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Feedback... be more like The Witcher 3


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#10876
Wolven_Soul

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Wow did i sound that prude? :P kidding!
Nahh nekkedness does not bother me at all. I actually like having sexy female characters in the game like ME. No, I'm not a man or lesbian.

I did not romance anyone on the 3rd because I just can't get over the hurdle of lovey doveing the girls. Even though my toon is male, but as a straight fem gamer, I just don't connect with the idea. Anyway, it's optional, so I'll take the Mr. Lonely route for my Geralt. Anyway, romancing Yen is like romancing myself. I'm every bit as cranky as her irl. And Triss just seems forced. So I'm ok being alone in TW3. In DA verse is another matter.. Aliiissstaaaiirr! Sigh..

 

Well, since you compare yourself so much to Yen, you could always romance her, and in your mind put yourself into Yennefer's place.  That way it's almost like your romancing Geralt.  Kinda...sorta...maybe?  :P



#10877
Wolven_Soul

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I'm so hyped about those two expansions! they are excatly what expension should be like : self sustained story arc to make what's good better, new mechanism to explore, and bring back good old friends but also expand them. CDPR is amazing.

 

I'm excited as well.  Only thing for me is...in about two months I am gonna be getting a PS4 and when I do, that will most likely become my main console.  Which means I will eventually get Witcher 3 again, and as much as I would love to support the crap out of CDPR by buying the DLC for XB1 and PS4, I'm not that rich.  :P

 

Which means I am probably in for a bit of a wait until they come out with a game of the year edition.  Le Sigh



#10878
panzerwzh

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Something interesting just came.

http://thewitcher.com/audiocontest

 

Want to be part of next CDPR title? Do it! (There are  "modders"/"fans"  joined the TW 3 team already.) 



#10879
Innsmouth Dweller

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heads up:

D:OS2 KS campaign is almost over. it reached 2mln stretch goal (which is Dungeon Master mode, more or less in-game real-time adventure editor)



#10880
Eelectrica

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heads up:

D:OS2 KS campaign is almost over. it reached 2mln stretch goal (which is Dungeon Master mode, more or less in-game real-time adventure editor)

Yeah, excellent news. Looking forward to it already, and backed it.

Should be a truly innovative game when it all comes together.

 

Looking forward to playing the enhanced edition of D:OS as well. Played it through on first release so the enhancements and the major story rewrite should almost make it feel like a new game.



#10881
Xetykins

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Speaking of old friends. I'm listening through BoF and I'm kinda sad we don't get to meet Regis the vamp.
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#10882
KBomb

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Well, I am starting my new playthrough tonight. I can wait no longer. I am hungry like the wolf!

I figure I'll just take my time and by the time I am ready to go to Novigrad to meet Triss, the patch and/or dlc will be out.

Anyone know when in-game the dlc takes place?

#10883
Lawrence0294

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Quickly popping in to drop this gem =p

 


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#10884
Akrabra

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Well, I am starting my new playthrough tonight. I can wait no longer. I am hungry like the wolf!

I figure I'll just take my time and by the time I am ready to go to Novigrad to meet Triss, the patch and/or dlc will be out.

Anyone know when in-game the dlc takes place?

Its aimed at level 30 and upwards. So i am guessing some time after Kaer Morhen would be a perfect fit for it on a new playthrough. It will scale with New game plus though, not sure when you can start it at that point. Any news on the Triss patch?



#10885
KBomb

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Its aimed at level 30 and upwards. So i am guessing some time after Kaer Morhen would be a perfect fit for it on a new playthrough. It will scale with New game plus though, not sure when you can start it at that point. Any news on the Triss patch?


No news afaik. The only recent news I have heard on the patch is that it's massive. I feel like it'll be released a week or so before the 13th, but it could be released with the dlc. I hope it is before.

Also, thanks for answering my question. :)
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#10886
Eelectrica

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Only semi CDPR related... kinda... anyway good news that the Augment your pre-order nonsense they were trying to get through for the new Deus Ex game has been scrapped. Pre-orders and day one purchasers get access to all the bonuses including a cut quest re-packaged.

Still not as good as CDPR's everyone gets all bonus content regardless of when it's purchased but good to see consumers fighting back against this nonsense and getting a rare when against Billion dollar corporations.

 

The new Deus Ex is another eagerly awaited game but the prior pre-order deal was terrible in every way, and very anticonsumer.


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#10887
Akrabra

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Only semi CDPR related... kinda... anyway good news that the Augment your pre-order nonsense they were trying to get through for the new Deus Ex game has been scrapped. Pre-orders and day one purchasers get access to all the bonuses including a cut quest re-packaged.

Still not as good as CDPR's everyone gets all bonus content regardless of when it's purchased but good to see consumers fighting back against this nonsense and getting a rare when against Billion dollar corporations.

 

The new Deus Ex is another eagerly awaited game but the prior pre-order deal was terrible in every way, and very anticonsumer.

Did Square Enix really change their mind? Wow, that is actually huge. They are not known for beeing reasonable. 



#10888
panzerwzh

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Only semi CDPR related... kinda... anyway good news that the Augment your pre-order nonsense they were trying to get through for the new Deus Ex game has been scrapped. Pre-orders and day one purchasers get access to all the bonuses including a cut quest re-packaged.
Still not as good as CDPR's everyone gets all bonus content regardless of when it's purchased but good to see consumers fighting back against this nonsense and getting a rare when against Billion dollar corporations.
 
The new Deus Ex is another eagerly awaited game but the prior pre-order deal was terrible in every way, and very anticonsumer.


Yep, I don't think after DLCs release in TW3 standard, any one will accept the crap from Deus Ex pre ordering. But I do want that game though.

#10889
Akrabra

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Yep, I don't think after DLCs release in TW3 standard, any one will accept the crap from Deus Ex pre ordering. But I do want that game though.

Hehe, not sure it will change that much. When it comes to pre-ordering it has changed abit over the years anyway. Bioware has even changed on it before The Witcher 3 came out. Both DA:O, DA:II and ME2, ME3 all had those pre-order companions, and now for DA:I it wasn't there. So customers standing up for what they want and will support, has changed some minds in the industry. Problem is Gamestop, and i could go on a long rant about them, but i won't ruin this thread with more pre-order talk and conspiracy theories. 


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#10890
Eelectrica

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Did Square Enix really change their mind? Wow, that is actually huge. They are not known for beeing reasonable. 

Yeah, the cutoff point is day one of the games release, and all pre-order bonuses included, the BS tier thing is scrapped as well.

After that the extras, including the cut mission will be purchasable later.

 

Depending on reviews I'll probably just pick it up day one and get all extras.

When I see publishers come up with these rotten deals, I'm going to shove CDPR's free DLC thing down their throat.

 

BW has cut that nonsense out at least. I mean they still have the deluxe edition, but the deluxe stiff is really just cosmetic. It's not cut quests re-packaged.



#10891
Eelectrica

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I'm back to playing Witcher 3, finally getting my second play through going, and one thing I hope BW doesn't take from Witcher 3 is level restrictions on crafted gear.

I buy some armour schematics from the dwarf guy at the start - level 8 required. So frustrating.

 

One other thing DA series gets right that CDPR haven't done and need to start doing is having different profiles for subsequent play throughs. CDPR just dumps everything in the one folder. Whilst it's easy enough to rename folders to define different play through characters, it's still a pain that BW have solved.



#10892
Seraphim24

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TW1 and 2 are both really good, still haven't finished TW3 but as I said very possible 2 is better than 3. The combat itself in 1 might actually even be better than 2 (been awhile), either way, feels underrated.

 

One thing though about 1 is you have to get the enhanced edition because way back when I played the non-enhanced edition and the load times were the most insane in any game I ever played. I doubt they even offer that version anymore though anyway.

 

The combat was very fluid in 1, might be a good if they want to move DA more towards action combat to play that one.



#10893
Wolven_Soul

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Only semi CDPR related... kinda... anyway good news that the Augment your pre-order nonsense they were trying to get through for the new Deus Ex game has been scrapped. Pre-orders and day one purchasers get access to all the bonuses including a cut quest re-packaged.

Still not as good as CDPR's everyone gets all bonus content regardless of when it's purchased but good to see consumers fighting back against this nonsense and getting a rare when against Billion dollar corporations.

 

The new Deus Ex is another eagerly awaited game but the prior pre-order deal was terrible in every way, and very anticonsumer.

 

Pre-ordering games is just a bad idea period.  I have been burnt to many times with games that I buy day 1 or even in the first week to ever pre-order anything.  Thankfully I got smart after the third time or so to start researching games I am interested in before I buy.  I was really glad that CDPR didn't mess around with all that pre-order bonus nonsense.  Yet another reason why they are just about the only developer I trust anymore.



#10894
Wolven_Soul

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I'm back to playing Witcher 3, finally getting my second play through going, and one thing I hope BW doesn't take from Witcher 3 is level restrictions on crafted gear.

I buy some armour schematics from the dwarf guy at the start - level 8 required. So frustrating.

 

One other thing DA series gets right that CDPR haven't done and need to start doing is having different profiles for subsequent play throughs. CDPR just dumps everything in the one folder. Whilst it's easy enough to rename folders to define different play through characters, it's still a pain that BW have solved.

 

The level restrictions can be a tad annoying, but if they take them away, then they would have to make some of the components to make the gear harder to get a hold of.  I have had all the things required to make master crafted gear, with the exception of the previous version of the piece of gear itself of course, before hitting level 20.



#10895
TmTapani

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Level restrictions do allow the developers to distribute good loot practically wherever, without worrying about it destroying the balance and progression of the game. What if a player is good enough to clear a difficult dungeon at level 1 and get the schematics for the sword of almost instant killing? Without restrictions the pc would be overpowered for the next 20 levels and would most likely ruin the game for himself. Without restrictions they would have to use other methods to prevent the player from getting access to stuff like that too soon, and that might even lead to punishing exploration and risk taking. Never a good thing in rpgs, especially open ones where you can't really control what the player will do and when.



#10896
Wolven_Soul

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Level restrictions do allow the developers to distribute good loot practically wherever, without worrying about it destroying the balance and progression of the game. What if a player is good enough to clear a difficult dungeon at level 1 and get the schematics for the sword of almost instant killing? Without restrictions the pc would be overpowered for the next 20 levels and would most likely ruin the game for himself. Without restrictions they would have to use other methods to prevent the player from getting access to stuff like that too soon, and that might even lead to punishing exploration and risk taking. Never a good thing in rpgs, especially open ones where you can't really control what the player will do and when.

 

I dunno, if a player is skilled enough to pull that off, and they want the sword of almost instant killing that early, then I think that skill level should be rewarded.  That should be up to the player in my opinion.

 

I am one of those who probably would not be skilled enough to pull it off.  



#10897
TmTapani

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I dunno, if a player is skilled enough to pull that off, and they want the sword of almost instant killing that early, then I think that skill level should be rewarded.  That should be up to the player in my opinion.

 

I am one of those who probably would not be skilled enough to pull it off.  

Not talking about metagaming really, just natural progression and exploration. It's different when you already know what is in somewhere and how to get it, but if you explore and manage to get somewhere where you aren't really supposed to be yet you shouldn't be punished for it. You would still get much better loot from it than normally, but the (at that point) gamebreaking stuff would be level locked to prevent complications.



#10898
FKA_Servo

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TW1 and 2 are both really good, still haven't finished TW3 but as I said very possible 2 is better than 3. The combat itself in 1 might actually even be better than 2 (been awhile), either way, feels underrated.

 

...

 

The combat was very fluid in 1, might be a good if they want to move DA more towards action combat to play that one.

 

If DA ever takes inspiration from the gameplay of TW1 (and nearly every other aspect of it, if we're honest), then I'll know they lost their goddamn mind. Ugh.

 

In any event, I have to say that for all its flaws (and there are a few big ones), the gear and crafting in DAI are a lot better than they are in TW3.

 

Ignoring the fact that just about the only desirable gear. both aesthetically and stat-wise, is the witcher gear (which limits you to four sets, 50% of which are goofy looking), I run into precisely the same issue as in DAI - namely, crafted gear massively outclasses anything you'll find as loot or as a quest reward at level.  And while there are a bunch of very cool looking non-witcher swords, the armor you get is invariably kinda silly looking - like all those pot-bellied jerkins or gambesons or whatever. At least in DAI, I can craft and customize gear that I find aesthetically pleasing at every level.

 

In DAI, they were onto a good idea with A) the armor dyes, and B ) linking the strength of a crafted item to the tier of the material. In TW3, I have a million schematics that I'm never going to use because I've got my master witcher gear lined up already, and that's boring.


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#10899
FKA_Servo

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Level restrictions do allow the developers to distribute good loot practically wherever, without worrying about it destroying the balance and progression of the game. What if a player is good enough to clear a difficult dungeon at level 1 and get the schematics for the sword of almost instant killing? Without restrictions the pc would be overpowered for the next 20 levels and would most likely ruin the game for himself. Without restrictions they would have to use other methods to prevent the player from getting access to stuff like that too soon, and that might even lead to punishing exploration and risk taking. Never a good thing in rpgs, especially open ones where you can't really control what the player will do and when.

I dunno, if a player is skilled enough to pull that off, and they want the sword of almost instant killing that early, then I think that skill level should be rewarded.  That should be up to the player in my opinion.

 

I am one of those who probably would not be skilled enough to pull it off.  

 

I appreciate the balance that leveled loot facilitates, but the alternative can be good too.

 

I remember taking an extremely low-level character to Solstheim in Morrowind, dodging all these high level enemies to find some hax gloves in a tree stump behind the mead hall there. I remember failing repeatedly at trying to steal a set of glass armor from some well-guarded place or another (as well as somehow derping my way into wherever it was you got the daedric crescent). Stuff like that is a lot of fun.



#10900
Akrabra

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In any event, I have to say that for all its flaws (and there are a few big ones), the gear and crafting in DAI are a lot better than they are in TW3.

 

Ignoring the fact that just about the only desirable gear. both aesthetically and stat-wise, is the witcher gear (which limits you to four sets, 50% of which are goofy looking), I run into precisely the same issue as in DAI - namely, crafted gear massively outclasses anything you'll find as loot or as a quest reward at level.  And while there are a bunch of very cool looking non-witcher swords, the armor you get is invariably kinda silly looking - like all those pot-bellied jerkins or gambesons or whatever. At least in DAI, I can craft and customize gear that I find aesthetically pleasing at every level.

 

In DAI, they were onto a good idea with A) the armor dyes, and B ) linking the strength of a crafted item to the tier of the material. In TW3, I have a million schematics that I'm never going to use because I've got my master witcher gear lined up already, and that's boring.

The Armor is supposed to be "realistic". I am so tired of that. I am playing a game, give me something cool to wear and a weapon to look nice with it. DA:I clearly has the advantage in everything gearwise, atleast in my opinion. Though i do enjoy the Ursine armor, all crafted stages. 

I appreciate the balance that leveled loot facilitates, but the alternative can be good too.

 

I remember taking an extremely low-level character to Solstheim in Morrowind, dodging all these high level enemies to find some hax gloves in a tree stump behind the mead hall there. I remember failing repeatedly at trying to steal a set of glass armor from some well-guarded place or another (as well as somehow derping my way into wherever it was you got the daedric crescent). Stuff like that is a lot of fun.

I remember running North-East right out of Scyda Neen. Stumbled upon a plantation and entered this little Hovel there. Found a Dunmer with a Dai Katana, killed him, which was brutal and then got the weapon. 1 - 80 damage with the best attack at level 2, i was unstoppable! But situations like that fits best in a Bethesda open world, you can just go anywhere and do whatever you want, it often leads to crazy stuff like this. 


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