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Feedback... be more like The Witcher 3


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#10551
Elhanan

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Yes you get to see the actual consequences of some of your decisions in a paid DLC :wacko: Too bad they couldn't have just had it in the base game. I guess 30 mounts, fetch quests and a bunch of pretty but useless areas where higher priority.


Guess we had different games.

I did not get all the extra Mounts as they were part of the item DLC's, was able to choose whether or not to take side quests, and still spend hours enjoying the scenery, vistas, and horizons of the many varied areas. And the epilogue DLC is worth it for me; might be another call for those playing that other game....

#10552
KBomb

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The story of Cole and his choice of Spirit or humanity was in the Vanilla game. So were the choices that led to the Spoiler. Both are examples of why the game and paid DLC have been worth it to me, as well as the free DLC in The Black Emporium. I do hope the same can be said of TW3.

Other choices that dealt with the Divine, and each Companion seemed to have bearing on the epilogue. And the choices made at the end of the DLC seem to indicate the possible consequences in the future DA series; unconfirmed, but the story appears to reveal those paths.

I will concede with Cole, though beyond some dialog, there isn't much weight to the choice in the vanilla game. He doesn't hate you for either choice and the only real noticeable change happens in the DLC--which you have to pay for.

 

As for the Divine, you don't really see those consequences, you read about them at the end of the game. The rest of their story is concluded in the DLC--which you have to pay for. 

 

You have some bearing on Leliana's change, though it hinges on one dialog choice at the beginning of the game without any indications it's even important. Her end result if you killed her in Origins is so ludicrous that I would rather she didn't exist at all. 

 

Nearly every choice feels like an illusion because the end result is so similar that it hardly matters, at least the seemingly important ones. Also, all final conclusions are in the DLC--which you have to pay for.

 

 

Guess we had different games.

I did not get all the extra Mounts as they were part of the item DLC's, was able to choose whether or not to take side quests, and still spend hours enjoying the scenery, vistas, and horizons of the many varied areas. And the epilogue DLC is worth it for me; might be another call for those playing that other game....

I don't see how playing TW3 or not would determine if the epilogue in the DLC is worthy. It either is or it isn't. 


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#10553
panzerwzh

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this is giving me serious Shani feels 

"Shani best redhead > Triss Suck it Trissinators"

BEST COMMENT from youtube ever!


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#10554
Gileadan

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I would agree with TommyServo that both games are a labor of love, it's just that they focus on different things and take different approaches to storytelling and game mechanics. DAI, I think, suffers mostly from the dev team's lack of experience with the Frostbite engine, which seems to run non-shooter games somewhat reluctantly. Plus, CDPR has the good fortune of not having something like EA breathing down their necks.

DAI's Trespasser recently made me buy all of DAI's story DLC, and I completed them all over the course of a week while taking a rather completionist approach. They are not perfect, but I think BioWare really cares about story and setting, they just happen to have taken it in directions I don't enjoy as much as The Witcher franchise. That is just personal taste though.

Trespasser was a good DLC, and gave the game an ending I found satisfying. Somewhat tragically, I found that said ending also showed off what I think of as the currently dominant weaknesses of the DA franchise, namely...
Spoiler


And for what it's worth, I don't think Elhanan is trolling...he just has this odd superpower to turn some threads he participates in into some terrible BSN version of Groundhog Day.
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#10555
panzerwzh

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I will concede with Cole, though beyond some dialog, there isn't much weight to the choice in the vanilla game. He doesn't hate you for either choice and the only real noticeable change happens in the DLC--which you have to pay for.

 

As for the Divine, you don't really see those consequences, you read about them at the end of the game. The rest of their story is concluded in the DLC--which you have to pay for. 

 

You have some bearing on Leliana's change, though it hinges on one dialog choice at the beginning of the game without any indications it's even important. Her end result if you killed her in Origins is so ludicrous that I would rather she didn't exist at all. 

 

Nearly every choice feels like an illusion because the end result is so similar that it hardly matters, at least the seemingly important ones. Also, all final conclusions are in the DLC--which you have to pay for.

 

 

I don't see how playing TW3 or not would determine if the epilogue in the DLC is worthy. It either is or it isn't. 

Dear KBomb just don't feed the troll.


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#10556
Elhanan

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I will concede with Cole, though beyond some dialog, there isn't much weight to the choice in the vanilla game. He doesn't hate you for either choice and the only real noticeable change happens in the DLC--which you have to pay for.
 
As for the Divine, you don't really see those consequences, you read about them at the end of the game. The rest of their story is concluded in the DLC--which you have to pay for. 
 
You have some bearing on Leliana's change, though it hinges on one dialog choice at the beginning of the game without any indications it's even important. Her end result if you killed her in Origins is so ludicrous that I would rather she didn't exist at all. 
 
Nearly every choice feels like an illusion because the end result is so similar that it hardly matters, at least the seemingly important ones. Also, all final conclusions are in the DLC--which you have to pay for. 
 
I don't see how playing TW3 or not would determine if the epilogue in the DLC is worthy. It either is or it isn't.


The epilogue does mention choices making the various ladies Divine, and whether they were hardened or not, romantically involved or not, and seemingly whether they were killed in DAO or not. While the DLC illuminates those results, the choices were made in the Vanilla game, and The Keep world states.

Was not speaking of TW3; was ref that other DAI game described earlier.

#10557
I SOLD MY SOUL TO BIOWARE

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"Shani best redhead > Triss Suck it Trissinators"

 

Bd79cEs.gif


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#10558
chrstnmonks

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Guess we had different games.

I did not get all the extra Mounts as they were part of the item DLC's, was able to choose whether or not to take side quests, and still spend hours enjoying the scenery, vistas, and horizons of the many varied areas. And the epilogue DLC is worth it for me; might be another call for those playing that other game....

The epilogue in DAI  should be able to stand on it's own without the aid of a DLC. The scenery is pretty I will give DAI that but alot of those quest left alot to be desired. 30 mounts was very excessive. That alone reeks of MMO to me.


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#10559
Elhanan

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The epilogue in DAI  should be able to stand on it's own without the aid of a DLC. The scenery is pretty I will give DAI that but alot of those quest left alot to be desired. 30 mounts was very excessive. That alone reeks of MMO to me.


Have only played a single MMO (ie; SWTOR), and it was very similar. However, I also played it solo, and enjoyed my time there.

#10560
panzerwzh

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Be honest I still can not understand the logic behind shipping proper epilogue of the main game as extra paid DLC. Don't even mention those costumers own a xbox 360 or ps3. What a tragedy.


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#10561
Elhanan

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Be honest I still can not understand the logic behind shipping proper epilogue of the main game as extra paid DLC. Don't even mention those costumers own a xbox 360 or ps3. What a tragedy.


Yet seemingly are cool with CDPR paid DLC.... :rolleyes:

#10562
I SOLD MY SOUL TO BIOWARE

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Yet seemingly are cool with CDPR paid DLC.... :rolleyes:

 

TW3's two paid expansions aren't epilogues though. It doesn't need that because the game wrapped up fine on its own. 

 

Unless I missed something I'm pretty sure that's the point here...


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#10563
Elhanan

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TW3's two paid expansions aren't epilogues though. It doesn't need that because the game wrapped up fine on its own. 
 
I'm pretty sure that's the point here...


And Trespasser does not wrap up everything either; still as open ended for a sequel as before. However, it does have more Companion and Inquisition content, plus some new content such as Trial game settings, items, optional upgrades, and other like materials for all the various Inq's.

#10564
Xetykins

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I'm sorry but the only labour of love I saw in DAI was.the pretty settings in the wilderness.

Compare the TW3's presentation and story details.

Compare the presentation and the tiny details of the world in general.

Compare the quality of the side quests.

Compare the consequences of your every actions however small and the tragic endings on the people (and the world) you will loose if you make the wrong choices. In this part, I'd say that DAI is indeed very safe.

And most of all compare the quality and the prices for the dlcs.

For me it's a no brainer.

I fell in love with the franchise because of their story driven focus not the pretty world. Dragon age could use the DAO engine again and I wouldn't give a crap as long as the quality of story telling is there. Now if they are able to combine the two, like TW3 did, then I am a very happy camper indeed.

That being said, I'm glad Trespasser is taking it to the right direction. They've proven that they are indeed listening. In fact the story of the last Inquisitor in JoH was also quite nice and teared me up a bit when I found him. BUT it was very short, it was almost lost beneath the tons of padding which in my personal opinion was quite sad.

My personal opinion ofc.

PS: The stupid limited gold on the vendors are getting on my nerves in TW3. So please don't take that mechanics from the game.
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#10565
Gileadan

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Oh, I totally get where you are coming from, Xetykins. I was more judging intent than result in my post. I'm convinced both dev teams wanted to make a great game and both care about their franchise. CDPR however clearly made better technical decisions - they chose to develop their own engine, did not compromise for old gen hardware - plus I like their game design choices better, the living world they created, their attention to detail. They were super ambitious and achieved most of their goals with (I suspect) an ungodly amount of crunch time.

DAI, I think, was hamstrung by some design choices like its overabundance of filler and MMOish game elements. The gameplay seems to be designed around controller based multiplayer...but all of that is old news. What I meant to say is that both teams wanted to make something awesome, but one did stumble way less than the other.

I'd love to see a detailed "Making of" for both games, unsanitized by PR people.

#10566
Akrabra

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No offense, but you are all biased :P I get it that you don't like DA:I and that is fine, but saying its not a labor of love and passion is quite stupid, as this is their job and they enjoy doing it hence passion they put into the game. If you can't appreciate the step up DA:I was from DA:II in an overall production quality then you don't understand the difficulties of game development. Also Elhanan, we get it you don't want to play The Witcher 3, and all that blah blah blah. Well its a freaking good game, let these people enjoy it. Sorry for my rudeness, i woke up sad today. Take care


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#10567
Xetykins

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Oh, I totally get where you are coming from, Xetykins. I was more judging intent than result in my post. I'm convinced both dev teams wanted to make a great game and both care about their franchise. CDPR however clearly made better technical decisions - they chose to develop their own engine, did not compromise for old gen hardware - plus I like their game design choices better, the living world they created, their attention to detail. They were super ambitious and achieved most of their goals with (I suspect) an ungodly amount of crunch time.
DAI, I think, was hamstrung by some design choices like its overabundance of filler and MMOish game elements. The gameplay seems to be designed around controller based multiplayer...but all of that is old news. What I meant to say is that both teams wanted to make something awesome, but one did stumble way less than the other.
I'd love to see a detailed "Making of" for both games, unsanitized by PR people.


Agreed. And with the release of the quality of the Trespasser, I am very extreeeemly hopeful for da4. By then they should be pro with frostbite and I think they will not make any compromises. It will be full on a great game.

By the way, there are already bits and pieces of the making of TW3 on youtube. Can't paste it now cuz of limited access at work.

#10568
Xetykins

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No offense, but you are all biased :P I get it that you don't like DA:I and that is fine, but saying its not a labor of love and passion is quite stupid, as this is their job and they enjoy doing it hence passion they put into the game. If you can't appreciate the step up DA:I was from DA:II .Sorry for my rudeness, i woke up sad today. Take care


Oh I agree with you on the monumental leap from da2 to dai. In terms of the world, it's huge. Filling that world on the other hand is another matter entirely.

A cup of freshly grounded and brewed coffee always helps my morning gruffiness. /hugs
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#10569
panzerwzh

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If DAI keep its quality (especially in quest design and presenting) consistent as the alpha gameplay footage they shown, I would not be that disappointed with the final product. As for the totally unnecessary multiplayer, micro transactions and early low quality paid DLCs, basically ruined DA franchise for me. Hence I really hope DA4 to be good but it is not day one purchase material for me. Trespasser DLC is simply too little too late, especially after TW3's success.


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#10570
Akrabra

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If DAI keep its quality (especially in quest design and presenting) consistent as the alpha gameplay footage they shown, I would not be that disappointed with the final product. As for the totally unnecessary multiplayer, micro transactions and early low quality paid DLCs, basically ruined DA franchise for me. Hence I really hope DA4 to be good but it would be any day one purchase from me. Trespasser DLC is simply too little too late, especially after TW3's success.

The DLC's are not low quality in terms of production, your subjective opinion does not determine objective quality. If you do not like them that is fine. The multiplayer i agree to, but its something we have to get used to with new Bioware games, so the best i can give you is, get over it. Micro transactions are only in the multiplayer and since you do not care about that part of the game how does this effect you? Trespasser is not simply to late, it is right on time. And if you are so against Dragon Age in general after DA:I why are you on these forums still talking about it? Obviously you do care, alot more than you let on. 


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#10571
Reighto

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I hope they will finally do some motion capture for DA4. I'm not fond of the current animation. The body movements are often cringeworthy.


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#10572
KBomb

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I'm sorry but the only labour of love I saw in DAI was.the pretty settings in the wilderness.

Compare the TW3's presentation and story details.

Compare the presentation and the tiny details of the world in general.

Compare the quality of the side quests.

Compare the consequences of your every actions however small and the tragic endings on the people (and the world) you will loose if you make the wrong choices. In this part, I'd say that DAI is indeed very safe.

And most of all compare the quality and the prices for the dlcs.

For me it's a no brainer.

I fell in love with the franchise because of their story driven focus not the pretty world. Dragon age could use the DAO engine again and I wouldn't give a crap as long as the quality of story telling is there. Now if they are able to combine the two, like TW3 did, then I am a very happy camper indeed.

That being said, I'm glad Trespasser is taking it to the right direction. They've proven that they are indeed listening. In fact the story of the last Inquisitor in JoH was also quite nice and teared me up a bit when I found him. BUT it was very short, it was almost lost beneath the tons of padding which in my personal opinion was quite sad.

My personal opinion ofc.

PS: The stupid limited gold on the vendors are getting on my nerves in TW3. So please don't take that mechanics from the game.


I hate gold limits. I really do. It is a pain in the ass to travel all over to sell your accumulated items.
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#10573
Gileadan

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Extra Credits takes a look at TW3's romances and what choices they represent...

Spoiler


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#10574
Monica83

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No offense, but you are all biased :P I get it that you don't like DA:I and that is fine, but saying its not a labor of love and passion is quite stupid, as this is their job and they enjoy doing it hence passion they put into the game. If you can't appreciate the step up DA:I was from DA:II in an overall production quality then you don't understand the difficulties of game development. Also Elhanan, we get it you don't want to play The Witcher 3, and all that blah blah blah. Well its a freaking good game, let these people enjoy it. Sorry for my rudeness, i woke up sad today. Take care

 

Sorry but inquisition felt extremely rushed...Npc around looks bad some of the faces are even messed up not even mentioning the game content outside the main quest are extremely dull and boring... Because don't tell me that recover 10 pelt is fun... Also the content on the dialogues in sidequest is extremely short... rushed lifeless.... I can't say for certain Inquisition is a work of care and love.. Maybe the developers wanted to make more but they were forced to put fillers here and there because they had no more time... 

 

In the other hands witcher 3 world is full of dialogues evrywhere... cinematics.. npc actually even move or emote when they talk even outside the mainquest... Walking around you see group of bird flying deer wandering... rabbit... wolves attacking other animals...While in inquisition you just have lifeless animal wandering around with the only use to be a pelt giver when you kill them... I mean look even in the smallest village of the witcher 3.. You will see pigs... goat... chicken...Ducks..crows...cats...dogs..... acting like the real counterpart animals...

 

In the end witcher 3 world felt really alive... while DAI in my eyes looks like plastic..


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#10575
Elhanan

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Faces of the NPC's look amazing; less exaggerated and caricatured as some other games. Cullen, Leliana, Dorian, and Vivienne were especially pleasing to the eye.

While gathering hides may or may not be fun in RL or in a game, being able to help others is quite fulfilling; a reason why my caring Inq's choose to do this simple task. Tis the reason why it is called role-play.

Dialogues are wonderful, as is the banter. Solas and Vivienne are still a favorite combo for snarky behavior; both giving as well as receiving it.

Wolves hunt Halla and humans, Nugs, foxes, and rams go scampering, bears hunt and forage, and then there are the spiders that hate everything. Wildlife in action.

DAI was delayed at least 13 months; not rushed like DA2. The 100+ 2014 GOTY awards are well deserved.