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#10726
DanielR

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And then there are those that simply come in for there supposed first visit to sling falsehoods about like confetti:


Perhaps this was missed when exploring Haven: http://dragonage.wik...nt_Observations

Critics like to lift from the context, post what they wish, and many accept it simply because it falls into their own criticisms, even if they are exaggerated at best; complete falsehoods at the worst.

It´s my first here. Posted a review about DAI when I finished it some time ago. Now I`ve completed both TW3 and the DAI dlcs and still can`t get over my disappointment with Inquisition. Thats why I came to this thread. Wanted to get in contact - to write it of my chest and get over it and to see if I`m simply pissing against the wind when I say to me it`s one of the worst AAA RPGs ever. Don`t see anything wrong with that. 

 

And I don`t see where I lifted something from context and why a codex entry does prove me wrong. This was found in the alchemists dent in Haven, right? Now as the leader of the Inquisition, why does this urge me to get the healing balm for that woman in the Hinterlands, when there are demons, a templar-mage war and the evil guy trying to become a god?

 

On a side note: I don`t consider the exessive use of codex entrys to create atmosphere and backstory good storytelling. Do you remember the hunter in the Hinterlands, one had to hunt rams for? Why do I have to read the diary of a hunter where he describes an attempted rape, instead of portraying a disappointed and broken man who turned his back on the world, neglecting his responsibility of providing food for his people? When it comes to atmosphere, experiencing something always trumps reading about it.


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#10727
Wolven_Soul

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Have to think about that. I just started "Blood of the elves", so I`ll see if I still like the game when I finished reading the books. In the game there is this elf girl in Avallachs laboratory though, hinting at him using Ciri.

 

Haven`t had the chance to play W1 and W2 again, so it`s been a while. From what I recall, the Wild Hunt actually got presented as ghosts right? Regarding Geralt beeing to the White Frost: It was one of Jacques visions/illusions, why take it more serious than the prophecy - and in the final part (the one with Avallach and Ciri) of W3 I didn`t get the feeling of him not knowing about it, but of him beeing helpless and desparet. 

 

In DAI the evil overlord strives to kill empress Celene to spread chaos, but instead of rushing to her aid I am free to travel from one end of the map to the other. Visit some temple (that has nothing to do with the story). Examine some shards (that have nothing to do with the story). And after that week to month long travel, Celene is still alive. Not much sense either. At least with the side quests in W3 Geralt is making a living while tracking Ciri. Makes sense to me - until he gets to the Island of the Mists.

 

True, Eredin/the Hunt is a very onedimensional villain too. Nontheless I`d take him over Corypheus any given day. The Hunt hurts those I love, destroyes my home, kills people - gets me personally involved. The villain doesn`t always need to be completely fleshed out, but he needs to make me hate him. The Hunt did. At least more so than an abstract destroyer of worlds in Corypheus.

 

Only real problem I had with the ending: It felt rushed, no conclusion to the "war" over Nowigrad and the side note quarrel between Lugos and Crach. If you are ever able to spare 1 or 2 hours, write it down. I`m curious.

Btw: Ever tried Game of Thrones by Cyanide? Might like the villain there   

 

One of my biggest problems with Corypheus is that he invests that part of himself in that dragon so that he can keep coming back whenever he dies.  Then in the last battle he stands back and lets you kill the thing without trying to help at all.  Corypheus....is an idiot.


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#10728
DanielR

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Ok.

 

Has anyone figured out why Elhanan dislikes ME2 and has given a pass to The Witcher series yet by the way? I'm on the edge of my seat, I tell ya.

Sir, I applaude your rhetoric and surrender to your eloquence...



#10729
FKA_Servo

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Sir, I applaude your rhetoric and surrender to your eloquence...

 

Well, a picture is worth a thousand words. Seems like good advice, in your case.

 

At least you're responding to current posts, and not ones from May, before the damn game even released. Lots of stuff can happen in 400 pages - including a skeptic (myself) playing through the entire series and more or less converting to a witcher fan. (Although, "suffering" through the first game is probably more accurate...). Third game is a goddamn triumph overall.

 

I have to say, the characters are emphatically great, but less interesting and fun overall than Dragon Age, and the setting is adequate, but only adequate, and still 100% less interesting to me than Thedas. I promise, I don't hold that opinion solely to insult you. I'm also unlikely to be swayed by a shield-wall of forum text. I'm sure we can co-exist somehow.

 

Trespasser is a literal gamechanger, by the way. Can't believe how much stuff was added. It's also excellent.


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#10730
Saphiron123

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It´s my first here. Posted a review about DAI when I finished it some time ago. Now I`ve completed both TW3 and the DAI dlcs and still can`t get over my disappointment with Inquisition. Thats why I came to this thread. Wanted to get in contact - to write it of my chest and get over it and to see if I`m simply pissing against the wind when I say to me it`s one of the worst AAA RPGs ever. Don`t see anything wrong with that. 

 

And I don`t see where I lifted something from context and why a codex entry does prove me wrong. This was found in the alchemists dent in Haven, right? Now as the leader of the Inquisition, why does this urge me to get the healing balm for that woman in the Hinterlands, when there are demons, a templar-mage war and the evil guy trying to become a god?

 

On a side note: I don`t consider the exessive use of codex entrys to create atmosphere and backstory good storytelling. Do you remember the hunter in the Hinterlands, one had to hunt rams for? Why do I have to read the diary of a hunter where he describes an attempted rape, instead of portraying a disappointed and broken man who turned his back on the world, neglecting his responsibility of providing food for his people? When it comes to atmosphere, experiencing something always trumps reading about it.

You've met Elhanon, he refuses to play the witcher and insists DAI can do no wrong. Most people in this thread would absolutely agree with you, that's why there's 10,000 responses.

DAI is a game that tells but doesn't show, and confines most of the good storytelling to written aids rather then proper scenes.


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#10731
Elhanan

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I`d recommend you give it a try. It`s really worth it. Regarding awards: I don`t give them much thought and don`t believe good reviews automatically equal a good game.
 
I get the "skipping argument" and maybe it`s my fault, because I always try to complete everything there is to do in a game, but I much rather have the writers present me with fitting side quests, that tie into my character or the atmosphere, than skip loads of content.
 
As for the examples:
+ 1hour vs longer time span: I was talking about the decision you have to make on how to approach the Temple of the Sacred Ashes in the tutorial. Sneaky or head on. You get to choose, although still beeing a prisoner.
+ Rift: There was no such explanation. Demons just appeared as with every other rift. But ok. Then why does no one in the cult react to it? Why do they stay there taking their chances with demons possibly appearing instead of moving out?
+Dragons: Alright. But I still have my problems with the lazy repetetiveness of the dragon fights.
+Desert: Just watched a walkthrough. You`re right. Maybe I fell for her expression "that one cave" without pointing me a direction. Sorry.
+Race: I disagree. If the daughter even offers a horse race with all the dangers around, she doesn`t acknowledge the circumstances. For me, such behaviour disrupts the atmosphere.
+Mages: Talking about consequences and not about opiniondropping by companions or NPCs. Where was the quest about craftsmen leaving Skyhold when you invite Fiona - offsetting the rebuilding efforts. Where was the quest about former templars murdering mages - maybe reducing your influence points. Why didn`t Sera even try to leave the group. I haven`t experienced anything similar in my playtrough.
 
Point is: these examples (and many more, like the filler quests, the Warden arch, the inability to portray true misery, wrong pacing ...) prevented me from feeling like a chaotic worlds last hope and the leader of a political power. Even failed to get me emotionally invested in the story.
 
So Corypheus may be a lunatic and his actions don`t have to make sense to me. But at least they have to make sense within his own mindset. If his number one goal is to enter the fade and he does so with the anchor, why doesn`t he try to abduct the Inquisitor? Of course you get attacked by his henchmen when you enter certain regions, but I never had any quest where they actively tried to come after me. Except Haven of course, but that was early in the game. Did he lose interest afterwards? Yeah, he is trying to become a god, but I understood the whole warden corrupting started even before he lost the anchor - at a time where his plan was to open the breach and enter.
PS: What flying temple?


The dialogue informs the Player if asked that the Inq has the Mark, and that you are the one they must keep alive. And since they cannot make up their minds, the Inq gets to be the tie-breaker.

The cult is worshipping the rift. They do not approach it, nor flee from their idol.

My own opinion is that these are the best Dragons encountered thus far in any cRPG's for myself.

The point is that the race is laid out by a youth; one possibly not using the best of common sense. It is up to the Player to take that quest before removing the hazards, as the teenager doesn't seem to care.

Mages just helped seal the Breach. Perhaps the Inquisition merchants are a tad more willing to be around these new allies after the trek to get to Skyhold, seeing as Cory is the real threat now. Approval is hidden, so I do not know of the +/- of the Companions, but am confident that these were applied based on conversations.

Cory has several plans, and is keeping the Inquisition busy. And while the entire army does not come after the Inq again (all the eggs in one basket), there are many attempts to oppose, kill, or capture the Inq as smaller units seen in various areas. Adamant springs to mind.

The final encounter has Cory making the Temple of Sacred Ashes levitate.

#10732
Elhanan

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It´s my first here. Posted a review about DAI when I finished it some time ago. Now I`ve completed both TW3 and the DAI dlcs and still can`t get over my disappointment with Inquisition. Thats why I came to this thread. Wanted to get in contact - to write it of my chest and get over it and to see if I`m simply pissing against the wind when I say to me it`s one of the worst AAA RPGs ever. Don`t see anything wrong with that. 
 
And I don`t see where I lifted something from context and why a codex entry does prove me wrong. This was found in the alchemists dent in Haven, right? Now as the leader of the Inquisition, why does this urge me to get the healing balm for that woman in the Hinterlands, when there are demons, a templar-mage war and the evil guy trying to become a god?
 
On a side note: I don`t consider the exessive use of codex entrys to create atmosphere and backstory good storytelling. Do you remember the hunter in the Hinterlands, one had to hunt rams for? Why do I have to read the diary of a hunter where he describes an attempted rape, instead of portraying a disappointed and broken man who turned his back on the world, neglecting his responsibility of providing food for his people? When it comes to atmosphere, experiencing something always trumps reading about it.


Note: Because of the events in Redcliffe, the plan to remove Celene is connected to the dance. It is left up to the Player to choose when that event is revealed. I have only used higher levels to attend, but have read of some doing this earlier as it reportedly receives different dialogue from some other regions (eg; Exalted Plains). Pls get confirmation.

The Codex entry was to show that at least three days have passed since sealing the Breach. This plus the time it took to trek up the mountain was obviously more than an hour. And even if one is asked the question about which path, that occurs right after the Chantry representative orders your arrest. Am guessing Cassandra may be a bit more irritated with him than the one fighting by her side.

Always? May wish to hear the poem from Hespith in DAO again, as this is one of the best representations of generating atmosphere and dealing with the mature subject matter I have experienced. In Skyrim, the Journals can often tell a story better than the NPC's.

As for the Hunter, one either wishes to help the refugees, or they don't; both options are available. As for that entry to whomever was the author, it was telling enough for me to actually remember it even with my fading grey cells.

We differ in opinions, which is fine, but neither of these are factual. But to misrepresent what the game actually includes is not the best way to promote an informed criticism.

#10733
Akrabra

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One of my biggest problems with Corypheus is that he invests that part of himself in that dragon so that he can keep coming back whenever he dies.  Then in the last battle he stands back and lets you kill the thing without trying to help at all.  Corypheus....is an idiot.

Well you take the Orb from him, and his Dragon is dead. He had no chance either way. That is the point of the last mission, he is desperate and arrogant, and men like that often do desperate things. Either way Corypheus is only the villain because Solas enabled him. I see Solas as the true DA:I villain, which is fleshed out in Trespasser and he is easily the best villain in any Dragon Age or Bioware game. Not defending the ending btw, Corypheus should have had way more screen-time and fleshing out after the attack on Haven. The ending on the other hand is not bad, its just lacking. 



#10734
Akrabra

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And I don`t see where I lifted something from context and why a codex entry does prove me wrong. This was found in the alchemists dent in Haven, right? Now as the leader of the Inquisition, why does this urge me to get the healing balm for that woman in the Hinterlands, when there are demons, a templar-mage war and the evil guy trying to become a god?

 

On a side note: I don`t consider the exessive use of codex entrys to create atmosphere and backstory good storytelling. Do you remember the hunter in the Hinterlands, one had to hunt rams for? Why do I have to read the diary of a hunter where he describes an attempted rape, instead of portraying a disappointed and broken man who turned his back on the world, neglecting his responsibility of providing food for his people? When it comes to atmosphere, experiencing something always trumps reading about it.

You are not the leader of any Inquisition before you reach Skyhold and the people declare it so. You only become the leader because of Redcliffe/Therinfal and events that transpire after. You are an agent of the Inquisition trying to restore order in a world gone mad, did everyone miss that part? I will agree on the codex entries, alot of them should have been shown instead of told. 


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#10735
Akrabra

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True, Eredin/the Hunt is a very onedimensional villain too. Nontheless I`d take him over Corypheus any given day. The Hunt hurts those I love, destroyes my home, kills people - gets me personally involved. The villain doesn`t always need to be completely fleshed out, but he needs to make me hate him. The Hunt did. At least more so than an abstract destroyer of worlds in Corypheus.

 

Only real problem I had with the ending: It felt rushed, no conclusion to the "war" over Nowigrad and the side note quarrel between Lugos and Crach. If you are ever able to spare 1 or 2 hours, write it down. I`m curious.

Btw: Ever tried Game of Thrones by Cyanide? Might like the villain there   

Yes they attack Kaer Morhen and someone pays the price. Great scene btw, the best in the game. So after the attack Imrelith just leaves Eredin's side to go to the top of a mountain to have an orgie with goat women so you and Ciri can just go there alone and kill him? One of his most trusted generals just leaves his side for that? That part was so stupid. They just discovered how powerful Ciri is, and so they decide to split up so they can be targeted one after one?

 

Yes they go after your loved ones, but most central character was a character introduced in TW3. What if the player feels no connection with her? Ciri has had zero build up in the last two games. I liked her, because Jo Wyatt voice acted her very well, but she is not my favourite character in The Witcher series. There is a difference between loved ones to the player and the character Geralt. But i will give credit to CDRP for their characters, and presentation of said characters. Facial animations and the voice acting is amazing. 

 

Also there is to long a span between the attack by the Wild Hunt in Velen and up until Kaer'Morhen, you see them abit at Skellige from Ciri's side of the story, but still. It can be about 100 hours game time before they show up again, that is insane. I wish they hadn't cut the attack on Novigrad. I never felt any danger, and it is supposed to be there from the start of the game. In DA:I it is a surprise, the attack on Haven leaves you shaken. Loved that. Sadly both games lose momentum after those parts, Haven and Kaer Morhen respectively. 

 

Still don't have 1 - 2 hours just to write, so some here and some there. Most of it is just gibberish, but the game really dissapointed me as a sequel to what was one of my favourite franchises. 



#10736
KBomb

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Yes they attack Kaer Morhen and someone pays the price. Great scene btw, the best in the game. So after the attack Imrelith just leaves Eredin's side to go to the top of a mountain to have an orgie with goat women so you and Ciri can just go there alone and kill him? One of his most trusted generals just leaves his side for that? That part was so stupid. They just discovered how powerful Ciri is, and so they decide to split up so they can be targeted one after one?


Hubris. That is why they go about their business. They have nothing to fear. They assume Ciri will be so beside herself with grief that once her outburst is over, she'll be simpering and planning, but certainly not coming to kill him, alone or otherwise.

He thinks that he has the protection of the Crones and his own unmatched skill(in his eyes). He doesn't fear Ciri and he doesn't fear Geralt, such is their arrogance. The scene shows hubris often leads to the most powerful's downfall. It wasn't stupid at all, but made sense if you think about every encounter you have with them and they're throwing around their cockiness.
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#10737
Wolven_Soul

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Well you take the Orb from him, and his Dragon is dead. He had no chance either way. That is the point of the last mission, he is desperate and arrogant, and men like that often do desperate things. Either way Corypheus is only the villain because Solas enabled him. I see Solas as the true DA:I villain, which is fleshed out in Trespasser and he is easily the best villain in any Dragon Age or Bioware game. Not defending the ending btw, Corypheus should have had way more screen-time and fleshing out after the attack on Haven. The ending on the other hand is not bad, its just lacking. 

 

My point was....he is an idiot for just standing back and letting you kill his dragon.  That dragon was the reason that he was functionally immortal.  If I am a dude trying to gain godhood, and a key element is this dragon, then I am going to protect that thing above everything else.  Especially when I am baiting the Inquisitor and his people to come to a final battle, a group that he has to know by that point has slaughtered several dragons.  I don't understand why he would even bring that dragon to the fight to begin with.  

 

If I was him, I would have left the dragon in some secret locale as far away as I could get it, and instead had my Grey Warden puppets, of which I have no doubt he still had, hanging around hidden and close by.  That way, every time that the Inquisitor manages to kill my body, I can just steal one of those meat sacks and reincarnate, thus continuing the fight.  I mean, that seems like a no brainer to me, but this guy who is aspiring to godhood, a super powerful former Tevinter magistrate, who was once part of a group that basically ruled the world, and is a thousand years old, couldn't think of that?  

 

So I have to disagree, the ending was kinda bad.


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#10738
Akrabra

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My point was....he is an idiot for just standing back and letting you kill his dragon.  That dragon was the reason that he was functionally immortal.  If I am a dude trying to gain godhood, and a key element is this dragon, then I am going to protect that thing above everything else.  Especially when I am baiting the Inquisitor and his people to come to a final battle, a group that he has to know by that point has slaughtered several dragons.  I don't understand why he would even bring that dragon to the fight to begin with.  

 

If I was him, I would have left the dragon in some secret locale as far away as I could get it, and instead had my Grey Warden puppets, of which I have no doubt he still had, hanging around hidden and close by.  That way, every time that the Inquisitor manages to kill my body, I can just steal one of those meat sacks and reincarnate, thus continuing the fight.  I mean, that seems like a no brainer to me, but this guy who is aspiring to godhood, a super powerful former Tevinter magistrate, who was once part of a group that basically ruled the world, and is a thousand years old, couldn't think of that?  

 

So I have to disagree, the ending was kinda bad.

And what was mentioned above by Kbomb,hubris. That can't fit the bill of Corypheus? It can only apply to The Witcher 3 villains and be a good thing? Hiding his dragon at his last attempt made no sense either way, it was win it or lose it. He had no army left, but he still had the orb and one small chance to open a breach to the fade again. It made sense to try under the original breach seeing as it was at the weakest there. Also he had no Grey Wardens left serving him, they all died at the Elven Temple. And i already agreed to it not beeing a good ending, so not sure what you disagree on. A bad ending is an ending that doesn't make sense, a retcon like Mass Effect 3. A lacking ending is just a ending that lacks like DA:I. The Witcher 3 had a good/bad ending, a retcon that made no sense, yet a heartwarming send off. 



#10739
Xetykins

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Also there is to long a span between the attack by the Wild Hunt in Velen and up until Kaer'Morhen, you see them abit at Skellige from Ciri's side of the story, but still. It can be about 100 hours game time before they show up again, that is insane. I wish they hadn't cut the attack on Novigrad. I never felt any danger, and it is supposed to be there from the start of the game. In DA:I it is a surprise, the attack on Haven leaves you shaken. Loved that. Sadly both games lose momentum after those parts, Haven and Kaer Morhen respectively.

Still don't have 1 - 2 hours just to write, so some here and some there. Most of it is just gibberish, but the game really dissapointed me as a sequel to what was one of my favourite franchises.

Well you can cut that 100 hrs by half if you do incline. It does not force you to do every single one of the side quests and contracts to advance in the game like DAI where you have to do those boring menial jobs to get the power just to be able to go forward. . And I don't get this statement anyway. Are you saying that Cory imposed more eminent and present danger that you had to reach the end on a certain time? Are there any expansive rpg games that offers that mechanics?

Every game needs side quests though some needs them more than others. TW3 story alone was 50 hrs for the really rushed playthrough. And I think DAI was 40ish ( i need to find that page) So in retrospect these games are big enough to just play based on the story alone. But where is the fun in that?

As for the momentum, this is from a reviewer who loves both games and had dai as goty last year, so this is not at all bias. And this is how I felt about the momentum of TW3. Skip to 15:00 - 17:10 if you want.

http://youtu.be/NLCy_FgAWqE

This is much like haven and the well of sorrows quest they felt big. The difference is the quality of the final one.
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#10740
Wolven_Soul

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And what was mentioned above by Kbomb,hubris. That can't fit the bill of Corypheus? It can only apply to The Witcher 3 villains and be a good thing? Hiding his dragon at his last attempt made no sense either way, it was win it or lose it. He had no army left, but he still had the orb and one small chance to open a breach to the fade again. It made sense to try under the original breach seeing as it was at the weakest there. Also he had no Grey Wardens left serving him, they all died at the Elven Temple. And i already agreed to it not beeing a good ending, so not sure what you disagree on. A bad ending is an ending that doesn't make sense, a retcon like Mass Effect 3. A lacking ending is just a ending that lacks like DA:I. The Witcher 3 had a good/bad ending, a retcon that made no sense, yet a heartwarming send off. 

 

That was her argument, not mine.  I have already admitted I thought Witcher 3's ending was weaker than the rest of the game.  

 

I don't really think it was win or lose at that moment for him, at least it shouldn't have been.  Again, this is a dude who is immortal.  If the Inquisitor manages to kill all his meat sack puppets, then he can reincarnate somewhere else, because as I believe Morrigan said at one point, that particular ability had no distance limit to it.  So he could have reincarnated, and simply wait around for a while.  Go back into the Deep Roads and bide his time, wait for the Inquisition to die out, wait another thousand years if he had to.  What's that to an immortal?  

 

If he really didn't have any Wardens left, which I do not recall anyone saying, could be wrong though, then that only proves his stupidity again in putting all his eggs in one basket at the Temple of Mythal.  

 

Funny thing is I did like the ending of DA:I until I actually put some thought into it.  Corypheus made so many silly mistakes that it just makes him look even weaker in the end.


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#10741
Xetykins

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I wish Eredin's fight was more difficult in retrospect.

#10742
Elhanan

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My point was....he is an idiot for just standing back and letting you kill his dragon.  That dragon was the reason that he was functionally immortal.  If I am a dude trying to gain godhood, and a key element is this dragon, then I am going to protect that thing above everything else.  Especially when I am baiting the Inquisitor and his people to come to a final battle, a group that he has to know by that point has slaughtered several dragons.  I don't understand why he would even bring that dragon to the fight to begin with.  
 
If I was him, I would have left the dragon in some secret locale as far away as I could get it, and instead had my Grey Warden puppets, of which I have no doubt he still had, hanging around hidden and close by.  That way, every time that the Inquisitor manages to kill my body, I can just steal one of those meat sacks and reincarnate, thus continuing the fight.  I mean, that seems like a no brainer to me, but this guy who is aspiring to godhood, a super powerful former Tevinter magistrate, who was once part of a group that basically ruled the world, and is a thousand years old, couldn't think of that?  
 
So I have to disagree, the ending was kinda bad.


This sounds like it fits: "Hubris. That is why they go about their business."

That Red Lyrium Dragon had been around for some time; no reason to expect it to fare worse, and having an opposing Dragon was not expected. Arrogance and assumption; just like the forums....

#10743
Morty Smith

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I wish Eredin's fight was more difficult in retrospect.

 

His two generals also did go out with more style.


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#10744
Gileadan

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Letting the lyrium dragon die without any attempt to support it in battle is akin to Sauron handing the one ring to Aragorn, taking him to the top of Mount Doom and saying "I dare ya." Closer to assisted suicide than hubris.

Now if we'd had to fight the lyrium dragon and Coryphywaffles and some summoned demons...that would have been infinitely better in my opinion.
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#10745
FKA_Servo

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My point was....he is an idiot for just standing back and letting you kill his dragon. That dragon was the reason that he was functionally immortal. If I am a dude trying to gain godhood, and a key element is this dragon, then I am going to protect that thing above everything else. Especially when I am baiting the Inquisitor and his people to come to a final battle, a group that he has to know by that point has slaughtered several dragons. I don't understand why he would even bring that dragon to the fight to begin with.

If I was him, I would have left the dragon in some secret locale as far away as I could get it, and instead had my Grey Warden puppets, of which I have no doubt he still had, hanging around hidden and close by. That way, every time that the Inquisitor manages to kill my body, I can just steal one of those meat sacks and reincarnate, thus continuing the fight. I mean, that seems like a no brainer to me, but this guy who is aspiring to godhood, a super powerful former Tevinter magistrate, who was once part of a group that basically ruled the world, and is a thousand years old, couldn't think of that?

So I have to disagree, the ending was kinda bad.


I actually re-beat the game on my more recent playthrough on Friday night to prepare for Trespasser, so the ending is pretty fresh in my mind. It is disappointing (don't think I've ever said it wasn't), but I still think there's a distinction to be made between a disappointing ending and bad ending. ME3 had a bad ending. I'll go on record though as saying that I love (love love love) the last scene on the balcony of your quarters. This particular playthrough had me with Blackwall, and it was a very affecting and poignant scene (the whole romance in fact might have been one of my favorites in any of their games). In my mind, the sum of the total experience is still greater than its parts. YMMV, as ever. That being said, that would have been a neat way to do things too - hunting the dragon and knocking her out of commission before the final battle. A little more grey warden drama is always welcome. I thought Morrigan coming out like that was pretty great, though.

I just finished the shattered library in Trespasser, and I think I've done most of the extra stuff. I'm at 9 hours, and I think I've got at least another 2 or more, by the way I play. I think it's the very definition of a value adding DLC though - in addition to the trials (which will certainly hold value to those who are inclined to replay the game), they've added novel and unique rewards to quests and war table ops throughout the entire game. With this and the nug, they really stepped up their game at the end of the development cycle.
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#10746
Akrabra

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I actually re-beat the game on my more recent playthrough on Friday night to prepare for Trespasser, so the ending is pretty fresh in my mind. It is disappointing (don't think I've ever said it wasn't), but I still think there's a distinction to be made between a disappointing ending and bad ending. ME3 had a bad ending. I'll go on record though as saying that I love (love love love) the last scene on the balcony of your quarters. This particular playthrough had me with Blackwall, and it was a very affecting and poignant scene (the whole romance in fact might have been one of my favorites in any of their games). In my mind, the sum of the total experience is still greater than its parts. YMMV, as ever. That being said, that would have been a neat way to do things too - hunting the dragon and knocking her out of commission before the final battle. A little more grey warden drama is always welcome. I thought Morrigan coming out like that was pretty great, though.

I just finished the shattered library in Trespasser, and I think I've done most of the extra stuff. I'm at 9 hours, and I think I've got at least another 2 or more, by the way I play. I think it's the very definition of a value adding DLC though - in addition to the trials (which will certainly hold value to those who are inclined to replay the game), they've added novel and unique rewards to quests and war table ops throughout the entire game. With this and the nug, they really stepped up their game at the end of the development cycle.

This. From now on i will just let Tommy say what i can not find the words to express. 


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#10747
DanielR

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Well, a picture is worth a thousand words. Seems like good advice, in your case.

 

At least you're responding to current posts, and not ones from May, before the damn game even released. Lots of stuff can happen in 400 pages - including a skeptic (myself) playing through the entire series and more or less converting to a witcher fan. (Although, "suffering" through the first game is probably more accurate...). Third game is a goddamn triumph overall.

 

I have to say, the characters are emphatically great, but less interesting and fun overall than Dragon Age, and the setting is adequate, but only adequate, and still 100% less interesting to me than Thedas. I promise, I don't hold that opinion solely to insult you. I'm also unlikely to be swayed by a shield-wall of forum text. I'm sure we can co-exist somehow.

 

Trespasser is a literal gamechanger, by the way. Can't believe how much stuff was added. It's also excellent.

 

My bad. Started reading at the beginning and was to lazy to finish the other 300+ pages. Just seemed a good spot to start a discussion, as our opinions on storytelling in DAI seem to differ quite a bit. To me, after Awakening the whole franchise went downhill. Have to admit though, the final portion of Trespasser was one of the few parts in Inquisition that got me emotionally invested and on top - interested in the next game, although I was determined to dislike it.

 

As for your resistance to beeing swayed and incorporating your advice 

 

  inconceivable-final.jpg


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#10748
Elhanan

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Letting the lyrium dragon die without any attempt to support it in battle is akin to Sauron handing the one ring to Aragorn, taking him to the top of Mount Doom and saying "I dare ya." Closer to assisted suicide than hubris.

Now if we'd had to fight the lyrium dragon and Coryphywaffles and some summoned demons...that would have been infinitely better in my opinion.


Cory underestimated the Inquisition, and allowed himself to become injured and fatigued when the Dragon did battle. Kind of reminds me of a top ranked college team not preparing for the Gimme Homecoming game; sometimes it does not end well.

#10749
DanielR

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We differ in opinions, which is fine, but neither of these are factual. But to misrepresent what the game actually includes is not the best way to promote an informed criticism.

 

This is how I perceived the game. You may say I`m overlooking details or I`m not getting it, I say the writers/devs failed to make it clear. Maybe it´s a thing of expectation. I approach games as interactive movies and want the scenes to be acted out. I don`t like to imagine what happens offscreen or to flesh out characters myself. For that I turn to pen and paper Rpgs. 

Take the horserace for example: I can imagine your young hothead not caring about the circumstances. But she wasn`t portrayed as such. I don`t recall her voiceactor to "be excited", her father calling her to order, or herself doing anything childish. What I took away from that scene was her going: "Fade Rifts? Wolves? Meh..business as usuall". Hurts my gaming experience and makes for bad atmosphere in my eyes.

 

So I take it you didn`t play the Witcher Series? May I ask why? And may I ask how you think about the storrytelling in ME3 compared to DAI? 


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#10750
Xetykins

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So I take it you didn`t play the Witcher Series? May I ask why? And may I ask how you think about the storrytelling in ME3 compared to DAI?


Because it's vile and putrid, and salted something something of death, not "well done" sushi etc etc.
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