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Feedback... be more like The Witcher 3


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#10801
FKA_Servo

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I have been holding off on my next playthrough until it comes out and it's harder everyday, more so since I am in a gaming funk right now. The new Animal Crossing comes out Friday, so that'll help some. (Yeah, I play Animal Crossing. I am woman enough to admit it! What of it??? :P)

 

Man enough to stand proudly beside you, here. Though I likely won't be picking up the new one, I've had the itch to get back into it lately, as I haven't visited my town in nearly a year. I don't think I can bear Flurry's accusing gaze, assuming she even lives there anymore.

 

Truth be told, I played that game nearly every damn day from when it came out until Inquisition released. Keeping those little bastards happy was a full time job, and it was killing me.



#10802
KBomb

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Man enough to stand proudly beside you, here. Though I likely won't be picking up the new one, I've had the itch to get back into it lately, as I haven't visited my town in nearly a year. I don't think I can bear Flurry's accusing gaze, assuming she even lives there anymore.

 

Truth be told, I played that game nearly every damn day from when it came out until Inquisition released. Keeping those little bastards happy was a full time job, and it was killing me.

I knew I liked you from day one, Tommy. 

 

I haven't played New Leaf in a long time either, I have the Beautiful Town ordinance on, so I don't worry about weeds and stuff, but I know I have lost half my townspeople and the rest are most likely mad at me for being gone so long. I am looking forward to the new one, since you can now decorate outside---just don't think I'll be buying all those cards for it.

 

I have played Animal Crossing since the beginning and all my friends give me crap for it. Like I care, those villagers need me.


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#10803
FKA_Servo

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I agree, there is a distinction between a bad ending and a disappointing ending, and I reiterate, DA:I had a bad ending.  Sure the thing on the balcony is nice, but the whole thing with Corypheus was crap.  It made no sense, and he was a weak, stupid villain.  

 

Added to that the fact that it tells you nothing about your companions at all until you get to Trespasser, and it is a bad ending.  Not as bad as ME3 was though, I can say that much.  But DA:I just further shows that Bioware is not all that great at endings.  Not anymore at least.

 

You don't get much from the ending slides, it's true, though you do hear their plans when you speak to them at the banquet. That said, it's easier for me I guess, because I'm happy to (and was able to, on my chosen platform) throw my money at Bioware for exactly this sort of content pack. I regard it as part of the game, just as I regard the DLC offerings of all the previous games as part of the game.

 

You're right on that last point though - they aren't really great at endings period. The last good one, as far as I'm concerned, was ME1 (that's generally my touchstone for everything about Bioware though, since it's my favorite damn game ever I think). And even then, it wasn't great, but it was nicely constrained and suitable to the story that led to it.


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#10804
Elhanan

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Again, those things are not what I was talking about. How on earth is the logic of a man asking you to hunt because they're out of food, when he has a larder full of it, have to do with his thanks? What does his thanks have to do with me wishing the refugees would acknowledge their hunger and desolation? Also, you know I was talking about acknowledging rifts and such, so I am not sure why you're linking me information on how they thank you when you do a quest. What does that have to do with whether the widow says, "Thank you for finding my ring." over and over again, instead of, "Holy poop, demons! Thank goodness you nipped that in the bud!" or even having anyone at Dennett's farm wonder aloud if you plan on closing that rift anytime soon?
 
What do those links have to do with the man thanking me for the blankets with the same phrase over and over again, when I am talking about the refugees in the refugee camp always standing there with no change whatsoever? The four refugees sitting around the campfire in the woods somewhere have nothing to do with what you see at the refugee camp in the Hinterlands. Those people are laughing and chatting about before I bring them any help and they're doing the same thing after I offer them help.
 
Verbal acknowledgement is always nice in any game, but sometimes I want to actually see it. It's especially nice for those who have to rely on subtitles and one step to the left or right can cause you to miss something entirely. I have said this before--I said this before TW3 even came out and I felt that the refugees were static and dumb.
 
Another thing a friend mentioned to me recently and I found it silly--she said when you've already cleared out the mages/templars fighting in the burned up village, you can still hear an army fighting, even though no one is there. She said it was off-putting to hear a large army fighting all around you when there is nothing there and I see her point. Sometimes small details can make a huge difference, for good or bad.
 
Anyway, I am moving on now. Don't want this thread shut down. 
 
Does anyone know when the next patch is coming out for TW3? I want it now.


Answered this one a long time ago. Believe that the Inquisition soldiers and Scout Harding were doing their part before the Inq actually arrives, but it was not enough due to the ongoing stream of refugees.

As for the Widow, the Templars are the ones that killed her husband. She is full of grief and anger; not caring about her own safety. That ring appears to best represent her late husband, much as some cling to an old stuffed animal, blanket, clothing, picture, etc.

But you are correct; the bias and prejudice against the game continually posted here does not merit further discussion. Will continue to stay for my fans and in defense of DAI.

#10805
KBomb

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Answered this one a long time ago. Believe that the Inquisition soldiers and Scout Harding were doing their part before the Inq actually arrives, but it was not enough due to the ongoing stream of refugees.

As for the Widow, the Templars are the ones that killed her husband. She is full of grief and anger; not caring about her own safety. That ring appears to best represent her late husband, much as some cling to an old stuffed animal, blanket, clothing, picture, etc.

But you are correct; the bias and prejudice against the game continually posted here does not merit further discussion. Will continue to stay for my fans and in defense of DAI.


Lulz okay!
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#10806
Drantwo

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I just finished New Game +. My life feels so empty. Kaer Morhen feels so empty. I am standing near the pendulum where Ciri used to train. Those feels... it is heartbreaking.



#10807
TmTapani

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I'm not sure on what end, but I think we got lost in translation somewhere.

Sorry, just tried to make a joke out of it. And the link I gave was for fan translations of some the Witcher books since you mentioned holding off your playthrough and it being hard. They should keep you occupied for days.



#10808
KBomb

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Sorry, just tried to make a joke out of it. And the link I gave was for fan translations of some the Witcher books since you mentioned holding off your playthrough and it being hard. They should keep you occupied for days.

Oh, I'm sorry. Thank you for the links, I will read them. That was nice of you, thank you.



#10809
DanielR

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I contacted Chris Priestly after playing ME2, and offered my concerns about the sequel. He sent me tips on things that may those issues (eg; James Vega, Aria), and I was able to play and replay the game many times; ME2 only once.

 

ME3: So thats more or less what I perceive as an "cinematographic" game with acted out scenes.

 

Anyhow, if you don´t like the explicit content or rude language in W3, maybe "The River of Time" is something you`d like to try. Party based Rpg (with pause function) from Radon Labs. Takes place in a somewhat ferrytaleish world.

 

Take care



#10810
DanielR

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Thanks everyone for letting me share my thoughts on DAI. None of my friends touched it, so it was nice to get in contact with people who actually did.

Enjoy Hearts of Stone



#10811
Akrabra

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Oh come now, your fun to argue with cuz your pretty good at it.   :P

Hardly, but thank you? :o



#10812
Wolven_Soul

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You don't get much from the ending slides, it's true, though you do hear their plans when you speak to them at the banquet. That said, it's easier for me I guess, because I'm happy to (and was able to, on my chosen platform) throw my money at Bioware for exactly this sort of content pack. I regard it as part of the game, just as I regard the DLC offerings of all the previous games as part of the game.

 

You're right on that last point though - they aren't really great at endings period. The last good one, as far as I'm concerned, was ME1 (that's generally my touchstone for everything about Bioware though, since it's my favorite damn game ever I think). And even then, it wasn't great, but it was nicely constrained and suitable to the story that led to it.

 

Can't argue with you about ME1.  It is my favorite of the three as well.  The shooting mechanics were better in 2 and 3, but storywise, character progression wise, pretty much everything else wise was better in 1.



#10813
Wolven_Soul

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Hardly, but thank you? :o

 

Welcome, and your better than you give yourself credit for.  Certainly better than He Who Must Not Be Named.



#10814
Akrabra

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You don't get much from the ending slides, it's true, though you do hear their plans when you speak to them at the banquet. That said, it's easier for me I guess, because I'm happy to (and was able to, on my chosen platform) throw my money at Bioware for exactly this sort of content pack. I regard it as part of the game, just as I regard the DLC offerings of all the previous games as part of the game.

I love the ending slides. I think they make for the best ending of RPG's, simply because it can enhance the flavor of the choices made. Lets face it, choice and consequense is still something that is hard to do and almost never done well. The slides give closure, and makes an ending if the franchise won't continue. It did so with DA:O, and now with DA:I Trespasser. Glad Bioware choose to make it so detailed and fleshed out, made it one of the best endings they've done. Fallout New Vegas is another example of an amazing ending, thanks to slides and voice-over. 



#10815
Elhanan

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ME3: So thats more or less what I perceive as an "cinematographic" game with acted out scenes.
 
Anyhow, if you don´t like the explicit content or rude language in W3, maybe "The River of Time" is something you`d like to try. Party based Rpg (with pause function) from Radon Labs. Takes place in a somewhat ferrytaleish world.
 
Take care


I know. While ME3 is a great story, there are occasions where I am able to leave my chair, get a drink, snack. etc, and return while the cut-scenes roll on again. Occasionally they stall waiting for input, or an interrupt is missed, but after a few sessions of Paragon or Renegade choices, there is less gameplay than what is offered in DAI. I much prefer the latter method.

#10816
Elhanan

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Some new info for those not wanting to purchase indv DLC:




May TW3 follow in a like manner for 2015.
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#10817
AmberDragon

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I know the rest of you may have found this, but on my first new game + in Witcher 3 and I have just discovered Bastien and his wife on their farm in White Orchard
Spoiler

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#10818
KBomb

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Another great article was printed in GameInformer this month about empowering the leading ladies of TW3. I'll post highlights when I get home, it was a pretty good read.

Also, @Amberdragon, How could I have missed that farm? How amazing that after the hundred+ hours I spent exploring, there are still things I missed. God, I can't wait for my next playthrough.
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#10819
AmberDragon

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Another great article was printed in GameInformer this month about empowering the leading ladies of TW3. I'll post highlights when I get home, it was a pretty good read.
Also, @Amberdragon, How could I have missed that farm? How amazing that after the hundred+ hours I spent exploring, there are still things I missed. God, I can't wait for my next playthrough.

That is very kind of you, looking forward to reading it.

I know what you mean, this is my fourth playthrough and still finding things. The farm is separated from the other areas, sort of ... trying not to spoil it for you but if you want to know
Spoiler
I love that there is so much to find and discover and even small actions have a consequence....

#10820
Reighto

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Some new info for those not wanting to purchase indv DLC:




May TW3 follow in a like manner for 2015.

That's one of the reasons, why i regret buying games on release.



#10821
KBomb

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This wasn't a question/answer type of interview like last time, so I will just be going over some highlights and of course, who stated them. I will try to put anything from me in italics, as to not be confusing. Sorry about any typos.  If anyone wants to read the full article it's in the October edition of GameInformer and is a really good read. 

 

Spoiler

 

What I love about this article is how it highlights what a strong female character is without concentrating on what she looks like, how big her breast size is or if she has the gall to wear makeup or what clothing she chooses to wear. Instead, it focuses on what really makes a female character strong and that is independance, strength of heart and courage, perseverance and being able to rely and trust in herself and her own ability. It's reasons like this that absolutely deepens my respect for CDPR as a company and as game designers. May other gaming companies follow in a like manner.


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#10822
panzerwzh

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Yes Yenna is indeed the most independent female character in gaming! GJ CDPR!

#10823
panzerwzh

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That's one of the reasons, why i regret buying games on release.


Wait for GOY edition with discount, a suitable treatment for all EA products.

#10824
Elhanan

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Wait for GOY edition with discount, a suitable treatment for all EA products.


For any game, if one has waited that long.

#10825
KBomb

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I will say this: I started a new playthrough in DAI today and wondering around the Hinterlands, I have noticed there seems to be more little "camps" around the areas than it used to be. I don't know if this was fixed in the latest patch or if it is all random and I just never encountered it before, but there were only
about one that I recall in the Hinterlands before this go 'round. Interested to see what else pops up.