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Feedback... be more like The Witcher 3


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#8751
Wolven_Soul

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*She.

 

And no she wouldn't have the door was right there. She fought her way to the door with her mother and her dog. She didn't need Duncan's help to do anything. Duncan pretty much demanded her life for the grand effort of doing nothing other than letting her mother kill herself. She'd gutted him if she could've.

 

 

 

I think we get like...one decent leader and it's Duncan and I think it's mostly because he died before we could see him screw up too bad. Stroud is decent too but he gets boned by everything :(

 

 

I don't know.  I might not be remembering it correctly and I only did the human noble once but I think I remember him/her being more than ready to take a stand right then and there and probably get him/herself killed.  

 

Also, I don't think Duncan would have ended up being a bad leader.  He was a pretty cool dude.  I wish we could have gotten to see more of him.



#8752
panzerwzh

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He is a kid in the books, this is all he does.

Spoiler

Beautiful really. About time someone dealt with the mage menace. 

He learns from the best schemers north has ever known-Philippa and Dijkstra.



#8753
Wolven_Soul

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Those were her lands. I'm pretty sure she knew her own way around her own lands. She wasn't an idiot. Also the dog was a mabari not some pampered mutt. Also why do you say teen like the HN wasn't old enough to be left alone manning the castle? If she was old enough to guard that she was old enough to go scouting on her own.

 

LOL but that same noble can gather an army and storm the deep roads with 4 other people yep. Come on now. The warden isn't a incompetent child that needs Duncan holding their hand. Duncan would've left her to die if that was the case. Also...why wouldn't she have gone to Ostagar anyway? That's where her brother went. She still had to inform him and the king of what had transpired. She's not an idiot just because Duncan's not there to hold her hand. Her brother had left not even half a day before that. She should've been able to catch up to him easily actually. Especially since he was marching with an army.

 

Actually in that scenario my warden would've headed to Orlais and let Fereldan burn. She would've had no means to get at Howe and would've cut her losses.

 

Why are you assuming I wanted a happy ending and not say a decent one? Duncan didn't do my PC a favor by helping her go through the door that she had already opened the way to and then demanding her life as payment for it. He screwed her over for his gain. Her mother probably wouldn't have lived no but she would've tried even if it was to get shot down not conscripted by some man who showed up at the last minute to "save" her.

 

Though lol at poor Duncan believe me I wish he had left her (right at the gate with the door open that she could've walked out of) and went back and recruited Gilmore. Would've saved them both some headaches.

 

And yes I know this would've ended in a critical mission failure with her either dying at Ostagar or surviving and having to go to Orlais but you know what that would've actually been more realistic than "let's pretend Duncan saved me when he didn't do squat." (or even better you reach there and he again offers to make you a warden and refusing gives you a non standard game over once night falls and you end up dead). But alas.

 

She was desperate and desperation made her gullible and stupid. It made sense.

 

You really get into your characters heads, lol.  I like that.  ;)



#8754
MoonDrummer

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He learns from the best schemers north has ever known-Philippa and Dijkstra.

Yup, although Philippa underestimated him, thinking she could control him. I wonder how different things would have been if she didn't

Spoiler



#8755
Luqer

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I love Ciri's character. She has a wonderful personality and I love the adorable father-daughter bond she has with Geralt. That's why I like The Witcher 3's story more; its relatable and feels very human. The North can go plough itself for all I care. 
 
I know many like the heavy emphasis on politics that The Witcher 2 had but The Witcher 3 was a true Witcher experience by being less about politics and more about the story of Geralt and the two most important people to him. 
 
This scene alone beats out anything The Witcher 2's story had to offer (SPOILERS FOR THOSE THAT HAVEN'T MADE IT PAST THE KAER MORHEN PART OF THE STORY)

Spoiler


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#8756
line_genrou

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The whole Kaer Morhen battle sequence was incredible. My favorite moment in gaming after DAO's ending.


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#8757
Ryzaki

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You make points that I agree with and I don't see them as inappropriate. Just want you to not feel outcasted or anything but I also agree with them too. I really would have loved to see those Taro cards in action of a origin story for DAI as they all had FANTASTIC potential.

 

Aw thanks.

 

And yes just seeing all of that to the blast would've made a nice difference (not to mention you could've at least had some interaction with your family before everything went to hell).

I don't know.  I might not be remembering it correctly and I only did the human noble once but I think I remember him/her being more than ready to take a stand right then and there and probably get him/herself killed.  

 

Also, I don't think Duncan would have ended up being a bad leader.  He was a pretty cool dude.  I wish we could have gotten to see more of him.

 

That's only if your PC is the I'm stay here and die with you type. That's not forced. Mine was all ready to tell Fergus then kick Howe's face in. Once Duncan was all "wardens aren't about revenge." she was all "and you can cram that where the sun doesn't shine."

 

You really get into your characters heads, lol.  I like that.   ;)

DAO is one of the few games I've been able to do that with. It's why I love it so much even if some parts of it made me face desk.


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#8758
TheOgre

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Your Avatar creeps me out :(

Blame the people in the "Kiss or Pass the Avatar" thread. They questioned my previous avatar's gender saying he looked like a female.

 

So I changed to the manliest of men's skull, with a behelit inside to boot. Now they won't it's gender but it's level of scary.



#8759
c0bra951

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Hrmf... the patch 1.08 on my end is only about 2GB. The 7GB patch is extras (Art, Music, Maps files) if I recall right.

 

Lots of work to do and cant play TW3... too freaking addictive so I need to play something less addictive - DAI.

 

CDPR's patches are not perfect. Sometimes they introduce new problems but I understand because as a software developer - I am guilty of that countless times. However, they are still making the effort to fox things - especially annoying little things. Ultimately, their track records shows that they would have patch up most things when they are done.

 

DAI - Again, I met an NPC and he started to tell me something. Suddenly I was put into combat mode and that conversation was cut. When I return to him after dealing with the critter, I am left with only the options to further investigate what he supposedly told me!! I have been complaining about this lousy problem since launch! Nothing is done. Bioware just refuse to fix these things. Oh - it is an annoyance to the players well so it is not a priority - neh we wont fix it. Fixing "non-critical" issues like this cost money. Bioware is telling me: We dont care!

 

What better is that these issues are caused by their poor combat mechanics. Critters in JOH has tons of HP, if you are a lightning mages and one of your discharge hits them, they will run away and then keeps circling you and randomly puts you in combat mode. You have to hunt these turbo charges critters down or run to the other side of the map to get out of this.

 

If Bioware takes one thing from TW3 - show that you are freaking making an effort to make this game better by actually fixing all these "minor" but most annoying issues! After all these issues are caused because you again brainlessly took the no-cutscene conversation design from Skyrim and implemented it without giving any considerations to the peripheral impacts! Go hire someone who knows the difference between annoyance and challenge to design combat and gameplay mechanics. Grrr.

 

For the console crowd, it's 7+ GB.  Took about an hour at my unimpressive 20 mbps.  I noticed an immediate improvement in performance out in the wild, particularly on Roach.  Then I went to bed.  (It was 2 AM when the update finished.)  I will check out the overall effect of 1.08 tonight.

 

Now hold on a sec, about being stuck in combat mode.  I fully agree that a nug getting PO'd at falling 2 feet off a ledge shouldn't lock you in combat mode in DAI, but at least you can disengage and run.  How is this in any way as bad as being fully locked in combat mode when some flying horror 10 levels above you in TW3 decides to chase you?  Geralt keeps drawing his sword and turning around!  The frustration is absolutely epic.  Am I missing some way out of this other than continuing to try to escape in this crippled fashion?

 

Speaking about combat mechanics, this is a good a place to vent as any:  What is up with forcing Marquis of Queensbury rules on you, now and then, when some lowly thugs gang up on you.  Can't heal; can't cast any signs; can't draw a weapon.  What?!  I'm a freaking witcher!  I am controlling him, not some disembodied dungeon master.  Even if I need to keep attacks non-lethal, there is no justification for crippling my character.  I should be able to Quen up, and Axi to my heart's content, while downing whatever defensive consumables I choose.  It's ridiculous, and it's the reason I will never play this game again on any difficulty beyond Easy.  Being forced into Ciri's shoes unpredictably is jarring enough.  Having to become a boxer when all my real and game experience have gone into developing a witcher is utterly ridiculous.


Modifié par c0bra951, 08 août 2015 - 06:45 .


#8760
Wolven_Soul

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For the console crowd, it's 7+ GB.  Took about an hour at my unimpressive 20 mbps.  I noticed an immediate improvement in performance out in the wild, particularly on Roach.  Then I went to bed.  (It was 2 AM when the update finished.)  I will check out the overall effect of 1.08 tonight.

 

Now hold on a sec, about being stuck in combat mode.  I fully agree that a nug getting PO'd at falling 2 feet off a ledge shouldn't lock you in combat mode in DAI, but at least you can disengage and run.  How is this in any way as bad as being fully locked in combat mode when some flying horror 10 levels above you in TW3 decides to chase you?  Geralt keeps drawing his sword and turning around!  The frustration is absolutely epic.  Am I missing some way out of this other than continuing to try to escape in this crippled fashion?

 

Speaking about combat mechanics, this is a good a place to vent as any:  What is up with forcing Marquis of Queensbury rules on you, now and then, when some lowly thugs gang up on you.  Can't heal; can't cast any signs; can't draw a weapon.  What?!  I'm a freaking witcher!  I am controlling him, not some disembodied dungeon master.  Even if I need to keep attacks non-lethal, there is no justification for crippling my character.  I should be able to Quen up, and Axi to my heart's content, while downing whatever defensive consumables I choose.  It's ridiculous, and it's the reason I will never play this game again on any difficulty beyond Easy.  Being forced into Ciri's shoes unpredictably is jarring enough.  Having to become a boxer when all my real and game experience have gone into developing a witcher is utterly ridiculous.

 

I have never had any trouble getting away from enemies in TW3.  If that enemy is a flying monster ten levels higher than me I have hopped on my horse and taken off.  Of course, I have managed to kill enemies that are ten levels higher than me to.  I didn't do a whole lot of running.  :D

 

Also, I didn't mind the times when Geralt went fist to fist with a few thugs.  I was pretty good at the bare knuckle brawling.  There were a few times I would have preferred to draw my blade but it still didn't bother me.  Besides, it didn't happen all that often.  Basing a decision on not playing the game beyond easy on that seems...silly.  Not trying to be rude, just doesn't make sense to me personally.  To each their own.  *shrugs*



#8761
KBomb

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I have never had any trouble getting away from enemies in TW3. If that enemy is a flying monster ten levels higher than me I have hopped on my horse and taken off. Of course, I have managed to kill enemies that are ten levels higher than me to. I didn't do a whole lot of running. :D

Also, I didn't mind the times when Geralt went fist to fist with a few thugs. I was pretty good at the bare knuckle brawling. There were a few times I would have preferred to draw my blade but it still didn't bother me. Besides, it didn't happen all that often. Basing a decision on not playing the game beyond easy on that seems...silly. Not trying to be rude, just doesn't make sense to me personally. To each their own. *shrugs*

Yeah, I found it pretty easy to get away from high level monsters too. My first playthrough, I ran into a lot---that high level Archgriffin *shivers*.

I don't mind fisticuffs either, as I am pretty boss at it. I also like how some signs on some monsters won't work. Makes you think about your strategy.

Everyone has different likes and methods and expectations. Can't expect everyone to like the same things. Such is life!

Edit: Though the very few times I threw punches with thugs, I could still use potions and whatnot-- the only time I couldn't was when it was a planned fight, such as the fight club or a couple of duel-type fights. Not sure what he means about not being able to heal or use signs while fighting bandits and such with fists. Swallow and dodge should help, yeah? IIRC, fighting those guys with fists still allows you to utilize what you already have equipped.
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#8762
FKA_Servo

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For the console crowd, it's 7+ GB. Took about an hour at my unimpressive 20 mbps. I noticed an immediate improvement in performance out in the wild, particularly on Roach. Then I went to bed. (It was 2 AM when the update finished.) I will check out the overall effect of 1.08 tonight.


Weird, I'm on PC and it was 7.5. Oh well.

#8763
Dread-Reaper

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Weird, I'm on PC and it was 7.5. Oh well.

If you're on steam it might have automatically downloaded the extras, like soundtrack, map, artwork, etc.



#8764
line_genrou

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GOG here and downloaded 7.5GB



#8765
Dread-Reaper

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GOG here and downloaded 7.5GB

Maybe you didn't have 1.07? My install is only 2gb on GOG.



#8766
TheOgre

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Getting so wrekt on death March.

I enjoy the challenge.
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#8767
ashwind

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Now hold on a sec, about being stuck in combat mode.  I fully agree that a nug getting PO'd at falling 2 feet off a ledge shouldn't lock you in combat mode in DAI, but at least you can disengage and run.  How is this in any way as bad as being fully locked in combat mode when some flying horror 10 levels above you in TW3 decides to chase you?  Geralt keeps drawing his sword and turning around!  The frustration is absolutely epic.  Am I missing some way out of this other than continuing to try to escape in this crippled fashion?.

 

Lemme address this first:

 

Maybe I was unclear with my complain. It is not about being locked in combat mode - it is about being put into combat mode resulting in losing a chunk of story related conversation.

 

The following is a recap of the events:

 

I was suppose to meet Hawke to meet his Warden friend. I went there and met him. Lazy DAI started the Skyrim-ish conversation scene. Hawke begins to tell me something and I am suppose to investigate more after hearing what he has to say (I know this because multiple playthroughs). Hawke was half way briefing me and suddenly I was dropped into combat mode and the conversations was CUT off because I am in combat mode.

 

I look around and dont see a thing - that stupid critter must have ran away again. I click on Hawke again, hoping to listen to what he has to say but guess what? He refuses to tell me what he was about to say before we got interrupted. Meaning, I didnt hear what he said and I cant ask him more on that topic.

 

In JOH, a researcher's assistance was suppose to tell me about something. Again a stupid critter interrupted me and cut the conversation short by putting me in combat mdoe. Again I look around and see nothing, that critter must have ran away (laughing mercilessly at me I imagine). When I click on that NPC again, I got the option [Can you tell me more of the rumors you just spoke off?]. Thing is I didnt hear the rumor! I dont know what am I asking!?

 

It is not about getting away from combat. It is about being interrupted in the middle of conversation and losing that conversation. TW3 locks you in a cut scene and hence you cant be interrupted by a random enemy nearby when you are investigating conversation options.

 

p/s: For Geralt - just hold the sprint key and run.



#8768
ashwind

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Speaking about combat mechanics, this is a good a place to vent as any:  What is up with forcing Marquis of Queensbury rules on you, now and then, when some lowly thugs gang up on you.  Can't heal; can't cast any signs; can't draw a weapon.  What?!  I'm a freaking witcher!  I am controlling him, not some disembodied dungeon master.  Even if I need to keep attacks non-lethal, there is no justification for crippling my character.  I should be able to Quen up, and Axi to my heart's content, while downing whatever defensive consumables I choose.  It's ridiculous, and it's the reason I will never play this game again on any difficulty beyond Easy.  Being forced into Ciri's shoes unpredictably is jarring enough.  Having to become a boxer when all my real and game experience have gone into developing a witcher is utterly ridiculous.

 

Well... TW3 is an action RPG. Technically the mother of all counters is to block/parry/dodge. So, while these combat with limitations increases the challenge, it is very exactly that - a challenge.

 

I like to think of it as: Since I am the legendary white wolf. Enemies need to earn the honor of me using weapons and signs. For example, how can you draw your sword and attack Ronvid the mentally ill? :P

 

But he got me once with his sword this time... so he has my respect :P

 



#8769
line_genrou

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Guys, which do you think is the best ending for Ciri?

 

Spoiler



#8770
ashwind

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Guys, which do you think is the best ending for Ciri?

 

Spoiler

 

Spoiler


#8771
duckley

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Well... TW3 is an action RPG. Technically the mother of all counters is to block/parry/dodge. So, while these combat with limitations increases the challenge, it is very exactly that - a challenge.
 
I like to think of it as: Since I am the legendary white wolf. Enemies need to earn the honor of me using weapons and signs. For example, how can you draw your sword and attack Ronvid the mentally ill? :P
 
But he got me once with his sword this time... so he has my respect :P
 
https://www.youtube....h?v=araaGlFmzi4


Why do you consider The Witcher 3 to be an action RPG? Can you explain the difference between a regular rpg and an action rpg and maybe give sime game examples? I am curious because I always thought games like Diablo 3 were more action rpgs.
Thanks in advance.

#8772
ashwind

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Why do you consider The Witcher 3 to be an action RPG? Can you explain the difference between a regular rpg and an action rpg and maybe give sime game examples? I am curious because I always thought games like Diablo 3 were more action rpgs.
Thanks in advance.

 

I will try. :P

 

To me action RPG describes a certain combat system. Diablo 3 to me (I have only played the base game) is a semi-action RPG that is more more akin to MMORPG, timing your skills and using them. 

 

Older RPG like NWN, DAO, etc. Your character's stats generally determines how effective they are in combat. High dodge and defense means you can stand before a horde of enemies and dont get hit. If you are seriously under equipped. Your chances of survival is zero.

 

Semi-Action RPG like Diablo and DAI, your character's stats plays a heavy role in determining how effective they are in combat. Some player skills are required but that mostly involves pressing the right skills. If you are seriously under equipped. Your chances of survival is close to none. 

 

Action RPG generally places player skill before character skill. The player has to control all movements/dodging/attacks. Even when you are totally under equipped and totally out leveled, you can turn the tide of the battle if you play the character well. You can also beat opponents that are much stronger than you gracefully if they player is capable of doing so. (gracefully being the keyword - you can humiliate enemies not because your character can but because you can)

 

- Action RPG puts player skill before character skill.

 

- Older/Traditional RPG puts character skill before player skill.

 

- Semi-RPG is a mixture of both but generally tends to lean towards equipment and character skills.


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#8773
zeypher

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I will try. :P

 

To me action RPG describes a certain combat system. Diablo 3 to me (I have only played the base game) is a semi-action RPG that is more more akin to MMORPG, timing your skills and using them. 

 

Older RPG like NWN, DAO, etc. Your character's stats generally determines how effective they are in combat. High dodge and defense means you can stand before a horde of enemies and dont get hit. If you are seriously under equipped. Your chances of survival is zero.

 

Semi-Action RPG like Diablo and DAI, your character's stats plays a heavy role in determining how effective they are in combat. Some player skills are required but that mostly involves pressing the right skills. If you are seriously under equipped. Your chances of survival is close to none. 

 

Action RPG generally places player skill before character skill. The player has to control all movements/dodging/attacks. Even when you are totally under equipped and totally out leveled, you can turn the tide of the battle if you play the character well. You can also beat opponents that are much stronger than you gracefully if they player is capable of doing so. (gracefully being the keyword - you can humiliate enemies not because your character can but because you can)

 

- Action RPG puts player skill before character skill.

 

- Older/Traditional RPG puts character skill before player skill.

 

- Semi-RPG is a mixture of both but generally tends to lean towards equipment and character skills.

Pretty good description



#8774
Lawrence0294

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Maybe you didn't have 1.07? My install is only 2gb on GOG.

Strange, I had the 1.07 and am on GOG and it also was 7 GB.



#8775
zeypher

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Strange, I had the 1.07 and am on GOG and it also was 7 GB.

When we say gog we mean downloading from gog.com and go to your account/games, not galaxy. I personally use the gog downloader to download from gog.com (Not galaxy).