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Feedback... be more like The Witcher 3


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#951
In Exile

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...implying that any of the factions in the Witcher games are anything but crazy and/or stupid...

Let's just say that I can't agree.

They're power-obsessed megalomaniacs. Certainly Henselt and Sile, and Phillipa is not far removed. And given how pro-pogrom Radovid is following the reveal about the Lodge in the endgame I wouldn't necessarily say he's on the high end of sane.

They're all sophisticated, which is what I think people really mean when they say the plot is better. No one in Bioware plots is subtle. It's like stage acting in this way. Bioware loves stage acting as a cinematic and narrative device.

#952
thats1evildude

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I'm hearing nothing but bad things about the item durability system in Witcher 3. It's intrusive and annoying. So yeah, I'll say it again: I hope that never makes it into Dragon Age.
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#953
o Ventus

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They're power-obsessed megalomaniacs. Certainly Henselt and Sile, and Phillipa is not far removed. And given how pro-pogrom Radovid is following the reveal about the Lodge in the endgame I wouldn't necessarily say he's on the high end of sane.

They're all sophisticated, which is what I think people really mean when they say the plot is better. No one in Bioware plots is subtle. It's like stage acting in this way. Bioware loves stage acting as a cinematic and narrative device.

Are they power-obsessed megalomaniacs, or are they sophisticated? You can't really have it both ways when almost every major political figure's main selling point is "I'm a power-hungry tyrant and **** everyone else".



#954
Gileadan

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Well, here's something that CDP:R does quite nicely - post launch support and patches.

 

Patch 1.03 is out on PC today with some fixes and performance improvements. And I don't even have to search their forum/website/reddit for the patch notes... there is a "Changelog" button in the Galaxy Client that opens the list of changes right there.

 

And apparently they are also planning to implement a rollback feature later on.


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#955
HiroVoid

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These are some good articles if people are interested in a 'Witcher 2' overview with motivations and etc. included from Knightofphoenix.

 

http://knightofphoen...blr.com/witcher


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#956
Torgette

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It takes a Polish game developer to show the world what polish is all about.  :lol:

 

 

There is a level of polish to this game that puts a lot of developers to shame much less Bioware, I have heard stories about CDPR being something of an overtime machine for a long duration of TW3's development and that would explain the level of work done on a lot of what would be considered "meaningless detail". You don't simply get high levels of texture work and meshes on random things by skill alone, that stuff is more time sensitive than difficulty.


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#957
Gileadan

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There is a level of polish to this game that puts a lot of developers to shame much less Bioware, I have heard stories about CDPR being something of an overtime machine for a long duration of TW3's development and that would explain the level of work done on a lot of what would be considered "meaningless detail". You don't simply get high levels of texture work and meshes on random things by skill alone, that stuff is more time sensitive than difficulty.

I get the same impression.

 

I remember one of their hidden messages in one of their trailers over a year ago that, between the lines, read like "we're overworked to hell and back so please could you guys look at this and tell us you like it". 

 

Another thing I just noticed while playing - they kept the layout of the royal palace in Vizima from TW1. I even found the room where Geralt played dice poker with Foltest in chapter 5 of the first game.


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#958
In Exile

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Are they power-obsessed megalomaniacs, or are they sophisticated? You can't really have it both ways when almost every major political figure's main selling point is "I'm a power-hungry tyrant and **** everyone else".


You can be both. I don't mean they're sophisticated characters. I mean they're sophisticated in their plot. They're subtle about it. That doesn't mean they're not one dimensional necessarily.

And people really overstate the importance of actually portraying depth.
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#959
HiroVoid

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I get the same impression.

 

I remember one of their hidden messages in one of their trailers over a year ago that, between the lines, read like "we're overworked to hell and back so please could you guys look at this and tell us you like it". 

 

Another thing I just noticed while playing - they kept the layout of the royal palace in Vizima from TW1. I even found the room where Geralt played dice poker with Foltest in chapter 5 of the first game.

Haven't gotten there yet, but it seems the same for Kaer Morhen too.



#960
Hazegurl

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Coming up for air to talk abut what I already love about W3.

 

 

Cut scenes! OMG! This is how you do it.  It makes the side stories worth investing in.

 

Surprises.  I did a side story that started out funny and light hearted that ended with tracking down a serial killer.

 

The world. Keeps getting better and better. The NPCs feel alive, the conflicts seem consistent and realistic, we have complex characters like the Baron, and creepy missions in the swamp where there doesn't seem to be a clear cut "good" or "bad" choice.  

 

Minor choices I made affected how I did other missions. 

 

The relationship between Geralt and Triss and Yen is complex.  Yen is a ******! :ph34r:

 

So far I'm enjoying this game a lot.  I have some issues with the combat, but then again I never really like combat in most games, especially story heavy rpgs.

 

Ciri is badass and I hope to play as her more.  I even made her a lesbian, something I don't do in games but it seems to suit her.  I wonder how that'll turn out later on in the story. (still on first playthrough)


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#961
KBomb

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I'm hearing nothing but bad things about the item durability system in Witcher 3. It's intrusive and annoying. So yeah, I'll say it again: I hope that never makes it into Dragon Age.


I will agree with you on this. I don't like the item durability thing. It's annoying. The rest of the game is so delicious that I can overlook it, but it's still grating and I wish it wasn't there.
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#962
TheOgre

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I will agree with you on this. I don't like the item durability thing. It's annoying. The rest of the game is so delicious that I can overlook it, but it's still grating and I wish it wasn't there.

 

I'm hearing nothing but bad things about the item durability system in Witcher 3. It's intrusive and annoying. So yeah, I'll say it again: I hope that never makes it into Dragon Age.

 

 

Item durability doesn't add immersion - it's just a frustration feature. In New Vegas there's an established repair skill you can use to manage it. There's no equivalent in TW3. This is not a positive of the game. If we want to talk about immersion then wear and tear needs to be realistic - weapons break, chip etc. They don't linearly wear down based on use.

 

 

 

Only series i've ever liked gear durability in is the Souls games - even those games sell items that repair durability. The worst had to be MGS3's health system, stopping in the middle of a boss fight 20 times to suture wounds and splint broken bones got old fast.

 

 

All +1's, I freaking hate durability in any game. It's a chore, and the one series I tolerated it in was souls. Was very pissy when I found out I was FORCED to return to the one place to repair my weapons when they lost durability when I first played Bloodborne.. I hate "you must return to here to get ready for anything" mechanics or "must go see this npc to level up" mechanics. I hope DA never has a repair system.


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#963
HiroVoid

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Durability works fine in certain games.  Fire Emblem in particular, I feel it works, since it forces you to think how to use the more powerful weapons.



#964
Sylvius the Mad

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I love item durability as a mechanic, but it's just about the only good thing I've heard about TW3 so far.

It seems to be heavy in cutscenes (bad), and the reviews of the PC controls I've read make them sound awful.

I continue to have no interest in TW3.

#965
Br3admax

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I agree, the Witcher 3 is a better game. No, BioWare shouldn't make the next DA more like it. They're different games for different audiences, and BioWare should stick to what they know best. Look at what happened when they tried to be more like Skyrim. 


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#966
TheOgre

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I agree, the Witcher 3 is a better game. No, BioWare shouldn't make the next DA more like it. They're different games for different audiences, and BioWare should stick to what they know best. Look at what happened when they tried to be more like Skyrim. 

 

THIS -- again I don't support copying other game series. DA needs its own identity right now to be consistent. What they could do better is have more investment with their side quests.


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#967
Bayonet Hipshot

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I agree, the Witcher 3 is a better game. No, BioWare shouldn't make the next DA more like it. They're different games for different audiences, and BioWare should stick to what they know best. Look at what happened when they tried to be more like Skyrim. 

 

That's the thing. Dragon Age doesn't have an identity. Bioware changes it on a whim. Take for instance, the dilution of the Qun and Qunari from DAO to DAI. Take the combat, which is now some hybrid cesspool with a bad tactical camera view on top of it and a half-arsed friendly fire setting. Or take the art style, which is so different from each game you might be forgiven that they come from different IPs. Look at the evolution of Darkspawn for instance. Or the Elves. 

 

I don't think Bioware can actually make a game that is equal to the Witcher 3, much less rival it or surpass it. That's like expecting Proton to make cars as good or better than Porsche. Witcher 3 Wild Hunt makes Dragon Age Inquisition look like the work of a bunch of rank novice amateurs. 

 

Bioware these days are too focused on petty things with their game such as towing a specific socially approved politically correct line, pointless romance representations. That's how their stories and games go these days. Its more about "Does this cater to this particular social group's whim ?" rather than "Is this a good story ?"

 

CDProjektRed on the other hand does not give a flying f**k about politically correct socially approved opinions. They don't give a f**k about what Fox News or Social Justice Weasles or special interests groups think about their game. Their main concern is making a good game with a good story, good combat and good atmosphere. 

 

Until Bioware can start not giving a shite about or not kowtowing a particular whim of a social group for their games and their stories, they are never going to reach the level that CDPR has reached with Witcher 3. Until then, they will remain a mediocre developer with a history of making great games. 


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#968
Br3admax

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This may be news to you, but BioWare is a part of EA, and all of their choices have to be approved through EA. They don't get to just give no fucks and create what they want. There's also the fact that BioWare is personally invested in political bs. 


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#969
Bayonet Hipshot

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This may be news to you, but BioWare is a part of EA, and all of their choices have to be approved through EA. They don't get to just give no fucks and create what they want. There's also the fact that BioWare is personally invested in political bs. 

 

EA is the American Corporate Devil for video games while Ubisoft is the French Corporate Devil for video games but that bolded part right there, that's not EA's fault. That's Bioware's fault. 



#970
AmberDragon

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Count me as another person blown away by TW3, and I really enjoyed DAI too. For me it isn't a problem that I can't customise the character I play in TW3, a few of the games I play have set playable characters, yes it's nice to be able to craft my own look for a character but I don't find it a deal breaker when I can't.

I play on the PS4 and (touching wood) I had no bad bugs or glitches in DAI and none so far in TW3.

What I love most about TW3 is, as others have said, that the world feels alive and real, children playing in the street, people working in the fields, going about their chores in the villages etc dogs, cats, chickens goats all sorts of animals roaming around the countryside.

Side quests have more to them, not found any really boring fetch quests yet in about 14 hours of playing TW3. Enjoying the Witcher contracts I have taken so far too. Loving that decisions have consequences and some really dark consequences, don't want to post spoilers. Enjoying exploring TW3s world, I just have to know what every question mark on the map means and it's a joy to speak to the npcs and get surprise quests todo because you decide to help a villager.

Enjoying being able to actually climb rather than jumping like an idiot the running animation is smoother and it's great to be able to swim and ride a horse which can walk, canter or gallop, having small boats to sail is nice too, spent a while just sailing around watching the water react to the boat etc. The physics of the world are beautiful too, the wind, the rain, how it affects the environment including sound and lets not forget the day/night cycle.

I would love to see Bioware implement, better side quests, more realistic environments (as in npcs that make it feel more alive, proper weather physics and a day/night cycle). Also perhaps place ? or ! on the maps to show there is something or interest there instead of having fetch quests to try to get people exploring the map. More realistic movement would be nice in DA4 too all the jumping in DAI and drowning in waist deep water just got old so fast.

But as I said at the start I enjoyed playing DAI, did six complete playthroughs and will likely try it again when I finish TW3. It's just I am so far enjoying TW3 more, yes it has it's faults, all games do, so please don't think I am saying it's perfect because it isn't. Do I want the next DA to be Witcher clone? No, I don't, it would just be nice if Bioware could improve some things in future games. :-)
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#971
TheOgre

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That's the thing. Dragon Age doesn't have an identity. Bioware changes it on a whim. Take for instance, the dilution of the Qun and Qunari from DAO to DAI. Take the combat, which is now some hybrid cesspool with a bad tactical camera view on top of it and a half-arsed friendly fire setting. Or take the art style, which is so different from each game you might be forgiven that they come from different IPs. Look at the evolution of Darkspawn for instance. Or the Elves. 

 

I don't think Bioware can actually make a game that is equal to the Witcher 3, much less rival it or surpass it. That's like expecting Proton to make cars as good or better than Porsche. Witcher 3 Wild Hunt makes Dragon Age Inquisition look like the work of a bunch of rank novice amateurs. 

 

Bioware these days are too focused on petty things with their game such as towing a specific socially approved politically correct line, pointless romance representations. That's how their stories and games go these days. Its more about "Does this cater to this particular social group's whim ?" rather than "Is this a good story ?"

 

CDProjektRed on the other hand does not give a flying f**k about politically correct socially approved opinions. They don't give a f**k about what Fox News or Social Justice Weasles or special interests groups think about their game. Their main concern is making a good game with a good story, good combat and good atmosphere. 

 

Until Bioware can start not giving a shite about or not kowtowing a particular whim of a social group for their games and their stories, they are never going to reach the level that CDPR has reached with Witcher 3. Until then, they will remain a mediocre developer with a history of making great games. 

 

I agreed with this post honestly I wish they freaking stuck with DA2's concept for Qunari, or DAO if that's what they had intended. Switching things on us is really frustrating. I want consistency. 



#972
CronoDragoon

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The combat was always a hybrid. The input method getting the short end of the stick has merely switched.



#973
bondari reloads.

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I agree, the Witcher 3 is a better game. No, BioWare shouldn't make the next DA more like it. They're different games for different audiences, and BioWare should stick to what they know best. Look at what happened when they tried to be more like Skyrim. 

 

Except there are people posting in this thread evidently playing both and comparing them. Were Geralt's and Ciri's roles reversed, I'd be part of their audience, too, since I didn't like him in W2.

Skyrim didn't work out too good, but when this thread hits 100 pages it won't go unnoticed and I wouldn't mind a game like W3 as inspiration.


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#974
Bayonet Hipshot

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I agreed with this post honestly I wish they freaking stuck with DA2's concept for Qunari, or DAO if that's what they had intended. Switching things on us is really frustrating. I want consistency. 

 

There is their storytelling as well. I have recently realized why Bioware's stories seem to make so very little sense. At some point, they've began purposely writing their stories so that it they would have more raw drama and irrational-emotional shenanigans at the expense of story cohesion and basic sense. It is most likely that Bioware does so in order attract more customers, as banal as it sounds. It becomes more and more obvious the more games they make.

 

 

Except there are people posting in this thread evidently playing both and comparing them. Were Geralt's and Ciri's roles reversed, I'd be part of their audience, too, since I didn't like him in W2.

Skyrim didn't work out too good, but when this thread hits 100 pages it won't go unnoticed and I wouldn't mind a game like W3 as inspiration.

 

I'm predicting this in the future

 

Bioware on Dragon Age 4 :- "We are looking at Witcher 3 very seriously" 


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#975
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I'm hearing nothing but bad things about the item durability system in Witcher 3. It's intrusive and annoying. So yeah, I'll say it again: I hope that never makes it into Dragon Age.

As much as I'm loving TW3 the item durability is definitely annoying so I agree on that

 

Apart from that though Bioware really needs to take a closer look at TW3:

the side quests are well done (they are interesting, have cutscenes and choices), the open world feels alive (example Novigrad, Val Royaux is a joke compared to it), Geralt while a pre defined protagonist has more RP options than the Inquisitor who was way too bland etc.

 

 

Its just on a whole other level than DA:I its clear that CDPR put a lot of effort and "heart" into the game while Bioware tried to appease as many people as possible, not to mention how lazy they got with the open world and fetch quests...