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#10901
Luqer

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Honestly, while crafting is pretty good in DAI, the armors look so dreadfully dull. Sure, the companions armor look great, Dorian and Cole have the best looking armor in my opinion, but any gear the Inquisitor equips looks so bland and generic. 

 

While I won't go into a "realistic vs fantasy" argument, the swords in the Witcher 3 not only look practical in terms of size and proportions but also have enough fantasy element into its design to look unique. The swords in DAI are atrociously designed; oversized hilts and pommels and the two handed swords have way too long hilts while its blade isn't long enough. 



#10902
Zatche

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If DA ever takes inspiration from the gameplay of TW1 (and nearly every other aspect of it, if we're honest), then I'll know they lost their goddamn mind. Ugh.

In any event, I have to say that for all its flaws (and there are a few big ones), the gear and crafting in DAI are a lot better than they are in TW3.

Ignoring the fact that just about the only desirable gear. both aesthetically and stat-wise, is the witcher gear (which limits you to four sets, 50% of which are goofy looking), I run into precisely the same issue as in DAI - namely, crafted gear massively outclasses anything you'll find as loot or as a quest reward at level. And while there are a bunch of very cool looking non-witcher swords, the armor you get is invariably kinda silly looking - like all those pot-bellied jerkins or gambesons or whatever. At least in DAI, I can craft and customize gear that I find aesthetically pleasing at every level.

In DAI, they were onto a good idea with A) the armor dyes, and B ) linking the strength of a crafted item to the tier of the material. In TW3, I have a million schematics that I'm never going to use because I've got my master witcher gear lined up already, and that's boring.

Yeah, this. I kept using Kaer Morhen armor you start with til like Lvl 13.

The other thing I like about DAI's crafting over W3's is that it's more flexible and less tedious. In the W3, I have to craft mats into better mats and dismantle some mats into smaller mats. I have to hunt down Nekkers to find a monster eye for some reason. And in the end I have to have the exact mats I need. It has to be demeritium ore or it has to be dark steel ingots. Its not challenging, just time consuming. In DAI, there's one denomination of metal, and I can pick any which one I want.
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#10903
KBomb

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I like the crafting in TW3 way better than in DAI.

The amount of crafting components needed for some higher tier armors is quite ridiculous and hard to find (FT ) and the armors are terrible, save a few. The best. schematics are too expensive, as are the high tier materials needed to make them the best. Golden Nug does help, but I do wish crafting mats would have carried over.

Gathering materials in TW3 isn't time consuming at all. By the time you get to the higher leveled gear, you should have already gathered all the materials you need to create it--simply by doing contracts, missions and exploring. I have only had to go out and "hunt" for material about twice and both of those were to upgrade a potion. If you need to buy a mat, they are reasonably priced.

DAI's crafting always felt so damn restrictive. It never felt as if it warranted exploration and or invited you to spend hours utilizing it. You just make what you need or can afford, then move on. Tinting only marginally made it seem a bit more fun.

Of course, this is all just my opinion. The complaints I had against DAI's crafting are the same ones I voiced before TW3 even hit the shelves. I am glad some liked it, but for myself, it was a time consuming chore just to get a dull piece of equipment and more so if you chose a warrior. Swords were dreadfully too few and most armors too bulky and pointy.
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#10904
Xetykins

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To craft mats to have better mats are not a problem, because you're loaded with mats and don't have to farm them til your eyeballs falls off like in DAI. I don't know if it's been fixed in any way these days. I re downloaded DAI today to try out Trespasser, and went offline for a bit and when i logged back in there was a golden nug statue. I clicked on it and it wanted me to log on to the servers. I couldn't be arsed and off I went again. Well.. at least I've got the game again on my new pc. Might be easier to get back into it this time.

#10905
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The crafting system in DA:I is better imo, but I don't like very many of the armour designs.

 

Much prefer the realistic beer belly armours and such. 

 

Besides Cidarian Cavalry armour = bae. 


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#10906
Wolven_Soul

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If DA ever takes inspiration from the gameplay of TW1 (and nearly every other aspect of it, if we're honest), then I'll know they lost their goddamn mind. Ugh.

 

In any event, I have to say that for all its flaws (and there are a few big ones), the gear and crafting in DAI are a lot better than they are in TW3.

 

Ignoring the fact that just about the only desirable gear. both aesthetically and stat-wise, is the witcher gear (which limits you to four sets, 50% of which are goofy looking), I run into precisely the same issue as in DAI - namely, crafted gear massively outclasses anything you'll find as loot or as a quest reward at level.  And while there are a bunch of very cool looking non-witcher swords, the armor you get is invariably kinda silly looking - like all those pot-bellied jerkins or gambesons or whatever. At least in DAI, I can craft and customize gear that I find aesthetically pleasing at every level.

 

In DAI, they were onto a good idea with A) the armor dyes, and B ) linking the strength of a crafted item to the tier of the material. In TW3, I have a million schematics that I'm never going to use because I've got my master witcher gear lined up already, and that's boring.

 

I have to disagree about the gear in DA:I.  The appearances were severely limiting, much more so than TW3's was, and the quality of it was really not great at all.  Especially since, as we only have the free DLC from TW3 yet, and very little of that was gear, you can really only compare the base games.  And in the base game, the gear in DA:I was terrible.  Especially when you came to accessories.  Those were truly god awful.  TW3 might not have accessories, but I would rather have none than have DA:I's.  

 

Crafting was better, but it recquired a lot of grinding, and that is really boring.  Even then the crafting didn't have very many appearance options either.  Now the gear in DA:O, that was terrific, that was better than TW3's.


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#10907
Elhanan

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Have over 970+ hrs in DAI; no grinding or farming required. Biased opinion =/= facts.

#10908
KBomb

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Have over 970+ hrs in DAI; no grinding or farming required. Biased opinion =/= facts.

That is all anyone is doing--giving their opinion on which crafting system they like better and why. Of course you don't have to grind and of course you're not required to-- but some people feel that to get what they find to be enjoyable and craft worthy, they have to farm and/or grind to do so.

Of course it is an opinion and I haven't seen anyone state otherwise. Don't be ridiculous.

And you can take your pot away from our kettle when talking about being biased.
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#10909
MoonDrummer

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I spent hours farming silverite in Emprise.



#10910
Zatche

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I will concede that DAI doesn't have a very good system for gathering mats, especially in the early stages. I don't think W3 does either, but I can see how someone might feel that crafting mats is less annoying by virtue of not being as repetitive as stopping to crouch down all the time. For DAI, it is offset, somewhat, by Black Emporium, Descent, and Tresspasser, which allow you to straight up buy mats from a rather large supply.

I will also concede that there aren't enough good looking armors in DAI, but I personally thought this was more true of W3.

It's really the actual system that I like in DAI. I've spent a lot of time experimenting with builds (I respec a lot) and fussing with what exact stats I wanted for different characters' armors.

I will say, however, I just beat W3, and overall, I think it's pretty awesomesauce. I think it hit the dramatic highs better than DAI; Vanilla and Tresspasser.


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#10911
FKA_Servo

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I like the crafting in TW3 way better than in DAI.

The amount of crafting components needed for some higher tier armors is quite ridiculous and hard to find (FT ) and the armors are terrible, save a few. The best. schematics are too expensive, as are the high tier materials needed to make them the best. Golden Nug does help, but I do wish crafting mats would have carried over.

Gathering materials in TW3 isn't time consuming at all. By the time you get to the higher leveled gear, you should have already gathered all the materials you need to create it--simply by doing contracts, missions and exploring. I have only had to go out and "hunt" for material about twice and both of those were to upgrade a potion. If you need to buy a mat, they are reasonably priced.

DAI's crafting always felt so damn restrictive. It never felt as if it warranted exploration and or invited you to spend hours utilizing it. You just make what you need or can afford, then move on. Tinting only marginally made it seem a bit more fun.

Of course, this is all just my opinion. The complaints I had against DAI's crafting are the same ones I voiced before TW3 even hit the shelves. I am glad some liked it, but for myself, it was a time consuming chore just to get a dull piece of equipment and more so if you chose a warrior. Swords were dreadfully too few and most armors too bulky and pointy.

 

Well, the crafting part is fine (and yeah, it can get grindy in DAI, but I also play on PC, so I cheat with money), it's the endgame that's lacking. In TW3, really the only thing you want to get is the witcher gear. Nothing else is upgradeable, or particularly useful. In DAI, you at least have exponentially more options. Whether they're terrible or not is subjective obviously, but I like having the variety and the ability to scale lower levels up to the point where they're usable (and I like being able to change the look via tinting).

 

My opinion is that most of the armor you pick up that isn't the witcher gear is kinda stupid looking on Geralt, as well. Which is a shame, because I still think most things look killer - especially all the awesome swords that are like, useless compared to my samey looking crafted witcher swords.

 

Have over 970+ hrs in DAI; no grinding or farming required. Biased opinion =/= facts.

 

Yeah, you have more time played in DAI alone than most players probably have in the entire Dragon Age series (certainly more than I do, and I've completed each game multiple times), so your experience doesn't exactly paint an accurate picture. Assuming you're just playing normally and looting what's in front of you, you're probably getting the same result as someone who grinds singlemindedly for dozens of hours.


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#10912
FKA_Servo

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I have to disagree about the gear in DA:I.  The appearances were severely limiting, much more so than TW3's was, and the quality of it was really not great at all.  Especially since, as we only have the free DLC from TW3 yet, and very little of that was gear, you can really only compare the base games.  And in the base game, the gear in DA:I was terrible.  Especially when you came to accessories.  Those were truly god awful.  TW3 might not have accessories, but I would rather have none than have DA:I's.  

 

Crafting was better, but it recquired a lot of grinding, and that is really boring.  Even then the crafting didn't have very many appearance options either.  Now the gear in DA:O, that was terrific, that was better than TW3's.

 

I think this is a little hyperbolic. There are a ton of schematics in the base game, and a bunch more were added with the Black Emporium (which counts, I think - it's was patched in). Mostly, I don't know how you can possibly characterize it as limiting. The way they tied stats into crafting was actually really cool and flexible, and the variety of looks available with the tiered materials and tinting was pretty staggering. And the accessories were just... rings and stuff. I don't know what there is to be mad about. Though I guess it just comes down to taste.

 

I'm just a dork about gear in RPGs. I like customizing everything I can, and using a wide variety of stuff, so I thought the fact that most of the gear you ever pick up (and nearly every schematic) is pretty much useless was disappointing.



#10913
FKA_Servo

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I will concede that DAI doesn't have a very good system for gathering mats, especially in the early stages. I don't think W3 does either, but I can see how someone might feel that crafting mats is less annoying by virtue of not being as repetitive as stopping to crough down all the time. For DAI, it is offset, somewhat, by Black Emporium, Descent, and Tresspasser, which allow you to straight up buy mats from a rather large supply.

I will also concede that there aren't enough good looking armors in DAI, but I personally thought this was more true of W3.

It's really the actual system that I like in DAI. I've spent a lot of time experimenting with builds (I respec a lot) and fussing with what exact stats I wanted for different characters' armors.

I will say, however, I just beat W3, and overall, I think it's pretty awesomesauce. I think it hit the dramatic highs better than DAI; Vanilla and Tresspasser.

 

They should have just made all the standard high level mats buyable from the start, so then the cheaters could at least prosper (there's still an existing dupe available on the consoles, so money isn't necessarily an issue).

 

The very nature of the system is what's so good about it. Yeah, some of the armors are terrible, but that's ok, because I can keep using the awesome looking grey warden armor till the end, and it will stay more or less current because I forged it from better materials (and dyed it with some ebony, so I look righteous). Even so, a simple dye job can go a long way in turning an ugly armor pretty. Plus, I actually think the tying stats to crafting materials is deceptively deep and a whole lot more fun and flexible than most people seem to realize. Oh well.

 

I wish I could just up and beat the damn game already, but I want to wait for the Triss patch. I'm still at the battle of Kaer Morhen.



#10914
Elhanan

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That is all anyone is doing--giving their opinion on which crafting system they like better and why. Of course you don't have to grind and of course you're not required to-- but some people feel that to get what they find to be enjoyable and craft worthy, they have to farm and/or grind to do so.

Of course it is an opinion and I haven't seen anyone state otherwise. Don't be ridiculous.

And you can take your pot away from our kettle when talking about being biased.


Believe it was mentioned that "it required a lot of grinding", which is false. That call is on the Player; not the game, so No; not an opinion, but another nugget of misinformation.

#10915
Xetykins

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I will concede that DAI doesn't have a very good system for gathering mats, especially in the early stages. I don't think W3 does either, but I can see how someone might feel that crafting mats is less annoying by virtue of not being as repetitive as stopping to crough down all the time. For DAI, it is offset, somewhat, by Black Emporium, Descent, and Tresspasser, which allow you to straight up buy mats from a rather large supply.
I will also concede that there aren't enough good looking armors in DAI, but I personally thought this was more true of W3.
It's really the actual system that I like in DAI. I've spent a lot of time experimenting with builds (I respec a lot) and fussing with what exact stats I wanted for different characters' armors.
I will say, however, I just beat W3, and overall, I think it's pretty awesomesauce. I think it hit the dramatic highs better than DAI; Vanilla and Tresspasser.


I don't know. I mean there are no rare mats you specifically have to grind in TW3 like royal elfroots in DAI and also no almost specific plants or ores to a region. All the mats I needed for crafting gear was pretty much looted from chests and crates, same goes for alchemy. Also you don't have to keep grinding for your potiins, bombs and concoctions. So you can pretty much forget about that once you crafted them because they refill on meditation. And the crafted gear are vastly different style unlike dai where it's the same looks for warriors mages and rogues. But I can forgive that because there's at least some variations on the companions. What i can't forgive is that it's the same looks for every tier you craft save for maybe the colors.

In TW3 I did not care so much about the armors anyway for Geralt because he's a male character, though I admit that I am partial to Ursine and Wolven. But in DA world where I have been spoiled of CC choices since the first series ( thank you bioware), the samey bland armour looks grated a bit on me.

I finished my completionist second pt last night with the Empress ending. Wow, the look on Geralt's face when he saw the soldiers was heart breaking. Very very nice scenes over all.

Now, I'll do my hardest to finish my 2nd dai pt just to meet warden Alistair and take that toon to Trespasser while waiting for Hearts of Stone. It's received very high praises from everywhere except for the "dlc/expansion"terminology from eurogamer. I can't wait!
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#10916
KBomb

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Well, the crafting part is fine (and yeah, it can get grindy in DAI, but I also play on PC, so I cheat with money), it's the endgame that's lacking. In TW3, really the only thing you want to get is the witcher gear. Nothing else is upgradeable, or particularly useful. In DAI, you at least have exponentially more options. Whether they're terrible or not is subjective obviously, but I like having the variety and the ability to scale lower levels up to the point where they're usable (and I like being able to change the look via tinting).

My opinion is that most of the armor you pick up that isn't the witcher gear is kinda stupid looking on Geralt, as well. Which is a shame, because I still think most things look killer - especially all the awesome swords that are like, useless compared to my samey looking crafted witcher swords.


Yeah, you have more time played in DAI alone than most players probably have in the entire Dragon Age series (certainly more than I do, and I've completed each game multiple times), so your experience doesn't exactly paint an accurate picture. Assuming you're just playing normally and looting what's in front of you, you're probably getting the same result as someone who grinds singlemindedly for dozens of hours.


I agree about the armor in TW3. I don't like the look of a lot of the "normal" armors. I wish both games had better armor. DAI's armors are just dull, imo. Horribly so. Both could do with better designs, but as someone who loves crafting and hates grinding, TW3 has my vote.

There isn't too much time to wait for the new patch, if it comes out along with the dlc. I started a new playthrough and I am just pacing myself and holding off Novigrad until the 13th. It feels good to be playing again.
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#10917
KBomb

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Believe it was mentioned that "it required a lot of grinding", which is false. That call is on the Player; not the game, so No; not an opinion, but another nugget of misinformation.


Nonsense and you know it. One can say, "I'm required to farm in order to enjoy the crafting system."

It isn't misinformation, it is an opinion. Stop twisting and playing sly with people's words in order to fill your dire need to invalidate opinions that differ from your own.
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#10918
Elhanan

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Well, the crafting part is fine (and yeah, it can get grindy in DAI, but I also play on PC, so I cheat with money), it's the endgame that's lacking. In TW3, really the only thing you want to get is the witcher gear. Nothing else is upgradeable, or particularly useful. In DAI, you at least have exponentially more options. Whether they're terrible or not is subjective obviously, but I like having the variety and the ability to scale lower levels up to the point where they're usable (and I like being able to change the look via tinting).
 
My opinion is that most of the armor you pick up that isn't the witcher gear is kinda stupid looking on Geralt, as well. Which is a shame, because I still think most things look killer - especially all the awesome swords that are like, useless compared to my samey looking crafted witcher swords. 
 
Yeah, you have more time played in DAI alone than most players probably have in the entire Dragon Age series (certainly more than I do, and I've completed each game multiple times), so your experience doesn't exactly paint an accurate picture. Assuming you're just playing normally and looting what's in front of you, you're probably getting the same result as someone who grinds singlemindedly for dozens of hours.


That would assume I spend the time gathering materials, which is not the case. Current campaign is 170+ hrs at 24th, and still have yet to go to The Lion (just completed Wicked Eyes; Wicked Hearts), and so my current armor still has no Fade Touched Masterwork included while I hope to find On Hit: Guard 5 metal. Assuming is bad....

No need to grind and/or reload for items or XP; no need for farming over materials. However, if a Player wishes to do so, they can, but to complain about their choice seems rather petty of them.

As for appearances, there are plenty of choices, so all my characters have been able to wear things pleasing to me. And one may Hide Helmets if they wish, for those unhappy wearing something that seems OOC.

#10919
Wolven_Soul

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I think this is a little hyperbolic. There are a ton of schematics in the base game, and a bunch more were added with the Black Emporium (which counts, I think - it's was patched in). Mostly, I don't know how you can possibly characterize it as limiting. The way they tied stats into crafting was actually really cool and flexible, and the variety of looks available with the tiered materials and tinting was pretty staggering. And the accessories were just... rings and stuff. I don't know what there is to be mad about. Though I guess it just comes down to taste.

 

I'm just a dork about gear in RPGs. I like customizing everything I can, and using a wide variety of stuff, so I thought the fact that most of the gear you ever pick up (and nearly every schematic) is pretty much useless was disappointing.

 

I don't really count Black Emporium as base game, it was released months after the game came out, and in DA:I's base game I don't remember there being a ton of schematics.  At least...not a ton of good schematics.  There were a lot of schematics in DA:I that were every bit as junky as the bad ones in TW3.  Also, until the tinting came out, again, not base game, it was very difficult to make your armor look the way that you wanted to because only certain materials added the things that you wanted to.  And even when they started getting good, they mostly just looked the same as the lower leveled ones.  I mean, some of them were literally 'Masterwork (insert name of lower level armor schematic).

 

When it came to crafting in DA:I, it eventually got really tiresome to me.  Having to farm the materials, because I didn't want to spend money buying them as some of the schematics were really expensive, and then the actual crafting itself.  Some of the bonuses you could add were pointless to me because the combat was so bland and easy to me.  Why add fire resistance when I can mow through pretty much everything in the game even on hard?  Never did nightmare but have heard that except in beginning levels it wasn't that much more difficult in the end.

 

Also, sometimes you get what seems a really good schematic at first, only to find that the slots are not the ones that you would want.  That was one of the most frustrating things in the world to me when crafting in DA:I, to finally find a schematic that I really liked the look of, only to find that there is no offense slot.  On a rogue, or a mage, on any dps character, there should always be an offense slot on all armor, because you want them to be able to destroy things quick.  I'll sacrifice some survivability for that.  They should have given us the option to choose what kind of slots we want on the armor.

 

At first the crafting in DA:I seems really great, but eventually it just got monotonous to me, even once the better schematics came in with DLC's.  It is complex and it is a good starting point.  It's missing something though.  I don't know what it is, but there is something.  I can get into a really good crafting system and never get tired of it.  Minecraft's for instance, even for as simple as it was, I never got tired of making things and enchanting things in that game.  

 

I am every bit as much a loot dork in RPG's as you are, which was why I was so disappointed in the accessories.  Look back at the gear in DA:O and even in DA2.  Some of the rings and belts and amulets in those games were just fantastic.  But in DA:I we get 30% to (insert skill name here), or element resists or plus so much to whatever attribute.  It was boring.  I know that I sold things that were upgrades more than once simply because I got tired of looking at it all.

 

I will admit that I would like to see more varied gear in TW3, but to say that the gear in DA:I is so much better just seems erroneous to me.  Again though it is all opinion and everyone has their tastes.  I can at least agree to that, lol.

 

Wow, this was a lot longer than I originally intended.



#10920
Wolven_Soul

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They should have just made all the standard high level mats buyable from the start, so then the cheaters could at least prosper (there's still an existing dupe available on the consoles, so money isn't necessarily an issue).

 

The very nature of the system is what's so good about it. Yeah, some of the armors are terrible, but that's ok, because I can keep using the awesome looking grey warden armor till the end, and it will stay more or less current because I forged it from better materials (and dyed it with some ebony, so I look righteous). Even so, a simple dye job can go a long way in turning an ugly armor pretty. Plus, I actually think the tying stats to crafting materials is deceptively deep and a whole lot more fun and flexible than most people seem to realize. Oh well.

 

I wish I could just up and beat the damn game already, but I want to wait for the Triss patch. I'm still at the battle of Kaer Morhen.

 

I will say I did like tying stats to crafting materials, though I would have traded that in an instant to be able to allocate my own points every level again.  I also liked the Mastercrafted tier.  That was a really good addition. There are good points to the crafting system, it just needs...I dunno, refined somehow, and they need to find a way to not make it so danged monotonous.  


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#10921
Wolven_Soul

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I don't know. I mean there are no rare mats you specifically have to grind in TW3 like royal elfroots in DAI and also no almost specific plants or ores to a region. All the mats I needed for crafting gear was pretty much looted from chests and crates, same goes for alchemy. Also you don't have to keep grinding for your potiins, bombs and concoctions. So you can pretty much forget about that once you crafted them because they refill on meditation. And the crafted gear are vastly different style unlike dai where it's the same looks for warriors mages and rogues. But I can forgive that because there's at least some variations on the companions. What i can't forgive is that it's the same looks for every tier you craft save for maybe the colors.

 

 

I also like how it wasn't all flowers and metals and leather in TW3.  We also needed components from monsters to.  Sure it doesn't make sense realistically to craft nekker eyeballs into my gloves but...I liked the variety in materials all the same, lol.  



#10922
Wolven_Soul

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I agree about the armor in TW3. I don't like the look of a lot of the "normal" armors. I wish both games had better armor. DAI's armors are just dull, imo. Horribly so. Both could do with better designs, but as someone who loves crafting and hates grinding, TW3 has my vote.

There isn't too much time to wait for the new patch, if it comes out along with the dlc. I started a new playthrough and I am just pacing myself and holding off Novigrad until the 13th. It feels good to be playing again.

 

I envy you, lol.  In anticipating getting a PS4, I am actually in something of a gaming rut at the moment.  I don't wanna turn on my XB1 much anymore.  Part of it is because I am such an achievement nerd.  I think to myself, sure, I could play Dying Light, (and I was for a bit), but since I am gonna make the PS4 my new main console, any new achievement I get is not gonna mean as much because I will have to get it again on the PS4.  I know, I'm weird.  

 

Right now the only game I really seem able to get into is Plants vs Zombies: Garden Warfare, great game.  I would play Borderlands 2 and TPS again, but no one is playing that anymore it seems, at least not in the later hours I often play in.  

 

Ah well, couple more months.  :P



#10923
FKA_Servo

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That would assume I spend the time gathering materials, which is not the case. Current campaign is 170+ hrs at 24th, and still have yet to go to The Lion (just completed Wicked Eyes; Wicked Hearts), and so my current armor still has no Fade Touched Masterwork included while I hope to find On Hit: Guard 5 metal. Assuming is bad....

No need to grind and/or reload for items or XP; no need for farming over materials. However, if a Player wishes to do so, they can, but to complain about their choice seems rather petty of them.

As for appearances, there are plenty of choices, so all my characters have been able to wear things pleasing to me. And one may Hide Helmets if they wish, for those unhappy wearing something that seems OOC.


I'm not assuming you go out of your way. That is literally what I wrote. All I said was that your experience is not typical, because you've spent weeks playing this game, and even if you don't go out of your way to find materials, you'll likely end up with as much or more than someone who does.

If that's not the case, and you simply don't loot the things in front of you that you might need, then I guess I think your playing priorities are as odd as your posting priorities. But to each their own.

All your other points are about things that I'm pretty sure we agree on, since I spent the last couple of posts saying why I think DAI's crafting is great.

#10924
Zatche

Zatche
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I don't know. I mean there are no rare mats you specifically have to grind in TW3 like royal elfroots in DAI and also no almost specific plants or ores to a region. All the mats I needed for crafting gear was pretty much looted from chests and crates, same goes for alchemy. Also you don't have to keep grinding for your potiins, bombs and concoctions. So you can pretty much forget about that once you crafted them because they refill on meditation. And the crafted gear are vastly different style unlike dai where it's the same looks for warriors mages and rogues. But I can forgive that because there's at least some variations on the companions. What i can't forgive is that it's the same looks for every tier you craft save for maybe the colors.

In TW3 I did not care so much about the armors anyway for Geralt because he's a male character, though I admit that I am partial to Ursine and Wolven. But in DA world where I have been spoiled of CC choices since the first series ( thank you bioware), the samey bland armour looks grated a bit on me.


Right, you typically don't have to grind to get mats in W3, but there was a small handful of times I felt I had to go out of my way to get that one oddball ingredient. I was more annoyed by the constant navigating between Shop, Crafting, and Dismantle to get all the exact parts I needed. I think it was especially aggrivating to me, cause I just wanted to get out of certain armors already and get back to the story missions.

I'm with you on Alchemy, though. Having to use plants for both upgrades and replenishing was annoying. I definitely thought that potions and grenades should have been replenished by visiting camps. W3's strong alcohol replenishment was a much better system.

And I didn't mind that the tiers in DAI were mostly the same. I also quite liked the looks of the heavier Inquisitor armors. But I go on record to say I thought the schematic tiers were stupid. I would have much preferred all schematics to be the same quality, armor would just get better with better mats. That way, all different looks are equally viable.

#10925
Elhanan

Elhanan
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I'm not assuming you go out of your way. That is literally what I wrote. All I said was that your experience is not typical, because you've spent weeks playing this game, and even if you don't go out of your way to find materials, you'll likely end up with as much or more than someone who does.

If that's not the case, and you simply don't loot the things in front of you that you might need, then I guess I think your playing priorities are as odd as your posting priorities. But to each their own.

All your other points are about things that I'm pretty sure we agree on, since I spent the last couple of posts saying why I think DAI's crafting is great.


I am aware, but you are incorrect on this. Gather materials as I explore; seems to be enough as a rule. No need to climb for iron on the Storm Coast, or go through other Jumping puzzles for materials as it is not needed.

And as for the actual crafting, according to the Golden Nug database, I still have not located some materials (eg; seeds, Fade Touched examples, etc). The game is vast, and they are still out there waiting to be found.