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Feedback... be more like The Witcher 3


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#10276
MoonDrummer

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But isn't that from the books ? 

 

Spoiler

They have gone out of their way to make it compatible with lore, he is even there when she is leaving for Nilfgaard. So I'd say it happens. 

 

Spoiler
 

All three ending are compatible with Voohris becoming emperor, he hints that in the first visit to Vizima that his father would arrange a marriage for them when she is found. 



#10277
Lawrence0294

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They have gone out of their way to make it compatible with lore, he is even there when she is leaving for Nilfgaard. So I'd say it happens. 

 
 

All three ending are compatible with Voohris becoming emperor, he hints that in the first visit to Vizima that his father would arrange a marriage for them when she is found. 

Urg....well, it would be a shame if Voohris would trip and break his neck  :devil:


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#10278
nici2412

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Just saw the trespasser trailer. The first dlc, that looks interesting,

Fortunately bad timing. Otherwise I would be maybe tempted, although I didn't want to buy anything Dragon Age related anymore. ;)

Spoiler


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#10279
Lawrence0294

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Just saw the trespasser trailer. The first dlc, that looks interesting,

Fotunately bad timing. Otherwise I would be maybe tempted, although I didn't want to buy anything Dragon Age related anymore. ;)

Spoiler

You're so lucky...gonna have to wait until December before playing it  :(



#10280
nici2412

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You're so lucky...gonna have to wait until December before playing it  :(

I'm sorry :(

The great thing is that Metal Gear Solid is supposed to be 100+ hours long as well. So Witcher 3+ the first dlc and this game are enough to get me through the year. Very cheap times for gamers:)



#10281
Dreadstruck

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Another thing dragon age franchise can take form witcher are the finisher moves...

 

Really the finisher are fast but even realistic somehow i can see them working even for a click kind of combat ala inquisition... The overall animation of the weapon swing is simply amazing and fluid...

 

Instead in inquisition we have stupid flashy animation anime like... that is a thing that for me is a game breaker element expecially in a western RPG...

 

 

I love that even during finishing animations, the sword can still make contact with whoever gets in the way.

 

I **** you not, I've actually manged to decapitate two people and cut the third guy's arm off. All in one fluid, almost poetic motion. :D

 

Though I am not sure how DA games, which are more stat/healthbar based, would utilize this feature..

 

EDIT: Oh, and nice triple kill at 1:32. :D


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#10282
Elhanan

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Perhaps, but the DA series has a Pause feature. And TW series has a Health bar as I recall; Gopher was going to work on Immersive HUD to hide it and other like features.

#10283
RINNZ

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Perhaps, but the DA series has a Pause feature.


Ok? And?

Seriously, did someone say anything? I'm on mobile so I don't know if I actually missed something.

#10284
Dreadstruck

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Perhaps, but the DA series has a Pause feature. And TW series has a Health bar as I recall; Gopher was going to work on Immersive HUD to hide it and other like features.

 

Unless you've been responding to someone else, I have no idea how the Pause function is even related to this. Elaborate?

 

And yes, TW has stats and Healthbars as well, but what I meant, is the comparison of combat itself. In TW3, you can mostly see the damage you've done, and every attack feels somewhat rewarding and reactive. While in DAI, it's more about utilizing all the abilities to whittle the opponents healthbar down, and that's literally it. It's missing the visceral edge that was kinda present in DA:O.

 

My ideal combat would be a mix of DA:O and the fluidity and reaction of TW3. And yes, the pause button stays.


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#10285
Monica83

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yes that... finisher can be done even with a tactical system alla DAO is just a matter to design them well...But i really doubt they will try to make something like that... Is not fitting for their art direction :/



#10286
Elhanan

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Unless you've been responding to someone else, I have no idea how the Pause function is even related to this. Elaborate?
 
And yes, TW has stats and Healthbars as well, but what I meant, is the comparison of combat itself. In TW3, you can mostly see the damage you've done, and every attack feels somewhat rewarding and reactive. While in DAI, it's more about utilizing all the abilities to whittle the opponents healthbar down, and that's literally it. It's missing the visceral edge that was kinda present in DA:O.
 
My ideal combat would be a mix of DA:O and the fluidity and reaction of TW3. And yes, the pause button stays.


As mentioned elsewhere, DAO had finishing moves, and DA2 had finishing cut-scenes. But while DAI does not, it does have combo effects and a Pause mechanic; features that TW3 may or may not include.

Now I have not used melee much yet for the Inq, but I understand that a S&S build can time and block attacks if desired. I choose to utilize Pause and Tac-Cam to play a less Action oriented style, but apparently Action mode can be more immersive for some.

As for visceral effect, I much prefer DAI over the previous series for pacing in combat. DAO felt sluggish as a 2H, and DA2 was too harried and weapons felt plastic, IMO.

For visuals, am satisfied seeing a Giant get caught in a combo, and watch it springboard for an apparent kill. I do not use Floating Text, so I have no idea what set it up, but as it was going to stomp on the Inq at the time, my Fade Cloak did something that felt right. But I utilize a lesser Gore setting on games when available; splashing blood is often overdone and looks silly to me.

#10287
Xetykins

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yes that... finisher can be done even with a tactical system alla DAO is just a matter to design them well...But i really doubt they will try to make something like that... Is not fitting for their art direction :/

Frostbite cant handle DAO's ancient engine' epic finishing moves :P

Spoiler

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#10288
zyntifox

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I love the finishing moves in Witcher 3, so damn satisfying. Still, not as satisfying as jumping on the chest of an ogre and stabby stabby in DA:O. 



#10289
I SOLD MY SOUL TO BIOWARE

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I love that even during finishing animations, the sword can still make contact with whoever gets in the way.

 

It can lead to some beautiful things. 

 

 

In the words of the fistfighting master in TW2, that was f***ing poetry. 


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#10290
KBomb

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It can lead to some beautiful things.

https://www.youtube....h?v=I9BzxoqMBCE

In the words of the fistfighting master in TW2, that was f***ing poetry.


Geralt turns death into a graceful dance.
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#10291
Akrabra

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His sword is very sharp though. He cuts off a head like its nobody's business. 



#10292
RINNZ

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Ok, look.

I love consequences , but dont make them so easy to get. I'm talking about Until Dawn. Like, if i don't give this sandwich to John Cena, a hurricane wipes out Africa. Da phuc, mang?

#10293
Morty Smith

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Just saw the trespasser trailer. The first dlc, that looks interesting,

Fortunately bad timing ...

 

Spoiler

 

Hush.

 

Don´t hype anything besides `trespasser´ or you might get this whole forum-section shut down.

 

Spoiler


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#10294
I SOLD MY SOUL TO BIOWARE

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Random but I just realized CDPR released the full, uninterrupted version of this song.

 

 

Awwww yiss. 


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#10295
panzerwzh

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Random but I just realized CDPR released the full, uninterrupted version of this song.
 
https://www.youtube....h?v=s2oVSwflClQ
 
Awwww yiss.

Trailer of 2015! :) and Da music as well.

#10296
Saphiron123

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Finally beat TW3, goddamn it was amazing. They redid an entire map for winter, I understand there are endings other then the one I got, and the ending not only included the final battle but additional quests and seeing old friends again... It was damn near perfect. They told an amazing story, they didn't cut corners with the finale.

Quite possible the best rpg since origins. Maybe even better. I played longer then doing everything in dai, and while dai made me bored at least half the time, tw3 never did.

This is what a dragon age game should aspire to be.
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#10297
KBomb

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Finally beat TW3, goddamn it was amazing. They redid an entire map for winter, I understand there are endings other then the one I got, and the ending not only included the final battle but additional quests and seeing old friends again... It was damn near perfect. They told an amazing story, they didn't cut corners with the finale.

Quite possible the best rpg since origins. Maybe even better. I played longer then doing everything in dai, and while dai made me bored at least half the time, tw3 never did.

This is what a dragon age game should aspire to be.

Yeah, it is amazing. I have been trying to go back to DAI in the last few days, but I just can't get into. After seeing the world in TW3, I think DAI feels so empty. I am hoping the dlc lures me back in. I'd like to have an elf that romances Solas, but I doubt I'll get to her. 



#10298
Xetykins

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Is there a level cap on NG+? Just started a new game with it and I apparently missed quite a lot in the White.Orchard. My plan is to do a completionist 2nd run.

Gosh that's going to take me a year since I don't have a lot of time to play.

#10299
Hazegurl

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I know this is a Witcher/DAI thread but I just finished playing a few hours of Phantom Pain.  No spoilers.  I already think they did a better job on their open world than DAI. The enemy AI placement, just like in Witcher 3, makes sense. They aren't just scattered randomly about for no other reason than for the PC to run into mobs of enemies to kill. They also seem more intelligent. Unlike DAI, they don't just run to you and fight until they die. They'll search for you, check up on missing comrades, call for help when their numbers dwindle (sometimes they'll get help and other times they're abandoned by their HQ), fall back and call a cease fire until they locate you et al. They'll even ask each other if they're doing good on ammo.

 

Like DAI you do end up picking roots but you get a nice sizable bundle and it gets sent off to the base for research so you don't feel like a glorified farmer.  Recruiting is so much more rewarding. You actually manage what jobs they do, what skills they acquire, and what departments would best suit their talents.  They also craft the items you need in the field so they are constantly useful and you have to take care to manage them well.  You get to plan the expansion of your base to make room for more recruits and resources. I actually feel like a leader trying to run an organization and not someone just picking ABC choices in a war room...and I got a wolf pup for a pet. :D I just had to mention that cause it's awesome.

 

I also like how I have choices with dealing with certain targets. I can take a chance and recruit or kill them, and sometimes you can make a mistake killing them if you're not careful with the intel you get on the field....or if you're like me and suck at being stealthy. -_-

 

Anyway, loving this game already.


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#10300
Monica83

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Another thing DA franchise should take from w3 is the depth on the sidequest too... seems to me even not important npc with sidequest involved have a lot more personality than the bland quest givers of DAI


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