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Feedback... be more like The Witcher 3


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#1001
Aren

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I didn't know that plotholes, inconsistencies and plain, convoluted plot could be called objectively good writing. Bioware's "politics" in DA2 boiled down to every faction being crazy and/or stupid

Madness has always been a key part of the DA writing
 
- the tainted archdemon who wish to destroy the world because? Well he his mad
 
-Loghain who whish to save the world (Ferelden)  in his way but become mad due to paranoia
 
-The Mother, well she is mad why? because she has lost  Urthemiel pop music
 
-The Architect he is simply beyond stupid i cannot even describe his folly
 
-Kirkwall is a city full of  folly i cannot even know how to describe such a lunacy, everyone in there are simply out of their mind 3 on the top
 
1) The Champion who release Corypheus for no reason whatsoever other than the awesome boss fight.
 
2) Corypheus who have lost his sanity  many centuries ago.
 
3) Meredith-Orsino-Arishok-Anders
 
 
-DAI now is the turn of the GW
 
-Corypheus is now beyond himself....one of the most crazy character i have ever seen in a video game
 
- The elven gods have proved to suffer of the same mental disease  
 
-Flemeth/Mythal who teach to her daughters how to bang strangers since their childhood.
 
-Solas/Fen harel nedd his chapter
 

Solas: Yaaawwwwn. What a good sleep. I'm sure happy to be awake. Wait a minute, elves are in terrible shape! Darn, if only my powers were at their most efficient, I could help them. *Looks at his orb.* Need to find somebody to unlock this sucker for me, so the elves can be all immortal and magical again. Maybe I should look up Mythal, see what she's up to nowadays...

 

Corypheus: *jumps into body of Darkspawn that is coincidentally near Solas* Raaaaarrr! I'm an ancient magister and super powerful!

 

Solas: Whoa! Hey buddy. Mind helping me out here? I've got this orb and I don't currently have enough power to use it to give elves their rightful place in the world.

 

Corypheus: Of course, my good man. Why wouldn't I?

 

Solas: *gives orb* Thanks man. You're really doing me a solid here.

 

Corypheus: Yess... a solid. That's what I'm doing. You don't by any chance know where the southern Divine is right now, do you?

 

Solas: Er, I just woke up but I think she may be in Haven. It's a good bet, anyway.

 

Corypheus: Thanks, bro.

 

Solas: No. Thank YOU, bro.

in the DA setting find someone who is not insane is difficult indeed.
 
Of course that the Maker has abandoned his creation, that planet is beyond salvation

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#1002
midnight tea

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TW is based on a series of books. They kind of need to follow the tone of the books and keep the main character as close to the book version of him.

 

Yennefer and Geralt are in love due to a spell that kind of backfired in the second book. Its a default romance if ever there was one.

 

Well, the funny thing is that the tone of Dragonage is probably closer to the tone of original book - I mean, I dunno about translations (I'm Polish, so I've read the book in its original language), but even those can't change the tone of series much, unless there was some serious editing.

 

Spell or not, Yen is Geralt's true love - it's a difficult relationship, because they're both messed up people, but any other romance Geralt had was kinda temporary... nor there were as many as there were in the game.



#1003
Grieving Natashina

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Madness has always been a key part of the DA writing
 
- the tainted archdemon who wish to destroy the world because? Well he his mad
 
-Loghain who whish to save the world (Ferelden)  in his way but become mad due to paranoia
 
-The Mother, well she is mad why? because she has lost  Urthemiel pop music
 
-The Architect he is simply beyond stupid i cannot even describe his folly
 
-Kirkwall is a city full of  folly i cannot even know how to describe such a lunacy, everyone in there are simply out of their mind 3 on the top
 
1) The Champion who release Corypheus for no reason whatsoever other than the awesome boss fight.
 
2) Corypheus who have lost his sanity  many centuries ago.
 
3) Meredith-Orsino-Arishok-Anders
 
 
-DAI now is the turn of the GW
 
-Corypheus is now beyond himself....
 
- The elven gods have proved to suffer of the same mental disease  Flemeth-Solas
 
in the DA setting find someone who is not insane is difficult indeed.

 

I'm getting Blizzard flashbacks.  There's a company that beat the "they were mad" idea well into the ground.  

 

I don't want any more returning villains for DA.  Cory was a great idea (horrible dull as hell boss fight,) but I know that as soon as I hear, "It was only a setback," I'll be getting worried. 


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#1004
Sylvius the Mad

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Yeah if you don't like cutscenes and a well written story with awesome characters then TW3 is definitely not for you

A well-written setting. The story is what happens when I play.

But more importantly, the thing that keeps me from playing The Witcher games is the combat. Action combat has no place in a roleplaying game. If TW3 had VATS or RTwP or anything to prevent me from having to act in real time, I'd probably love them.

Well, I might find the protagonist too restrictive. It depends how they wrote the game. But my biggest problem is the combat.

#1005
bondari reloads.

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TW is based on a series of books. They kind of need to follow the tone of the books and keep the main character as close to the book version of him.

 

Yennefer and Geralt are in love due to a spell that kind of backfired in the second book. Its a default romance if ever there was one.

 

In a way, W3 is more pandering towards a single group than DAI - precisely because its target audience is so well defined. And then there's this (he may well change his mind after the financial success of W3, emphasis mine):

 

"The game - with all due respect to it, but let's finally say it openly - is not an 'alternative version', nor a sequel. The game is a free adaptation containing elements of my work; an adaptation created by different authors," he noted.
 
"Adaptations - although they can in a way relate to the story told in the books - can never aspire to the role of a follow-up. They can never add prologues nor prequels, let alone epilogues and sequels.
 
"Maybe it's time to set the matters straight," he went on. "'The Witcher' is a well made video game, its success is well deserved and the creators deserve all the splendour and honour due. But in no way can it be considered to be an 'alternative version', nor a 'sequel' to the witcher Geralt stories. Because this can only be told by Geralt's creator. A certain Andrzej Sapkowski."

 

http://www.eurogamer...about-the-games


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#1006
Sylvius the Mad

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I'm banging this cymbal in multiple places, but Bioware tried far too much with DA:I - it was a huge, long list of "wouldn't it be cool if" features that let some pretty big flaws get overlooked by the monumental number of things being attempted.

I'd love you to expand on this.

I love DAI, and think it's BioWare's best game this century.
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#1007
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I'd love you to expand on this.

I love DAI, and think it's BioWare's best game this century.

What do you like about it if I may ask? I think its easily Bioware's worst game

The companions are great ....but thats about it 

 

Lackluster and short story, bland protag, lame vilian, bad side quests, lifeless open world etc. I could go on and on

Either they were short on resources/time or they were just lazy



#1008
Auztin

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I know I won't be playing the witcher because it has some of the worse combat I have ever played.It is clunky,slow,doesn't respond well to buttons.All experienced from 2nd game on 360.Horrible.I couldn't even play through the tutorial.You couldn't even walk on there.I gave up on Witcher.I wanted to like it but the combat was trash & I have played action games my entire gaming life.Numerous games get it right their first try.Honestly,it felt like someone just through together a randomized control scheme.When you play games like Arkham,Bloodborne,Mass Effect,InFamous,Mortal Kombat,& other action games.It just a cheap ass combat system.
As for Inquisition,think they can safely work on what they already have & improve on it.I think they will get better with more time spent on the stuff Inquisition fails at & just improve it.They don't need to learn from the Witcher.I see nothing.Glad The Witcher is doing well but give it time they will get as much hate as BSN before long.I hope they don't but it is inevitable.Look at Ubisoft,the former Zipper,Blizzard,Bungie,Treyarc,& numerous others.Some people just like the same old crap.I think DA:I did well on all fronts.Same with ME3.Same with most of their games for those times.
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#1009
herkles

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One thing I do hope to see is that considering the Devs have said we are going north, that means we are likely to see Tevinter more if not within the Imperium itself. Here would be a good chance to show that the Imperium is not empire of mordor but an empire, filled with scheming politicans and normal people. It should be a very grey thing, don't skimp on the horrors but also don't make it pure evil of evil with everyone mustache twilring evil types.


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#1010
Grieving Natashina

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One thing I do hope to see is that considering the Devs have said we are going north, that means we are likely to see Tevinter more if not within the Imperium itself. Here would be a good chance to show that the Imperium is not empire of mordor but an empire, filled with scheming politicans and normal people. It should be a very grey thing, don't skimp on the horrors but also don't make it pure evil of evil with everyone mustache twilring evil types.

Yes, please more of this!  It's nice that Dorian was an exception to the rule, as was Felix.  I'm also happy for Maevaris from the comics, but Tevinter needs to have more of a balance.  I don't think we'll be in Tevinter in the next game, since I think they are going to save Par Vollen/Tevinter for maybe DA5.  However, that's no reason to stop the devs/writers from showing more of another side of Tevinter's people, outside of just one or two exceptions.  We could learn more from NPCs (and not just possible party members like Mae) another side to Tevinter even before we get there.  Build it up a little more, because otherwise they remind me too much of the Empire from the SW universe.

 

Anderfels is also likely, but it depends upon whether or not we get a Warden DLC for this game.  After all, Hawke/Stroud/Loghain/Alistair went to the Warden HQ and dropped out of contact, and I could certainly see the Inquistion wanting to head to Weisshaupt.  



#1011
The Elder King

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What do you like about it if I may ask? I think its easily Bioware's worst game
The companions are great ....but thats about it 
 
Lackluster and short story, bland protag, lame vilian, bad side quests, lifeless open world etc. I could go on and on
Either they were short on resources/time or they were just lazy

Sylvius' opinion Of what makes a good rpg is different from yours.
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#1012
Br3admax

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Except there are people posting in this thread evidently playing both and comparing them. 

 

People being a part of both audiences doesn't really disprove that both audiences are different, tbh. 


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#1013
Torgette

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As was coming out on five different platforms. Or increasing the world size of your game exponentially and not having a clear way of filling up that space with content of equal or near-equal quality as the main quest.

I'm banging this cymbal in multiple places, but Bioware tried far too much with DA:I - it was a huge, long list of "wouldn't it be cool if" features that let some pretty big flaws get overlooked by the monumental number of things being attempted.

 

Sure but at the end of the day i'd rather see them take those risks and learn from them than have them respond to criticism with super safe material.


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#1014
Joseph Warrick

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Fixed protagonist, batman-like action combat, open world, rape up the wazoo -> no

 

Responsive NPCs -> yes

 

--

 

I like that Inquisition is moving back in time by adding more races instead of going for a fixed protagonist. I would like more classes too. The new setting for DA4 is an ideal opportunity to be exposed to professions unheard of in the south. I'd rather they look at Divinity Original Sin.


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#1015
RINNZ

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I haven't actually seen any rape so for in TW3.

And this is something that puzzles me: fixed protagonists. Why do people hate them so much as of late? Like, if fixed protagonists are so bad, then why have movies, or books or other games that aren't RPGs?
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#1016
HiroVoid

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I haven't actually seen any rape so for in TW3.

And this is something that puzzles me: fixed protagonists. Why do people hate them so much as of late? Like, if fixed protagonists are so bad, then why have movies, or books or other games that aren't RPGs?

I don't think they're bad, but it is absolutely a big draw.  To be honest though, I don't see why it would make a game a 'no buy' if the person plays other games with fixed protagonists like Uncharted, Tomb Raider, etc.


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#1017
bondari reloads.

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People being a part of both audiences doesn't really disprove that both audiences are different, tbh. 

 

True, that was a dumb argument. Even dumber, I want to belong to their audience, but I'm not manly enough to be a mutant. I guess I'm just as shallow as the people fainting when faced with Cassandra's glorious jawline.



#1018
o Ventus

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I know I won't be playing the witcher because it has some of the worse combat I have ever played.It is clunky,slow,doesn't respond well to buttons.All experienced from 2nd game on 360.Horrible.I couldn't even play through the tutorial.You couldn't even walk on there.I gave up on Witcher.I wanted to like it but the combat was trash & I have played action games my entire gaming life.Numerous games get it right their first try.Honestly,it felt like someone just through together a randomized control scheme.When you play games like Arkham,Bloodborne,Mass Effect,InFamous,Mortal Kombat,& other action games.It just a cheap ass combat system.

 

Mass Effect is a shooter and Mortal Kombat is a fighting game. Not even remotely in the style of the Witcher.


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#1019
The Elder King

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While I do prefer to create my PC, I don't have a problem with playing a fixed protagonist. Some of my favourite series (TW and Persona in particular) have fixed protagonists.
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#1020
Auztin

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Mass Effect is a shooter and Mortal Kombat is a fighting game. Not even remotely in the style of the Witcher.

Ok.Fine different type of action game but the other games I brought up have way superior gameplay and controls.

#1021
Joseph Warrick

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I haven't actually seen any rape so for in TW3.

And this is something that puzzles me: fixed protagonists. Why do people hate them so much as of late? Like, if fixed protagonists are so bad, then why have movies, or books or other games that aren't RPGs?

 

It's not "as of late". DA2 got flak for having a human protagonist and so did Mass Effect. People on the BSN are always saying they want to play a Turian next time.

 

I don't "hate them so much". I've simply said no to it because I prefer to make my own if given the option. Preferences aren't the same thing as hatred. Also, please remember we are talking about role playing games. Of course I don't want to customize Bernard from Day of the Tentacle.

 

RPGs have traditionally let players create their characters like their pen and paper predecessors do. It's part of playing a role within the plot.


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#1022
AresKeith

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While I do prefer to create my PC, I don't have a problem with playing a fixed protagonist. Some of my favourite series (TW and Persona in particular) have fixed protagonists.

 

Yea I'm fine with them too, though I do feel that some series benefit from one or the other


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#1023
In Exile

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As was coming out on five different platforms. Or increasing the world size of your game exponentially and not having a clear way of filling up that space with content of equal or near-equal quality as the main quest.

I'm banging this cymbal in multiple places, but Bioware tried far too much with DA:I - it was a huge, long list of "wouldn't it be cool if" features that let some pretty big flaws get overlooked by the monumental number of things being attempted.

 

I very much agree with you on that point. I wonder how this was set up from a project management POV, because to me it seems like there were a lot of conceptual design issues but, at the same time, the actual development team did some amazing work with what they were given. 



#1024
Grieving Natashina

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While I do prefer to create my PC, I don't have a problem with playing a fixed protagonist. Some of my favourite series (TW and Persona in particular) have fixed protagonists.

I prefer to create my PC as well in RPGs in particular, but I'm the exact same way.  God of War, Chrono Trigger/Cross, Starcraft and Final Fantasy (up to XII) are among my favorite series.  Most of those have set progatonists or heroes.  It depends upon the kind of story I want to experience, I guess.    


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#1025
WikipediaBrown

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But I'm not saying it's content you'd "avoid". I'm saying it's content that's backloaded in a poor way. I can skip quests, for example. I don't have to finish the Hinterlands each time. But if I miss 50% of Cassandra and Varric banter on one PT I have to listen to that 50% each time. I have to invest that time back in. That's not a good place for Cassandra's VO to spend her time versus another quest.

 

I agree. Looking on Youtube, there is over 5 and a half hours of banter, most of which I never heard through 2 play-throughs with banter bug. Imagine how much more interesting talking to the companions would be if half of that banter was integrated in non-cutscene conversation options with companions in Skyhold, rather than characters having a few options that repeat or having nothing to say at all during portions of the game after you exhaust the few topics available.

 

It would also be interesting to have companions move to another companion's area of Skyhold from time to time and have banter conversations, for example Vivienne and Dorian in the library, or Cole and Solas, or Sera, Blackwall, and Iron Bull drinking in the tavern. I love banter (when I can hear it) but I think doing something like this would be very fun and more people would get to see interactions between characters in a single playthrough.