I`d recommend you give it a try. It`s really worth it. Regarding awards: I don`t give them much thought and don`t believe good reviews automatically equal a good game.
I get the "skipping argument" and maybe it`s my fault, because I always try to complete everything there is to do in a game, but I much rather have the writers present me with fitting side quests, that tie into my character or the atmosphere, than skip loads of content.
As for the examples:
+ 1hour vs longer time span: I was talking about the decision you have to make on how to approach the Temple of the Sacred Ashes in the tutorial. Sneaky or head on. You get to choose, although still beeing a prisoner.
+ Rift: There was no such explanation. Demons just appeared as with every other rift. But ok. Then why does no one in the cult react to it? Why do they stay there taking their chances with demons possibly appearing instead of moving out?
+Dragons: Alright. But I still have my problems with the lazy repetetiveness of the dragon fights.
+Desert: Just watched a walkthrough. You`re right. Maybe I fell for her expression "that one cave" without pointing me a direction. Sorry.
+Race: I disagree. If the daughter even offers a horse race with all the dangers around, she doesn`t acknowledge the circumstances. For me, such behaviour disrupts the atmosphere.
+Mages: Talking about consequences and not about opiniondropping by companions or NPCs. Where was the quest about craftsmen leaving Skyhold when you invite Fiona - offsetting the rebuilding efforts. Where was the quest about former templars murdering mages - maybe reducing your influence points. Why didn`t Sera even try to leave the group. I haven`t experienced anything similar in my playtrough.
Point is: these examples (and many more, like the filler quests, the Warden arch, the inability to portray true misery, wrong pacing ...) prevented me from feeling like a chaotic worlds last hope and the leader of a political power. Even failed to get me emotionally invested in the story.
So Corypheus may be a lunatic and his actions don`t have to make sense to me. But at least they have to make sense within his own mindset. If his number one goal is to enter the fade and he does so with the anchor, why doesn`t he try to abduct the Inquisitor? Of course you get attacked by his henchmen when you enter certain regions, but I never had any quest where they actively tried to come after me. Except Haven of course, but that was early in the game. Did he lose interest afterwards? Yeah, he is trying to become a god, but I understood the whole warden corrupting started even before he lost the anchor - at a time where his plan was to open the breach and enter.
PS: What flying temple?
The dialogue informs the Player if asked that the Inq has the Mark, and that you are the one they must keep alive. And since they cannot make up their minds, the Inq gets to be the tie-breaker.
The cult is worshipping the rift. They do not approach it, nor flee from their idol.
My own opinion is that these are the best Dragons encountered thus far in any cRPG's for myself.
The point is that the race is laid out by a youth; one possibly not using the best of common sense. It is up to the Player to take that quest before removing the hazards, as the teenager doesn't seem to care.
Mages just helped seal the Breach. Perhaps the Inquisition merchants are a tad more willing to be around these new allies after the trek to get to Skyhold, seeing as Cory is the real threat now. Approval is hidden, so I do not know of the +/- of the Companions, but am confident that these were applied based on conversations.
Cory has several plans, and is keeping the Inquisition busy. And while the entire army does not come after the Inq again (all the eggs in one basket), there are many attempts to oppose, kill, or capture the Inq as smaller units seen in various areas. Adamant springs to mind.
The final encounter has Cory making the Temple of Sacred Ashes levitate.