I did this once I was out of White Orchard. Definitely the way to go.
So hey, are there really 7 gigs of fixes in this patch? Yeesh.
Hrmf... the patch 1.08 on my end is only about 2GB. The 7GB patch is extras (Art, Music, Maps files) if I recall right.
Lots of work to do and cant play TW3... too freaking addictive so I need to play something less addictive - DAI.
CDPR's patches are not perfect. Sometimes they introduce new problems but I understand because as a software developer - I am guilty of that countless times. However, they are still making the effort to fox things - especially annoying little things. Ultimately, their track records shows that they would have patch up most things when they are done.
DAI - Again, I met an NPC and he started to tell me something. Suddenly I was put into combat mode and that conversation was cut. When I return to him after dealing with the critter, I am left with only the options to further investigate what he supposedly told me!! I have been complaining about this lousy problem since launch! Nothing is done. Bioware just refuse to fix these things. Oh - it is an annoyance to the players well so it is not a priority - neh we wont fix it. Fixing "non-critical" issues like this cost money. Bioware is telling me: We dont care!
What better is that these issues are caused by their poor combat mechanics. Critters in JOH has tons of HP, if you are a lightning mages and one of your discharge hits them, they will run away and then keeps circling you and randomly puts you in combat mode. You have to hunt these turbo charges critters down or run to the other side of the map to get out of this.
If Bioware takes one thing from TW3 - show that you are freaking making an effort to make this game better by actually fixing all these "minor" but most annoying issues! After all these issues are caused because you again brainlessly took the no-cutscene conversation design from Skyrim and implemented it without giving any considerations to the peripheral impacts! Go hire someone who knows the difference between annoyance and challenge to design combat and gameplay mechanics. Grrr.





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