Spoiler
Or Bart.
I think we've established that, in-universe, at least, Witcher trolls are the best trolls. They're just adorable.
Spoiler
Or Bart.
I think we've established that, in-universe, at least, Witcher trolls are the best trolls. They're just adorable.
As for the Witcher series, as a few here can tell you, my objections are a lack of Pause functionality somewhat needed for gameplay, and too much ESRB content that is not optional or avoidable. Perhaps things at CDPR will improve after the book based series; will see.
Alright. Your choice.
And what about ME3, have you played it and how did you like it?
Or Bart.
I think we've established that, in-universe, at least, Witcher trolls are the best trolls. They're just adorable.
I just did A Deadly Plot.
Spoiler
They're so dumb. It's so cute. Their trolololly diction and syntax just murders me.
Unfortunately, it means that I'm probably never gonna get that troll decoction, because I can't bring myself to kill the little guys whenever I find one to talk to.
Alright. Your choice.
And what about ME3, have you played it and how did you like it?
They're so dumb. It's so cute. Their trolololly diction and syntax just murders me.
Unfortunately, it means that I'm probably never gonna get that troll decoction, because I can't bring myself to kill the little guys whenever I find one to talk to.
They're so dumb. It's so cute. Their trolololly diction and syntax just murders me.
Unfortunately, it means that I'm probably never gonna get that troll decoction, because I can't bring myself to kill the little guys whenever I find one to talk to.
I killed Joe, Jesse and Dodger... they didn't want to talk to me. ![]()
I've only killed one so far, but only because he was eating people. Felt bad though, because he seemed to somehow think he was helping.
Spoiler
Yeah, poor guy.
When presented with an option on how to deal with them, my general approach for trolls, vampires, succubi, etc has been "you do you." Everyone's a jerk anyway - pretty sure "no, (insert person), you are the monsters" is the predominant theme in these games.
Elhanan, on 21 Sept 2015 - 5:21 PM, said:
Still cannot find the exact location in the Hinterlands or a vid, but have started this thread as evidence that it is not head canon:
Again, those things are not what I was talking about. How on earth is the logic of a man asking you to hunt because they're out of food, when he has a larder full of it, have to do with his thanks? What does his thanks have to do with me wishing the refugees would acknowledge their hunger and desolation? Also, you know I was talking about acknowledging rifts and such, so I am not sure why you're linking me information on how they thank you when you do a quest. What does that have to do with whether the widow says, "Thank you for finding my ring." over and over again, instead of, "Holy poop, demons! Thank goodness you nipped that in the bud!" or even having anyone at Dennett's farm wonder aloud if you plan on closing that rift anytime soon?
What do those links have to do with the man thanking me for the blankets with the same phrase over and over again, when I am talking about the refugees in the refugee camp always standing there with no change whatsoever? The four refugees sitting around the campfire in the woods somewhere have nothing to do with what you see at the refugee camp in the Hinterlands. Those people are laughing and chatting about before I bring them any help and they're doing the same thing after I offer them help.
Verbal acknowledgement is always nice in any game, but sometimes I want to actually see it. It's especially nice for those who have to rely on subtitles and one step to the left or right can cause you to miss something entirely. I have said this before--I said this before TW3 even came out and I felt that the refugees were static and dumb.
Another thing a friend mentioned to me recently and I found it silly--she said when you've already cleared out the mages/templars fighting in the burned up village, you can still hear an army fighting, even though no one is there. She said it was off-putting to hear a large army fighting all around you when there is nothing there and I see her point. Sometimes small details can make a huge difference, for good or bad.
Anyway, I am moving on now. Don't want this thread shut down.
Does anyone know when the next patch is coming out for TW3? I want it now.
Does anyone know when the next patch is coming out for TW3? I want it now.
Same here, Honestly though, I wouldn't expect it until the last week before the expansion. Not because the team has the dlc as a priority but because Triss and Yen are supposedly a part of it, in commentary at least. Might as well kill 2 birds with one stone while you're at it.
Same here, Honestly though, I wouldn't expect it until the last week before the expansion. Not because the team has the dlc as a priority but because Triss and Yen are supposedly a part of it, in commentary at least. Might as well kill 2 birds with one stone while you're at it.
I have a feeling it's going to be around the time for the dlc, too. I just want it and so I am being spoiled and not wanting to wait. ![]()
I have been holding off on my next playthrough until it comes out and it's harder everyday, more so since I am in a gaming funk right now. The new Animal Crossing comes out Friday, so that'll help some. (Yeah, I play Animal Crossing. I am woman enough to admit it! What of it???
)
I wish Eredin's fight was more difficult in retrospect.
Yeah, he wasn't all that tough. Granted I fought him on normal mode first, might be tougher on Deathmarch.
I have a feeling it's going to be around the time for the dlc, too. I just want it and so I am being spoiled and not wanting to wait.
I have been holding off on my next playthrough until it comes out and it's harder everyday, more so since I am in a gaming funk right now. The new Animal Crossing comes out Friday, so that'll help some. (Yeah, I play Animal Crossing. I am woman enough to admit it! What of it???
)
Had to google it, actually. Yeah, nothing to add to that really. Man enough to back out gracefully ( ie, not commenting on the subject further). Personal preference:
http://forums.cdproj...an-Translations
I actually re-beat the game on my more recent playthrough on Friday night to prepare for Trespasser, so the ending is pretty fresh in my mind. It is disappointing (don't think I've ever said it wasn't), but I still think there's a distinction to be made between a disappointing ending and bad ending. ME3 had a bad ending. I'll go on record though as saying that I love (love love love) the last scene on the balcony of your quarters. This particular playthrough had me with Blackwall, and it was a very affecting and poignant scene (the whole romance in fact might have been one of my favorites in any of their games). In my mind, the sum of the total experience is still greater than its parts. YMMV, as ever. That being said, that would have been a neat way to do things too - hunting the dragon and knocking her out of commission before the final battle. A little more grey warden drama is always welcome. I thought Morrigan coming out like that was pretty great, though.
I just finished the shattered library in Trespasser, and I think I've done most of the extra stuff. I'm at 9 hours, and I think I've got at least another 2 or more, by the way I play. I think it's the very definition of a value adding DLC though - in addition to the trials (which will certainly hold value to those who are inclined to replay the game), they've added novel and unique rewards to quests and war table ops throughout the entire game. With this and the nug, they really stepped up their game at the end of the development cycle.
I agree, there is a distinction between a bad ending and a disappointing ending, and I reiterate, DA:I had a bad ending. Sure the thing on the balcony is nice, but the whole thing with Corypheus was crap. It made no sense, and he was a weak, stupid villain.
Added to that the fact that it tells you nothing about your companions at all until you get to Trespasser, and it is a bad ending. Not as bad as ME3 was though, I can say that much. But DA:I just further shows that Bioware is not all that great at endings. Not anymore at least.
This. From now on i will just let Tommy say what i can not find the words to express.
Oh come now, your fun to argue with cuz your pretty good at it. ![]()
The story in TW3 is incredibly well-written and well-executed, but it's nothing nearly as daring or novel as the framed narrative of DA2, for example.
I can agree that the idea they had for DA2 was very daring, and indeed quite unique. The idea that the game takes place over a ten year period of time was a fascinating concept to me. It's just to bad that it was so poorly executed because it could have been something special.
Yes, the dragons are probably the best animated dragons I´ve ever seen in a game too and the fight in the Hinterlands is beautifully choreographed, but I don´t think four people should be enough to kill a dragon, let alone a good dozen of them. It takes away from their fascination and danger. By the time I confronted Corypheus`dragon, I had already slain ten of them, so he didn`t put up any challenge. And is a lack of excitement really the atmosphere you want to establish in your final confrontation? And if the game insists on its pile of dragons, why has every encounter to be the same? There is no variety, except maybe the different types of resistances one has to care about. Why can`t we weaken one dragon by poisoning a herd of cattle, why can`t we attack another with an army? Why can`t we curse one`s hoard and trap another one in the fade? And why does every dragon stay, untill it`s dead? Don´t they have wings?
And about experiencing sth. trumping reading about it: Codex entrys can add to the atmosphere, but for my taste DAI is far to reliant on them. In a movie I wouldn`t want a narrator to guide me trough either.
I don't mind that four people can kill a dragon, these are pretty powerful people, but I am right there with you on how disappointing the actual fights were. Man I can not say that enough. Every danged battle the exact same. I so wanted them to really push the envelope with the dragon battles in this game. There are just so many things that they could have done. I had more fun fighting my hundredth dragon in Skyrim than I did my fifth dragon in DA:I.
Yeah all the battles are the same in Skyrim as well, but there was something about being face to face with them in the first person that made it fun all the time. For me at least, I could see how they would get dull for others.
I think it's a forgivable concession to gameplay mechanics. I'd rather be able to take my time and not miss out on stuff. It's the same in TW3 - the stakes are pretty high when we've located Ciri and I go off to rescue her on that enchanted island, but I can still poke along at my leisure while traveling there without worrying. This is the case in lots of other games, too (notable exceptions that come to mind are ME2 and ME3 - and it was annoying there).
You can still have narrative urgency without the game penalizing you for taking your sweet time. Maybe it requires compartmentalizing the story away from the gameplay somewhat, but I'm fine doing that, personally.
I am unable to do that. When I see a lady living in a hut not so far from a fade rift, I find myself thinking, how is she even still alive, why would she stay here? I like the worlds to react to the things around it.
Or Bart.
I think we've established that, in-universe, at least, Witcher trolls are the best trolls. They're just adorable.
Yeah, even when they are eating the dead bodies of soldiers and peasants. ![]()
I felt bad on the playthough when I decided to kill him for it.
I can agree that the idea they had for DA2 was very daring, and indeed quite unique. The idea that the game takes place over a ten year period of time was a fascinating concept to me. It's just to bad that it was so poorly executed because it could have been something special.
Da2 was actually in many ways better than Dao. (IMO) In Dao the individual origins were good but after that the game suffered from homogenisation, meaning that the pc was railroaded into the same situations regardless of sex or background. In 2 they at least tried something new although the execution of it was less than stellar. In DAI though... well, I guess I can only blame Gaider for that.
Has anyone else found the Cave of Dreams quest? Holy moly batman. What an amazing quest. I missed this on my first pt. Didn't know what's going on when I saw the florescent flying whale. Looks like shrooms induced hallucinations.
Loved that quest!
Yes it's beautiful isn't it, the whale and the flying fish, so cool...Has anyone else found the Cave of Dreams quest? Holy moly batman. What an amazing quest. I missed this on my first pt. Didn't know what's going on when I saw the florescent flying whale. Looks like shrooms induced hallucinations.
Da2 was actually in many ways better than Dao. (IMO) In Dao the individual origins were good but after that the game suffered from homogenisation, meaning that the pc was railroaded into the same situations regardless of sex or background. In 2 they at least tried something new although the execution of it was less than stellar. In DAI though... well, I guess I can only blame Gaider for that.
I would say that DA2 had the potential to be better, a lot better, than DA:O. But throughout the ten years the game takes place in, there is not really much there to tie it all together. It really needed something like that. There is the mage/templar tension, but that only becomes a major thing at the very end.
Also, if your going to try and do a story like that, you need to somehow make the world around you different after each act with the choices that you make. I know it would have taken a lot more development time to make true, branching paths in that game, but I woulda been happy with that wait.
Had to google it, actually. Yeah, nothing to add to that really. Man enough to back out gracefully ( ie, not commenting on the subject further). Personal preference:
I'm not sure on what end, but I think we got lost in translation somewhere.