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Feedback... be more like The Witcher 3


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#926
In Exile

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How is item durability a bad thing? It adds to the immersion where your weapons become damaged and don't perform as usual, kinda like in Fallout New Vegas.

Honestly the only problem is that it damages too quickly, but that can be easily fixed with a patch or mod.


Item durability doesn't add immersion - it's just a frustration feature. In New Vegas there's an established repair skill you can use to manage it. There's no equivalent in TW3. This is not a positive of the game. If we want to talk about immersion then wear and tear needs to be realistic - weapons break, chip etc. They don't linearly wear down based on use.
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#927
animedreamer

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I'd look at videos first honestly. To be safe I'd say don't get it. People said they improved the combat up from TW2 so it may be similar.

Thanks, i meant to ask that in another thread... but thank you all the same.


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#928
CronoDragoon

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I didn't know that plotholes, inconsistencies and plain, convoluted plot could be called objectively good writing. Bioware's "politics" in DA2 boiled down to every faction being crazy and/or stupid. Compare that to the conflict that plays out in TW2, with many more parties participating and a great number of factors coming into play, and it's downright laughable if you dare to call Bioware's writing superior or even good.

Bioware can write good companion characters and it seems about the only strength they have left. 

 

Why are you playing down character writing and propping up political writing?



#929
jds1bio

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Still don't get why people had a major issue with combat from TW2. Yes it was a bit awkward and first and took some getting used too, yes it was geared way more towards melee than magic, but did I enjoy it? Yes. Did it feel good/fun? Yes.

 

The thing is the core game of TW2 is incredibly enjoyable. DA:I's core game is chore-like and full of filler IMO. People can pick the technicalities apart all they want, but you can tell TW2 was made with genuine care and the overall experience in mind, where as DA:I's by-the-numbers approach reflects an overall desire just to cash in and do the minimum required.

 

That's my biggest tip to Bioware - start making games like you actually want to be making games again. TW2 totally embodies an RPG created by RPG lovers, much like DA:O, BG2 and KOTOR did. DA:I embodies an organisation selling out and cashing in with a lick of paint over the cracks to appeal to it's fanbase.

 

All these games are chore-like, when it comes to areas like inventory managament.  Loot, also - both games have more loot and crafting elements than you will ever need, and you can easily become overburdened by trying to pick everything up.  But yes, TW2 was ultimately playable through to the end.

 

As for your tip to Bioware - I should remind you that people railed Bioware over KOTOR's use of a new D&D system.  Dragon Age Origins still gets dinged to this day because of the length of the Circle/Fade and Deep Roads sections.  And if you read these forums very frequently, you'd get the sense that DAI doesn't appeal to Bioware's fanbase all that much. 

 

Which is a shame because the sheer amount of DA lore contained in this game, lore that relates directly back to DAO, would derail a focus group, and would never be approved in a business meeting where the company was interested in doing things merely "by-the-numbers".


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#930
Rawgrim

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Facebook is not a gaming forum; do not use the former or most social media myself.

 

It is a fan page for Dragon Age, and it has way more followers than this forum has members.



#931
AresKeith

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Which company deleted threads like this?I mostly agree, though I think Bioware is still capable of writing Good plots (The genophage arc in ME3, for example). Though they're surely not good at political plots so far.


I thought Orzammar was good for a political plot
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#932
Steelcan

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Why are you playing down character writing and propping up political writing?

I would imagine its because DA writers continue to try and play their hand at politics, with varying degrees of success



#933
AresKeith

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I was hoping for an hr at least seeing that its such a huge game. But thank you :-)


Well there's speculation that future Witcher games might have Ciri

#934
jds1bio

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I didn't know that plotholes, inconsistencies and plain, convoluted plot could be called objectively good writing. Bioware's "politics" in DA2 boiled down to every faction being crazy and/or stupid. Compare that to the conflict that plays out in TW2, with many more parties participating and a great number of factors coming into play, and it's downright laughable if you dare to call Bioware's writing superior or even good.

Bioware can write good companion characters and it seems about the only strength they have left. 

Wut?  The beginning of TW2 the king is attacking the castle of his former lover because she's with someone else, and she's using ballistas that he GAVE her to retaliate.  And oh yeah his kids are there and might get injured or killed in the attack.  Don't Geralt and Triss comment on how this attack is crazy and/or stupid?

 

  And the endgame in TW2 proves that every faction in the Witcher game world is also crazy and/or stupid in some way.



#935
jds1bio

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I thought Orzammar was good for a political plot

So was Wicked Eyes Wicked Hearts - to me this represented the both the best and worst of what was in DAO. 

 

The best as in - if you keep digging and discovering, you will find pure narrative gold.  The worst as in - you may not get to see as much as you perhaps should, likely missing one or two too many things.


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#936
wicked cool

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If you took dao and combined some of dai along with elements from w3 such as climbing and swimming etc you would have one of the greatest rpgs of all time
Dao had cutscenes and consequences and the best followers in all of gaming and bioware decided to go in a different direction
I can only imagine if dao had been built with todays technology but then again i think the game engine is behind the competition such as hair, underwater etc.
maybe its their budget?

#937
Steelcan

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Wut?  The beginning of TW2 the king is attacking the castle of his former lover because she's with someone else, and she's using ballistas that he GAVE her to retaliate.  And oh yeah his kids are there and might get injured or killed in the attack.  Don't Geralt and Triss comment on how this attack is crazy and/or stupid?

 

  And the endgame in TW2 proves that every faction in the Witcher game world is also crazy and/or stupid in some way.

what part of Foltest's personality ever indicated he would be rational with his lover's spat?



#938
In Exile

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Wut?  The beginning of TW2 the king is attacking the castle of his former lover because she's with someone else, and she's using ballistas that he GAVE her to retaliate.  And oh yeah his kids are there and might get injured or killed in the attack.  Don't Geralt and Triss comment on how this attack is crazy and/or stupid?

 

  And the endgame in TW2 proves that every faction in the Witcher game world is also crazy and/or stupid in some way.

 

The thing is, playing petty powergames with people's lives out of spite is a not-uncommon thing for people in power. This whole Machiavellian power struggle people fall in love with is not (per se) indicative of a truly political plot, and TW2 (and, in one part, DA2) handle it very well. Although people really miss out on the irony in TW2's political plot, which is that everyone in the northern kingdoms gets trolled by Nilfgaaard. I find it kind of funny that people venerate the political game-playing when the major theme in the plot is how vapid and pointless the whole thing is, because there's always a bigger fish. 


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#939
o Ventus

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I didn't know that plotholes, inconsistencies and plain, convoluted plot could be called objectively good writing. Bioware's "politics" in DA2 boiled down to every faction being crazy and/or stupid. Compare that to the conflict that plays out in TW2, with many more parties participating and a great number of factors coming into play, and it's downright laughable if you dare to call Bioware's writing superior or even good.

Bioware can write good companion characters and it seems about the only strength they have left. 

 

Because the Witcher's political factions have never been stupid or crazy. It's almost like if you followed the Witcher, you'd think that politicians and monarchs were rational, reasonable people that didn't abuse their power for petty and mundane purposes.



#940
jds1bio

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The thing is, playing petty powergames with people's lives out of spite is a not-uncommon thing for people in power. This whole Machiavellian power struggle people fall in love with is not (per se) indicative of a truly political plot, and TW2 (and, in one part, DA2) handle it very well. Although people really miss out on the irony in TW2's political plot, which is that everyone in the northern kingdoms gets trolled by Nilfgaaard. I find it kind of funny that people venerate the political game-playing when the major theme in the plot is how vapid and pointless the whole thing is, because there's always a bigger fish. 

I agree with you on the irony over TW2's endings.  I just don't think that Bioware's writing is worse than CDPR just because the bigger fish showed up at the beginning of DAI and not at the end of DA2. 

 

The difference, to me, is that TW2 ended in a way that you helped shape and participate in to some degree, and DA2 ended in a way that you tried your best to shape but ultimately could not.  Story-wise, they're both fine.  RPG-wise, they leave you with different feelings.



#941
The Elder King

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It was about TW3 and the graphic downgrade debate or PC controls, though I am uncertain which forum; CDPR, I believe.And I will take the DAO politics of Orzemmar over most political writings.

  

I thought Orzammar was good for a political plot

That's not the same thing. There Are feedback threads in the CDPR forum, Even About the downgrade; they deleted threads because there were countless on the same argument. Bioware did the same in the last.
And I forgot About Orzammar When I Made my post.

#942
In Exile

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I agree with you on the irony over TW2's endings. I just don't think that Bioware's writing is worse than CDPR just because the bigger fish showed up at the beginning of DAI and not at the end of DA2.

The difference, to me, is that TW2 ended in a way that you helped shape and participate in to some degree, and DA2 ended in a way that you tried your best to shape but ultimately could not. Story-wise, they're both fine. RPG-wise, they leave you with different feelings.


Oh, I don't think it's worse in any way. I just think people miss what makes it strong as a political plot.

TW2 is certainly more reactive than any game Bioware's made. DAI is reactive in different ways, but the game is too conservative with resources to match the feeling of reactivity in TW2.

#943
AlanC9

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Does anyone else think that maybe CDPR is usually going to be able to out-resource Bio? They do pay less for their zots, after all. Or is Bio spending too much on the wrong stuff?

(Inb4 "Multiplayer sucked it all up!")

#944
The Elder King

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Does anyone else think that maybe CDPR is usually going to be able to out-resource Bio? They do pay less for their zots, after all. Or is Bio spending too much on the wrong stuff?(Inb4 "Multiplayer sucked it all up!")

MP had likely a separate budget.
What takes a lot of resources in Bioware's games is the companions.
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#945
In Exile

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Does anyone else think that maybe CDPR is usually going to be able to out-resource Bio? They do pay less for their zots, after all. Or is Bio spending too much on the wrong stuff?

(Inb4 "Multiplayer sucked it all up!")

 

I think CDPR is far, far better at planning their resource use out, so in this regard I think they've been "out-resourcing" Bioware since TW2. Bioware is also pretty bad at figuring out what fans care about - e.g. in DA2 they assumed most fans care about reactive companion content and cutscenes (because that's where all the praise was for DA:O) vs. quest-design, encounter design, and landscaping. 

 

So I guess I think Bioware spends on the wrong stuff. 

 

Edit:

 

And like Elder King says, companions are huge resource drains. Banter is costly - lots of VO. Plus cutscenes, and companion quests (which are cutscene heavy). That's all sucked out of the sidequest related zots budget. 

 

Banter is actually a great example of terrible resource investment. DA:I apparently has 5 hours. Banter triggers get screwed by save/loading, but ignoring that part, they generally are meant to trigger every 10-15 minutes. You need something between 50-75 hours of non-interrupted (by saving) gameplay time to hear all of the banter. That's an absurdly terrible design choice. 

 

Frankly, I would cut 90% of companion banter and re-invest it into either dialogue at the main base or dialogue for quest-giving NPCs. 


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#946
Sidney

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I'd look at videos first honestly. To be safe I'd say don't get it. People said they improved the combat up from TW2 so it may be similar.



It felt like playing Arkham or Assassin's Creed a timing/counter based system. Not only was it very twitchy that type of countr system always feels so passive. The whole thing becomes wait for them to hit me and then smack them...rinse and repeat.
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#947
Urazz

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Does anyone else think that maybe CDPR is usually going to be able to out-resource Bio? They do pay less for their zots, after all. Or is Bio spending too much on the wrong stuff?

(Inb4 "Multiplayer sucked it all up!")

Multiplayer had a separate budget but it does add to the total cost of the game and how much needs to be made to make the game profitable.  Not only that but some people will probably think that they could've just added that money to the development of the main game itself instead of on something that a lot of people don't really care about and at the most just played it a little bit.

 

Also, I don't think it's CDPR is out resourcing Bioware, but that they are planning their resource management out and aren't getting too crazy in their goals.  I.E. I think Bioware deciding to include multiplayer in their games probably detracted from them in some fashion.

 

I myself am enjoying The Witcher 3 about as much as I enjoyed DA:I so they are both equal to me in the factor of how much fun I had with it.  I really can't compare the two games in other factors so much as they are two different kind of RPGs.



#948
In Exile

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It felt like playing Arkham or Assassin's Creed a timing/counter based system. Not only was it very twitchy that type of countr system always feels so passive. The whole thing becomes wait for them to hit me and then smack them...rinse and repeat.

 

The problem is that the sense of scale is all-wrong. The timing is very important, enemies don't really get staggered when you hit them if you hit mid-attack (so that means you need to counter/dodge when they swing or you get crushed) and it's hard to judge distances. It's a conceptually better done combat system that IMO sucks in practice. 

 

Edit: Oh, and enemies can block combos. I've never really seen that before - it takes a lot to get used to dealing with because of that combined with the lack of stagger. Actually the only other game that's lacked stagger this way was Bound by Flame. 


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#949
Torgette

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Item durability doesn't add immersion - it's just a frustration feature. In New Vegas there's an established repair skill you can use to manage it. There's no equivalent in TW3. This is not a positive of the game. If we want to talk about immersion then wear and tear needs to be realistic - weapons break, chip etc. They don't linearly wear down based on use.

 

Only series i've ever liked gear durability in is the Souls games - even those games sell items that repair durability. The worst had to be MGS3's health system, stopping in the middle of a boss fight 20 times to suture wounds and splint broken bones got old fast.


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#950
pdusen

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Bioware's "politics" in DA2 boiled down to every faction being crazy and/or stupid. Compare that to the conflict that plays out in TW2, with many more parties participating and a great number of factors coming into play, and it's downright laughable if you dare to call Bioware's writing superior or even good.

 

...implying that any of the factions in the Witcher games are anything but crazy and/or stupid...

 

Let's just say that I can't agree.