fighting skill. They'd have to sacrifice some of their best fighters for the chance of getting wardens. And giving the batter's rather decent fatality rate I'm not seeing many kings willing to do that for their better fighters. It's just plain inefficient.

 

Not to mention there's not many loyal soliders that'll willing drink darkspawn blood for some insane's king dream of corrupting a old god.

 

And of course is the whole thing with the old gods being unreachable by anyone outside darkspawn and it's absurd. No one sane is going to attempt that. And anyone insane enough to will be killed soon enough anyway.

 

And on criminals it'd be wasted because those are the exact people who'd run as soon as they got the chance (and end up being forced to join the rest of the wardens by the calling so...)

 

I rather die in glory than die alone in the dark not to mention the slowly going insane and all those other lovely bits about the calling. These are just really bad arguments for plot dumb and the wardens refusing to give even basic information when it's beneficial for them to do so. I'm sorry but this is one argument I've been having for literally years and I've never changed my mind on it. (in fact it's only grown stronger. The wardens as an order are just no. Good intentioned but their leadership is absurd.) Kings and Queens gain nothing by knowing the wardens can kill archdemons other than the desire not to inappropriately exile wardens (and perhaps the desire to make their own but without the means this becomes a non issue). Not to mention royalty has no need for their own wardens because wardens don't have loyalty to any country in particular and outside killing darkspawn which are a non issue outside of blights have no skills in particular that they can't get elsewhere. The Grey Wardens rightfully cultivates a neutral reputation to avoid the issue of one country fearing them attacking them for another (even if it doesn't always work).

 

Also why do people keep saying no one will want to join the wardens if they know they'll die killing the archedemon? Um...dying saving the world? That's supposed to be the big oh no? There's only been five blights in that many centuries. That's a pretty good survival rate compared to all the other things that will killing you in the DA setting or even being a warden. Most who join the warden do it out of desperation because they're criminals or because they want to be a heroic figure. Those are the exact people who look at that and accept it. There's a reason wardens recruit the people they do.

 

Also we're not mentioning the slow death from the calling (with the chance that you might just turn into a ghoul and stay that way for who knows how long before finally offing it), the chance of a darkspawn spearing you in the gut, the chance of choking to death on the darkspawn batter before you even become a actual warden. I mean Blackwall's mentor died from a random darkspawn raid above surface. It's a dangerous job and a lot of them die and aren't remembered. Being the hero who killed the archedemon would be a step up for most.

 

Edited like forty times.


  • zeypher aime ceci