For example, CDPR could learn a few things from Bioware on crafting an appealing protagonist.
Witcher 3 will have a crafting system where you can create armours and weapons.
For example, CDPR could learn a few things from Bioware on crafting an appealing protagonist.
Quests and decisions that have consequences, a proper open world, much less pointless harvesting and looting, and much better gameplay. Also CD Projekt Red is giving out Free DLC specifically to divert from the greedy norm. Putting this game to shame.
Quests and decisions that have consequences, because DAI had none? At all? So every war table operation worked out the same for everyone? And every judgement was simply a cutscene that ran the same for everyone? Ok.
You do know that the "open world" is in segments, right?
Have you seen the inventory page once it is full late-game? Bordering on a headache.
Did you play the last game? The looting and harvesting was above and beyond a chore.
I don't want this thread to become too much about another game, but this kind of feedback of "look what I saw in the window, why couldn't your game be like THAT?" doesn't hold up under scrutiny.
I say let Dragon Age do it's own thing and let The Witcher do it's own thing.
Isn't it awesome that we have many options for medieval fantasy?
Want an action adventure fantasy with Nintendo involved?: The Legend of Zelda
Want challenging turn based combat? Fire Emblem
Want a tactical turned based combat game with multiple units? Final Fantasy Tactics.
Want traditional D&D?: Baldur's Gate, Ice Wind Dale, Neverwinter Knights, Planetscape Torment etc
Want throw back to traditional D&D?: The latest Divinity game, Pillars of Eternity
Want an MMO: Rift, World of Warcraft, Guild Wars, ESO,
Want pawns?: Dragon's Dogma
Want a job system with loads of classes? Bravely Default, Final Fantasy III, Final Fantasy V
Want Story Driven Game with consequences: Witcher series
Want great characters and companionship?: Dragon Age
Want a different take on the class system?: Kingdoms of Amalur
Want to explore a large world in first person? Elder Scrolls series.
Want to abandon classes altogether? Elder Scrolls Skyrim.
Want a Game of Thrones game made by Tell Tales?: Yep. That exists too.
Want an RPG that will actually satisfy RPG purists? Go for pen and paper and get yourself a good GM.
So many choices.
Quests and decisions that have consequences, because DAI had none? At all? So every war table operation worked out the same for everyone? And every judgement was simply a cutscene that ran the same for everyone? Ok.
You do know that the "open world" is in segments, right?
Have you seen the inventory page once it is full late-game? Bordering on a headache.
Did you play the last game? The looting and harvesting was above and beyond a chore.
I don't want this thread to become too much about another game, but this kind of feedback of "look what I saw in the window, why couldn't your game be like THAT?" doesn't hold up under scrutiny.
The game isn't even out yet and y'all are already comparing it. Jeesh.
Yep. This is pretty common place on these forums.
Which character in DAI did I have to read their lines instead of listening to them?
To be fair, Mark of the Rift IS a finishing move, once you get it.
Sanitized - they tackle religion and politics head on, not to mention personal relationships of various sorts.
You mean you can't find differences in DAI by playing as a dwarf, elf, female vs. male, and pursuing other romantic leads? Or choosing different inquisition perks or judgements? Or creating save states from the Keep? And is choosing the templars EXACTLY the same as choosing the mages? Come on now.
The thing that works well for The Witcher series is that everything is really about Geralt - this means you can have governments collapse or wars erupt and translate those decisions to the next game because you're anchored by your main character. Bioware plays pretty loose and big with fiction hence their epic stories about blights or reapers, but because everything affects everybody they do write themselves into a corner in regards to reflecting those changes either in their games or in the next game. Dragon age had an easier time of getting around this than Mass Effect because you can just move on to the next region while your old decisions only affect old areas. Of course the luxury of Geralt as the only real anchor is also thanks to the books the Witcher is based on, CDPR picked up a great IP to make games based around although they do take their own liberties with it as well. I feel like some of the content creation differences also boils down to CDPR being completely independent and also something of an overtime machine for its developers, i'm not sure Bioware could match them without outsourcing a great deal.
Anyways, I don't want Bioware to copy Bethesda with an open world and then copy CDPR with their own Geralt... they should do what they want and what they're good at. I think most fans would be happy with Bioware being their own version of ambitious and polished. I remember when ME came out it was panned by some as a me-too open world style game that was empty of meaningful content and choices... but it was ambitious enough to spawn a good trilogy.
I think all games companies can learn from each other, and from other games. Whether they learn from what others did well, or to avoid what others did poorly. The result is that we end up getting better games to play. It makes no sense for devs to stay in their own little bubbles and have their products stagnate and suffer as a result.
The game isn't even out yet. Also, biased opinion is biased. If you don't have better feedback than that, then this is just a bait thread.
On the plus side, maybe next week, all these clowns will leave and we'll be spared the dumb witcher threads for a few months.
No, because all the speed runners are going to finish the game and rush here to talk about what BioWare did wrong. Of course, they'll be on the CDPR forums complaining about all the issues with the game itself. We'll never hear about it here, because apparently for some the Witcher cannot do anything wrong.
Don't forget all the unicorn sex. Or the boudoir trading cards.
My continued impression of the Witcher, like most "gritty adult fantasy," is that it's pretty friggin' middle school. It's loudest proponents, such as the OP, pretty much constantly reinforce this impression.
I have to commend you on the epic irony of calling something with true mature content middle school while sporting Tommy Servo as your avatar from Mystery Science Theatre 3000. Nothing middle school about that. Not at all. And I don't mean to offend you either. On the off-chance that you do know those guys from MST3000 can you ask them to start doing their age-old audience setup with video games! I would love their entirely witty and adult perspective on unicorn sex while watching or playing The Witcher 3.
Should they cover Dragon Age-if they get passed reading all of it's content aloud and still have the ability to make it funny I will watch it.
I very much agree. Would people kindly wait until having played both games before comparing? Any feedback then will be most appreciated. Thank you for your understanding. See you in a week!
Once again we have some quality material here in the Feedback & Suggestion forum. Good job guys.
Let Dragon Age be Dragon Age, I agree, yet there are some design decisions in TW3 that BW should consider. I'm talking about open world structure. I've read from the reviews that TW3 is free from fetch quests and one of the reviewers said that one of the easiest side quest can be described by this picture:

And, of course, you have cinematic camera with every NPC.
Eh, one of the reviews for TW3 said it was filled with "fetch quests" too.
Weird, I've heard quite the opposite. Well, if it's true, then at least we've got normal side quests as well.
here's why I'm excited for the witcher. It has complicated moral choices. DAI has none... nowhere in DAi did I have a choice that I had to just put the controller down and think about, DAO had them, DA2 had them, DAI did not.
The closest you get is the fade, but that's not a moral choice, it's just who do you want to sacrifice more.
Even the desire demon was a wash, because he doesn't offer you a single thing of value "Hey, let's make a deal... you can fight me if you want (and my endlessly recycled fade rift forms) or I can offer you a choice of totally useless and unappealing stuff that doesn't make it worthwhile NOT to fight me.
At least origins had blood magic, an impressive amount of gold for the first quest in the game, and even demon sex for the odd people among us on the table.
DAI didn't scratch the "my choices matter" itch, because they didn't.
Don't talk sense in this thread, it's not appreciated. ![]()
Oh for ****'s sakes this one's worse than Handsome Jack, it's shocking. At least Jack had an argument. I'm outta here, he's making me physically sick. Ugh.
Fleeing like the Hawke family from Kirkwall. ![]()
I think all games companies can learn from each other, and from other games. Whether they learn from what others did well, or to avoid what others did poorly. The result is that we end up getting better games to play. It makes no sense for devs to stay in their own little bubbles and have their products stagnate and suffer as a result.
I agree, but apparently apples can't learn from the good oranges do, even when there are specifically applicable facets to pull from them. ![]()
Dragon Age doesn't need to be the Witcher. It needs to be Dragon's Dogma.
Dragon Age doesn't need to be the Witcher. It needs to be Dragon's Dogma.
It needs out of place J-pop music ![]()
I agree that Bio definitely needs to improve on their open-world aspect. The quests were patheticly dull and generic. The soundtrack was generic and had no hints of previous themes. The lack of the cinematic camera during all talking scenes. Lack of major consequences and more morally grey choices....Let Dragon Age be Dragon Age, I agree, yet there are some design decisions in TW3 that BW should consider. I'm talking about open world structure. I've read from the reviews that TW3 is free from fetch quests and one of the reviewers said that one of the easiest side quest can be described by this picture:
And, of course, you have cinematic camera with every NPC.
It needs out of place J-pop music
I AM THE DANGAAAAAAAAAAN