Aller au contenu

Photo

Feedback... be more like The Witcher 3


  • Veuillez vous connecter pour répondre
15790 réponses à ce sujet

#876
Grieving Natashina

Grieving Natashina
  • Members
  • 14 511 messages

Other things of note that TW3 has thus far done better than DA:I

 

The last thing I've also noticed is the presentation of the wider world.  IMO, DA:I really fails at "show, don't tell" and TW3 is definitely doing well in that regard.  Examples include some small moments detailing how a conquered nation is dealing with its new status such as the removal of old CoA and the destruction of others that adorn the former royal palace in Vizima.

You read my mind here.  Like the fact that the War Table missions that are really neat and detailed being left to text only.  Important stuff too that I could see affecting future world states, like the death of the Dalish PC's clan or more importantly, the death of the majority of the Grey Wardens in southern Thedas.  If I'm going to do something like that, let me do as a damned quest and not through a badly explained method of carefully picking the best advisers.  Killing off the Wardens or the Dalish PC's clan ("I never liked them anyhow") is kind of a bastard move, but I think the players should have been allowed a chance to be more a jerk than they were.  I don't pick the jerk options, but stuff like that can really affect roleplay in general.

 

Meanwhile, I'm out picking flowers and mining.  I don't mind doing those things, because I've actually discovered side quests areas that way,  I didn't like feeling forced to do it unless I was willing to fork out the cash.  Which, I'm sorry, good schematics > flowers, and I think that they should have had more of those War Table missions focused around gathering supplies.

 

I'll admit that my second session of DA:I was when I found the system failed the hardest.  I slowed down and paid more attention to the War Table missions.  Some of those are interesting quests, and yet Cullen/Leliana/Josie's teams are having all the fun.  They are the ones participating in possible World State affecting stories and we're stuck at home.  For sometimes a day or more.  In our beige PJs.  Why?  Those stupid IQ scouts are everywhere, and they could have done something more useful than give me gray crap loot and low level herbs.


  • Tayah, Dirthamen, Dutchess et 5 autres aiment ceci

#877
Steelcan

Steelcan
  • Members
  • 23 283 messages

the war table missions are sometimes too interesting honestly, I don't want to read about a squad of Inquisition troops fighting darkspawn and helping the dwarves of Kal-Shirok, I want to be there.

 

On the flip side, Inquisition agents and forces deployed to gather supplies can only scrounge up in 10min what the Inquisitor can in 10sec


  • Tayah et loyallyroyal aiment ceci

#878
Grieving Natashina

Grieving Natashina
  • Members
  • 14 511 messages

the war table missions are sometimes too interesting honestly, I don't want to read about a squad of Inquisition troops fighting darkspawn and helping the dwarves of Kal-Shirok, I want to be there.

 

On the flip side, Inquisition agents and forces deployed to gather supplies can only scrounge up in 10min what the Inquisitor can in 10sec

I was very unhappy about Kal-Shirok.  I've been wanting to see that place for years, I've been a dwarf fan for years and I can't go.    :angry:

 

True, but I'd rather have War Table missions that gathered a fair amount of stuff every ten minutes than letting them have all the excitement.  I go through small bursts were I do a lot crafting or upgrading, but aside from restocking potions and grenades, I can't say that I use a lot of them.  I think the player should go find their own Fade-Touched stuff, but for more basic materials I think the War Table would have worked much better.  I would appreciate it if the devs allowed the players to go out and gather their own stuff if they feel like it, as well as either spend the gold or wait a little while.  Too late for DA:I, but it would be nice for the future.



#879
Steelcan

Steelcan
  • Members
  • 23 283 messages

I was very unhappy about Kal-Shirok.  I've been wanting to see that place for years, I've been a dwarf fan for years and I can't go.    :angry:

 

True, but I'd rather have War Table missions that gathered a fair amount of stuff every ten minutes than letting them have all the excitement.  I go through small bursts were I do a lot crafting or upgrading, but aside from restocking potions and grenades, I can't say that I use a lot of them.  I think the player should go find their own Fade-Touched stuff, but for more basic materials I think the War Table would have worked much better.  I would appreciate it if the devs allowed the players to go out and gather their own stuff if they feel like it, as well as either spend the gold or wait a little while.  Too late for DA:I, but it would be nice for the future.

I'd gladly trade a much longer gather time for a much larger pay off, if the forces of the Inquisition are being deployed to an area to mine/gather resources, we should be getting back dozens of the material in question not like 4


  • Tayah et Grieving Natashina aiment ceci

#880
KBomb

KBomb
  • Members
  • 3 927 messages

Other things of note that TW3 has thus far done better than DA:I

Side quests x1000, no "bring 10 ram meat to the hunter" or anything. Even small scale quests such as investigating an arson attack on a blacksmith, or a simple goal to clear a well of a spirit all have attention paid to them and manage to escape the fetch quests that plague DA:I, on top of being in a quasi open world setting like DA:I is

I won't touch the graphics issue as I am ill equipped to discuss it in depth, but I will say that the facial features and expressions look much nicer in TW3, and Ynnefer is gorgeous... however that is subjective certainly

The last thing I've also noticed is the presentation of the wider world. IMO, DA:I really fails at "show, don't tell" and TW3 is definitely doing well in that regard. Examples include some small moments detailing how a conquered nation is dealing with its new status such as the removal of old CoA and the destruction of others that adorn the former royal palace in Vizima.


This. Even the mundane has consequences, too. I was in village and did something completely random never thinking it would have any consequences whatsoever. Later on, I go do a main mission and the random little thing I did has everyone running scared of me and now I have to go and find another way to do the mission because of it. I love that.
  • Spectre Impersonator, Dutchess, chrstnmonks et 4 autres aiment ceci

#881
AresKeith

AresKeith
  • Members
  • 34 128 messages

I was very unhappy about Kal-Shirok.  I've been wanting to see that place for years, I've been a dwarf fan for years and I can't go.    :angry:

 

True, but I'd rather have War Table missions that gathered a fair amount of stuff every ten minutes than letting them have all the excitement.  I go through small bursts were I do a lot crafting or upgrading, but aside from restocking potions and grenades, I can't say that I use a lot of them.  I think the player should go find their own Fade-Touched stuff, but for more basic materials I think the War Table would have worked much better.  I would appreciate it if the devs allowed the players to go out and gather their own stuff if they feel like it, as well as either spend the gold or wait a little while.  Too late for DA:I, but it would be nice for the future.

 

Isn't Kal-Shirok like far north near Tevinter?



#882
Grieving Natashina

Grieving Natashina
  • Members
  • 14 511 messages

Isn't Kal-Shirok like far north near Tevinter?

It's between Orlais and the Anderfels.  I would have rather had them just save it for it's own DLC rather than as a War Table mission.  I know a KS DLC might be still on the table, but I wanted to have that initial meeting in character.  Particularly on my dwarf.



#883
AresKeith

AresKeith
  • Members
  • 34 128 messages

It's between Orlais and the Anderfels.  I would have rather had them just save it for it's own DLC rather than as a War Table mission.  I know a KS DLC is might be still on the table, but I wanted to have that initial meeting in character.  Particularly on my dwarf.

 

Well if they do make a KS DLC maybe the initial meeting will change depending on the War Table outcome :P



#884
Grieving Natashina

Grieving Natashina
  • Members
  • 14 511 messages

Well if they do make a KS DLC maybe the initial meeting will change depending on the War Table outcome :P

I need to do some more research, because no matter what I keep getting the "Go away, you suck" reaction when I finish that quest chain.  :P

 

Good idea though.



#885
chrstnmonks

chrstnmonks
  • Members
  • 333 messages

Another thing that DA could benefit from that is in the TW3 is background. The background npcs can add alot to an atmosphere and ambient dialogue. In the village there was a kid singing a song mocking the emperor of Nilfgaraad and his father asked him where he heard that and got onto him. There is also people crying in the baackground due to what they have lost to the war. I have seen signs warning of helping bandits. Also, Geralt will make little comments about things. Like the wind is starting to blow harder or about finding a ghoul nest and he should destroy it. These are small details but they really do add alot. Also if you bump into an npcs they will tell you"watch where your going,freak! "There is also children running around playing, elderly people.


  • Dreadstruck, Dutchess, Namea et 5 autres aiment ceci

#886
Steelcan

Steelcan
  • Members
  • 23 283 messages

Another thing that DA could benefit from that is in the TW3 is background. The background npcs can add alot to an atmosphere and ambient dialogue. In the village there was a kid singing a song mocking the emperor of Nilfgaraad and his father asked him where he heard that and got onto him. There is also people crying in the baackground due to what they have lost to the war. I have seen signs warning of helping bandits. Also, Geralt will make little comments about things. Like the wind is starting to blow harder or about finding a ghoul nest and he should destroy it. These are small details but they really do add alot. Also if you bump into an npcs they will tell you"watch where your going,freak! "There is also children running around playing, elderly people.

even the hanging corpses have a notice for why they are being hanged in some cases


  • TheOgre aime ceci

#887
chrstnmonks

chrstnmonks
  • Members
  • 333 messages

even the hanging corpses have a notice for why they are being hanged in some cases

Yes and it is a small detail that adds alittle bit to the atmosphere



#888
RINNZ

RINNZ
  • Members
  • 407 messages
The Bloody Baron questline has to be one of the most ducked up things I've ever played in an RPG. It had me invested the entire time, and even though the Baron was a shitlord, I felt for the man.

Why am I posting this stuff here? It belongs in a TW3 forum. xD

#889
TheOgre

TheOgre
  • Members
  • 2 251 messages

The Bloody Baron questline has to be one of the most ducked up things I've ever played in an RPG. It had me invested the entire time, and even though the Baron was a shitlord, I felt for the man.

Why am I posting this stuff here? It belongs in a TW3 forum. xD


Fantastic wasnt it?
  • dirk5027, Bayonet Hipshot, Hazegurl et 1 autre aiment ceci

#890
Torgette

Torgette
  • Members
  • 1 422 messages
I haven't been able to play yet and I'm going out of town soon (ugh), but from what i'm seeing in this thread for feedback for bioware boils down to "presentation + polish". A lot of DAI side stories are fine but lack presentation to make them meaningful, and a lot of the open world concepts lack a lot of polish (two examples anyways).

#891
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

Be more like The Witcher 3 ? Keep dreaming !

 

Witcher 3: Wild Hunt is a real standard setter. I'm finding it difficult to remember any game that completely and utterly out classed everything in its genre to this extent.

 

Elder Scrolls ? Fallout ? Dragon Age ?  Now they just feel empty and bland compared to The Witcher.

 

I have a strong feeling many future RPGs will live in The Witcher 3's shadow.

 

CDPR has spoiled me, and spoiled me good.  :D

 

 

I haven't been able to play yet and I'm going out of town soon (ugh), but from what i'm seeing in this thread for feedback for bioware boils down to "presentation + polish". A lot of DAI side stories are fine but lack presentation to make them meaningful, and a lot of the open world concepts lack a lot of polish (two examples anyways).

 

It takes a Polish game developer to show the world what polish is all about.  :lol:


  • Eelectrica, Hazegurl et Lord Bolton aiment ceci

#892
o Ventus

o Ventus
  • Members
  • 17 251 messages

Be more like The Witcher 3 ? Keep dreaming !

 

Witcher 3: Wild Hunt is a real standard setter. I'm finding it difficult to remember any game that completely and utterly out classed everything in its genre to this extent.

 

Elder Scrolls ? Fallout ? Dragon Age ?  Now they just feel empty and bland compared to The Witcher.

 

I have a strong feeling many future RPGs will live in The Witcher 3's shadow.

 

CDPR has spoiled me, and spoiled me good.  :D

 

The Elder Scrolls and Fallout aren't even remotely similar to the Witcher aside from being RPGs. Dragon Age is the only one that comes even close, but that isn't a straight comparison either.



#893
Eelectrica

Eelectrica
  • Members
  • 3 770 messages
http://www.eurogamer...e-issue-head-on

Apparently a large patch is coming soon to address a number of issues. Will also allow customization of graphics settings for high end PC's.
Hopefully the link works. Stupid phone.



I'm content with the visuals anyway. Already turned hairfx off as it's not worth the fps loss. Everything else on Ultra though.

#894
herkles

herkles
  • Members
  • 1 902 messages

You read my mind here.  Like the fact that the War Table missions that are really neat and detailed being left to text only.  Important stuff too that I could see affecting future world states, like the death of the Dalish PC's clan or more importantly, the death of the majority of the Grey Wardens in southern Thedas.  If I'm going to do something like that, let me do as a damned quest and not through a badly explained method of carefully picking the best advisers.  Killing off the Wardens or the Dalish PC's clan ("I never liked them anyhow") is kind of a bastard move, but I think the players should have been allowed a chance to be more a jerk than they were.  I don't pick the jerk options, but stuff like that can really affect roleplay in general.

 

Meanwhile, I'm out picking flowers and mining.  I don't mind doing those things, because I've actually discovered side quests areas that way,  I didn't like feeling forced to do it unless I was willing to fork out the cash.  Which, I'm sorry, good schematics > flowers, and I think that they should have had more of those War Table missions focused around gathering supplies.

 

I'll admit that my second session of DA:I was when I found the system failed the hardest.  I slowed down and paid more attention to the War Table missions.  Some of those are interesting quests, and yet Cullen/Leliana/Josie's teams are having all the fun.  They are the ones participating in possible World State affecting stories and we're stuck at home.  For sometimes a day or more.  In our beige PJs.  Why?  Those stupid IQ scouts are everywhere, and they could have done something more useful than give me gray crap loot and low level herbs.

 

Agreed. Many of the war table missions would have been perfect as quests in their own right, and here is the thing they have consquenses. You use too much force at the wrong time? some missions have horrible endings(Lavellan questline in particular) of course the reverse is also true, there are times when you need to stop playing nice and draw the sword. But I like that you could fail those war-table missions, I think having a failable condition besides "not doing them" is a good thing IMO. 

 

Also having one Racial quest specific to each inquistor would be good. Many times there are companion quests, but I also think there should be personal quests.  Also tying certain side quests perhaps just as a cameo into the main missions would be good, such as the various Orlais war-table missions having people comment on that at the Ball or even seeing those NPCs again there.



#895
Grieving Natashina

Grieving Natashina
  • Members
  • 14 511 messages

Agreed. Many of the war table missions would have been perfect as quests in their own right, and here is the thing they have consquenses. You use too much force at the wrong time? some missions have horrible endings(Lavellan questline in particular) of course the reverse is also true, there are times when you need to stop playing nice and draw the sword. But I like that you could fail those war-table missions, I think having a failable condition besides "not doing them" is a good thing IMO. 

 

Oh, I'm with you.  Indeed, I think failing sometimes can be interesting for a story.  It's just many of the choices you have to make at the War Table for the longer chains aren't very intuitive.  I don't mind failing, but at least give me some more clear clues.  It's funny how much I've figured out on my own with other quests by using the clues given to me in either the journal, the codex or just in the area.  When it comes to the War Table quests,  I've got the one for the Wardens written down that is pretty long and takes some choices that sound weird in the game.  

 

I also felt that the War Table missions would have been better served for things like Josie's big diplomat quest (freaking 16 hours.)  That sounded like it could have been boring and a waste of the word budget.  The bigger stuff needed to be in the game, and I was honestly disappointed with how much of the more interesting quests were left just as text.  To be blunt, the Wardens thing pissed me off so much that I haven't been able to go back to the character that I had been playing prior to my break.  No...just...no.  :angry:

 

 
Also having one Racial quest specific to each inquistor would be good. Many times there are companion quests, but I also think there should be personal quests.  Also tying certain side quests perhaps just as a cameo into the main missions would be good, such as the various Orlais war-table missions having people comment on that at the Ball or even seeing those NPCs again ther

 

 

Absolutely.  That was something I had been thinking about over the last few days.  DA:I has a great main story and a lot of good smaller stories.  The thing about it is, including exceptions Emprise du Lion and Wicked Hearts, as well as the Western Approach and Adamant, very little of the stories in each zone connect to each other or to the main plot.   Your description to help bring some of the War Table missions to life is a solid one.  

 

Some areas like the Exalted Plains can get old, because it seems like there is very little reaction from the NPCs to what I just did.  You'd think once I'd completed the zone (all camps reclaimed from undead, all rifts closed, ect) those stupid soldiers out there would quit saying things like, "I hate waiting to die."  My reaction has been, "I just cleared the zone of demons you idiots."  <_<   They love whining about that in a 30-60 second loop.  I only know this because I inevitably miss some enemy loot after I blow the horn and I have run around listening to them. 


  • Tayah aime ceci

#896
herkles

herkles
  • Members
  • 1 902 messages

Absolutely.  That was something I had been thinking about over the last few days.  DA:I has a great main story and a lot of good smaller stories.  The thing about it is, including exceptions Emprise du Lion and Wicked Hearts, as well as the Western Approach and Adamant, very little of the stories in each zone connect to each other or to the main plot.   Your description to help bring some of the War Table missions to life is a solid one.  

 

Some areas like the Exalted Plains can get old, because it seems like there is very little reaction from the NPCs to what I just did.  You'd think once I'd completed the zone (all camps reclaimed from undead, all rifts closed, ect) those stupid soldiers out there would quit saying things like, "I hate waiting to die."  My reaction has been, "I just cleared the zone of demons you idiots."  <_<   They love whining about that in a 30-60 second loop.  I only know this because I inevitably miss some enemy loot after I blow the horn and I have run around listening to them. 

 

This is acually something I have thought of in the past. First one thing I am liking aout the witcher, that i think would have been perfect for DA:I is that when I clear cerain areas regular NPCs populate the area. Instead of just your soliders why not see more of the villagers that you are trying to protect?

 

I actually dissagree with you about the main quest, it felt jaringly wonky and off. the tension was all wrong, and rather short. Thing is though they could have easily improved. here is how one could do it:

 
Act 1: Mage-templar war.
 
prologue: start of act 1
hinterlands: Much longer and with more of a quest about the mage-templar war, I would not have the conflict white-washed by having the people you fight be 'deserters'. This is a war, and war is horriable. This should show that templars have a point, mages have a point. See the people's fear of both. 
val royaeux: as normal
Mage or templars: here you would choose between them, I would have Therindoubt for the templars also connected t the Hinerlands , so you can meet up with Barris and he can present his case why going to the templars is the best.
Storm coast: second part of templars/mages: after recuriting them, here you would go to sort of test them and prepare. 
haven: end of act 1 like normal
 
ACT 2: the gathering storm
skyhold entrence: start of act 2
Western apporach/crestwood: wardens, as well as the villagers.
fallow mire: gaining the avvar
exalted plains: gaining Orlais/ some dalish
Emerald graves:  gainning commoner orlaisins/more dalish
Halrmashral(ball mission): mostly the same, big difference is that it would reference decisons from earlier
skyhold: end act 2: big preparation to fight cory before skyhold is attacked. 
 
ACT 3: fighting a god
skyhold: start of act 3; skyhold at this time would be attacked, defenses needed to save lives. the less lives you save, the harder the battle against cory at the end would be. should be difficult to save everyone but not impossible.
Emprise du lion: fighting the red templars
secret oasis/hissing wastes: fighting the venatori
abore wilds: as normal
haven: a clash of armies, your army against cory's army, both using their army as a destraction so you fight cory one on one. As mentioned, the less men you have, the more you might lose or make the final battle more difficult due to minons. 
skyhold: end of the game celebration; depending on how many lives are lost this could be a rather bitter sweet celebration. 

  • Namea aime ceci

#897
Grieving Natashina

Grieving Natashina
  • Members
  • 14 511 messages

Eh, we'll just agree to disagree here.   I'll stick to my guns about the story being good, but I understand where you're coming from.  My big issue was that the zones didn't connect to the main story all that well, and the effects weren't felt later.  Your method just sounds a little too structured and while I think that open-world could have been done better, your suggestion is a too linear for my taste.  To each their own.  :)

 

I will say Cory's final confrontation was one of the most disappointing boss fights I've had any game in a long time.  What a giant letdown, especially after playing Legacy.



#898
Xetykins

Xetykins
  • Members
  • 2 004 messages
Can anyone tell me what playing a female character is like in TW3? How long do you get to play her? Is it a short boring throw away filler or a long and interesting one?

I watched my bf play a little of it last night, and was very impressed with everything that I've seen so far, specially the graphics on a high end rig. But he only played for 20 mins I did not get to see much. I really want to play it but the thought of getting stuck with Geralt for 40hrs plus is really quite daunting, because I don't want to play male. God bless bioware for giving me nice character choices.

#899
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

Can anyone tell me what playing a female character is like in TW3? How long do you get to play her? Is it a short boring throw away filler or a long and interesting one?

I watched my bf play a little of it last night, and was very impressed with everything that I've seen so far, specially the graphics on a high end rig. But he only played for 20 mins I did not get to see much. I really want to play it but the thought of getting stuck with Geralt for 40hrs plus is really quite daunting, because I don't want to play male. God bless bioware for giving me nice character choices.

 

The Witcher is a series about books about, you guessed it, a Witcher by the name of Geralt of Rivia. Geralt is not a purely made up character like Hero of Ferelden or Champion of Kirkwall or The Inquisitor or The Shepard. Geralt actually has an origin from another entertainment medium, books. The books are written by a Polish author, Andrzej Sapkowski. 

 

That is why you cannot play as a female protagonist in The Witcher. Sapkowski did not write a book about a female Witcher. There is no story of a female protagonist. There is no Geralynn, if you will. However, you can play as a Cirilla or Ciri in the game for brief periods, when the story makes sense for you to play her. 

 

In a sense, The Witcher games is a lot like The Batman games. You play as Batman because Batman / Bruce Wayne is the main protagonist because that is how it is in the books. Not because the developer does not want player to have more choices, its because of adherence to lore and respect for source material. However, you can still play as Catwoman or Batgirl on the side because they are supporting characters in the story when it makes sense for you to play them. 

 

If playing as a male character is hard for you, think of it as playing a character and shaping their story, regardless of sex. Look past the sex, the gender and focus on the story, the lore, the setting, the little characters and the little details. Should help. 



#900
Xetykins

Xetykins
  • Members
  • 2 004 messages

The Witcher is a series about books about, you guessed it, a Witcher by the name of Geralt of Rivia. Geralt is not a purely made up character like Hero of Ferelden or Champion of Kirkwall or The Inquisitor or The Shepard. Geralt actually has an origin from another entertainment medium, books. The books are written by a Polish author, Andrzej Sapkowski. 
 
That is why you cannot play as a female protagonist in The Witcher. Sapkowski did not write a book about a female Witcher. There is no story of a female protagonist. There is no Geralynn, if you will. However, you can play as a Cirilla or Ciri in the game for brief periods, when the story makes sense for you to play her. 
 
If playing as a male character is hard for you, think of it as playing a character and shaping their story, regardless of sex. Look past the sex, the gender and focus on the story, the lore, the setting, the little characters and the little details. Should help.


Yes yes I get all that. Still that's the reason why I cant play the series. But I've read that you can play Ciri for a while and I just want to know if that part is actually good. That might motivate me enough to play the game.